4477 lines
227 KiB
C#
4477 lines
227 KiB
C#
//#define TMP_PROFILE_ON
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using UnityEngine;
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using UnityEngine.TextCore;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Object = UnityEngine.Object;
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#if TMP_PROFILE_ON
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using UnityEngine.Profiling;
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#endif
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#pragma warning disable 0414 // Disabled a few warnings related to serialized variables not used in this script but used in the editor.
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namespace TMPro
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{
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public partial class TextMeshPro
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{
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[SerializeField]
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private bool m_hasFontAssetChanged = false; // Used to track when font properties have changed.
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float m_previousLossyScaleY = -1; // Used for Tracking lossy scale changes in the transform;
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[SerializeField]
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private Renderer m_renderer;
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private MeshFilter m_meshFilter;
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private CanvasRenderer m_CanvasRenderer;
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private bool m_isFirstAllocation; // Flag to determine if this is the first allocation of the buffers.
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private int m_max_characters = 8; // Determines the initial allocation and size of the character array / buffer.
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private int m_max_numberOfLines = 4; // Determines the initial allocation and maximum number of lines of text.
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private TMP_SubMesh[] m_subTextObjects = new TMP_SubMesh[8];
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// MASKING RELATED PROPERTIES
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[SerializeField]
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private MaskingTypes m_maskType;
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// Matrix used to animated Env Map
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private Matrix4x4 m_EnvMapMatrix = new Matrix4x4();
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// Text Container / RectTransform Component
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private Vector3[] m_RectTransformCorners = new Vector3[4];
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[NonSerialized]
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private bool m_isRegisteredForEvents;
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protected override void Awake()
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{
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//Debug.Log("***** Awake() called on object ID " + GetInstanceID() + ". *****");
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#if UNITY_EDITOR
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// Special handling for TMP Settings and importing Essential Resources
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if (TMP_Settings.instance == null)
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{
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if (m_isWaitingOnResourceLoad == false)
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TMPro_EventManager.RESOURCE_LOAD_EVENT.Add(ON_RESOURCES_LOADED);
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m_isWaitingOnResourceLoad = true;
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return;
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}
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#endif
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// Cache Reference to the Mesh Renderer.
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m_renderer = GetComponent<Renderer>();
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if (m_renderer == null)
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m_renderer = gameObject.AddComponent<Renderer>();
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// Get reference to CanvasRenderer (if one exists)
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m_CanvasRenderer = GetComponent<CanvasRenderer>();
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if (m_CanvasRenderer != null)
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m_CanvasRenderer.hideFlags = HideFlags.HideInInspector;
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// Cache Reference to RectTransform
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m_rectTransform = this.rectTransform;
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// Cache Reference to the transform;
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m_transform = this.transform;
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// Cache a reference to the Mesh Filter.
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m_meshFilter = GetComponent<MeshFilter>();
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if (m_meshFilter == null)
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m_meshFilter = gameObject.AddComponent<MeshFilter>();
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// Create new Mesh if necessary and cache reference to it.
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if (m_mesh == null)
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{
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m_mesh = new Mesh();
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m_mesh.hideFlags = HideFlags.HideAndDontSave;
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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m_mesh.name = "TextMeshPro Mesh";
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#endif
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m_meshFilter.sharedMesh = m_mesh;
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// Create new TextInfo for the text object.
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m_textInfo = new TMP_TextInfo(this);
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}
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m_meshFilter.hideFlags = HideFlags.HideInInspector | HideFlags.HideAndDontSave;
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// Load TMP Settings for new text object instances.
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LoadDefaultSettings();
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// Load the font asset and assign material to renderer.
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LoadFontAsset();
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// Allocate our initial buffers.
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if (m_InternalParsingBuffer == null)
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m_InternalParsingBuffer = new UnicodeChar[m_max_characters];
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m_cached_TextElement = new TMP_Character();
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m_isFirstAllocation = true;
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// Check to make sure Sub Text Objects are tracked correctly in the event a Prefab is used.
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TMP_SubMesh[] subTextObjects = GetComponentsInChildren<TMP_SubMesh>();
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if (subTextObjects.Length > 0)
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{
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for (int i = 0; i < subTextObjects.Length; i++)
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m_subTextObjects[i + 1] = subTextObjects[i];
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}
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// Set flags to ensure our text is parsed and redrawn.
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m_isInputParsingRequired = true;
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m_havePropertiesChanged = true;
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m_isAwake = true;
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}
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protected override void OnEnable()
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{
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//Debug.Log("***** OnEnable() called on object ID " + GetInstanceID() + ". *****");
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// Return if Awake() has not been called on the text object.
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if (m_isAwake == false)
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return;
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// Register Callbacks for various events.
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if (!m_isRegisteredForEvents)
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{
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#if UNITY_EDITOR
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TMPro_EventManager.MATERIAL_PROPERTY_EVENT.Add(ON_MATERIAL_PROPERTY_CHANGED);
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TMPro_EventManager.FONT_PROPERTY_EVENT.Add(ON_FONT_PROPERTY_CHANGED);
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TMPro_EventManager.TEXTMESHPRO_PROPERTY_EVENT.Add(ON_TEXTMESHPRO_PROPERTY_CHANGED);
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TMPro_EventManager.DRAG_AND_DROP_MATERIAL_EVENT.Add(ON_DRAG_AND_DROP_MATERIAL);
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TMPro_EventManager.TEXT_STYLE_PROPERTY_EVENT.Add(ON_TEXT_STYLE_CHANGED);
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TMPro_EventManager.COLOR_GRADIENT_PROPERTY_EVENT.Add(ON_COLOR_GRADIENT_CHANGED);
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TMPro_EventManager.TMP_SETTINGS_PROPERTY_EVENT.Add(ON_TMP_SETTINGS_CHANGED);
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UnityEditor.PrefabUtility.prefabInstanceUpdated += OnPrefabInstanceUpdate;
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#endif
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m_isRegisteredForEvents = true;
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}
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// Register text object for internal updates
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if (m_IsTextObjectScaleStatic == false)
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TMP_UpdateManager.RegisterTextObjectForUpdate(this);
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meshFilter.sharedMesh = mesh;
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SetActiveSubMeshes(true);
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// Schedule potential text object update (if any of the properties have changed.
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ComputeMarginSize();
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m_isInputParsingRequired = true;
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SetAllDirty();
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//m_havePropertiesChanged = true;
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}
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protected override void OnDisable()
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{
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//Debug.Log("***** OnDisable() called on object ID " + GetInstanceID() + ". *****");
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// Return if Awake() has not been called on the text object.
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if (m_isAwake == false)
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return;
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TMP_UpdateManager.UnRegisterTextElementForRebuild(this);
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TMP_UpdateManager.UnRegisterTextObjectForUpdate(this);
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meshFilter.sharedMesh = null;
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SetActiveSubMeshes(false);
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}
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protected override void OnDestroy()
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{
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//Debug.Log("***** OnDestroy() called on object ID " + GetInstanceID() + ". *****");
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// Destroy the mesh if we have one.
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if (m_mesh != null)
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DestroyImmediate(m_mesh);
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// Unregister the event this object was listening to
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#if UNITY_EDITOR
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TMPro_EventManager.MATERIAL_PROPERTY_EVENT.Remove(ON_MATERIAL_PROPERTY_CHANGED);
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TMPro_EventManager.FONT_PROPERTY_EVENT.Remove(ON_FONT_PROPERTY_CHANGED);
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TMPro_EventManager.TEXTMESHPRO_PROPERTY_EVENT.Remove(ON_TEXTMESHPRO_PROPERTY_CHANGED);
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TMPro_EventManager.DRAG_AND_DROP_MATERIAL_EVENT.Remove(ON_DRAG_AND_DROP_MATERIAL);
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TMPro_EventManager.TEXT_STYLE_PROPERTY_EVENT.Remove(ON_TEXT_STYLE_CHANGED);
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TMPro_EventManager.COLOR_GRADIENT_PROPERTY_EVENT.Remove(ON_COLOR_GRADIENT_CHANGED);
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TMPro_EventManager.TMP_SETTINGS_PROPERTY_EVENT.Remove(ON_TMP_SETTINGS_CHANGED);
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TMPro_EventManager.RESOURCE_LOAD_EVENT.Remove(ON_RESOURCES_LOADED);
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UnityEditor.PrefabUtility.prefabInstanceUpdated -= OnPrefabInstanceUpdate;
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#endif
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m_isRegisteredForEvents = false;
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TMP_UpdateManager.UnRegisterTextElementForRebuild(this);
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TMP_UpdateManager.UnRegisterTextObjectForUpdate(this);
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}
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#if UNITY_EDITOR
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protected override void Reset()
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{
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//Debug.Log("***** Reset() called on object ID " + GetInstanceID() + ". *****");
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// Return if Awake() has not been called on the text object.
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if (m_isAwake == false)
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return;
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if (m_mesh != null)
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DestroyImmediate(m_mesh);
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Awake();
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}
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protected override void OnValidate()
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{
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//Debug.Log("***** OnValidate() called on object ID " + GetInstanceID() + ". *****", this);
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if (m_isAwake == false)
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return;
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if (meshFilter != null && m_meshFilter.hideFlags != (HideFlags.HideInInspector | HideFlags.HideAndDontSave))
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m_meshFilter.hideFlags = HideFlags.HideInInspector | HideFlags.HideAndDontSave;
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if (m_CanvasRenderer != null)
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m_CanvasRenderer.hideFlags = HideFlags.HideInInspector;
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// Additional Properties could be added to sync up Serialized Properties & Properties.
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// Handle Font Asset changes in the inspector
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if (m_fontAsset == null || m_hasFontAssetChanged)
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{
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LoadFontAsset();
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m_hasFontAssetChanged = false;
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}
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m_padding = GetPaddingForMaterial();
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ComputeMarginSize();
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m_isInputParsingRequired = true;
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m_inputSource = TextInputSources.Text;
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m_havePropertiesChanged = true;
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m_isPreferredWidthDirty = true;
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m_isPreferredHeightDirty = true;
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SetAllDirty();
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}
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private void OnBecameVisible()
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{
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// Keep the parent text object's renderer in sync with child sub objects' renderers.
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SetActiveSubTextObjectRenderers(true);
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}
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private void OnBecameInvisible()
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{
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SetActiveSubTextObjectRenderers(false);
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}
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/// <summary>
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/// Callback received when Prefabs are updated.
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/// </summary>
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/// <param name="go">The affected GameObject</param>
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void OnPrefabInstanceUpdate(GameObject go)
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{
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// Remove Callback if this prefab has been deleted.
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if (this == null)
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{
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UnityEditor.PrefabUtility.prefabInstanceUpdated -= OnPrefabInstanceUpdate;
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return;
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}
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if (go == this.gameObject)
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{
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TMP_SubMesh[] subTextObjects = GetComponentsInChildren<TMP_SubMesh>();
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if (subTextObjects.Length > 0)
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{
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for (int i = 0; i < subTextObjects.Length; i++)
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m_subTextObjects[i + 1] = subTextObjects[i];
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}
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}
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}
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// Event received when TMP resources have been loaded.
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void ON_RESOURCES_LOADED()
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{
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TMPro_EventManager.RESOURCE_LOAD_EVENT.Remove(ON_RESOURCES_LOADED);
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if (this == null)
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return;
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Awake();
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OnEnable();
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}
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// Event received when custom material editor properties are changed.
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void ON_MATERIAL_PROPERTY_CHANGED(bool isChanged, Material mat)
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{
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//Debug.Log("ON_MATERIAL_PROPERTY_CHANGED event received. Targeted Material is: " + mat.name + " m_sharedMaterial: " + m_sharedMaterial.name + " m_renderer.sharedMaterial: " + m_renderer.sharedMaterial);
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if (m_renderer.sharedMaterial == null)
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{
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if (m_fontAsset != null)
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{
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m_renderer.sharedMaterial = m_fontAsset.material;
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Debug.LogWarning("No Material was assigned to " + name + ". " + m_fontAsset.material.name + " was assigned.", this);
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}
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else
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Debug.LogWarning("No Font Asset assigned to " + name + ". Please assign a Font Asset.", this);
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}
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// if (m_fontAsset.atlasTexture != null && m_fontAsset.atlasTexture.GetInstanceID() != m_renderer.sharedMaterial.GetTexture(ShaderUtilities.ID_MainTex).GetInstanceID())
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// {
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// m_renderer.sharedMaterial = m_sharedMaterial;
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// //m_renderer.sharedMaterial = m_fontAsset.material;
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// Debug.LogWarning("Font Asset Atlas doesn't match the Atlas in the newly assigned material. Select a matching material or a different font asset.", this);
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// }
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if (m_renderer.sharedMaterial != m_sharedMaterial) // || m_renderer.sharedMaterials.Contains(mat))
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{
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//Debug.Log("ON_MATERIAL_PROPERTY_CHANGED Called on Target ID: " + GetInstanceID() + ". Previous Material:" + m_sharedMaterial + " New Material:" + m_renderer.sharedMaterial); // on Object ID:" + GetInstanceID() + ". m_sharedMaterial: " + m_sharedMaterial.name + " m_renderer.sharedMaterial: " + m_renderer.sharedMaterial.name);
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m_sharedMaterial = m_renderer.sharedMaterial;
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}
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m_padding = GetPaddingForMaterial();
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//m_sharedMaterialHashCode = TMP_TextUtilities.GetSimpleHashCode(m_sharedMaterial.name);
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UpdateMask();
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UpdateEnvMapMatrix();
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m_havePropertiesChanged = true;
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SetVerticesDirty();
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}
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// Event received when font asset properties are changed in Font Inspector
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void ON_FONT_PROPERTY_CHANGED(bool isChanged, Object fontAsset)
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{
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//Debug.Log("ON_FONT_PROPERTY_CHANGED event received. Target is [" + font.name + "]");
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if (MaterialReference.Contains(m_materialReferences, (TMP_FontAsset)fontAsset))
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{
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//Debug.Log("ON_FONT_PROPERTY_CHANGED event received.");
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m_isInputParsingRequired = true;
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m_havePropertiesChanged = true;
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UpdateMeshPadding();
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SetMaterialDirty();
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SetVerticesDirty();
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}
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}
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// Event received when UNDO / REDO Event alters the properties of the object.
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void ON_TEXTMESHPRO_PROPERTY_CHANGED(bool isChanged, Object textComponent)
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{
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if (textComponent == this)
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{
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//Debug.Log("Undo / Redo Event Received by Object ID:" + GetInstanceID());
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m_havePropertiesChanged = true;
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m_isInputParsingRequired = true;
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m_padding = GetPaddingForMaterial();
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ComputeMarginSize(); // Verify this change
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SetVerticesDirty();
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}
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}
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// Event to Track Material Changed resulting from Drag-n-drop.
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void ON_DRAG_AND_DROP_MATERIAL(GameObject obj, Material currentMaterial, Material newMaterial)
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{
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//Debug.Log("Drag-n-Drop Event - Receiving Object ID " + GetInstanceID()); // + ". Target Object ID " + obj.GetInstanceID() + ". New Material is " + mat.name + " with ID " + mat.GetInstanceID() + ". Base Material is " + m_baseMaterial.name + " with ID " + m_baseMaterial.GetInstanceID());
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// Check if event applies to this current object
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#if UNITY_2018_2_OR_NEWER
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if (obj == gameObject || UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(gameObject) == obj)
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#else
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if (obj == gameObject || UnityEditor.PrefabUtility.GetPrefabParent(gameObject) == obj)
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#endif
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{
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UnityEditor.Undo.RecordObject(this, "Material Assignment");
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UnityEditor.Undo.RecordObject(m_renderer, "Material Assignment");
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m_sharedMaterial = newMaterial;
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m_padding = GetPaddingForMaterial();
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m_havePropertiesChanged = true;
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SetVerticesDirty();
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SetMaterialDirty();
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}
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}
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// Event received when Text Styles are changed.
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void ON_TEXT_STYLE_CHANGED(bool isChanged)
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{
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m_havePropertiesChanged = true;
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m_isInputParsingRequired = true;
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SetVerticesDirty();
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}
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/// <summary>
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/// Event received when a Color Gradient Preset is modified.
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/// </summary>
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/// <param name="textObject"></param>
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void ON_COLOR_GRADIENT_CHANGED(Object gradient)
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{
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m_havePropertiesChanged = true;
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SetVerticesDirty();
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}
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/// <summary>
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/// Event received when the TMP Settings are changed.
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/// </summary>
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void ON_TMP_SETTINGS_CHANGED()
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{
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m_defaultSpriteAsset = null;
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m_havePropertiesChanged = true;
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m_isInputParsingRequired = true;
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SetAllDirty();
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}
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#endif
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// Function which loads either the default font or a newly assigned font asset. This function also assigned the appropriate material to the renderer.
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protected override void LoadFontAsset()
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{
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//Debug.Log("TextMeshPro LoadFontAsset() has been called."); // Current Font Asset is " + (font != null ? font.name: "Null") );
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ShaderUtilities.GetShaderPropertyIDs(); // Initialize & Get shader property IDs.
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if (m_fontAsset == null)
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{
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if (TMP_Settings.defaultFontAsset != null)
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m_fontAsset =TMP_Settings.defaultFontAsset;
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else
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m_fontAsset = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
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if (m_fontAsset == null)
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{
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Debug.LogWarning("The LiberationSans SDF Font Asset was not found. There is no Font Asset assigned to " + gameObject.name + ".", this);
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return;
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}
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if (m_fontAsset.characterLookupTable == null)
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{
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Debug.Log("Dictionary is Null!");
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}
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m_sharedMaterial = m_fontAsset.material;
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m_sharedMaterial.SetFloat("_CullMode", 0);
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m_sharedMaterial.SetFloat(ShaderUtilities.ShaderTag_ZTestMode, 4);
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m_renderer.receiveShadows = false;
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m_renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
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}
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else
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{
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if (m_fontAsset.characterLookupTable == null)
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m_fontAsset.ReadFontAssetDefinition();
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// If font atlas texture doesn't match the assigned material font atlas, switch back to default material specified in the Font Asset.
