35 lines
1.9 KiB
C#
35 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class Turtle3D : TurtleLSystem
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{
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public GameObject leaf;
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public GameObject flower;
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public float angle;
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protected override void initLiteralInterpretation()
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{
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turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
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//turtleInterpretation
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var transformation = Matrix4x4.Translate(new Vector3(0.0f, 0.1f, 0.0f)) * Matrix4x4.Scale(new Vector3(0.05f, 0.1f, 0.05f));
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var ltransformation = Matrix4x4.Translate(new Vector3(0.0f, 0.1f, 0.0f)) * Matrix4x4.Scale(new Vector3(1.0f, 1.3f, 1.0f));
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turtleInterpretation.Add("&", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(angle, 0, 0))));
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turtleInterpretation.Add("^", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(-angle, 0, 0))));
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turtleInterpretation.Add("\\", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, -angle, 0))));
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turtleInterpretation.Add("/", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, angle, 0))));
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turtleInterpretation.Add("+", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, -angle))));
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turtleInterpretation.Add("-", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, angle))));
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turtleInterpretation.Add("C", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.identity));
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//Wildcard how to represent any other symbol
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turtleInterpretation.Add("L", (float[] args) => new Tuple<GameObject, Matrix4x4>(leaf, ltransformation));
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turtleInterpretation.Add("F", (float[] args) => new Tuple<GameObject, Matrix4x4>(flower, transformation));
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}
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}
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