38 lines
910 B
Plaintext
38 lines
910 B
Plaintext
#ifndef UNITY_TERRAIN_TOOL_NOISE_${VariantName}_INC
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#define UNITY_TERRAIN_TOOL_NOISE_${VariantName}_INC
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/*=========================================================================
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Includes
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=========================================================================*/
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${Includes}
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/*=========================================================================
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${VariantName} Noise Functions - Non-Fractal, Non-Warped
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=========================================================================*/
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float noise_${VariantName}( float pos )
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{
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return get_noise_${NoiseName}( pos );
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}
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float noise_${VariantName}( float2 pos )
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{
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return get_noise_${NoiseName}( pos );
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}
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float noise_${VariantName}( float3 pos )
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{
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return get_noise_${NoiseName}( pos );
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}
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float noise_${VariantName}( float4 pos )
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{
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return get_noise_${NoiseName}( pos );
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}
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#endif // UNITY_TERRAIN_TOOL_NOISE_${VariantName}_INC |