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if (m_sharedMaterial == null || m_sharedMaterial.GetTexture(ShaderUtilities.ID_MainTex) == null || m_fontAsset.atlasTexture.GetInstanceID() != m_sharedMaterial.GetTexture(ShaderUtilities.ID_MainTex).GetInstanceID())
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{
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if (m_fontAsset.material == null)
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Debug.LogWarning("The Font Atlas Texture of the Font Asset " + m_fontAsset.name + " assigned to " + gameObject.name + " is missing.", this);
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else
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m_sharedMaterial = m_fontAsset.material;
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}
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m_sharedMaterial.SetFloat(ShaderUtilities.ShaderTag_ZTestMode, 4);
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// Check if we are using the SDF Surface Shader
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if (m_sharedMaterial.passCount == 1)
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{
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m_renderer.receiveShadows = false;
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m_renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
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|
}
|
|
|
|
}
|
|
|
|
m_padding = GetPaddingForMaterial();
|
|
m_isMaskingEnabled = ShaderUtilities.IsMaskingEnabled(m_sharedMaterial);
|
|
|
|
// Find and cache Underline & Ellipsis characters.
|
|
GetSpecialCharacters(m_fontAsset);
|
|
|
|
SetMaterialDirty();
|
|
}
|
|
|
|
|
|
void UpdateEnvMapMatrix()
|
|
{
|
|
if (!m_sharedMaterial.HasProperty(ShaderUtilities.ID_EnvMap) || m_sharedMaterial.GetTexture(ShaderUtilities.ID_EnvMap) == null)
|
|
return;
|
|
|
|
//Debug.Log("Updating Env Matrix...");
|
|
Vector3 rotation = m_sharedMaterial.GetVector(ShaderUtilities.ID_EnvMatrixRotation);
|
|
m_EnvMapMatrix = Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(rotation), Vector3.one);
|
|
|
|
m_sharedMaterial.SetMatrix(ShaderUtilities.ID_EnvMatrix, m_EnvMapMatrix);
|
|
}
|
|
|
|
|
|
//
|
|
void SetMask(MaskingTypes maskType)
|
|
{
|
|
switch(maskType)
|
|
{
|
|
case MaskingTypes.MaskOff:
|
|
m_sharedMaterial.DisableKeyword(ShaderUtilities.Keyword_MASK_SOFT);
|
|
m_sharedMaterial.DisableKeyword(ShaderUtilities.Keyword_MASK_HARD);
|
|
m_sharedMaterial.DisableKeyword(ShaderUtilities.Keyword_MASK_TEX);
|
|
break;
|
|
case MaskingTypes.MaskSoft:
|
|
m_sharedMaterial.EnableKeyword(ShaderUtilities.Keyword_MASK_SOFT);
|
|
m_sharedMaterial.DisableKeyword(ShaderUtilities.Keyword_MASK_HARD);
|
|
m_sharedMaterial.DisableKeyword(ShaderUtilities.Keyword_MASK_TEX);
|
|
break;
|
|
case MaskingTypes.MaskHard:
|
|
m_sharedMaterial.EnableKeyword(ShaderUtilities.Keyword_MASK_HARD);
|
|
m_sharedMaterial.DisableKeyword(ShaderUtilities.Keyword_MASK_SOFT);
|
|
m_sharedMaterial.DisableKeyword(ShaderUtilities.Keyword_MASK_TEX);
|
|
break;
|
|
//case MaskingTypes.MaskTex:
|
|
// m_sharedMaterial.EnableKeyword(ShaderUtilities.Keyword_MASK_TEX);
|
|
// m_sharedMaterial.DisableKeyword(ShaderUtilities.Keyword_MASK_HARD);
|
|
// m_sharedMaterial.DisableKeyword(ShaderUtilities.Keyword_MASK_SOFT);
|
|
// break;
|
|
}
|
|
}
|
|
|
|
|
|
// Method used to set the masking coordinates
|
|
void SetMaskCoordinates(Vector4 coords)
|
|
{
|
|
m_sharedMaterial.SetVector(ShaderUtilities.ID_ClipRect, coords);
|
|
}
|
|
|
|
// Method used to set the masking coordinates
|
|
void SetMaskCoordinates(Vector4 coords, float softX, float softY)
|
|
{
|
|
m_sharedMaterial.SetVector(ShaderUtilities.ID_ClipRect, coords);
|
|
m_sharedMaterial.SetFloat(ShaderUtilities.ID_MaskSoftnessX, softX);
|
|
m_sharedMaterial.SetFloat(ShaderUtilities.ID_MaskSoftnessY, softY);
|
|
}
|
|
|
|
|
|
|
|
// Enable Masking in the Shader
|
|
void EnableMasking()
|
|
{
|
|
if (m_sharedMaterial.HasProperty(ShaderUtilities.ID_ClipRect))
|
|
{
|
|
m_sharedMaterial.EnableKeyword(ShaderUtilities.Keyword_MASK_SOFT);
|
|
m_sharedMaterial.DisableKeyword(ShaderUtilities.Keyword_MASK_HARD);
|
|
m_sharedMaterial.DisableKeyword(ShaderUtilities.Keyword_MASK_TEX);
|
|
|
|
m_isMaskingEnabled = true;
|
|
UpdateMask();
|
|
}
|
|
}
|
|
|
|
|
|
// Enable Masking in the Shader
|
|
void DisableMasking()
|
|
{
|
|
if (m_sharedMaterial.HasProperty(ShaderUtilities.ID_ClipRect))
|
|
{
|
|
m_sharedMaterial.DisableKeyword(ShaderUtilities.Keyword_MASK_SOFT);
|
|
m_sharedMaterial.DisableKeyword(ShaderUtilities.Keyword_MASK_HARD);
|
|
m_sharedMaterial.DisableKeyword(ShaderUtilities.Keyword_MASK_TEX);
|
|
|
|
m_isMaskingEnabled = false;
|
|
UpdateMask();
|
|
}
|
|
}
|
|
|
|
|
|
void UpdateMask()
|
|
{
|
|
//Debug.Log("UpdateMask() called.");
|
|
|
|
if (!m_isMaskingEnabled)
|
|
{
|
|
// Release Masking Material
|
|
|
|
// Re-assign Base Material
|
|
|
|
return;
|
|
}
|
|
|
|
if (m_isMaskingEnabled && m_fontMaterial == null)
|
|
{
|
|
CreateMaterialInstance();
|
|
}
|
|
|
|
|
|
/*
|
|
if (!m_isMaskingEnabled)
|
|
{
|
|
//Debug.Log("Masking is not enabled.");
|
|
if (m_maskingPropertyBlock != null)
|
|
{
|
|
m_renderer.SetPropertyBlock(null);
|
|
//havePropertiesChanged = true;
|
|
}
|
|
return;
|
|
}
|
|
//else
|
|
// Debug.Log("Updating Masking...");
|
|
*/
|
|
|
|
// Compute Masking Coordinates & Softness
|
|
//float softnessX = Mathf.Min(Mathf.Min(m_textContainer.margins.x, m_textContainer.margins.z), m_sharedMaterial.GetFloat(ShaderUtilities.ID_MaskSoftnessX));
|
|
//float softnessY = Mathf.Min(Mathf.Min(m_textContainer.margins.y, m_textContainer.margins.w), m_sharedMaterial.GetFloat(ShaderUtilities.ID_MaskSoftnessY));
|
|
|
|
//softnessX = softnessX > 0 ? softnessX : 0;
|
|
//softnessY = softnessY > 0 ? softnessY : 0;
|
|
|
|
//float width = (m_textContainer.width - Mathf.Max(m_textContainer.margins.x, 0) - Mathf.Max(m_textContainer.margins.z, 0)) / 2 + softnessX;
|
|
//float height = (m_textContainer.height - Mathf.Max(m_textContainer.margins.y, 0) - Mathf.Max(m_textContainer.margins.w, 0)) / 2 + softnessY;
|
|
|
|
//Vector2 center = new Vector2((0.5f - m_textContainer.pivot.x) * m_textContainer.width + (Mathf.Max(m_textContainer.margins.x, 0) - Mathf.Max(m_textContainer.margins.z, 0)) / 2, (0.5f - m_textContainer.pivot.y) * m_textContainer.height + (- Mathf.Max(m_textContainer.margins.y, 0) + Mathf.Max(m_textContainer.margins.w, 0)) / 2);
|
|
//Vector4 mask = new Vector4(center.x, center.y, width, height);
|
|
|
|
|
|
//m_fontMaterial.SetVector(ShaderUtilities.ID_ClipRect, mask);
|
|
//m_fontMaterial.SetFloat(ShaderUtilities.ID_MaskSoftnessX, softnessX);
|
|
//m_fontMaterial.SetFloat(ShaderUtilities.ID_MaskSoftnessY, softnessY);
|
|
|
|
/*
|
|
if(m_maskingPropertyBlock == null)
|
|
{
|
|
m_maskingPropertyBlock = new MaterialPropertyBlock();
|
|
|
|
//m_maskingPropertyBlock.AddFloat(ShaderUtilities.ID_VertexOffsetX, m_sharedMaterial.GetFloat(ShaderUtilities.ID_VertexOffsetX));
|
|
//m_maskingPropertyBlock.AddFloat(ShaderUtilities.ID_VertexOffsetY, m_sharedMaterial.GetFloat(ShaderUtilities.ID_VertexOffsetY));
|
|
//Debug.Log("Creating new MaterialPropertyBlock.");
|
|
}
|
|
|
|
//Debug.Log("Updating Material Property Block.");
|
|
//m_maskingPropertyBlock.Clear();
|
|
m_maskingPropertyBlock.AddFloat(ShaderUtilities.ID_MaskID, m_renderer.GetInstanceID());
|
|
m_maskingPropertyBlock.AddVector(ShaderUtilities.ID_MaskCoord, mask);
|
|
m_maskingPropertyBlock.AddFloat(ShaderUtilities.ID_MaskSoftnessX, softnessX);
|
|
m_maskingPropertyBlock.AddFloat(ShaderUtilities.ID_MaskSoftnessY, softnessY);
|
|
|
|
m_renderer.SetPropertyBlock(m_maskingPropertyBlock);
|
|
*/
|
|
}
|
|
|
|
|
|
// Function called internally when a new material is assigned via the fontMaterial property.
|
|
protected override Material GetMaterial(Material mat)
|
|
{
|
|
// Check in case Object is disabled. If so, we don't have a valid reference to the Renderer.
|
|
// This can occur when the Duplicate Material Context menu is used on an inactive object.
|
|
//if (m_renderer == null)
|
|
// m_renderer = GetComponent<Renderer>();
|
|
|
|
// Create Instance Material only if the new material is not the same instance previously used.
|
|
if (m_fontMaterial == null || m_fontMaterial.GetInstanceID() != mat.GetInstanceID())
|
|
m_fontMaterial = CreateMaterialInstance(mat);
|
|
|
|
m_sharedMaterial = m_fontMaterial;
|
|
|
|
m_padding = GetPaddingForMaterial();
|
|
|
|
SetVerticesDirty();
|
|
SetMaterialDirty();
|
|
|
|
return m_sharedMaterial;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Method returning instances of the materials used by the text object.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
protected override Material[] GetMaterials(Material[] mats)
|
|
{
|
|
int materialCount = m_textInfo.materialCount;
|
|
|
|
if (m_fontMaterials == null)
|
|
m_fontMaterials = new Material[materialCount];
|
|
else if (m_fontMaterials.Length != materialCount)
|
|
TMP_TextInfo.Resize(ref m_fontMaterials, materialCount, false);
|
|
|
|
// Get instances of the materials
|
|
for (int i = 0; i < materialCount; i++)
|
|
{
|
|
if (i == 0)
|
|
m_fontMaterials[i] = fontMaterial;
|
|
else
|
|
m_fontMaterials[i] = m_subTextObjects[i].material;
|
|
}
|
|
|
|
m_fontSharedMaterials = m_fontMaterials;
|
|
|
|
return m_fontMaterials;
|
|
}
|
|
|
|
|
|
// Function called internally when a new shared material is assigned via the fontSharedMaterial property.
|
|
protected override void SetSharedMaterial(Material mat)
|
|
{
|
|
// Check in case Object is disabled. If so, we don't have a valid reference to the Renderer.
|
|
// This can occur when the Duplicate Material Context menu is used on an inactive object.
|
|
//if (m_renderer == null)
|
|
// m_renderer = GetComponent<Renderer>();
|
|
|
|
m_sharedMaterial = mat;
|
|
|
|
m_padding = GetPaddingForMaterial();
|
|
|
|
SetMaterialDirty();
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Method returning an array containing the materials used by the text object.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
protected override Material[] GetSharedMaterials()
|
|
{
|
|
int materialCount = m_textInfo.materialCount;
|
|
|
|
if (m_fontSharedMaterials == null)
|
|
m_fontSharedMaterials = new Material[materialCount];
|
|
else if (m_fontSharedMaterials.Length != materialCount)
|
|
TMP_TextInfo.Resize(ref m_fontSharedMaterials, materialCount, false);
|
|
|
|
for (int i = 0; i < materialCount; i++)
|
|
{
|
|
if (i == 0)
|
|
m_fontSharedMaterials[i] = m_sharedMaterial;
|
|
else
|
|
m_fontSharedMaterials[i] = m_subTextObjects[i].sharedMaterial;
|
|
}
|
|
|
|
return m_fontSharedMaterials;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Method used to assign new materials to the text and sub text objects.
|
|
/// </summary>
|
|
protected override void SetSharedMaterials(Material[] materials)
|
|
{
|
|
int materialCount = m_textInfo.materialCount;
|
|
|
|
// Check allocation of the fontSharedMaterials array.
|
|
if (m_fontSharedMaterials == null)
|
|
m_fontSharedMaterials = new Material[materialCount];
|
|
else if (m_fontSharedMaterials.Length != materialCount)
|
|
TMP_TextInfo.Resize(ref m_fontSharedMaterials, materialCount, false);
|
|
|
|
// Only assign as many materials as the text object contains.
|
|
for (int i = 0; i < materialCount; i++)
|
|
{
|
|
Texture mat_MainTex = materials[i].GetTexture(ShaderUtilities.ID_MainTex);
|
|
|
|
if (i == 0)
|
|
{
|
|
// Only assign new material if the font atlas textures match.
|
|
if ( mat_MainTex == null || mat_MainTex.GetInstanceID() != m_sharedMaterial.GetTexture(ShaderUtilities.ID_MainTex).GetInstanceID())
|
|
continue;
|
|
|
|
m_sharedMaterial = m_fontSharedMaterials[i] = materials[i];
|
|
m_padding = GetPaddingForMaterial(m_sharedMaterial);
|
|
}
|
|
else
|
|
{
|
|
// Only assign new material if the font atlas textures match.
|
|
if (mat_MainTex == null || mat_MainTex.GetInstanceID() != m_subTextObjects[i].sharedMaterial.GetTexture(ShaderUtilities.ID_MainTex).GetInstanceID())
|
|
continue;
|
|
|
|
// Only assign a new material if none were specified in the text input.
|
|
if (m_subTextObjects[i].isDefaultMaterial)
|
|
m_subTextObjects[i].sharedMaterial = m_fontSharedMaterials[i] = materials[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// This function will create an instance of the Font Material.
|
|
protected override void SetOutlineThickness(float thickness)
|
|
{
|
|
thickness = Mathf.Clamp01(thickness);
|
|
m_renderer.material.SetFloat(ShaderUtilities.ID_OutlineWidth, thickness);
|
|
|
|
if (m_fontMaterial == null)
|
|
m_fontMaterial = m_renderer.material;
|
|
|
|
m_fontMaterial = m_renderer.material;
|
|
m_sharedMaterial = m_fontMaterial;
|
|
m_padding = GetPaddingForMaterial();
|
|
}
|
|
|
|
|
|
// This function will create an instance of the Font Material.
|
|
protected override void SetFaceColor(Color32 color)
|
|
{
|
|
m_renderer.material.SetColor(ShaderUtilities.ID_FaceColor, color);
|
|
|
|
if (m_fontMaterial == null)
|
|
m_fontMaterial = m_renderer.material;
|
|
|
|
m_sharedMaterial = m_fontMaterial;
|
|
}
|
|
|
|
|
|
// This function will create an instance of the Font Material.
|
|
protected override void SetOutlineColor(Color32 color)
|
|
{
|
|
m_renderer.material.SetColor(ShaderUtilities.ID_OutlineColor, color);
|
|
|
|
if (m_fontMaterial == null)
|
|
m_fontMaterial = m_renderer.material;
|
|
|
|
//Debug.Log("Material ID:" + m_fontMaterial.GetInstanceID());
|
|
m_sharedMaterial = m_fontMaterial;
|
|
}
|
|
|
|
|
|
// Function used to create an instance of the material
|
|
void CreateMaterialInstance()
|
|
{
|
|
Material mat = new Material(m_sharedMaterial);
|
|
mat.shaderKeywords = m_sharedMaterial.shaderKeywords;
|
|
|
|
//mat.hideFlags = HideFlags.DontSave;
|
|
mat.name += " Instance";
|
|
|
|
m_fontMaterial = mat;
|
|
}
|
|
|
|
|
|
// Sets the Render Queue and Ztest mode
|
|
protected override void SetShaderDepth()
|
|
{
|
|
if (m_isOverlay)
|
|
{
|
|
// Changing these properties results in an instance of the material
|
|
m_sharedMaterial.SetFloat(ShaderUtilities.ShaderTag_ZTestMode, 0);
|
|
//m_renderer.material.SetFloat("_ZTestMode", 8);
|
|
m_renderer.material.renderQueue = 4000;
|
|
|
|
m_sharedMaterial = m_renderer.material;
|
|
//Debug.Log("Text set to Overlay mode.");
|
|
}
|
|
else
|
|
{
|
|
// Should this use an instanced material?
|
|
m_sharedMaterial.SetFloat(ShaderUtilities.ShaderTag_ZTestMode, 4);
|
|
m_renderer.material.renderQueue = -1;
|
|
|
|
m_sharedMaterial = m_renderer.material;
|
|
//Debug.Log("Text set to Normal mode.");
|
|
}
|
|
}
|
|
|
|
|
|
// Sets the Culling mode of the material
|
|
protected override void SetCulling()
|
|
{
|
|
if (m_isCullingEnabled)
|
|
{
|
|
m_renderer.material.SetFloat("_CullMode", 2);
|
|
|
|
for (int i = 1; i < m_subTextObjects.Length && m_subTextObjects[i] != null; i++)
|
|
{
|
|
Renderer renderer = m_subTextObjects[i].renderer;
|
|
|
|
if (renderer != null)
|
|
{
|
|
renderer.material.SetFloat(ShaderUtilities.ShaderTag_CullMode, 2);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_renderer.material.SetFloat("_CullMode", 0);
|
|
|
|
for (int i = 1; i < m_subTextObjects.Length && m_subTextObjects[i] != null; i++)
|
|
{
|
|
Renderer renderer = m_subTextObjects[i].renderer;
|
|
|
|
if (renderer != null)
|
|
{
|
|
renderer.material.SetFloat(ShaderUtilities.ShaderTag_CullMode, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Set Perspective Correction Mode based on whether Camera is Orthographic or Perspective
|
|
void SetPerspectiveCorrection()
|
|
{
|
|
if (m_isOrthographic)
|
|
m_sharedMaterial.SetFloat(ShaderUtilities.ID_PerspectiveFilter, 0.0f);
|
|
else
|
|
m_sharedMaterial.SetFloat(ShaderUtilities.ID_PerspectiveFilter, 0.875f);
|
|
}
|
|
|
|
|
|
// This function parses through the Char[] to determine how many characters will be visible. It then makes sure the arrays are large enough for all those characters.
|
|
protected override int SetArraySizes(UnicodeChar[] unicodeChars)
|
|
{
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP SetArraySizes()");
|
|
//Debug.Log("*** SetArraySizes() ***");
|
|
#endif
|
|
|
|
int spriteCount = 0;
|
|
|
|
m_totalCharacterCount = 0;
|
|
m_isUsingBold = false;
|
|
m_isParsingText = false;
|
|
tag_NoParsing = false;
|
|
m_FontStyleInternal = m_fontStyle;
|
|
m_fontStyleStack.Clear();
|
|
|
|
m_FontWeightInternal = (m_FontStyleInternal & FontStyles.Bold) == FontStyles.Bold ? FontWeight.Bold : m_fontWeight;
|
|
m_FontWeightStack.SetDefault(m_FontWeightInternal);
|
|
|
|
m_currentFontAsset = m_fontAsset;
|
|
m_currentMaterial = m_sharedMaterial;
|
|
m_currentMaterialIndex = 0;
|
|
|
|
m_materialReferenceStack.SetDefault(new MaterialReference(m_currentMaterialIndex, m_currentFontAsset, null, m_currentMaterial, m_padding));
|
|
|
|
m_materialReferenceIndexLookup.Clear();
|
|
MaterialReference.AddMaterialReference(m_currentMaterial, m_currentFontAsset, m_materialReferences, m_materialReferenceIndexLookup);
|
|
|
|
// Set allocations for the text object's TextInfo
|
|
if (m_textInfo == null)
|
|
m_textInfo = new TMP_TextInfo(m_InternalParsingBufferSize);
|
|
else if (m_textInfo.characterInfo.Length < m_InternalParsingBufferSize)
|
|
TMP_TextInfo.Resize(ref m_textInfo.characterInfo, m_InternalParsingBufferSize, false);
|
|
|
|
m_textElementType = TMP_TextElementType.Character;
|
|
|
|
// Handling for Underline special character
|
|
#region Setup Underline Special Character
|
|
/*
|
|
GetUnderlineSpecialCharacter(m_currentFontAsset);
|
|
if (m_Underline.character != null)
|
|
{
|
|
if (m_Underline.fontAsset.GetInstanceID() != m_currentFontAsset.GetInstanceID())
|
|
{
|
|
if (TMP_Settings.matchMaterialPreset && m_currentMaterial.GetInstanceID() != m_Underline.fontAsset.material.GetInstanceID())
|
|
m_Underline.material = TMP_MaterialManager.GetFallbackMaterial(m_currentMaterial, m_Underline.fontAsset.material);
|
|
else
|
|
m_Underline.material = m_Underline.fontAsset.material;
|
|
|
|
m_Underline.materialIndex = MaterialReference.AddMaterialReference(m_Underline.material, m_Underline.fontAsset, m_materialReferences, m_materialReferenceIndexLookup);
|
|
m_materialReferences[m_Underline.materialIndex].referenceCount = 0;
|
|
}
|
|
}
|
|
*/
|
|
#endregion
|
|
|
|
|
|
// Handling for Ellipsis special character
|
|
#region Setup Ellipsis Special Character
|
|
if (m_overflowMode == TextOverflowModes.Ellipsis)
|
|
{
|
|
GetEllipsisSpecialCharacter(m_currentFontAsset);
|
|
|
|
if (m_Ellipsis.character != null)
|
|
{
|
|
if (m_Ellipsis.fontAsset.GetInstanceID() != m_currentFontAsset.GetInstanceID())
|
|
{
|
|
if (TMP_Settings.matchMaterialPreset && m_currentMaterial.GetInstanceID() != m_Ellipsis.fontAsset.material.GetInstanceID())
|
|
m_Ellipsis.material = TMP_MaterialManager.GetFallbackMaterial(m_currentMaterial, m_Ellipsis.fontAsset.material);
|
|
else
|
|
m_Ellipsis.material = m_Ellipsis.fontAsset.material;
|
|
|
|
m_Ellipsis.materialIndex = MaterialReference.AddMaterialReference(m_Ellipsis.material, m_Ellipsis.fontAsset, m_materialReferences, m_materialReferenceIndexLookup);
|
|
m_materialReferences[m_Ellipsis.materialIndex].referenceCount = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_overflowMode = TextOverflowModes.Truncate;
|
|
|
|
if (!TMP_Settings.warningsDisabled)
|
|
Debug.LogWarning("The character used for Ellipsis is not available in font asset [" + m_currentFontAsset.name + "] or any potential fallbacks. Switching Text Overflow mode to Truncate.", this);
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
|
|
// Clear Linked Text object if we have one.
