30 lines
622 B
C#
30 lines
622 B
C#
using UnityEngine;
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[System.Serializable]
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public class TerrainGroup : MonoBehaviour
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{
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public int GroupID = 0;
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public void UpdateChildTerrains()
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{
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Terrain[] childTerrains = GetComponentsInChildren<Terrain>();
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foreach (Terrain terrain in childTerrains)
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{
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GameObject existingGameObject = terrain.gameObject;
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terrain.groupingID = GroupID;
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}
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}
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public void DestroyChildTerrains()
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{
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Terrain[] childTerrains = GetComponentsInChildren<Terrain>();
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foreach (Terrain terrain in childTerrains)
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{
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GameObject existingGameObject = terrain.gameObject;
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DestroyImmediate(existingGameObject);
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}
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}
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}
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