|
|
if (m_linkedTextComponent != null && !m_isCalculatingPreferredValues)
|
|
m_linkedTextComponent.text = string.Empty;
|
|
|
|
// Parsing XML tags in the text
|
|
for (int i = 0; i < unicodeChars.Length && unicodeChars[i].unicode != 0; i++)
|
|
{
|
|
//Make sure the characterInfo array can hold the next text element.
|
|
if (m_textInfo.characterInfo == null || m_totalCharacterCount >= m_textInfo.characterInfo.Length)
|
|
TMP_TextInfo.Resize(ref m_textInfo.characterInfo, m_totalCharacterCount + 1, true);
|
|
|
|
int unicode = unicodeChars[i].unicode;
|
|
|
|
// PARSE XML TAGS
|
|
#region PARSE XML TAGS
|
|
if (m_isRichText && unicode == 60) // if Char '<'
|
|
{
|
|
int prev_MaterialIndex = m_currentMaterialIndex;
|
|
int endTagIndex;
|
|
|
|
// Check if Tag is Valid
|
|
if (ValidateHtmlTag(unicodeChars, i + 1, out endTagIndex))
|
|
{
|
|
int tagStartIndex = unicodeChars[i].stringIndex;
|
|
i = endTagIndex;
|
|
|
|
if ((m_FontStyleInternal & FontStyles.Bold) == FontStyles.Bold)
|
|
m_isUsingBold = true;
|
|
|
|
if (m_textElementType == TMP_TextElementType.Sprite)
|
|
{
|
|
m_materialReferences[m_currentMaterialIndex].referenceCount += 1;
|
|
|
|
m_textInfo.characterInfo[m_totalCharacterCount].character = (char)(57344 + m_spriteIndex);
|
|
m_textInfo.characterInfo[m_totalCharacterCount].spriteIndex = m_spriteIndex;
|
|
m_textInfo.characterInfo[m_totalCharacterCount].fontAsset = m_currentFontAsset;
|
|
m_textInfo.characterInfo[m_totalCharacterCount].spriteAsset = m_currentSpriteAsset;
|
|
m_textInfo.characterInfo[m_totalCharacterCount].materialReferenceIndex = m_currentMaterialIndex;
|
|
m_textInfo.characterInfo[m_totalCharacterCount].textElement = m_currentSpriteAsset.spriteCharacterTable[m_spriteIndex];
|
|
m_textInfo.characterInfo[m_totalCharacterCount].elementType = m_textElementType;
|
|
m_textInfo.characterInfo[m_totalCharacterCount].index = tagStartIndex;
|
|
m_textInfo.characterInfo[m_totalCharacterCount].stringLength = unicodeChars[i].stringIndex - tagStartIndex + 1;
|
|
|
|
// Restore element type and material index to previous values.
|
|
m_textElementType = TMP_TextElementType.Character;
|
|
m_currentMaterialIndex = prev_MaterialIndex;
|
|
|
|
spriteCount += 1;
|
|
m_totalCharacterCount += 1;
|
|
}
|
|
|
|
continue;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
bool isUsingAlternativeTypeface = false;
|
|
bool isUsingFallbackOrAlternativeTypeface = false;
|
|
|
|
TMP_FontAsset prev_fontAsset = m_currentFontAsset;
|
|
Material prev_material = m_currentMaterial;
|
|
int prev_materialIndex = m_currentMaterialIndex;
|
|
|
|
// Handle Font Styles like LowerCase, UpperCase and SmallCaps.
|
|
#region Handling of LowerCase, UpperCase and SmallCaps Font Styles
|
|
if (m_textElementType == TMP_TextElementType.Character)
|
|
{
|
|
if ((m_FontStyleInternal & FontStyles.UpperCase) == FontStyles.UpperCase)
|
|
{
|
|
// If this character is lowercase, switch to uppercase.
|
|
if (char.IsLower((char)unicode))
|
|
unicode = char.ToUpper((char)unicode);
|
|
|
|
}
|
|
else if ((m_FontStyleInternal & FontStyles.LowerCase) == FontStyles.LowerCase)
|
|
{
|
|
// If this character is uppercase, switch to lowercase.
|
|
if (char.IsUpper((char)unicode))
|
|
unicode = char.ToLower((char)unicode);
|
|
}
|
|
else if ((m_FontStyleInternal & FontStyles.SmallCaps) == FontStyles.SmallCaps)
|
|
{
|
|
// Only convert lowercase characters to uppercase.
|
|
if (char.IsLower((char)unicode))
|
|
unicode = char.ToUpper((char)unicode);
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
// Lookup the Glyph data for each character and cache it.
|
|
#region LOOKUP GLYPH
|
|
TMP_TextElement character = GetTextElement((uint)unicode, m_currentFontAsset, m_FontStyleInternal, m_FontWeightInternal, out isUsingAlternativeTypeface);
|
|
|
|
// Check if Lowercase or Uppercase variant of the character is available.
|
|
/* Not sure this is necessary anyone as it is very unlikely with recursive search through fallback fonts.
|
|
if (glyph == null)
|
|
{
|
|
if (char.IsLower((char)c))
|
|
{
|
|
if (m_currentFontAsset.characterDictionary.TryGetValue(char.ToUpper((char)c), out glyph))
|
|
c = chars[i] = char.ToUpper((char)c);
|
|
}
|
|
else if (char.IsUpper((char)c))
|
|
{
|
|
if (m_currentFontAsset.characterDictionary.TryGetValue(char.ToLower((char)c), out glyph))
|
|
c = chars[i] = char.ToLower((char)c);
|
|
}
|
|
}*/
|
|
|
|
// Special handling for missing character.
|
|
// Replace missing glyph by the Square (9633) glyph or possibly the Space (32) glyph.
|
|
if (character == null)
|
|
{
|
|
// Save the original unicode character
|
|
int srcGlyph = unicode;
|
|
|
|
// Try replacing the missing glyph character by TMP Settings Missing Glyph or Square (9633) character.
|
|
unicode = unicodeChars[i].unicode = TMP_Settings.missingGlyphCharacter == 0 ? 9633 : TMP_Settings.missingGlyphCharacter;
|
|
|
|
// Check for the missing glyph character in the currently assigned font asset and its fallbacks
|
|
character = TMP_FontAssetUtilities.GetCharacterFromFontAsset((uint)unicode, m_currentFontAsset, true, m_FontStyleInternal, m_FontWeightInternal, out isUsingAlternativeTypeface);
|
|
|
|
if (character == null)
|
|
{
|
|
// Search for the missing glyph character in the TMP Settings Fallback list.
|
|
if (TMP_Settings.fallbackFontAssets != null && TMP_Settings.fallbackFontAssets.Count > 0)
|
|
character = TMP_FontAssetUtilities.GetCharacterFromFontAssets((uint)unicode, m_currentFontAsset, TMP_Settings.fallbackFontAssets, true, m_FontStyleInternal, m_FontWeightInternal, out isUsingAlternativeTypeface);
|
|
}
|
|
|
|
if (character == null)
|
|
{
|
|
// Search for the missing glyph in the TMP Settings Default Font Asset.
|
|
if (TMP_Settings.defaultFontAsset != null)
|
|
character = TMP_FontAssetUtilities.GetCharacterFromFontAsset((uint)unicode, TMP_Settings.defaultFontAsset, true, m_FontStyleInternal, m_FontWeightInternal, out isUsingAlternativeTypeface);
|
|
}
|
|
|
|
if (character == null)
|
|
{
|
|
// Use Space (32) Glyph from the currently assigned font asset.
|
|
unicode = unicodeChars[i].unicode = 32;
|
|
character = TMP_FontAssetUtilities.GetCharacterFromFontAsset((uint)unicode, m_currentFontAsset, true, m_FontStyleInternal, m_FontWeightInternal, out isUsingAlternativeTypeface);
|
|
}
|
|
|
|
if (character == null)
|
|
{
|
|
// Use End of Text (0x03) Glyph from the currently assigned font asset.
|
|
unicode = unicodeChars[i].unicode = 0x03;
|
|
character = TMP_FontAssetUtilities.GetCharacterFromFontAsset((uint)unicode, m_currentFontAsset, true, m_FontStyleInternal, m_FontWeightInternal, out isUsingAlternativeTypeface);
|
|
}
|
|
|
|
if (!TMP_Settings.warningsDisabled)
|
|
{
|
|
string formattedWarning = srcGlyph > 0xFFFF
|
|
? string.Format("The character with Unicode value \\U{0:X8} was not found in the [{1}] font asset or any potential fallbacks. It was replaced by Unicode character \\u{2:X4} in text object [{3}].", srcGlyph, m_fontAsset.name, character.unicode, this.name)
|
|
: string.Format("The character with Unicode value \\u{0:X4} was not found in the [{1}] font asset or any potential fallbacks. It was replaced by Unicode character \\u{2:X4} in text object [{3}].", srcGlyph, m_fontAsset.name, character.unicode, this.name);
|
|
|
|
Debug.LogWarning(formattedWarning, this);
|
|
}
|
|
}
|
|
|
|
if (character.elementType == TextElementType.Character)
|
|
{
|
|
if (character.textAsset.instanceID != m_currentFontAsset.instanceID)
|
|
{
|
|
isUsingFallbackOrAlternativeTypeface = true;
|
|
m_currentFontAsset = character.textAsset as TMP_FontAsset;
|
|
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
// Save text element data
|
|
m_textInfo.characterInfo[m_totalCharacterCount].elementType = TMP_TextElementType.Character;
|
|
m_textInfo.characterInfo[m_totalCharacterCount].textElement = character;
|
|
m_textInfo.characterInfo[m_totalCharacterCount].isUsingAlternateTypeface = isUsingAlternativeTypeface;
|
|
m_textInfo.characterInfo[m_totalCharacterCount].character = (char)unicode;
|
|
m_textInfo.characterInfo[m_totalCharacterCount].index = unicodeChars[i].stringIndex;
|
|
m_textInfo.characterInfo[m_totalCharacterCount].stringLength = unicodeChars[i].length;
|
|
m_textInfo.characterInfo[m_totalCharacterCount].fontAsset = m_currentFontAsset;
|
|
|
|
// Special handling if the character is a sprite.
|
|
if (character.elementType == TextElementType.Sprite)
|
|
{
|
|
TMP_SpriteAsset spriteAssetRef = character.textAsset as TMP_SpriteAsset;
|
|
m_currentMaterialIndex = MaterialReference.AddMaterialReference(spriteAssetRef.material, spriteAssetRef, m_materialReferences, m_materialReferenceIndexLookup);
|
|
m_materialReferences[m_currentMaterialIndex].referenceCount += 1;
|
|
|
|
m_textInfo.characterInfo[m_totalCharacterCount].elementType = TMP_TextElementType.Sprite;
|
|
m_textInfo.characterInfo[m_totalCharacterCount].materialReferenceIndex = m_currentMaterialIndex;
|
|
m_textInfo.characterInfo[m_totalCharacterCount].spriteAsset = spriteAssetRef;
|
|
m_textInfo.characterInfo[m_totalCharacterCount].spriteIndex = (int)character.glyphIndex;
|
|
|
|
// Restore element type and material index to previous values.
|
|
m_textElementType = TMP_TextElementType.Character;
|
|
m_currentMaterialIndex = prev_materialIndex;
|
|
|
|
spriteCount += 1;
|
|
m_totalCharacterCount += 1;
|
|
|
|
continue;
|
|
}
|
|
|
|
if (isUsingFallbackOrAlternativeTypeface && m_currentFontAsset.instanceID != m_fontAsset.instanceID)
|
|
{
|
|
// Create Fallback material instance matching current material preset if necessary
|
|
if (TMP_Settings.matchMaterialPreset)
|
|
m_currentMaterial = TMP_MaterialManager.GetFallbackMaterial(m_currentMaterial, m_currentFontAsset.material);
|
|
else
|
|
m_currentMaterial = m_currentFontAsset.material;
|
|
|
|
m_currentMaterialIndex = MaterialReference.AddMaterialReference(m_currentMaterial, m_currentFontAsset, m_materialReferences, m_materialReferenceIndexLookup);
|
|
}
|
|
|
|
// Handle Multi Atlas Texture support
|
|
if (character != null && character.glyph.atlasIndex > 0)
|
|
{
|
|
m_currentMaterial = TMP_MaterialManager.GetFallbackMaterial(m_currentFontAsset, m_currentMaterial, character.glyph.atlasIndex);
|
|
|
|
m_currentMaterialIndex = MaterialReference.AddMaterialReference(m_currentMaterial, m_currentFontAsset, m_materialReferences, m_materialReferenceIndexLookup);
|
|
|
|
isUsingFallbackOrAlternativeTypeface = true;
|
|
}
|
|
|
|
if (!char.IsWhiteSpace((char)unicode) && unicode != 0x200B)
|
|
{
|
|
// Limit the mesh of the main text object to 65535 vertices and use sub objects for the overflow.
|
|
if (m_materialReferences[m_currentMaterialIndex].referenceCount < 16383)
|
|
m_materialReferences[m_currentMaterialIndex].referenceCount += 1;
|
|
else
|
|
{
|
|
m_currentMaterialIndex = MaterialReference.AddMaterialReference(new Material(m_currentMaterial), m_currentFontAsset, m_materialReferences, m_materialReferenceIndexLookup);
|
|
m_materialReferences[m_currentMaterialIndex].referenceCount += 1;
|
|
}
|
|
}
|
|
|
|
m_textInfo.characterInfo[m_totalCharacterCount].material = m_currentMaterial;
|
|
m_textInfo.characterInfo[m_totalCharacterCount].materialReferenceIndex = m_currentMaterialIndex;
|
|
m_materialReferences[m_currentMaterialIndex].isFallbackMaterial = isUsingFallbackOrAlternativeTypeface;
|
|
|
|
// Restore previous font asset and material if fallback font was used.
|
|
if (isUsingFallbackOrAlternativeTypeface)
|
|
{
|
|
m_materialReferences[m_currentMaterialIndex].fallbackMaterial = prev_material;
|
|
m_currentFontAsset = prev_fontAsset;
|
|
m_currentMaterial = prev_material;
|
|
m_currentMaterialIndex = prev_materialIndex;
|
|
}
|
|
|
|
m_totalCharacterCount += 1;
|
|
}
|
|
|
|
// Early return if we are calculating the preferred values.
|
|
if (m_isCalculatingPreferredValues)
|
|
{
|
|
m_isCalculatingPreferredValues = false;
|
|
m_isInputParsingRequired = true;
|
|
return m_totalCharacterCount;
|
|
}
|
|
|
|
// Save material and sprite count.
|
|
m_textInfo.spriteCount = spriteCount;
|
|
int materialCount = m_textInfo.materialCount = m_materialReferenceIndexLookup.Count;
|
|
|
|
// Check if we need to resize the MeshInfo array for handling different materials.
|
|
if (materialCount > m_textInfo.meshInfo.Length)
|
|
TMP_TextInfo.Resize(ref m_textInfo.meshInfo, materialCount, false);
|
|
|
|
// Resize SubTextObject array if necessary
|
|
if (materialCount > m_subTextObjects.Length)
|
|
TMP_TextInfo.Resize(ref m_subTextObjects, Mathf.NextPowerOfTwo(materialCount + 1));
|
|
|
|
// Resize CharacterInfo[] if allocations are excessive
|
|
if (m_textInfo.characterInfo.Length - m_totalCharacterCount > 256)
|
|
TMP_TextInfo.Resize(ref m_textInfo.characterInfo, Mathf.Max(m_totalCharacterCount + 1, 256), true);
|
|
|
|
|
|
// Iterate through the material references to set the mesh buffer allocations
|
|
for (int i = 0; i < materialCount; i++)
|
|
{
|
|
// Add new sub text object for each material reference
|
|
if (i > 0)
|
|
{
|
|
if (m_subTextObjects[i] == null)
|
|
{
|
|
m_subTextObjects[i] = TMP_SubMesh.AddSubTextObject(this, m_materialReferences[i]);
|
|
|
|
// Not sure this is necessary
|
|
m_textInfo.meshInfo[i].vertices = null;
|
|
}
|
|
//else if (m_subTextObjects[i].gameObject.activeInHierarchy == false)
|
|
// m_subTextObjects[i].gameObject.SetActive(true);
|
|
|
|
// Check if the material has changed.
|
|
if (m_subTextObjects[i].sharedMaterial == null || m_subTextObjects[i].sharedMaterial.GetInstanceID() != m_materialReferences[i].material.GetInstanceID())
|
|
{
|
|
m_subTextObjects[i].sharedMaterial = m_materialReferences[i].material;
|
|
m_subTextObjects[i].fontAsset = m_materialReferences[i].fontAsset;
|
|
m_subTextObjects[i].spriteAsset = m_materialReferences[i].spriteAsset;
|
|
}
|
|
|
|
// Check if we need to use a Fallback Material
|
|
if (m_materialReferences[i].isFallbackMaterial)
|
|
{
|
|
m_subTextObjects[i].fallbackMaterial = m_materialReferences[i].material;
|
|
m_subTextObjects[i].fallbackSourceMaterial = m_materialReferences[i].fallbackMaterial;
|
|
}
|
|
}
|
|
|
|
int referenceCount = m_materialReferences[i].referenceCount;
|
|
|
|
// Check to make sure our buffers allocations can accommodate the required text elements.
|
|
if (m_textInfo.meshInfo[i].vertices == null || m_textInfo.meshInfo[i].vertices.Length < referenceCount * (!m_isVolumetricText ? 4 : 8))
|
|
{
|
|
if (m_textInfo.meshInfo[i].vertices == null)
|
|
{
|
|
if (i == 0)
|
|
m_textInfo.meshInfo[i] = new TMP_MeshInfo(m_mesh, referenceCount + 1, m_isVolumetricText);
|
|
else
|
|
m_textInfo.meshInfo[i] = new TMP_MeshInfo(m_subTextObjects[i].mesh, referenceCount + 1, m_isVolumetricText);
|
|
}
|
|
else
|
|
m_textInfo.meshInfo[i].ResizeMeshInfo(referenceCount > 1024 ? referenceCount + 256 : Mathf.NextPowerOfTwo(referenceCount + 1), m_isVolumetricText);
|
|
}
|
|
else if (m_VertexBufferAutoSizeReduction && referenceCount > 0 && m_textInfo.meshInfo[i].vertices.Length - referenceCount * (!m_isVolumetricText ? 4 : 8) > 1024)
|
|
{
|
|
// Resize vertex buffers if allocations are excessive.
|
|
//Debug.Log("Reducing the size of the vertex buffers.");
|
|
m_textInfo.meshInfo[i].ResizeMeshInfo(referenceCount > 1024 ? referenceCount + 256 : Mathf.NextPowerOfTwo(referenceCount + 1), m_isVolumetricText);
|
|
}
|
|
|
|
// Assign material reference
|
|
m_textInfo.meshInfo[i].material = m_materialReferences[i].material;
|
|
}
|
|
|
|
//TMP_MaterialManager.CleanupFallbackMaterials();
|
|
|
|
// Clean up unused SubMeshes
|
|
for (int i = materialCount; i < m_subTextObjects.Length && m_subTextObjects[i] != null; i++)
|
|
{
|
|
if (i < m_textInfo.meshInfo.Length)
|
|
m_textInfo.meshInfo[i].ClearUnusedVertices(0, true);
|
|
|
|
//m_subTextObjects[i].gameObject.SetActive(false);
|
|
}
|
|
|
|
#if TMP_PROFILE_ON
|
|
Profiler.EndSample();
|
|
#endif
|
|
|
|
return m_totalCharacterCount;
|
|
}
|
|
|
|
|
|
// Added to sort handle the potential issue with OnWillRenderObject() not getting called when objects are not visible by camera.
|
|
//void OnBecameInvisible()
|
|
//{
|
|
// if (m_mesh != null)
|
|
// m_mesh.bounds = new Bounds(transform.position, new Vector3(1000, 1000, 0));
|
|
//}
|
|
|
|
|
|
/// <summary>
|
|
/// Update the margin width and height
|
|
/// </summary>
|
|
public override void ComputeMarginSize()
|
|
{
|
|
if (this.rectTransform != null)
|
|
{
|
|
//Debug.Log("*** ComputeMarginSize() *** Current RectTransform's Width is " + m_rectTransform.rect.width + " and Height is " + m_rectTransform.rect.height); // + " and size delta is " + m_rectTransform.sizeDelta);
|
|
Rect rect = m_rectTransform.rect;
|
|
|
|
m_marginWidth = rect.width - m_margin.x - m_margin.z;
|
|
m_marginHeight = rect.height - m_margin.y - m_margin.w;
|
|
|
|
// Cache current RectTransform width and pivot referenced in OnRectTransformDimensionsChange() to get around potential rounding error in the reported width of the RectTransform.
|
|
m_PreviousRectTransformSize = rect.size;
|
|
m_PreviousPivotPosition = m_rectTransform.pivot;
|
|
|
|
// Update the corners of the RectTransform
|
|
m_RectTransformCorners = GetTextContainerLocalCorners();
|
|
}
|
|
}
|
|
|
|
|
|
protected override void OnDidApplyAnimationProperties()
|
|
{
|
|
//Debug.Log("*** OnDidApplyAnimationProperties() ***");
|
|
m_havePropertiesChanged = true;
|
|
isMaskUpdateRequired = true;
|
|
|
|
SetVerticesDirty();
|
|
}
|
|
|
|
|
|
protected override void OnTransformParentChanged()
|
|
{
|
|
//Debug.Log("*** OnTransformParentChanged() ***");
|
|
//ComputeMarginSize();
|
|
|
|
SetVerticesDirty();
|
|
SetLayoutDirty();
|
|
}
|
|
|
|
|
|
protected override void OnRectTransformDimensionsChange()
|
|
{
|
|
//Debug.Log("*** OnRectTransformDimensionsChange() ***");
|
|
|
|
// Ignore changes to RectTransform SizeDelta that are very small and typically the result of rounding errors when using RectTransform in Anchor Stretch mode.
|
|
if (rectTransform != null &&
|
|
Mathf.Abs(m_rectTransform.rect.width - m_PreviousRectTransformSize.x) < 0.0001f && Mathf.Abs(m_rectTransform.rect.height - m_PreviousRectTransformSize.y) < 0.0001f &&
|
|
Mathf.Abs(m_rectTransform.pivot.x - m_PreviousPivotPosition.x) < 0.0001f && Mathf.Abs(m_rectTransform.pivot.y - m_PreviousPivotPosition.y) < 0.0001f)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ComputeMarginSize();
|
|
|
|
SetVerticesDirty();
|
|
SetLayoutDirty();
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Function used as a replacement for LateUpdate to check if the transform or scale of the text object has changed.
|
|
/// </summary>
|
|
internal override void InternalUpdate()
|
|
{
|
|
// We need to update the SDF scale or possibly regenerate the text object if lossy scale has changed.
|
|
if (m_havePropertiesChanged == false)
|
|
{
|
|
float lossyScaleY = m_rectTransform.lossyScale.y;
|
|
|
|
// Ignore very small lossy scale changes as their effect on SDF Scale would not be visually noticeable.
|
|
// Do not update SDF Scale if the text is null or empty
|
|
if (Mathf.Abs(lossyScaleY - m_previousLossyScaleY) > 0.0001f && m_InternalParsingBuffer[0].unicode != 0)
|
|
{
|
|
float scaleDelta = lossyScaleY / m_previousLossyScaleY;
|
|
|
|
UpdateSDFScale(scaleDelta);
|
|
|
|
m_previousLossyScaleY = lossyScaleY;
|
|
}
|
|
}
|
|
|
|
// Added to handle legacy animation mode.
|
|
if (m_isUsingLegacyAnimationComponent)
|
|
{
|
|
//if (m_havePropertiesChanged)
|
|
m_havePropertiesChanged = true;
|
|
OnPreRenderObject();
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Function called when the text needs to be updated.
|
|
/// </summary>
|
|
void OnPreRenderObject()
|
|
{
|
|
//Debug.Log("*** OnPreRenderObject() called on object [" + this.name + "] ***");
|
|
|
|
if (!m_isAwake || (this.IsActive() == false && m_ignoreActiveState == false)) return;
|
|
|
|
// Check if we have a font asset assigned. Return if we don't because no one likes to see purple squares on screen.
|
|
if (m_fontAsset == null)
|
|
{
|
|
Debug.LogWarning("Please assign a Font Asset to this " + transform.name + " gameobject.", this);
|
|
return;
|
|
}
|
|
|
|
// Debug Variables
|
|
//loopCountB = 0;
|
|
//loopCountC = 0;
|
|
//loopCountD = 0;
|
|
//loopCountE = 0;
|
|
|
|
if (m_havePropertiesChanged || m_isLayoutDirty)
|
|
{
|
|
//Debug.Log("Properties have changed!"); // Assigned Material is:" + m_sharedMaterial); // New Text is: " + m_text + ".");
|
|
|
|
if (isMaskUpdateRequired)
|
|
{
|
|
UpdateMask();
|
|
isMaskUpdateRequired = false;
|
|
}
|
|
|
|
// Update mesh padding if necessary.
|
|
if (checkPaddingRequired)
|
|
UpdateMeshPadding();
|
|
|
|
// Reparse the text if the input has changed or text was truncated.
|
|
if (m_isInputParsingRequired || m_isTextTruncated)
|
|
{
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP - ParseInputText()");
|
|
#endif
|
|
|
|
ParseInputText();
|
|
|
|
TMP_FontAsset.UpdateFontFeaturesForFontAssetsInQueue();
|
|
|
|
#if TMP_PROFILE_ON
|
|
Profiler.EndSample();
|
|
#endif
|
|
}
|
|
|
|
// Reset Font min / max used with Auto-sizing
|
|
if (m_enableAutoSizing)
|
|
m_fontSize = Mathf.Clamp(m_fontSizeBase, m_fontSizeMin, m_fontSizeMax);
|
|
|
|
m_maxFontSize = m_fontSizeMax;
|
|
m_minFontSize = m_fontSizeMin;
|
|
m_lineSpacingDelta = 0;
|
|
m_charWidthAdjDelta = 0;
|
|
|
|
m_isTextTruncated = false;
|
|
|
|
m_havePropertiesChanged = false;
|
|
m_isLayoutDirty = false;
|
|
m_ignoreActiveState = false;
|
|
|
|
// Reset Text Auto Size iteration tracking.
|
|
m_IsAutoSizePointSizeSet = false;
|
|
m_AutoSizeIterationCount = 0;
|
|
|
|
// The GenerateTextMesh function is potentially called repeatedly when text auto size is enabled.
|
|
// This is a revised implementation to remove the use of recursion which could potentially result in stack overflow issues.
|
|
while (m_IsAutoSizePointSizeSet == false)
|
|
{
|
|
GenerateTextMesh();
|
|
m_AutoSizeIterationCount += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// This is the main function that is responsible for creating / displaying the text.
|
|
/// </summary>
|
|
protected override void GenerateTextMesh()
|
|
{
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP GenerateText()");
|
|
//Debug.Log("***** GenerateTextMesh() called on object ID " + GetInstanceID() + ". *****"); // ***** Frame: " + Time.frameCount); // + ". Point Size: " + m_fontSize + ". Margins are (W) " + m_marginWidth + " (H) " + m_marginHeight); // ". Iteration Count: " + loopCountA + ". Min: " + m_minFontSize + " Max: " + m_maxFontSize + " Delta: " + (m_maxFontSize - m_minFontSize) + " Font size is " + m_fontSize); //called for Object with ID " + GetInstanceID()); // Assigned Material is " + m_uiRenderer.GetMaterial().name); // IncludeForMasking " + this.m_IncludeForMasking); // and text is " + m_text);
|
|
#endif
|
|
|
|
// Early exit if no font asset was assigned. This should not be needed since LiberationSans SDF will be assigned by default.
|
|
if (m_fontAsset == null || m_fontAsset.characterLookupTable == null)
|
|
{
|
|
Debug.LogWarning("Can't Generate Mesh! No Font Asset has been assigned to Object ID: " + this.GetInstanceID());
|
|
m_IsAutoSizePointSizeSet = true;
|
|
return;
|
|
}
|
|
|
|
// Clear TextInfo
|
|
if (m_textInfo != null)
|
|
m_textInfo.Clear();
|
|
|
|
// Early exit if we don't have any Text to generate.
|
|
if (m_InternalParsingBuffer == null || m_InternalParsingBuffer.Length == 0 || m_InternalParsingBuffer[0].unicode == 0)
|
|
{
|
|
// Clear mesh and upload changes to the mesh.
|
|
ClearMesh(true);
|
|
|
|
m_preferredWidth = 0;
|
|
m_preferredHeight = 0;
|
|
|
|
// Event indicating the text has been regenerated.
|
|
TMPro_EventManager.ON_TEXT_CHANGED(this);
|
|
m_IsAutoSizePointSizeSet = true;
|
|
return;
|
|
}
|
|
|
|
m_currentFontAsset = m_fontAsset;
|
|
m_currentMaterial = m_sharedMaterial;
|
|
m_currentMaterialIndex = 0;
|
|
m_materialReferenceStack.SetDefault(new MaterialReference(m_currentMaterialIndex, m_currentFontAsset, null, m_currentMaterial, m_padding));
|
|
|
|
m_currentSpriteAsset = m_spriteAsset;
|
|
|
|
// Stop all Sprite Animations
|
|
if (m_spriteAnimator != null)
|
|
m_spriteAnimator.StopAllAnimations();
|
|
|
|
// Total character count is computed when the text is parsed.
|
|
int totalCharacterCount = m_totalCharacterCount;
|
|
|
|
// Calculate the scale of the font based on selected font size and sampling point size.
|
|
// baseScale is calculated using the font asset assigned to the text object.
|
|
float baseScale = m_fontScale = (m_fontSize / m_fontAsset.m_FaceInfo.pointSize * m_fontAsset.m_FaceInfo.scale * (m_isOrthographic ? 1 : 0.1f));
|
|
float currentElementScale = baseScale;
|
|
float currentEmScale = m_fontSize * 0.01f * (m_isOrthographic ? 1 : 0.1f);
|
|
m_fontScaleMultiplier = 1;
|
|
|
|
m_currentFontSize = m_fontSize;
|
|
m_sizeStack.SetDefault(m_currentFontSize);
|
|
float fontSizeDelta = 0;
|
|
|
|
int charCode = 0; // Holds the character code of the currently being processed character.
|
|
|
|
m_FontStyleInternal = m_fontStyle; // Set the default style.
|
|
m_FontWeightInternal = (m_FontStyleInternal & FontStyles.Bold) == FontStyles.Bold ? FontWeight.Bold : m_fontWeight;
|
|
m_FontWeightStack.SetDefault(m_FontWeightInternal);
|
|
m_fontStyleStack.Clear();
|
|
|
|
m_lineJustification = m_HorizontalAlignment; // m_textAlignment; // Sets the line justification mode to match editor alignment.
|
|
m_lineJustificationStack.SetDefault(m_lineJustification);
|
|
|
|
float padding = 0;
|
|
float style_padding = 0; // Extra padding required to accommodate Bold style.
|
|
float boldSpacingAdjustment = 0;
|
|
//float bold_xAdvance_multiplier = 1; // Used to increase spacing between character when style is bold.
|
|
|
|
m_baselineOffset = 0; // Used by subscript characters.
|
|
m_baselineOffsetStack.Clear();
|
|
|
|
// Underline
|
|
bool beginUnderline = false;
|
|
Vector3 underline_start = Vector3.zero; // Used to track where underline starts & ends.
|
|
Vector3 underline_end = Vector3.zero;
|
|
|
|
// Strike-through
|
|
bool beginStrikethrough = false;
|
|
Vector3 strikethrough_start = Vector3.zero;
|
|
Vector3 strikethrough_end = Vector3.zero;
|
|
|
|
// Text Highlight
|
|
bool beginHighlight = false;
|
|
Vector3 highlight_start = Vector3.zero;
|
|
Vector3 highlight_end = Vector3.zero;
|
|
|
|
m_fontColor32 = m_fontColor;
|
|
Color32 vertexColor;
|
|
m_htmlColor = m_fontColor32;
|
|
m_underlineColor = m_htmlColor;
|
|
m_strikethroughColor = m_htmlColor;
|
|
|
|
m_colorStack.SetDefault(m_htmlColor);
|
|
m_underlineColorStack.SetDefault(m_htmlColor);
|
|
m_strikethroughColorStack.SetDefault(m_htmlColor);
|
|
m_HighlightStateStack.SetDefault(new HighlightState(m_htmlColor, TMP_Offset.zero));
|
|
|
|
m_colorGradientPreset = null;
|
|
m_colorGradientStack.SetDefault(null);
|
|
|
|
m_ItalicAngle = m_currentFontAsset.italicStyle;
|
|
m_ItalicAngleStack.SetDefault(m_ItalicAngle);
|
|
|
|
// Clear the Style stack.
|
|
//m_styleStack.Clear();
|
|
|
|
// Clear the Action stack.
|
|
m_actionStack.Clear();
|
|
|
|
m_isFXMatrixSet = false;
|
|
|
|
m_lineOffset = 0; // Amount of space between lines (font line spacing + m_linespacing).
|
|
m_lineHeight = TMP_Math.FLOAT_UNSET;
|
|
float lineGap = m_currentFontAsset.m_FaceInfo.lineHeight - (m_currentFontAsset.m_FaceInfo.ascentLine - m_currentFontAsset.m_FaceInfo.descentLine);
|
|
|
|
m_cSpacing = 0; // Amount of space added between characters as a result of the use of the <cspace> tag.
|
|
m_monoSpacing = 0;
|
|
m_xAdvance = 0; // Used to track the position of each character.
|
|
|
|
tag_LineIndent = 0; // Used for indentation of text.
|
|
tag_Indent = 0;
|
|
m_indentStack.SetDefault(0);
|
|
tag_NoParsing = false;
|
|
//m_isIgnoringAlignment = false;
|
|
|
|
m_characterCount = 0; // Total characters in the char[]
|
|
|
|
// Tracking of line information
|
|
m_firstCharacterOfLine = m_firstVisibleCharacter;
|
|
m_lastCharacterOfLine = 0;
|
|
m_firstVisibleCharacterOfLine = 0;
|
|
m_lastVisibleCharacterOfLine = 0;
|
|
m_maxLineAscender = k_LargeNegativeFloat;
|
|
m_maxLineDescender = k_LargePositiveFloat;
|
|
m_lineNumber = 0;
|
|
m_startOfLineAscender = 0;
|
|
m_startOfLineDescender = 0;
|
|
m_lineVisibleCharacterCount = 0;
|
|
bool isStartOfNewLine = true;
|
|
m_IsDrivenLineSpacing = false;
|
|
m_firstOverflowCharacterIndex = -1;
|
|
|
|
m_pageNumber = 0;
|
|
int pageToDisplay = Mathf.Clamp(m_pageToDisplay - 1, 0, m_textInfo.pageInfo.Length - 1);
|
|
m_textInfo.ClearPageInfo();
|
|
|
|
Vector4 margins = m_margin;
|
|
float marginWidth = m_marginWidth > 0 ? m_marginWidth : 0;
|
|
float marginHeight = m_marginHeight > 0 ? m_marginHeight : 0;
|
|
m_marginLeft = 0;
|
|
m_marginRight = 0;
|
|
m_width = -1;
|
|
float widthOfTextArea = marginWidth + 0.0001f - m_marginLeft - m_marginRight;
|
|
|
|
// Need to initialize these Extents structures
|
|
m_meshExtents.min = k_LargePositiveVector2;
|
|
m_meshExtents.max = k_LargeNegativeVector2;
|
|
|
|
// Initialize lineInfo
|
|
m_textInfo.ClearLineInfo();
|
|
|
|
// Tracking of the highest Ascender
|
|
m_maxCapHeight = 0;
|
|
m_maxTextAscender = 0;
|
|
m_ElementDescender = 0;
|
|
m_PageAscender = 0;
|
|
float maxVisibleDescender = 0;
|
|
bool isMaxVisibleDescenderSet = false;
|
|
m_isNewPage = false;
|
|
|
|
// Initialize struct to track states of word wrapping
|
|
bool isFirstWordOfLine = true;
|
|
m_isNonBreakingSpace = false;
|
|
bool ignoreNonBreakingSpace = false;
|
|
//bool isLastCharacterCJK = false;
|
|
int lastSoftLineBreak = 0;
|
|
|
|
CharacterSubstitution characterToSubstitute = new CharacterSubstitution(-1, 0);
|
|
bool isSoftHyphenIgnored = false;
|
|
bool isInjectingCharacter = false;
|
|
|
|
// Save character and line state before we begin layout.
|
|
SaveWordWrappingState(ref m_SavedWordWrapState, -1, -1);
|
|
SaveWordWrappingState(ref m_SavedLineState, -1, -1);
|
|
SaveWordWrappingState(ref m_SavedEllipsisState, -1, -1);
|
|
SaveWordWrappingState(ref m_SavedLastValidState, -1, -1);
|
|
SaveWordWrappingState(ref m_SavedSoftLineBreakState, -1, -1);
|
|
|
|
m_EllipsisInsertionCandidateStack.Clear();
|
|
|
|
// Safety Tracker
|
|
int restoreCount = 0;
|
|
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP GenerateText() - Phase I");
|
|
#endif
|
|
|
|
// Parse through Character buffer to read HTML tags and begin creating mesh.
|
|
for (int i = 0; i < m_InternalParsingBuffer.Length && m_InternalParsingBuffer[i].unicode != 0; i++)
|
|
{
|
|
charCode = m_InternalParsingBuffer[i].unicode;
|
|
|
|
if (restoreCount > 5)
|
|
{
|
|
Debug.LogError("Line breaking recursion max threshold hit... Character [" + charCode + "] index: " + i);
|
|
characterToSubstitute.index = m_characterCount;
|
|
characterToSubstitute.unicode = 0x03;
|
|
}
|
|
|
|
// Parse Rich Text Tag
|
|
#region Parse Rich Text Tag
|
|
if (m_isRichText && charCode == 60) // '<'
|
|
{
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP - Parse Rich Text Tags");
|
|
#endif
|
|
|
|
m_isParsingText = true;
|
|
m_textElementType = TMP_TextElementType.Character;
|
|
int endTagIndex;
|
|
|
|
// Check if Tag is valid. If valid, skip to the end of the validated tag.
|
|
if (ValidateHtmlTag(m_InternalParsingBuffer, i + 1, out endTagIndex))
|
|
{
|
|
i = endTagIndex;
|
|
|
|
// Continue to next character or handle the sprite element
|
|
if (m_textElementType == TMP_TextElementType.Character)
|
|
{
|
|
#if TMP_PROFILE_ON
|
|
Profiler.EndSample();
|
|
#endif
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
#if TMP_PROFILE_ON
|
|
Profiler.EndSample();
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
m_textElementType = m_textInfo.characterInfo[m_characterCount].elementType;
|
|
m_currentMaterialIndex = m_textInfo.characterInfo[m_characterCount].materialReferenceIndex;
|
|
m_currentFontAsset = m_textInfo.characterInfo[m_characterCount].fontAsset;
|
|
}
|
|
#endregion End Parse Rich Text Tag
|
|
|
|
int previousMaterialIndex = m_currentMaterialIndex;
|
|
bool isUsingAltTypeface = m_textInfo.characterInfo[m_characterCount].isUsingAlternateTypeface;
|
|
|
|
m_isParsingText = false;
|
|
|
|
// Handle potential character substitutions
|
|
#region Character Substitutions
|
|
isInjectingCharacter = false;
|
|
|
|
if (characterToSubstitute.index == m_characterCount)
|
|
{
|
|
charCode = (int)characterToSubstitute.unicode;
|
|
m_textElementType = TMP_TextElementType.Character;
|
|
isInjectingCharacter = true;
|
|
|
|
switch (charCode)
|
|
{
|
|
case 0x03:
|
|
m_textInfo.characterInfo[m_characterCount].textElement = m_currentFontAsset.characterLookupTable[0x03];
|
|
m_isTextTruncated = true;
|
|
break;
|
|
case 0x2D:
|
|
//
|
|
break;
|
|
case 0x2026:
|
|
m_textInfo.characterInfo[m_characterCount].textElement = m_Ellipsis.character;
|
|
m_textInfo.characterInfo[m_characterCount].elementType = TMP_TextElementType.Character;
|
|
m_textInfo.characterInfo[m_characterCount].fontAsset = m_Ellipsis.fontAsset;
|
|
m_textInfo.characterInfo[m_characterCount].material = m_Ellipsis.material;
|
|
m_textInfo.characterInfo[m_characterCount].materialReferenceIndex = m_Ellipsis.materialIndex;
|
|
|
|
// Indicates the source parsing data has been modified.
|
|
m_isTextTruncated = true;
|
|
|
|
// End Of Text
|
|
characterToSubstitute.index = m_characterCount + 1;
|
|
characterToSubstitute.unicode = 0x03;
|
|
break;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
|
|
// When using Linked text, mark character as ignored and skip to next character.
|
|
#region Linked Text
|
|
if (m_characterCount < m_firstVisibleCharacter && charCode != 0x03)
|
|
{
|
|
m_textInfo.characterInfo[m_characterCount].isVisible = false;
|
|
m_textInfo.characterInfo[m_characterCount].character = (char)0x200B;
|
|
m_textInfo.characterInfo[m_characterCount].lineNumber = 0;
|
|
m_characterCount += 1;
|
|
continue;
|
|
}
|
|
#endregion
|
|
|
|
|
|
// Handle Font Styles like LowerCase, UpperCase and SmallCaps.
|
|
#region Handling of LowerCase, UpperCase and SmallCaps Font Styles
|
|
|
|
float smallCapsMultiplier = 1.0f;
|
|
|
|
if (m_textElementType == TMP_TextElementType.Character)
|
|
{
|
|
if ((m_FontStyleInternal & FontStyles.UpperCase) == FontStyles.UpperCase)
|
|
{
|
|
// If this character is lowercase, switch to uppercase.
|
|
if (char.IsLower((char)charCode))
|
|
charCode = char.ToUpper((char)charCode);
|
|
|
|
}
|
|
else if ((m_FontStyleInternal & FontStyles.LowerCase) == FontStyles.LowerCase)
|
|
{
|
|
// If this character is uppercase, switch to lowercase.
|
|
if (char.IsUpper((char)charCode))
|
|
charCode = char.ToLower((char)charCode);
|
|
}
|
|
else if ((m_FontStyleInternal & FontStyles.SmallCaps) == FontStyles.SmallCaps)
|
|
{
|
|
if (char.IsLower((char)charCode))
|
|
{
|
|
smallCapsMultiplier = 0.8f;
|
|
charCode = char.ToUpper((char)charCode);
|
|
}
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
|
|
// Look up Character Data from Dictionary and cache it.
|
|
#region Look up Character Data
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP - Lookup Character & Glyph Data");
|
|
#endif
|
|
float baselineOffset = 0;
|
|
float elementAscentLine = 0;
|
|
float elementDescentLine = 0;
|
|
if (m_textElementType == TMP_TextElementType.Sprite)
|
|
{
|
|
// If a sprite is used as a fallback then get a reference to it and set the color to white.
|
|
m_currentSpriteAsset = m_textInfo.characterInfo[m_characterCount].spriteAsset;
|
|
m_spriteIndex = m_textInfo.characterInfo[m_characterCount].spriteIndex;
|
|
|
|
TMP_SpriteCharacter sprite = m_currentSpriteAsset.spriteCharacterTable[m_spriteIndex];
|
|
if (sprite == null) continue;
|
|
|
|
// Sprites are assigned in the E000 Private Area + sprite Index
|
|
if (charCode == 60)
|
|
charCode = 57344 + m_spriteIndex;
|
|
else
|
|
m_spriteColor = s_colorWhite;
|
|
|
|
// The sprite scale calculations are based on the font asset assigned to the text object.
|
|
if (m_currentSpriteAsset.m_FaceInfo.pointSize > 0)
|
|
{
|
|
float spriteScale = m_currentFontSize / m_currentSpriteAsset.m_FaceInfo.pointSize * m_currentSpriteAsset.m_FaceInfo.scale * (m_isOrthographic ? 1 : 0.1f);
|
|
currentElementScale = sprite.m_Scale * sprite.m_Glyph.scale * spriteScale;
|
|
elementAscentLine = m_currentSpriteAsset.m_FaceInfo.ascentLine;
|
|
baselineOffset = m_currentSpriteAsset.m_FaceInfo.baseline * m_fontScale * m_fontScaleMultiplier * m_currentSpriteAsset.m_FaceInfo.scale;
|
|
elementDescentLine = m_currentSpriteAsset.m_FaceInfo.descentLine;
|
|
}
|
|
else
|
|
{
|
|
float spriteScale = m_currentFontSize / m_currentFontAsset.m_FaceInfo.pointSize * m_currentFontAsset.m_FaceInfo.scale * (m_isOrthographic ? 1 : 0.1f);
|
|
currentElementScale = m_currentFontAsset.m_FaceInfo.ascentLine / sprite.m_Glyph.metrics.height * sprite.m_Scale * sprite.m_Glyph.scale * spriteScale;
|
|
float scaleDelta = spriteScale / currentElementScale;
|
|
elementAscentLine = m_currentFontAsset.m_FaceInfo.ascentLine * scaleDelta;
|
|
baselineOffset = m_currentFontAsset.m_FaceInfo.baseline * m_fontScale * m_fontScaleMultiplier * m_currentFontAsset.m_FaceInfo.scale;
|
|
elementDescentLine = m_currentFontAsset.m_FaceInfo.descentLine * scaleDelta;
|
|
}
|
|
|
|
m_cached_TextElement = sprite;
|
|
|
|
m_textInfo.characterInfo[m_characterCount].elementType = TMP_TextElementType.Sprite;
|
|
m_textInfo.characterInfo[m_characterCount].scale = currentElementScale;
|
|
m_textInfo.characterInfo[m_characterCount].spriteAsset = m_currentSpriteAsset;
|
|
m_textInfo.characterInfo[m_characterCount].fontAsset = m_currentFontAsset;
|
|
m_textInfo.characterInfo[m_characterCount].materialReferenceIndex = m_currentMaterialIndex;
|
|
|
|
m_currentMaterialIndex = previousMaterialIndex;
|
|
|
|
padding = 0;
|
|
}
|
|
else if (m_textElementType == TMP_TextElementType.Character)
|
|
{
|
|
m_cached_TextElement = m_textInfo.characterInfo[m_characterCount].textElement;
|
|
if (m_cached_TextElement == null) continue;
|
|
|
|
m_currentFontAsset = m_textInfo.characterInfo[m_characterCount].fontAsset;
|
|
m_currentMaterial = m_textInfo.characterInfo[m_characterCount].material;
|
|
m_currentMaterialIndex = m_textInfo.characterInfo[m_characterCount].materialReferenceIndex;
|
|
|
|
// Special handling if replaced character was a line feed where in this case we have to use the scale of the previous character.
|
|
float adjustedScale;
|
|
if (isInjectingCharacter && m_InternalParsingBuffer[i].unicode == 0x0A && m_characterCount != m_firstCharacterOfLine)
|
|
adjustedScale = m_textInfo.characterInfo[m_characterCount - 1].pointSize * smallCapsMultiplier / m_currentFontAsset.m_FaceInfo.pointSize * m_currentFontAsset.m_FaceInfo.scale * (m_isOrthographic ? 1 : 0.1f);
|
|
else
|
|
adjustedScale = m_currentFontSize * smallCapsMultiplier / m_currentFontAsset.m_FaceInfo.pointSize * m_currentFontAsset.m_FaceInfo.scale * (m_isOrthographic ? 1 : 0.1f);
|
|
|
|
elementAscentLine = m_currentFontAsset.m_FaceInfo.ascentLine;
|
|
elementDescentLine = m_currentFontAsset.m_FaceInfo.descentLine;
|
|
|
|
currentElementScale = adjustedScale * m_fontScaleMultiplier * m_cached_TextElement.m_Scale * m_cached_TextElement.m_Glyph.scale;
|
|
baselineOffset = m_currentFontAsset.m_FaceInfo.baseline * adjustedScale * m_fontScaleMultiplier * m_currentFontAsset.m_FaceInfo.scale;
|
|
|
|
m_textInfo.characterInfo[m_characterCount].elementType = TMP_TextElementType.Character;
|
|
m_textInfo.characterInfo[m_characterCount].scale = currentElementScale;
|
|
|
|
padding = m_currentMaterialIndex == 0 ? m_padding : m_subTextObjects[m_currentMaterialIndex].padding;
|
|
}
|
|
#if TMP_PROFILE_ON
|
|
Profiler.EndSample();
|
|
#endif
|
|
#endregion
|
|
|
|
|
|
// Handle Soft Hyphen
|
|
#region Handle Soft Hyphen
|
|
float currentElementUnmodifiedScale = currentElementScale;
|
|
if (charCode == 0xAD || charCode == 0x03)
|
|
currentElementScale = 0;
|
|
#endregion
|
|
|
|
|
|
// Store some of the text object's information
|
|
m_textInfo.characterInfo[m_characterCount].character = (char)charCode;
|
|
m_textInfo.characterInfo[m_characterCount].pointSize = m_currentFontSize;
|
|
m_textInfo.characterInfo[m_characterCount].color = m_htmlColor;
|
|
m_textInfo.characterInfo[m_characterCount].underlineColor = m_underlineColor;
|
|
m_textInfo.characterInfo[m_characterCount].strikethroughColor = m_strikethroughColor;
|
|
m_textInfo.characterInfo[m_characterCount].highlightState = m_HighlightStateStack.current;
|
|
m_textInfo.characterInfo[m_characterCount].style = m_FontStyleInternal;
|
|
|
|
// Cache glyph metrics
|
|
GlyphMetrics currentGlyphMetrics = m_cached_TextElement.m_Glyph.metrics;
|
|
|
|
// Optimization to avoid calling this more than once per character.
|
|
bool isWhiteSpace = char.IsWhiteSpace((char)charCode);
|
|
//bool isVisibleCharacter = !isWhiteSpace;
|
|
|
|
// Handle Kerning if Enabled.
|
|
#region Handle Kerning
|
|
TMP_GlyphValueRecord glyphAdjustments = new TMP_GlyphValueRecord();
|
|
float characterSpacingAdjustment = m_characterSpacing;
|
|
m_GlyphHorizontalAdvanceAdjustment = 0;
|
|
if (m_enableKerning)
|
|
{
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP - Handle Glyph Positional Adjustments");
|
|
#endif
|
|
|
|
TMP_GlyphPairAdjustmentRecord adjustmentPair;
|
|
uint baseGlyphIndex = m_cached_TextElement.m_GlyphIndex;
|
|
|
|
if (m_characterCount < totalCharacterCount - 1)
|
|
{
|
|
uint nextGlyphIndex = m_textInfo.characterInfo[m_characterCount + 1].textElement.m_GlyphIndex;
|
|
uint key = nextGlyphIndex << 16 | baseGlyphIndex;
|
|
|
|
if (m_currentFontAsset.m_FontFeatureTable.m_GlyphPairAdjustmentRecordLookupDictionary.TryGetValue(key, out adjustmentPair))
|
|
{
|
|
glyphAdjustments = adjustmentPair.m_FirstAdjustmentRecord.m_GlyphValueRecord;
|
|
characterSpacingAdjustment = (adjustmentPair.m_FeatureLookupFlags & FontFeatureLookupFlags.IgnoreSpacingAdjustments) == FontFeatureLookupFlags.IgnoreSpacingAdjustments ? 0 : characterSpacingAdjustment;
|
|
}
|
|
}
|
|
|
|
if (m_characterCount >= 1)
|
|
{
|
|
uint previousGlyphIndex = m_textInfo.characterInfo[m_characterCount - 1].textElement.m_GlyphIndex;
|
|
uint key = baseGlyphIndex << 16 | previousGlyphIndex;
|
|
|
|
if (m_currentFontAsset.m_FontFeatureTable.m_GlyphPairAdjustmentRecordLookupDictionary.TryGetValue(key, out adjustmentPair))
|
|
{
|
|
glyphAdjustments += adjustmentPair.m_SecondAdjustmentRecord.m_GlyphValueRecord;
|
|
characterSpacingAdjustment = (adjustmentPair.m_FeatureLookupFlags & FontFeatureLookupFlags.IgnoreSpacingAdjustments) == FontFeatureLookupFlags.IgnoreSpacingAdjustments ? 0 : characterSpacingAdjustment;
|
|
}
|
|
}
|
|
|
|
m_GlyphHorizontalAdvanceAdjustment = glyphAdjustments.m_XAdvance;
|
|
|
|
#if TMP_PROFILE_ON
|
|
Profiler.EndSample();
|
|
#endif
|
|
}
|
|
#endregion
|
|
|
|
|
|
// Initial Implementation for RTL support.
|
|
#region Handle Right-to-Left
|
|
if (m_isRightToLeft)
|
|
{
|
|
m_xAdvance -= currentGlyphMetrics.horizontalAdvance * (1 - m_charWidthAdjDelta) * currentElementScale;
|
|
|
|
if (isWhiteSpace || charCode == 0x200B)
|
|
m_xAdvance -= m_wordSpacing * currentEmScale;
|
|
}
|
|
#endregion
|
|
|
|
|
|
// Handle Mono Spacing
|
|
#region Handle Mono Spacing
|
|
float monoAdvance = 0;
|
|
if (m_monoSpacing != 0)
|
|
{
|
|
monoAdvance = (m_monoSpacing / 2 - (currentGlyphMetrics.width / 2 + currentGlyphMetrics.horizontalBearingX) * currentElementScale) * (1 - m_charWidthAdjDelta);
|
|
m_xAdvance += monoAdvance;
|
|
}
|
|
#endregion
|
|
|
|
|
|
// Set Padding based on selected font style
|
|
#region Handle Style Padding
|
|
if (m_textElementType == TMP_TextElementType.Character && !isUsingAltTypeface && ((m_FontStyleInternal & FontStyles.Bold) == FontStyles.Bold)) // Checks for any combination of Bold Style.
|
|
{
|
|
if (m_currentMaterial != null && m_currentMaterial.HasProperty(ShaderUtilities.ID_GradientScale))
|
|
{
|
|
float gradientScale = m_currentMaterial.GetFloat(ShaderUtilities.ID_GradientScale);
|
|
style_padding = m_currentFontAsset.boldStyle / 4.0f * gradientScale * m_currentMaterial.GetFloat(ShaderUtilities.ID_ScaleRatio_A);
|
|
|
|
// Clamp overall padding to Gradient Scale size.
|
|
if (style_padding + padding > gradientScale)
|
|
padding = gradientScale - style_padding;
|
|
}
|
|
else
|
|
style_padding = 0;
|
|
|
|
boldSpacingAdjustment = m_currentFontAsset.boldSpacing;
|
|
}
|
|
else
|
|
{
|
|
if (m_currentMaterial != null && m_currentMaterial.HasProperty(ShaderUtilities.ID_GradientScale))
|
|
{
|
|
float gradientScale = m_currentMaterial.GetFloat(ShaderUtilities.ID_GradientScale);
|
|
style_padding = m_currentFontAsset.normalStyle / 4.0f * gradientScale * m_currentMaterial.GetFloat(ShaderUtilities.ID_ScaleRatio_A);
|
|
|
|
// Clamp overall padding to Gradient Scale size.
|
|
if (style_padding + padding > gradientScale)
|
|
padding = gradientScale - style_padding;
|
|
}
|
|
else
|
|
style_padding = 0;
|
|
|
|
boldSpacingAdjustment = 0;
|
|
}
|
|
#endregion Handle Style Padding
|
|
|
|
|
|
// Determine the position of the vertices of the Character or Sprite.
|
|
#region Calculate Vertices Position
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP - Calculate Vertices Position");
|
|
#endif
|
|
Vector3 top_left;
|
|
top_left.x = m_xAdvance + ((currentGlyphMetrics.horizontalBearingX - padding - style_padding + glyphAdjustments.m_XPlacement) * currentElementScale * (1 - m_charWidthAdjDelta));
|
|
top_left.y = baselineOffset + (currentGlyphMetrics.horizontalBearingY + padding + glyphAdjustments.m_YPlacement) * currentElementScale - m_lineOffset + m_baselineOffset;
|
|
top_left.z = 0;
|
|
|
|
Vector3 bottom_left;
|
|
bottom_left.x = top_left.x;
|
|
bottom_left.y = top_left.y - ((currentGlyphMetrics.height + padding * 2) * currentElementScale);
|
|
bottom_left.z = 0;
|
|
|
|
Vector3 top_right;
|
|
top_right.x = bottom_left.x + ((currentGlyphMetrics.width + padding * 2 + style_padding * 2) * currentElementScale * (1 - m_charWidthAdjDelta));
|
|
top_right.y = top_left.y;
|
|
top_right.z = 0;
|
|
|
|
Vector3 bottom_right;
|
|
bottom_right.x = top_right.x;
|
|
bottom_right.y = bottom_left.y;
|
|
bottom_right.z = 0;
|
|
|
|
#if TMP_PROFILE_ON
|
|
Profiler.EndSample();
|
|
#endif
|
|
#endregion
|
|
|
|
|
|
// Check if we need to Shear the rectangles for Italic styles
|
|
#region Handle Italic & Shearing
|
|
if (m_textElementType == TMP_TextElementType.Character && !isUsingAltTypeface && ((m_FontStyleInternal & FontStyles.Italic) == FontStyles.Italic))
|
|
{
|
|
// Shift Top vertices forward by half (Shear Value * height of character) and Bottom vertices back by same amount.
|
|
float shear_value = m_ItalicAngle * 0.01f;
|
|
Vector3 topShear = new Vector3(shear_value * ((currentGlyphMetrics.horizontalBearingY + padding + style_padding) * currentElementScale), 0, 0);
|
|
Vector3 bottomShear = new Vector3(shear_value * (((currentGlyphMetrics.horizontalBearingY - currentGlyphMetrics.height - padding - style_padding)) * currentElementScale), 0, 0);
|
|
|
|
Vector3 shearAdjustment = new Vector3((topShear.x - bottomShear.x) / 2, 0, 0);
|
|
|
|
top_left = top_left + topShear - shearAdjustment;
|
|
bottom_left = bottom_left + bottomShear - shearAdjustment;
|
|
top_right = top_right + topShear - shearAdjustment;
|
|
bottom_right = bottom_right + bottomShear - shearAdjustment;
|
|
}
|
|
#endregion Handle Italics & Shearing
|
|
|
|
|
|
// Handle Character Rotation
|
|
#region Handle Character Rotation
|
|
if (m_isFXMatrixSet)
|
|
{
|
|
// Apply scale matrix when simulating Condensed text.
|
|
if (m_FXMatrix.lossyScale.x != 1)
|
|
{
|
|
//top_left = m_FXMatrix.MultiplyPoint3x4(top_left);
|
|
//bottom_left = m_FXMatrix.MultiplyPoint3x4(bottom_left);
|
|
//top_right = m_FXMatrix.MultiplyPoint3x4(top_right);
|
|
//bottom_right = m_FXMatrix.MultiplyPoint3x4(bottom_right);
|
|
}
|
|
|
|
Vector3 positionOffset = (top_right + bottom_left) / 2;
|
|
|
|
top_left = m_FXMatrix.MultiplyPoint3x4(top_left - positionOffset) + positionOffset;
|
|
bottom_left = m_FXMatrix.MultiplyPoint3x4(bottom_left - positionOffset) + positionOffset;
|
|
top_right = m_FXMatrix.MultiplyPoint3x4(top_right - positionOffset) + positionOffset;
|
|
bottom_right = m_FXMatrix.MultiplyPoint3x4(bottom_right - positionOffset) + positionOffset;
|
|
}
|
|
#endregion
|
|
|
|
|
|
// Store vertex information for the character or sprite.
|
|
m_textInfo.characterInfo[m_characterCount].bottomLeft = bottom_left;
|
|
m_textInfo.characterInfo[m_characterCount].topLeft = top_left;
|
|
m_textInfo.characterInfo[m_characterCount].topRight = top_right;
|
|
m_textInfo.characterInfo[m_characterCount].bottomRight = bottom_right;
|
|
|
|
m_textInfo.characterInfo[m_characterCount].origin = m_xAdvance;
|
|
m_textInfo.characterInfo[m_characterCount].baseLine = baselineOffset - m_lineOffset + m_baselineOffset;
|
|
m_textInfo.characterInfo[m_characterCount].aspectRatio = (top_right.x - bottom_left.x) / (top_left.y - bottom_left.y);
|
|
|
|
|
|
// Compute text metrics
|
|
#region Compute Ascender & Descender values
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP - Compute Text Metrics");
|
|
#endif
|
|
// Element Ascender in line space
|
|
float elementAscender = m_textElementType == TMP_TextElementType.Character
|
|
? elementAscentLine * currentElementScale / smallCapsMultiplier + m_baselineOffset
|
|
: elementAscentLine * currentElementScale + m_baselineOffset;
|
|
|
|
// Element Descender in line space
|
|
float elementDescender = m_textElementType == TMP_TextElementType.Character
|
|
? elementDescentLine * currentElementScale / smallCapsMultiplier + m_baselineOffset
|
|
: elementDescentLine * currentElementScale + m_baselineOffset;
|
|
|
|
float adjustedAscender = elementAscender;
|
|
float adjustedDescender = elementDescender;
|
|
|
|
bool isFirstCharacterOfLine = m_characterCount == m_firstCharacterOfLine;
|
|
// Max line ascender and descender in line space
|
|
if (isFirstCharacterOfLine || isWhiteSpace == false)
|
|
{
|
|
// Special handling for Superscript and Subscript where we use the unadjusted line ascender and descender
|
|
if (m_baselineOffset != 0)
|
|
{
|
|
adjustedAscender = Mathf.Max((elementAscender - m_baselineOffset) / m_fontScaleMultiplier, adjustedAscender);
|
|
adjustedDescender = Mathf.Min((elementDescender - m_baselineOffset) / m_fontScaleMultiplier, adjustedDescender);
|
|
}
|
|
|
|
m_maxLineAscender = Mathf.Max(adjustedAscender, m_maxLineAscender);
|
|
m_maxLineDescender = Mathf.Min(adjustedDescender, m_maxLineDescender);
|
|
}
|
|
|
|
// Element Ascender and Descender in object space
|
|
if (isFirstCharacterOfLine || isWhiteSpace == false)
|
|
{
|
|
m_textInfo.characterInfo[m_characterCount].adjustedAscender = adjustedAscender;
|
|
m_textInfo.characterInfo[m_characterCount].adjustedDescender = adjustedDescender;
|
|
|
|
m_ElementAscender = m_textInfo.characterInfo[m_characterCount].ascender = elementAscender - m_lineOffset;
|
|
m_ElementDescender = m_textInfo.characterInfo[m_characterCount].descender = elementDescender - m_lineOffset;
|
|
}
|
|
else
|
|
{
|
|
m_textInfo.characterInfo[m_characterCount].adjustedAscender = m_maxLineAscender;
|
|
m_textInfo.characterInfo[m_characterCount].adjustedDescender = m_maxLineDescender;
|
|
|
|
m_ElementAscender = m_textInfo.characterInfo[m_characterCount].ascender = m_maxLineAscender - m_lineOffset;
|
|
m_ElementDescender = m_textInfo.characterInfo[m_characterCount].descender = m_maxLineDescender - m_lineOffset;
|
|
}
|
|
|
|
// Max text object ascender and cap height
|
|
if (m_lineNumber == 0 || m_isNewPage)
|
|
{
|
|
if (isFirstCharacterOfLine || isWhiteSpace == false)
|
|
{
|
|
m_maxTextAscender = m_maxLineAscender;
|
|
m_maxCapHeight = Mathf.Max(m_maxCapHeight, m_currentFontAsset.m_FaceInfo.capLine * currentElementScale / smallCapsMultiplier);
|
|
}
|
|
}
|
|
|
|
// Page ascender
|
|
if (m_lineOffset == 0)
|
|
{
|
|
if (isFirstCharacterOfLine || isWhiteSpace == false)
|
|
m_PageAscender = m_PageAscender > elementAscender ? m_PageAscender : elementAscender;
|
|
}
|
|
#if TMP_PROFILE_ON
|
|
Profiler.EndSample();
|
|
#endif
|
|
#endregion
|
|
|
|
|
|
// Set Characters to not visible by default.
|
|
m_textInfo.characterInfo[m_characterCount].isVisible = false;
|
|
|
|
bool isJustifiedOrFlush = (m_lineJustification & HorizontalAlignmentOptions.Flush) == HorizontalAlignmentOptions.Flush || (m_lineJustification & HorizontalAlignmentOptions.Justified) == HorizontalAlignmentOptions.Justified;
|
|
|
|
// Setup Mesh for visible text elements. ie. not a SPACE / LINEFEED / CARRIAGE RETURN.
|
|
#region Handle Visible Characters
|
|
if (charCode == 9 || (isWhiteSpace == false && charCode != 0x200B && charCode != 0xAD && charCode != 0x03) || (charCode == 0xAD && isSoftHyphenIgnored == false) || m_textElementType == TMP_TextElementType.Sprite)
|
|
{
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP - Handle Visible Character");
|
|
#endif
|
|
|
|
m_textInfo.characterInfo[m_characterCount].isVisible = true;
|
|
|
|
#region Experimental Margin Shaper
|
|
//Vector2 shapedMargins;
|
|
//if (marginShaper)
|
|
//{
|
|
// shapedMargins = m_marginShaper.GetShapedMargins(m_textInfo.characterInfo[m_characterCount].baseLine);
|
|
// if (shapedMargins.x < margins.x)
|
|
// {
|
|
// shapedMargins.x = m_marginLeft;
|
|
// }
|
|
// else
|
|
// {
|
|
// shapedMargins.x += m_marginLeft - margins.x;
|
|
// }
|
|
// if (shapedMargins.y < margins.z)
|
|
// {
|
|
// shapedMargins.y = m_marginRight;
|
|
// }
|
|
// else
|
|
// {
|
|
// shapedMargins.y += m_marginRight - margins.z;
|
|
// }
|
|
//}
|
|
//else
|
|
//{
|
|
// shapedMargins.x = m_marginLeft;
|
|
// shapedMargins.y = m_marginRight;
|
|
//}
|
|
//width = marginWidth + 0.0001f - shapedMargins.x - shapedMargins.y;
|
|
//if (m_width != -1 && m_width < width)
|
|
//{
|
|
// width = m_width;
|
|
//}
|
|
//m_textInfo.lineInfo[m_lineNumber].marginLeft = shapedMargins.x;
|
|
#endregion
|
|
|
|
float marginLeft = m_marginLeft;
|
|
float marginRight = m_marginRight;
|
|
|
|
// Injected characters do not override margins
|
|
if (isInjectingCharacter)
|
|
{
|
|
marginLeft = m_textInfo.lineInfo[m_lineNumber].marginLeft;
|
|
marginRight = m_textInfo.lineInfo[m_lineNumber].marginRight;
|
|
}
|
|
|
|
widthOfTextArea = m_width != -1 ? Mathf.Min(marginWidth + 0.0001f - marginLeft - marginRight, m_width) : marginWidth + 0.0001f - marginLeft - marginRight;
|
|
|
|
// Calculate the line breaking width of the text.
|
|
float textWidth = Mathf.Abs(m_xAdvance) + (!m_isRightToLeft ? currentGlyphMetrics.horizontalAdvance : 0) * (1 - m_charWidthAdjDelta) * (charCode == 0xAD ? currentElementUnmodifiedScale : currentElementScale);
|
|
float textHeight = m_maxTextAscender - (m_maxLineDescender - m_lineOffset) + (m_lineOffset > 0 && m_IsDrivenLineSpacing == false ? m_maxLineAscender - m_startOfLineAscender : 0);
|
|
|
|
int testedCharacterCount = m_characterCount;
|
|
|
|
// Handling of current line Vertical Bounds
|
|
#region Current Line Vertical Bounds Check
|
|
if (textHeight > marginHeight + 0.0001f)
|
|
{
|
|
// Set isTextOverflowing and firstOverflowCharacterIndex
|
|
if (m_firstOverflowCharacterIndex == -1)
|
|
m_firstOverflowCharacterIndex = m_characterCount;
|
|
|
|
// Check if Auto-Size is enabled
|
|
if (m_enableAutoSizing)
|
|
{
|
|
// Handle Line spacing adjustments
|
|
#region Line Spacing Adjustments
|
|
if (m_lineSpacingDelta > m_lineSpacingMax && m_lineOffset > 0 && m_AutoSizeIterationCount < m_AutoSizeMaxIterationCount)
|
|
{
|
|
float adjustmentDelta = (marginHeight - textHeight) / m_lineNumber;
|
|
|
|
m_lineSpacingDelta = Mathf.Max(m_lineSpacingDelta + adjustmentDelta / baseScale, m_lineSpacingMax);
|
|
|
|
//Debug.Log("[" + m_AutoSizeIterationCount + "] Reducing Line Spacing. Delta of [" + m_lineSpacingDelta.ToString("f3") + "].");
|
|
return;
|
|
}
|
|
#endregion
|
|
|
|
|
|
// Handle Text Auto-sizing resulting from text exceeding vertical bounds.
|
|
#region Text Auto-Sizing (Text greater than vertical bounds)
|
|
if (m_fontSize > m_fontSizeMin && m_AutoSizeIterationCount < m_AutoSizeMaxIterationCount)
|
|
{
|
|
m_maxFontSize = m_fontSize;
|
|
|
|
float sizeDelta = Mathf.Max((m_fontSize - m_minFontSize) / 2, 0.05f);
|
|
m_fontSize -= sizeDelta;
|
|
m_fontSize = Mathf.Max((int)(m_fontSize * 20 + 0.5f) / 20f, m_fontSizeMin);
|
|
|
|
//Debug.Log("[" + m_AutoSizeIterationCount + "] Reducing Point Size from [" + m_maxFontSize.ToString("f3") + "] to [" + m_fontSize.ToString("f3") + "] with delta of [" + sizeDelta.ToString("f3") + "].");
|
|
return;
|
|
}
|
|
#endregion Text Auto-Sizing
|
|
}
|
|
|
|
// Handle Vertical Overflow on current line
|
|
switch (m_overflowMode)
|
|
{
|
|
case TextOverflowModes.Overflow:
|
|
case TextOverflowModes.ScrollRect:
|
|
case TextOverflowModes.Masking:
|
|
// Nothing happens as vertical bounds are ignored in this mode.
|
|
break;
|
|
|
|
case TextOverflowModes.Truncate:
|
|
i = RestoreWordWrappingState(ref m_SavedLastValidState);
|
|
|
|
characterToSubstitute.index = testedCharacterCount;
|
|
characterToSubstitute.unicode = 0x03;
|
|
continue;
|
|
|
|
case TextOverflowModes.Ellipsis:
|
|
if (m_EllipsisInsertionCandidateStack.Count == 0)
|
|
{
|
|
i = -1;
|
|
m_characterCount = 0;
|
|
characterToSubstitute.index = 0;
|
|
characterToSubstitute.unicode = 0x03;
|
|
m_firstCharacterOfLine = 0;
|
|
continue;
|
|
}
|
|
|
|
var ellipsisState = m_EllipsisInsertionCandidateStack.Pop();
|
|
i = RestoreWordWrappingState(ref ellipsisState);
|
|
|
|
i -= 1;
|
|
m_characterCount -= 1;
|
|
characterToSubstitute.index = m_characterCount;
|
|
characterToSubstitute.unicode = 0x2026;
|
|
|
|
restoreCount += 1;
|
|
continue;
|
|
|
|
case TextOverflowModes.Linked:
|
|
i = RestoreWordWrappingState(ref m_SavedLastValidState);
|
|
|
|
if (m_linkedTextComponent != null)
|
|
{
|
|
m_linkedTextComponent.text = text;
|
|
m_linkedTextComponent.firstVisibleCharacter = m_characterCount;
|
|
m_linkedTextComponent.ForceMeshUpdate();
|
|
|
|
m_isTextTruncated = true;
|
|
}
|
|
|
|
// Truncate remaining text
|
|
characterToSubstitute.index = testedCharacterCount;
|
|
characterToSubstitute.unicode = 0x03;
|
|
continue;
|
|
|
|
case TextOverflowModes.Page:
|
|
// End layout of text if first character / page doesn't fit.
|
|
if (i < 0 || testedCharacterCount == 0)
|
|
{
|
|
i = -1;
|
|
m_characterCount = 0;
|
|
characterToSubstitute.index = 0;
|
|
characterToSubstitute.unicode = 0x03;
|
|
continue;
|
|
}
|
|
else if (m_maxLineAscender - m_maxLineDescender > marginHeight + 0.0001f)
|
|
{
|
|
// Current line exceeds the height of the text container
|
|
// as such we stop on the previous line.
|
|
i = RestoreWordWrappingState(ref m_SavedLineState);
|
|
|
|
characterToSubstitute.index = testedCharacterCount;
|
|
characterToSubstitute.unicode = 0x03;
|
|
continue;
|
|
}
|
|
|
|
// Go back to previous line and re-layout
|
|
i = RestoreWordWrappingState(ref m_SavedLineState);
|
|
|
|
m_isNewPage = true;
|
|
m_firstCharacterOfLine = m_characterCount;
|
|
m_maxLineAscender = k_LargeNegativeFloat;
|
|
m_maxLineDescender = k_LargePositiveFloat;
|
|
m_startOfLineAscender = 0;
|
|
|
|
m_xAdvance = 0 + tag_Indent;
|
|
m_lineOffset = 0;
|
|
m_maxTextAscender = 0;
|
|
m_PageAscender = 0;
|
|
m_lineNumber += 1;
|
|
m_pageNumber += 1;
|
|
|
|
// Should consider saving page data here
|
|
continue;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
|
|
// Handling of Horizontal Bounds
|
|
#region Current Line Horizontal Bounds Check
|
|
if (textWidth > widthOfTextArea * (isJustifiedOrFlush ? 1.05f : 1.0f))
|
|
{
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP - Handle Horizontal Line Breaking");
|
|
#endif
|
|
|
|
// Handle Line Breaking (if still possible)
|
|
if (m_enableWordWrapping && m_characterCount != m_firstCharacterOfLine) // && isFirstWord == false)
|
|
{
|
|
// Restore state to previous safe line breaking
|
|
i = RestoreWordWrappingState(ref m_SavedWordWrapState);
|
|
|
|
// Compute potential new line offset in the event a line break is needed.
|
|
float lineOffsetDelta = 0;
|
|
if (m_lineHeight == TMP_Math.FLOAT_UNSET)
|
|
{
|
|
float ascender = m_textInfo.characterInfo[m_characterCount].adjustedAscender;
|
|
lineOffsetDelta = (m_lineOffset > 0 && m_IsDrivenLineSpacing == false ? m_maxLineAscender - m_startOfLineAscender : 0) - m_maxLineDescender + ascender + (lineGap + m_lineSpacingDelta) * baseScale + m_lineSpacing * currentEmScale;
|
|
}
|
|
else
|
|
{
|
|
lineOffsetDelta = m_lineHeight + m_lineSpacing * currentEmScale;
|
|
m_IsDrivenLineSpacing = true;
|
|
}
|
|
|
|
// Calculate new text height
|
|
float newTextHeight = m_maxTextAscender + lineOffsetDelta + m_lineOffset - m_textInfo.characterInfo[m_characterCount].adjustedDescender;
|
|
|
|
// Replace Soft Hyphen by Hyphen Minus 0x2D
|
|
#region Handle Soft Hyphenation
|
|
if (m_textInfo.characterInfo[m_characterCount - 1].character == 0xAD && isSoftHyphenIgnored == false)
|
|
{
|
|
// Only inject Hyphen Minus if new line is possible
|
|
if (m_overflowMode == TextOverflowModes.Overflow || newTextHeight < marginHeight + 0.0001f)
|
|
{
|
|
characterToSubstitute.index = m_characterCount - 1;
|
|
characterToSubstitute.unicode = 0x2D;
|
|
|
|
i -= 1;
|
|
m_characterCount -= 1;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
isSoftHyphenIgnored = false;
|
|
|
|
// Ignore Soft Hyphen to prevent it from wrapping
|
|
if (m_textInfo.characterInfo[m_characterCount].character == 0xAD)
|
|
{
|
|
isSoftHyphenIgnored = true;
|
|
continue;
|
|
}
|
|
#endregion
|
|
|
|
// Adjust character spacing before breaking up word if auto size is enabled
|
|
if (m_enableAutoSizing && isFirstWordOfLine)
|
|
{
|
|
// Handle Character Width Adjustments
|
|
#region Character Width Adjustments
|
|
if (m_charWidthAdjDelta < m_charWidthMaxAdj / 100 && m_AutoSizeIterationCount < m_AutoSizeMaxIterationCount)
|
|
{
|
|
float adjustedTextWidth = textWidth;
|
|
|
|
// Determine full width of the text
|
|
if (m_charWidthAdjDelta > 0)
|
|
adjustedTextWidth /= 1f - m_charWidthAdjDelta;
|
|
|
|
float adjustmentDelta = textWidth - (widthOfTextArea - 0.0001f) * (isJustifiedOrFlush ? 1.05f : 1.0f);
|
|
m_charWidthAdjDelta += adjustmentDelta / adjustedTextWidth;
|
|
m_charWidthAdjDelta = Mathf.Min(m_charWidthAdjDelta, m_charWidthMaxAdj / 100);
|
|
|
|
//Debug.Log("[" + m_AutoSizeIterationCount + "] Reducing Character Width by " + (m_charWidthAdjDelta * 100) + "%");
|
|
return;
|
|
}
|
|
#endregion
|
|
|
|
// Handle Text Auto-sizing resulting from text exceeding vertical bounds.
|
|
#region Text Auto-Sizing (Text greater than vertical bounds)
|
|
if (m_fontSize > m_fontSizeMin && m_AutoSizeIterationCount < m_AutoSizeMaxIterationCount)
|
|
{
|
|
m_maxFontSize = m_fontSize;
|
|
|
|
float sizeDelta = Mathf.Max((m_fontSize - m_minFontSize) / 2, 0.05f);
|
|
m_fontSize -= sizeDelta;
|
|
m_fontSize = Mathf.Max((int)(m_fontSize * 20 + 0.5f) / 20f, m_fontSizeMin);
|
|
|
|
//Debug.Log("[" + m_AutoSizeIterationCount + "] Reducing Point Size from [" + m_maxFontSize.ToString("f3") + "] to [" + m_fontSize.ToString("f3") + "] with delta of [" + sizeDelta.ToString("f3") + "].");
|
|
return;
|
|
}
|
|
#endregion Text Auto-Sizing
|
|
}
|
|
|
|
|
|
// Special handling if first word of line and non breaking space
|
|
int savedSoftLineBreakingSpace = m_SavedSoftLineBreakState.previous_WordBreak;
|
|
if (isFirstWordOfLine && savedSoftLineBreakingSpace != -1)
|
|
{
|
|
if (savedSoftLineBreakingSpace != lastSoftLineBreak)
|
|
{
|
|
i = RestoreWordWrappingState(ref m_SavedSoftLineBreakState);
|
|
lastSoftLineBreak = savedSoftLineBreakingSpace;
|
|
|
|
// check if soft hyphen
|
|
if (m_textInfo.characterInfo[m_characterCount - 1].character == 0xAD)
|
|
{
|
|
characterToSubstitute.index = m_characterCount - 1;
|
|
characterToSubstitute.unicode = 0x2D;
|
|
|
|
i -= 1;
|
|
m_characterCount -= 1;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Determine if new line of text would exceed the vertical bounds of text container
|
|
if (newTextHeight > marginHeight + 0.0001f)
|
|
{
|
|
// Set isTextOverflowing and firstOverflowCharacterIndex
|
|
if (m_firstOverflowCharacterIndex == -1)
|
|
m_firstOverflowCharacterIndex = m_characterCount;
|
|
|
|
// Check if Auto-Size is enabled
|
|
if (m_enableAutoSizing)
|
|
{
|
|
// Handle Line spacing adjustments
|
|
#region Line Spacing Adjustments
|
|
if (m_lineSpacingDelta > m_lineSpacingMax && m_AutoSizeIterationCount < m_AutoSizeMaxIterationCount)
|
|
{
|
|
float adjustmentDelta = (marginHeight - newTextHeight) / (m_lineNumber + 1);
|
|
|
|
m_lineSpacingDelta = Mathf.Max(m_lineSpacingDelta + adjustmentDelta / baseScale, m_lineSpacingMax);
|
|
|
|
//Debug.Log("[" + m_AutoSizeIterationCount + "] Reducing Line Spacing. Delta of [" + m_lineSpacingDelta.ToString("f3") + "].");
|
|
return;
|
|
}
|
|
#endregion
|
|
|
|
// Handle Character Width Adjustments
|
|
#region Character Width Adjustments
|
|
if (m_charWidthAdjDelta < m_charWidthMaxAdj / 100 && m_AutoSizeIterationCount < m_AutoSizeMaxIterationCount)
|
|
{
|
|
float adjustedTextWidth = textWidth;
|
|
|
|
// Determine full width of the text
|
|
if (m_charWidthAdjDelta > 0)
|
|
adjustedTextWidth /= 1f - m_charWidthAdjDelta;
|
|
|
|
float adjustmentDelta = textWidth - (widthOfTextArea - 0.0001f) * (isJustifiedOrFlush ? 1.05f : 1.0f);
|
|
m_charWidthAdjDelta += adjustmentDelta / adjustedTextWidth;
|
|
m_charWidthAdjDelta = Mathf.Min(m_charWidthAdjDelta, m_charWidthMaxAdj / 100);
|
|
|
|
//Debug.Log("[" + m_AutoSizeIterationCount + "] Reducing Character Width by " + (m_charWidthAdjDelta * 100) + "%");
|
|
return;
|
|
}
|
|
#endregion
|
|
|
|
// Handle Text Auto-sizing resulting from text exceeding vertical bounds.
|
|
#region Text Auto-Sizing (Text greater than vertical bounds)
|
|
if (m_fontSize > m_fontSizeMin && m_AutoSizeIterationCount < m_AutoSizeMaxIterationCount)
|
|
{
|
|
m_maxFontSize = m_fontSize;
|
|
|
|
float sizeDelta = Mathf.Max((m_fontSize - m_minFontSize) / 2, 0.05f);
|
|
m_fontSize -= sizeDelta;
|
|
m_fontSize = Mathf.Max((int)(m_fontSize * 20 + 0.5f) / 20f, m_fontSizeMin);
|
|
|
|
//Debug.Log("[" + m_AutoSizeIterationCount + "] Reducing Point Size from [" + m_maxFontSize.ToString("f3") + "] to [" + m_fontSize.ToString("f3") + "] with delta of [" + sizeDelta.ToString("f3") + "].");
|
|
return;
|
|
}
|
|
#endregion Text Auto-Sizing
|
|
}
|
|
|
|
// Check Text Overflow Modes
|
|
switch (m_overflowMode)
|
|
{
|
|
case TextOverflowModes.Overflow:
|
|
case TextOverflowModes.ScrollRect:
|
|
case TextOverflowModes.Masking:
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP - InsertNewLine()");
|
|
#endif
|
|
|
|
InsertNewLine(i, baseScale, currentElementScale, currentEmScale, m_GlyphHorizontalAdvanceAdjustment, boldSpacingAdjustment, characterSpacingAdjustment, widthOfTextArea, lineGap, ref isMaxVisibleDescenderSet, ref maxVisibleDescender);
|
|
isStartOfNewLine = true;
|
|
isFirstWordOfLine = true;
|
|
|
|
#if TMP_PROFILE_ON
|
|
// End Sampling of InsertNewLine()
|
|
Profiler.EndSample();
|
|
|
|
// End Sampling of Horizontal Line Breaking
|
|
Profiler.EndSample();
|
|
|
|
// End Sampling of Visible Character
|
|
Profiler.EndSample();
|
|
#endif
|
|
|
|
continue;
|
|
|
|
case TextOverflowModes.Truncate:
|
|
i = RestoreWordWrappingState(ref m_SavedLastValidState);
|
|
|
|
characterToSubstitute.index = testedCharacterCount;
|
|
characterToSubstitute.unicode = 0x03;
|
|
continue;
|
|
|
|
case TextOverflowModes.Ellipsis:
|
|
if (m_EllipsisInsertionCandidateStack.Count == 0)
|
|
{
|
|
i = -1;
|
|
m_characterCount = 0;
|
|
characterToSubstitute.index = 0;
|
|
characterToSubstitute.unicode = 0x03;
|
|
m_firstCharacterOfLine = 0;
|
|
continue;
|
|
}
|
|
|
|
var ellipsisState = m_EllipsisInsertionCandidateStack.Pop();
|
|
i = RestoreWordWrappingState(ref ellipsisState);
|
|
|
|
i -= 1;
|
|
m_characterCount -= 1;
|
|
characterToSubstitute.index = m_characterCount;
|
|
characterToSubstitute.unicode = 0x2026;
|
|
|
|
restoreCount += 1;
|
|
continue;
|
|
|
|
case TextOverflowModes.Linked:
|
|
if (m_linkedTextComponent != null)
|
|
{
|
|
m_linkedTextComponent.text = text;
|
|
m_linkedTextComponent.firstVisibleCharacter = m_characterCount;
|
|
m_linkedTextComponent.ForceMeshUpdate();
|
|
|
|
m_isTextTruncated = true;
|
|
}
|
|
|
|
// Truncate remaining text
|
|
characterToSubstitute.index = m_characterCount;
|
|
characterToSubstitute.unicode = 0x03;
|
|
continue;
|
|
|
|
case TextOverflowModes.Page:
|
|
// Add new page
|
|
m_isNewPage = true;
|
|
|
|
InsertNewLine(i, baseScale, currentElementScale, currentEmScale, m_GlyphHorizontalAdvanceAdjustment, boldSpacingAdjustment, characterSpacingAdjustment, widthOfTextArea, lineGap, ref isMaxVisibleDescenderSet, ref maxVisibleDescender);
|
|
|
|
m_startOfLineAscender = 0;
|
|
m_lineOffset = 0;
|
|
m_maxTextAscender = 0;
|
|
m_PageAscender = 0;
|
|
m_pageNumber += 1;
|
|
|
|
isStartOfNewLine = true;
|
|
isFirstWordOfLine = true;
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//if (m_enableAutoSizing && isFirstWordOfLine)
|
|
//{
|
|
// // Handle Character Width Adjustments
|
|
// #region Character Width Adjustments
|
|
// if (m_charWidthAdjDelta < m_charWidthMaxAdj / 100 && m_AutoSizeIterationCount < m_AutoSizeMaxIterationCount)
|
|
// {
|
|
// //m_AutoSizeIterationCount = 0;
|
|
// float adjustedTextWidth = textWidth;
|
|
|
|
// // Determine full width of the text
|
|
// if (m_charWidthAdjDelta > 0)
|
|
// adjustedTextWidth /= 1f - m_charWidthAdjDelta;
|
|
|
|
// float adjustmentDelta = textWidth - (widthOfTextArea - 0.0001f) * (isJustifiedOrFlush ? 1.05f : 1.0f);
|
|
// m_charWidthAdjDelta += adjustmentDelta / adjustedTextWidth;
|
|
// m_charWidthAdjDelta = Mathf.Min(m_charWidthAdjDelta, m_charWidthMaxAdj / 100);
|
|
|
|
// //Debug.Log("[" + m_AutoSizeIterationCount + "] Reducing Character Width by " + (m_charWidthAdjDelta * 100) + "%");
|
|
|
|
// GenerateTextMesh();
|
|
// return;
|
|
// }
|
|
// #endregion
|
|
//}
|
|
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP - InsertNewLine()");
|
|
#endif
|
|
// New line of text does not exceed vertical bounds of text container
|
|
InsertNewLine(i, baseScale, currentElementScale, currentEmScale, m_GlyphHorizontalAdvanceAdjustment, boldSpacingAdjustment, characterSpacingAdjustment, widthOfTextArea, lineGap, ref isMaxVisibleDescenderSet, ref maxVisibleDescender);
|
|
isStartOfNewLine = true;
|
|
isFirstWordOfLine = true;
|
|
|
|
#if TMP_PROFILE_ON
|
|
// End Sampling of InsertNewLine()
|
|
Profiler.EndSample();
|
|
|
|
// End Sampling of Horizontal Line Breaking
|
|
Profiler.EndSample();
|
|
|
|
// End Sampling of Visible Character
|
|
Profiler.EndSample();
|
|
#endif
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_enableAutoSizing && m_AutoSizeIterationCount < m_AutoSizeMaxIterationCount)
|
|
{
|
|
// Handle Character Width Adjustments
|
|
#region Character Width Adjustments
|
|
if (m_charWidthAdjDelta < m_charWidthMaxAdj / 100)
|
|
{
|
|
float adjustedTextWidth = textWidth;
|
|
|
|
// Determine full width of the text
|
|
if (m_charWidthAdjDelta > 0)
|
|
adjustedTextWidth /= 1f - m_charWidthAdjDelta;
|
|
|
|
float adjustmentDelta = textWidth - (widthOfTextArea - 0.0001f) * (isJustifiedOrFlush ? 1.05f : 1.0f);
|
|
m_charWidthAdjDelta += adjustmentDelta / adjustedTextWidth;
|
|
m_charWidthAdjDelta = Mathf.Min(m_charWidthAdjDelta, m_charWidthMaxAdj / 100);
|
|
|
|
//Debug.Log("[" + m_AutoSizeIterationCount + "] Reducing Character Width by " + (m_charWidthAdjDelta * 100) + "%");
|
|
return;
|
|
}
|
|
#endregion
|
|
|
|
// Handle Text Auto-sizing resulting from text exceeding horizontal bounds.
|
|
#region Text Exceeds Horizontal Bounds - Reducing Point Size
|
|
if (m_fontSize > m_fontSizeMin)
|
|
{
|
|
// Reset character width adjustment delta
|
|
//m_charWidthAdjDelta = 0;
|
|
|
|
// Adjust Point Size
|
|
m_maxFontSize = m_fontSize;
|
|
|
|
float sizeDelta = Mathf.Max((m_fontSize - m_minFontSize) / 2, 0.05f);
|
|
m_fontSize -= sizeDelta;
|
|
m_fontSize = Mathf.Max((int)(m_fontSize * 20 + 0.5f) / 20f, m_fontSizeMin);
|
|
|
|
//Debug.Log("[" + m_AutoSizeIterationCount + "] Reducing Point Size from [" + m_maxFontSize.ToString("f3") + "] to [" + m_fontSize.ToString("f3") + "] with delta of [" + sizeDelta.ToString("f3") + "].");
|
|
return;
|
|
}
|
|
#endregion
|
|
|
|
}
|
|
|
|
// Check Text Overflow Modes
|
|
switch (m_overflowMode)
|
|
{
|
|
case TextOverflowModes.Overflow:
|
|
case TextOverflowModes.ScrollRect:
|
|
case TextOverflowModes.Masking:
|
|
// Nothing happens as horizontal bounds are ignored in this mode.
|
|
break;
|
|
|
|
case TextOverflowModes.Truncate:
|
|
i = RestoreWordWrappingState(ref m_SavedWordWrapState);
|
|
|
|
characterToSubstitute.index = testedCharacterCount;
|
|
characterToSubstitute.unicode = 0x03;
|
|
continue;
|
|
|
|
case TextOverflowModes.Ellipsis:
|
|
if (m_EllipsisInsertionCandidateStack.Count == 0)
|
|
{
|
|
i = -1;
|
|
m_characterCount = 0;
|
|
characterToSubstitute.index = 0;
|
|
characterToSubstitute.unicode = 0x03;
|
|
m_firstCharacterOfLine = 0;
|
|
continue;
|
|
}
|
|
|
|
var ellipsisState = m_EllipsisInsertionCandidateStack.Pop();
|
|
i = RestoreWordWrappingState(ref ellipsisState);
|
|
|
|
i -= 1;
|
|
m_characterCount -= 1;
|
|
characterToSubstitute.index = m_characterCount;
|
|
characterToSubstitute.unicode = 0x2026;
|
|
|
|
restoreCount += 1;
|
|
continue;
|
|
|
|
case TextOverflowModes.Linked:
|
|
i = RestoreWordWrappingState(ref m_SavedWordWrapState);
|
|
|
|
if (m_linkedTextComponent != null)
|
|
{
|
|
m_linkedTextComponent.text = text;
|
|
m_linkedTextComponent.firstVisibleCharacter = m_characterCount;
|
|
m_linkedTextComponent.ForceMeshUpdate();
|
|
|
|
m_isTextTruncated = true;
|
|
}
|
|
|
|
// Truncate text the overflows the vertical bounds
|
|
characterToSubstitute.index = m_characterCount;
|
|
characterToSubstitute.unicode = 0x03;
|
|
continue;
|
|
}
|
|
|
|
}
|
|
|
|
#if TMP_PROFILE_ON
|
|
// End Sampling of Horizontal Line Breaking
|
|
Profiler.EndSample();
|
|
#endif
|
|
}
|
|
#endregion
|
|
|
|
|
|
// Special handling of characters that are not ignored at the end of a line.
|
|
if (charCode == 9)
|
|
{
|
|
m_textInfo.characterInfo[m_characterCount].isVisible = false;
|
|
m_lastVisibleCharacterOfLine = m_characterCount;
|
|
m_textInfo.lineInfo[m_lineNumber].spaceCount += 1;
|
|
m_textInfo.spaceCount += 1;
|
|
}
|
|
else if (charCode == 0xAD)
|
|
{
|
|
m_textInfo.characterInfo[m_characterCount].isVisible = false;
|
|
}
|
|
else
|
|
{
|
|
// Determine Vertex Color
|
|
if (m_overrideHtmlColors)
|
|
vertexColor = m_fontColor32;
|
|
else
|
|
vertexColor = m_htmlColor;
|
|
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP - Save Glyph Vertex Data");
|
|
#endif
|
|
// Store Character & Sprite Vertex Information
|
|
if (m_textElementType == TMP_TextElementType.Character)
|
|
{
|
|
// Save Character Vertex Data
|
|
SaveGlyphVertexInfo(padding, style_padding, vertexColor);
|
|
}
|
|
else if (m_textElementType == TMP_TextElementType.Sprite)
|
|
{
|
|
SaveSpriteVertexInfo(vertexColor);
|
|
}
|
|
#if TMP_PROFILE_ON
|
|
Profiler.EndSample();
|
|
#endif
|
|
|
|
if (isStartOfNewLine)
|
|
{
|
|
isStartOfNewLine = false;
|
|
m_firstVisibleCharacterOfLine = m_characterCount;
|
|
}
|
|
|
|
m_lineVisibleCharacterCount += 1;
|
|
m_lastVisibleCharacterOfLine = m_characterCount;
|
|
m_textInfo.lineInfo[m_lineNumber].marginLeft = marginLeft;
|
|
m_textInfo.lineInfo[m_lineNumber].marginRight = marginRight;
|
|
}
|
|
|
|
#if TMP_PROFILE_ON
|
|
Profiler.EndSample();
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP - Handle White Space & Non Visible Character");
|
|
#endif
|
|
// This is white spacing / non visible characters.
|
|
|
|
// Track # of spaces per line which is used for line justification.
|
|
if ((charCode == 10 || charCode == 11 || charCode == 0xA0 || charCode == 0x2007 || charCode == 0x2028 || charCode == 0x2029 || char.IsSeparator((char)charCode)) && charCode != 0xAD && charCode != 0x200B && charCode != 0x2060)
|
|
{
|
|
m_textInfo.lineInfo[m_lineNumber].spaceCount += 1;
|
|
m_textInfo.spaceCount += 1;
|
|
}
|
|
|
|
if (charCode == 0xA0)
|
|
m_textInfo.lineInfo[m_lineNumber].controlCharacterCount += 1;
|
|
|
|
#if TMP_PROFILE_ON
|
|
Profiler.EndSample();
|
|
#endif
|
|
}
|
|
#endregion Handle Visible Characters
|
|
|
|
|
|
// Tracking of potential insertion positions for Ellipsis character
|
|
#region Track Potential Insertion Location for Ellipsis
|
|
if (m_overflowMode == TextOverflowModes.Ellipsis && (isInjectingCharacter == false || charCode == 0x2D))
|
|
{
|
|
float fontScale = m_currentFontSize / m_Ellipsis.fontAsset.m_FaceInfo.pointSize * m_Ellipsis.fontAsset.m_FaceInfo.scale * (m_isOrthographic ? 1 : 0.1f);
|
|
float scale = fontScale * m_fontScaleMultiplier * m_Ellipsis.character.m_Scale * m_Ellipsis.character.m_Glyph.scale;
|
|
float marginLeft = m_marginLeft;
|
|
float marginRight = m_marginRight;
|
|
|
|
// Use the scale and margins of the previous character if Line Feed (LF) is not the first character of a line.
|
|
if (charCode == 0x0A && m_characterCount != m_firstCharacterOfLine)
|
|
{
|
|
fontScale = m_textInfo.characterInfo[m_characterCount - 1].pointSize / m_Ellipsis.fontAsset.m_FaceInfo.pointSize * m_Ellipsis.fontAsset.m_FaceInfo.scale * (m_isOrthographic ? 1 : 0.1f);
|
|
scale = fontScale * m_fontScaleMultiplier * m_Ellipsis.character.m_Scale * m_Ellipsis.character.m_Glyph.scale;
|
|
marginLeft = m_textInfo.lineInfo[m_lineNumber].marginLeft;
|
|
marginRight = m_textInfo.lineInfo[m_lineNumber].marginRight;
|
|
}
|
|
|
|
float textHeight = m_maxTextAscender - (m_maxLineDescender - m_lineOffset) + (m_lineOffset > 0 && m_IsDrivenLineSpacing == false ? m_maxLineAscender - m_startOfLineAscender : 0);
|
|
float textWidth = Mathf.Abs(m_xAdvance) + (!m_isRightToLeft ? m_Ellipsis.character.m_Glyph.metrics.horizontalAdvance : 0) * (1 - m_charWidthAdjDelta) * scale;
|
|
float widthOfTextAreaForEllipsis = m_width != -1 ? Mathf.Min(marginWidth + 0.0001f - marginLeft - marginRight, m_width) : marginWidth + 0.0001f - marginLeft - marginRight;
|
|
|
|
if (textWidth < widthOfTextAreaForEllipsis * (isJustifiedOrFlush ? 1.05f : 1.0f) && textHeight < marginHeight + 0.0001f)
|
|
{
|
|
SaveWordWrappingState(ref m_SavedEllipsisState, i, m_characterCount);
|
|
m_EllipsisInsertionCandidateStack.Push(m_SavedEllipsisState);
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
|
|
// Store Rectangle positions for each Character.
|
|
#region Store Character Data
|
|
m_textInfo.characterInfo[m_characterCount].lineNumber = m_lineNumber;
|
|
m_textInfo.characterInfo[m_characterCount].pageNumber = m_pageNumber;
|
|
|
|
if (charCode != 10 && charCode != 11 && charCode != 13 && isInjectingCharacter == false /* && charCode != 8230 */ || m_textInfo.lineInfo[m_lineNumber].characterCount == 1)
|
|
m_textInfo.lineInfo[m_lineNumber].alignment = m_lineJustification;
|
|
#endregion Store Character Data
|
|
|
|
|
|
// Handle xAdvance & Tabulation Stops. Tab stops at every 25% of Font Size.
|
|
#region XAdvance, Tabulation & Stops
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP - Handle Advance & Tabulation");
|
|
#endif
|
|
if (charCode == 9)
|
|
{
|
|
float tabSize = m_currentFontAsset.m_FaceInfo.tabWidth * m_currentFontAsset.tabSize * currentElementScale;
|
|
float tabs = Mathf.Ceil(m_xAdvance / tabSize) * tabSize;
|
|
m_xAdvance = tabs > m_xAdvance ? tabs : m_xAdvance + tabSize;
|
|
}
|
|
else if (m_monoSpacing != 0)
|
|
{
|
|
m_xAdvance += (m_monoSpacing - monoAdvance + ((m_currentFontAsset.normalSpacingOffset + characterSpacingAdjustment) * currentEmScale) + m_cSpacing) * (1 - m_charWidthAdjDelta);
|
|
|
|
if (isWhiteSpace || charCode == 0x200B)
|
|
m_xAdvance += m_wordSpacing * currentEmScale;
|
|
}
|
|
else if (m_isRightToLeft)
|
|
{
|
|
m_xAdvance -= (((glyphAdjustments.m_XAdvance + boldSpacingAdjustment) * currentElementScale + (m_currentFontAsset.normalSpacingOffset + characterSpacingAdjustment) * currentEmScale + m_cSpacing) * (1 - m_charWidthAdjDelta));
|
|
|
|
if (isWhiteSpace || charCode == 0x200B)
|
|
m_xAdvance -= m_wordSpacing * currentEmScale;
|
|
}
|
|
else
|
|
{
|
|
float scaleFXMultiplier = 1;
|
|
if (m_isFXMatrixSet) scaleFXMultiplier = m_FXMatrix.lossyScale.x;
|
|
|
|
m_xAdvance += ((currentGlyphMetrics.horizontalAdvance * scaleFXMultiplier + glyphAdjustments.m_XAdvance + boldSpacingAdjustment) * currentElementScale + (m_currentFontAsset.normalSpacingOffset + characterSpacingAdjustment) * currentEmScale + m_cSpacing) * (1 - m_charWidthAdjDelta);
|
|
|
|
if (isWhiteSpace || charCode == 0x200B)
|
|
m_xAdvance += m_wordSpacing * currentEmScale;
|
|
}
|
|
|
|
// Store xAdvance information
|
|
m_textInfo.characterInfo[m_characterCount].xAdvance = m_xAdvance;
|
|
#if TMP_PROFILE_ON
|
|
Profiler.EndSample();
|
|
#endif
|
|
#endregion Tabulation & Stops
|
|
|
|
|
|
// Handle Carriage Return
|
|
#region Carriage Return
|
|
if (charCode == 13)
|
|
{
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP - Handle Carriage Return");
|
|
#endif
|
|
|
|
m_xAdvance = 0 + tag_Indent;
|
|
|
|
#if TMP_PROFILE_ON
|
|
Profiler.EndSample();
|
|
#endif
|
|
}
|
|
#endregion Carriage Return
|
|
|
|
|
|
// Handle Line Spacing Adjustments + Word Wrapping & special case for last line.
|
|
#region Check for Line Feed and Last Character
|
|
if (charCode == 10 || charCode == 11 || charCode == 0x03 || charCode == 0x2028 || charCode == 0x2029 || (charCode == 0x2D && isInjectingCharacter) || m_characterCount == totalCharacterCount - 1)
|
|
{
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP - Handle Line & Text Termination");
|
|
#endif
|
|
|
|
// Adjust current line spacing (if necessary) before inserting new line
|
|
float baselineAdjustmentDelta = m_maxLineAscender - m_startOfLineAscender;
|
|
if (m_lineOffset > 0 && Math.Abs(baselineAdjustmentDelta) > 0.01f && m_IsDrivenLineSpacing == false && !m_isNewPage)
|
|
{
|
|
//Debug.Log("Line Feed - Adjusting Line Spacing on line #" + m_lineNumber);
|
|
AdjustLineOffset(m_firstCharacterOfLine, m_characterCount, baselineAdjustmentDelta);
|
|
m_ElementDescender -= baselineAdjustmentDelta;
|
|
m_lineOffset += baselineAdjustmentDelta;
|
|
|
|
// Adjust saved ellipsis state only if we are adjusting the same line number
|
|
if (m_SavedEllipsisState.lineNumber == m_lineNumber)
|
|
{
|
|
m_SavedEllipsisState = m_EllipsisInsertionCandidateStack.Pop();
|
|
m_SavedEllipsisState.startOfLineAscender += baselineAdjustmentDelta;
|
|
m_SavedEllipsisState.lineOffset += baselineAdjustmentDelta;
|
|
m_EllipsisInsertionCandidateStack.Push(m_SavedEllipsisState);
|
|
}
|
|
}
|
|
m_isNewPage = false;
|
|
|
|
// Calculate lineAscender & make sure if last character is superscript or subscript that we check that as well.
|
|
float lineAscender = m_maxLineAscender - m_lineOffset;
|
|
float lineDescender = m_maxLineDescender - m_lineOffset;
|
|
|
|
// Update maxDescender and maxVisibleDescender
|
|
m_ElementDescender = m_ElementDescender < lineDescender ? m_ElementDescender : lineDescender;
|
|
if (!isMaxVisibleDescenderSet)
|
|
maxVisibleDescender = m_ElementDescender;
|
|
|
|
if (m_useMaxVisibleDescender && (m_characterCount >= m_maxVisibleCharacters || m_lineNumber >= m_maxVisibleLines))
|
|
isMaxVisibleDescenderSet = true;
|
|
|
|
// Save Line Information
|
|
m_textInfo.lineInfo[m_lineNumber].firstCharacterIndex = m_firstCharacterOfLine;
|
|
m_textInfo.lineInfo[m_lineNumber].firstVisibleCharacterIndex = m_firstVisibleCharacterOfLine = m_firstCharacterOfLine > m_firstVisibleCharacterOfLine ? m_firstCharacterOfLine : m_firstVisibleCharacterOfLine;
|
|
m_textInfo.lineInfo[m_lineNumber].lastCharacterIndex = m_lastCharacterOfLine = m_characterCount;
|
|
m_textInfo.lineInfo[m_lineNumber].lastVisibleCharacterIndex = m_lastVisibleCharacterOfLine = m_lastVisibleCharacterOfLine < m_firstVisibleCharacterOfLine ? m_firstVisibleCharacterOfLine : m_lastVisibleCharacterOfLine;
|
|
|
|
m_textInfo.lineInfo[m_lineNumber].characterCount = m_textInfo.lineInfo[m_lineNumber].lastCharacterIndex - m_textInfo.lineInfo[m_lineNumber].firstCharacterIndex + 1;
|
|
m_textInfo.lineInfo[m_lineNumber].visibleCharacterCount = m_lineVisibleCharacterCount;
|
|
m_textInfo.lineInfo[m_lineNumber].lineExtents.min = new Vector2(m_textInfo.characterInfo[m_firstVisibleCharacterOfLine].bottomLeft.x, lineDescender);
|
|
m_textInfo.lineInfo[m_lineNumber].lineExtents.max = new Vector2(m_textInfo.characterInfo[m_lastVisibleCharacterOfLine].topRight.x, lineAscender);
|
|
m_textInfo.lineInfo[m_lineNumber].length = m_textInfo.lineInfo[m_lineNumber].lineExtents.max.x - (padding * currentElementScale);
|
|
m_textInfo.lineInfo[m_lineNumber].width = widthOfTextArea;
|
|
|
|
if (m_textInfo.lineInfo[m_lineNumber].characterCount == 1)
|
|
m_textInfo.lineInfo[m_lineNumber].alignment = m_lineJustification;
|
|
|
|
float maxAdvanceOffset = (boldSpacingAdjustment * currentElementScale + (m_currentFontAsset.normalSpacingOffset + characterSpacingAdjustment) * currentEmScale - m_cSpacing) * (1 - m_charWidthAdjDelta);
|
|
if (m_textInfo.characterInfo[m_lastVisibleCharacterOfLine].isVisible)
|
|
m_textInfo.lineInfo[m_lineNumber].maxAdvance = m_textInfo.characterInfo[m_lastVisibleCharacterOfLine].xAdvance + (m_isRightToLeft ? maxAdvanceOffset : - maxAdvanceOffset);
|
|
else
|
|
m_textInfo.lineInfo[m_lineNumber].maxAdvance = m_textInfo.characterInfo[m_lastCharacterOfLine].xAdvance + (m_isRightToLeft ? maxAdvanceOffset : - maxAdvanceOffset);
|
|
|
|
m_textInfo.lineInfo[m_lineNumber].baseline = 0 - m_lineOffset;
|
|
m_textInfo.lineInfo[m_lineNumber].ascender = lineAscender;
|
|
m_textInfo.lineInfo[m_lineNumber].descender = lineDescender;
|
|
m_textInfo.lineInfo[m_lineNumber].lineHeight = lineAscender - lineDescender + lineGap * baseScale;
|
|
|
|
// Add new line if not last line or character.
|
|
if (charCode == 10 || charCode == 11 || charCode == 0x2D || charCode == 0x2028 || charCode == 0x2029)
|
|
{
|
|
// Store the state of the line before starting on the new line.
|
|
SaveWordWrappingState(ref m_SavedLineState, i, m_characterCount);
|
|
|
|
m_lineNumber += 1;
|
|
isStartOfNewLine = true;
|
|
ignoreNonBreakingSpace = false;
|
|
isFirstWordOfLine = true;
|
|
|
|
m_firstCharacterOfLine = m_characterCount + 1;
|
|
m_lineVisibleCharacterCount = 0;
|
|
|
|
// Check to make sure Array is large enough to hold a new line.
|
|
if (m_lineNumber >= m_textInfo.lineInfo.Length)
|
|
ResizeLineExtents(m_lineNumber);
|
|
|
|
float lastVisibleAscender = m_textInfo.characterInfo[m_characterCount].adjustedAscender;
|
|
|
|
// Apply Line Spacing with special handling for VT char(11)
|
|
if (m_lineHeight == TMP_Math.FLOAT_UNSET)
|
|
{
|
|
float lineOffsetDelta = 0 - m_maxLineDescender + lastVisibleAscender + (lineGap + m_lineSpacingDelta) * baseScale + (m_lineSpacing + (charCode == 10 || charCode == 0x2029 ? m_paragraphSpacing : 0)) * currentEmScale;
|
|
m_lineOffset += lineOffsetDelta;
|
|
m_IsDrivenLineSpacing = false;
|
|
}
|
|
else
|
|
{
|
|
m_lineOffset += m_lineHeight + (m_lineSpacing + (charCode == 10 || charCode == 0x2029 ? m_paragraphSpacing : 0)) * currentEmScale;
|
|
m_IsDrivenLineSpacing = true;
|
|
}
|
|
|
|
m_maxLineAscender = k_LargeNegativeFloat;
|
|
m_maxLineDescender = k_LargePositiveFloat;
|
|
m_startOfLineAscender = lastVisibleAscender;
|
|
|
|
m_xAdvance = 0 + tag_LineIndent + tag_Indent;
|
|
|
|
SaveWordWrappingState(ref m_SavedWordWrapState, i, m_characterCount);
|
|
SaveWordWrappingState(ref m_SavedLastValidState, i, m_characterCount);
|
|
|
|
m_characterCount += 1;
|
|
|
|
#if TMP_PROFILE_ON
|
|
Profiler.EndSample();
|
|
#endif
|
|
|
|
continue;
|
|
}
|
|
|
|
// If End of Text
|
|
if (charCode == 0x03)
|
|
i = m_InternalParsingBuffer.Length;
|
|
|
|
#if TMP_PROFILE_ON
|
|
Profiler.EndSample();
|
|
#endif
|
|
}
|
|
#endregion Check for Linefeed or Last Character
|
|
|
|
|
|
// Store Rectangle positions for each Character.
|
|
#region Save CharacterInfo for the current character.
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP - Save Character & Page Info");
|
|
#endif
|
|
// Determine the bounds of the Mesh.
|
|
if (m_textInfo.characterInfo[m_characterCount].isVisible)
|
|
{
|
|
m_meshExtents.min.x = Mathf.Min(m_meshExtents.min.x, m_textInfo.characterInfo[m_characterCount].bottomLeft.x);
|
|
m_meshExtents.min.y = Mathf.Min(m_meshExtents.min.y, m_textInfo.characterInfo[m_characterCount].bottomLeft.y);
|
|
|
|
m_meshExtents.max.x = Mathf.Max(m_meshExtents.max.x, m_textInfo.characterInfo[m_characterCount].topRight.x);
|
|
m_meshExtents.max.y = Mathf.Max(m_meshExtents.max.y, m_textInfo.characterInfo[m_characterCount].topRight.y);
|
|
|
|
//m_meshExtents.min = new Vector2(Mathf.Min(m_meshExtents.min.x, m_textInfo.characterInfo[m_characterCount].bottomLeft.x), Mathf.Min(m_meshExtents.min.y, m_textInfo.characterInfo[m_characterCount].bottomLeft.y));
|
|
//m_meshExtents.max = new Vector2(Mathf.Max(m_meshExtents.max.x, m_textInfo.characterInfo[m_characterCount].topRight.x), Mathf.Max(m_meshExtents.max.y, m_textInfo.characterInfo[m_characterCount].topRight.y));
|
|
}
|
|
|
|
|
|
// Save pageInfo Data
|
|
if (m_overflowMode == TextOverflowModes.Page && charCode != 10 && charCode != 11 && charCode != 13 && charCode != 0x2028 && charCode != 0x2029) // && m_pageNumber < 16)
|
|
{
|
|
// Check if we need to increase allocations for the pageInfo array.
|
|
if (m_pageNumber + 1 > m_textInfo.pageInfo.Length)
|
|
TMP_TextInfo.Resize(ref m_textInfo.pageInfo, m_pageNumber + 1, true);
|
|
|
|
m_textInfo.pageInfo[m_pageNumber].ascender = m_PageAscender;
|
|
m_textInfo.pageInfo[m_pageNumber].descender = m_ElementDescender < m_textInfo.pageInfo[m_pageNumber].descender
|
|
? m_ElementDescender
|
|
: m_textInfo.pageInfo[m_pageNumber].descender;
|
|
|
|
if (m_pageNumber == 0 && m_characterCount == 0)
|
|
m_textInfo.pageInfo[m_pageNumber].firstCharacterIndex = m_characterCount;
|
|
else if (m_characterCount > 0 && m_pageNumber != m_textInfo.characterInfo[m_characterCount - 1].pageNumber)
|
|
{
|
|
m_textInfo.pageInfo[m_pageNumber - 1].lastCharacterIndex = m_characterCount - 1;
|
|
m_textInfo.pageInfo[m_pageNumber].firstCharacterIndex = m_characterCount;
|
|
}
|
|
else if (m_characterCount == totalCharacterCount - 1)
|
|
m_textInfo.pageInfo[m_pageNumber].lastCharacterIndex = m_characterCount;
|
|
}
|
|
#if TMP_PROFILE_ON
|
|
Profiler.EndSample();
|
|
#endif
|
|
#endregion Saving CharacterInfo
|
|
|
|
|
|
// Save State of Mesh Creation for handling of Word Wrapping
|
|
#region Save Word Wrapping State
|
|
if (m_enableWordWrapping || m_overflowMode == TextOverflowModes.Truncate || m_overflowMode == TextOverflowModes.Ellipsis || m_overflowMode == TextOverflowModes.Linked)
|
|
{
|
|
#if TMP_PROFILE_ON
|
|
Profiler.BeginSample("TMP - Save Word Wrapping State");
|
|
#endif
|
|
|
|
if ((isWhiteSpace || charCode == 0x200B || charCode == 0x2D || charCode == 0xAD) && (!m_isNonBreakingSpace || ignoreNonBreakingSpace) && charCode != 0xA0 && charCode != 0x2007 && charCode != 0x2011 && charCode != 0x202F && charCode != 0x2060)
|
|
{
|
|
// We store the state of numerous variables for the most recent Space, LineFeed or Carriage Return to enable them to be restored
|
|
// for Word Wrapping.
|
|
SaveWordWrappingState(ref m_SavedWordWrapState, i, m_characterCount);
|
|
isFirstWordOfLine = false;
|
|
//isLastCharacterCJK = false;
|
|
|
|
// Reset soft line breaking point since we now have a valid hard break point.
|
|
m_SavedSoftLineBreakState.previous_WordBreak = -1;
|
|
}
|
|
// Handling for East Asian characters
|
|
else if (m_isNonBreakingSpace == false &&
|
|
((charCode > 0x1100 && charCode < 0x11ff || /* Hangul Jamo */
|
|
charCode > 0xA960 && charCode < 0xA97F || /* Hangul Jamo Extended-A */
|
|
charCode > 0xAC00 && charCode < 0xD7FF)&& /* Hangul Syllables */
|
|
TMP_Settings.useModernHangulLineBreakingRules == false ||
|
|
|
|
(charCode > 0x2E80 && charCode < 0x9FFF || /* CJK */
|
|
charCode > 0xF900 && charCode < 0xFAFF || /* CJK Compatibility Ideographs */
|
|
charCode > 0xFE30 && charCode < 0xFE4F || /* CJK Compatibility Forms */
|
|
charCode > 0xFF00 && charCode < 0xFFEF))) /* CJK Halfwidth */
|
|
{
|
|
bool isCurrentLeadingCharacter = TMP_Settings.linebreakingRules.leadingCharacters.ContainsKey(charCode);
|
|
bool isNextFollowingCharacter = m_characterCount < totalCharacterCount - 1 && TMP_Settings.linebreakingRules.followingCharacters.ContainsKey(m_textInfo.characterInfo[m_characterCount + 1].character);
|
|
|
|
if (isCurrentLeadingCharacter == false)
|
|
{
|
|
if (isNextFollowingCharacter == false)
|
|
{
|
|
SaveWordWrappingState(ref m_SavedWordWrapState, i, m_characterCount);
|
|
isFirstWordOfLine = false;
|
|
}
|
|
|
|
if (isFirstWordOfLine)
|
|
{
|
|
// Special handling for non-breaking space and soft line breaks
|
|
if (isWhiteSpace)
|
|
SaveWordWrappingState(ref m_SavedSoftLineBreakState, i, m_characterCount);
|
|
|
|
SaveWordWrappingState(ref m_SavedWordWrapState, i, m_characterCount);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (isFirstWordOfLine && isFirstCharacterOfLine)
|
|
{
|
|
// Special handling for non-breaking space and soft line breaks
|
|
if (isWhiteSpace)
|
|
SaveWordWrappingState(ref m_SavedSoftLineBreakState, i, m_characterCount);
|
|
|
|
SaveWordWrappingState(ref m_SavedWordWrapState, i, m_characterCount);
|
|
}
|
|
}
|
|
|
|
//isLastCharacterCJK = true;
|
|
}
|
|
else if (isFirstWordOfLine)
|
|
{
|
|
// Special handling for non-breaking space and soft line breaks
|
|
if (isWhiteSpace || (charCode == 0xAD && isSoftHyphenIgnored == false))
|
|
SaveWordWrappingState(ref m_SavedSoftLineBreakState, i, m_characterCount);
|
|
|
|
SaveWordWrappingState(ref m_SavedWordWrapState, i, m_characterCount);
|
|
//isLastCharacterCJK = false;
|
|
}
|
|
|
|
#if TMP_PROFILE_ON
|
|
Profiler.EndSample();
|
|
#endif
|
|
}
|
|
#endregion Save Word Wrapping State
|
|
|
|
SaveWordWrappingState(ref m_SavedLastValidState, i, m_characterCount);
|
|
|
|
m_characterCount += 1;
|
|
}
|
|
|
|
// Check Auto Sizing and increase font size to fill text container.
|
|
#region Check Auto-Sizing (Upper Font Size Bounds)
|
|
fontSizeDelta = m_maxFontSize - m_minFontSize;
|
|
if (/* !m_isCharacterWrappingEnabled && */ m_enableAutoSizing && fontSizeDelta > 0.051f && m_fontSize < m_fontSizeMax && m_AutoSizeIterationCount < m_AutoSizeMaxIterationCount)
|
|
{
|
|
// Reset character width adjustment delta
|
|
if (m_charWidthAdjDelta < m_charWidthMaxAdj / 100)
|
|
m_charWidthAdjDelta = 0;
|
|
|
|
m_minFontSize = m_fontSize;
|
|
|
|
float sizeDelta = Mathf.Max((m_maxFontSize - m_fontSize) / 2, 0.05f);
|
|
m_fontSize += sizeDelta;
|
|
m_fontSize = Mathf.Min((int)(m_fontSize * 20 + 0.5f) / 20f, m_fontSizeMax);
|
|
|
|
//Debug.Log("[" + m_AutoSizeIterationCount + "] Increasing Point Size from [" + m_minFontSize.ToString("f3") + "] to [" + m_fontSize.ToString("f3") + "] with delta of [" + sizeDelta.ToString("f3") + "].");
|
|
return;
|
|
}
|
|
#endregion End Auto-sizing Check
|
|
|
|
m_IsAutoSizePointSizeSet = true;
|
|
|
|
if (m_AutoSizeIterationCount >= m_AutoSizeMaxIterationCount)
|
|
Debug.Log("Auto Size Iteration Count: " + m_AutoSizeIterationCount + ". Final Point Size: " + m_fontSize);
|
|
|
|
// If there are no visible characters or only character is End of Text (0x03)... no need to continue
|
|
if (m_characterCount == 0 || (m_characterCount == 1 && charCode == 0x03))
|
|
{
|
|
ClearMesh(true);
|
|
|
|
// Event indicating the text has been regenerated.
|
|
TMPro_EventManager.ON_TEXT_CHANGED(this);
|
|
return;
|
|
}
|
|
|
|
#if TMP_PROFILE_ON
|
|
// End Sampling of Phase I
|
|
Profiler.EndSample();
|
|
|
|
Profiler.BeginSample("TMP GenerateText() - Phase II");
|
|
#endif
|
|
|
|
// *** PHASE II of Text Generation ***
|
|
int last_vert_index = m_materialReferences[m_Underline.materialIndex].referenceCount * (!m_isVolumetricText ? 4 : 8);
|
|
|
|
// Partial clear of the vertices array to mark unused vertices as degenerate.
|
|
m_textInfo.meshInfo[0].Clear(false);
|
|
|
|
// Handle Text Alignment
|
|
#region Text Vertical Alignment
|
|
Vector3 anchorOffset = Vector3.zero;
|
|
Vector3[] corners = m_RectTransformCorners; // GetTextContainerLocalCorners();
|
|
|
|
// Handle Vertical Text Alignment
|
|
switch (m_VerticalAlignment)
|
|
{
|
|
// Top Vertically
|
|
case VerticalAlignmentOptions.Top:
|
|
if (m_overflowMode != TextOverflowModes.Page)
|
|
anchorOffset = corners[1] + new Vector3(0 + margins.x, 0 - m_maxTextAscender - margins.y, 0);
|
|
else
|
|
anchorOffset = corners[1] + new Vector3(0 + margins.x, 0 - m_textInfo.pageInfo[pageToDisplay].ascender - margins.y, 0);
|
|
break;
|
|
|
|
// Middle Vertically
|
|
case VerticalAlignmentOptions.Middle:
|
|
if (m_overflowMode != TextOverflowModes.Page)
|
|
anchorOffset = (corners[0] + corners[1]) / 2 + new Vector3(0 + margins.x, 0 - (m_maxTextAscender + margins.y + maxVisibleDescender - margins.w) / 2, 0);
|
|
else
|
|
anchorOffset = (corners[0] + corners[1]) / 2 + new Vector3(0 + margins.x, 0 - (m_textInfo.pageInfo[pageToDisplay].ascender + margins.y + m_textInfo.pageInfo[pageToDisplay].descender - margins.w) / 2, 0);
|
|
break;
|
|
|
|
// Bottom Vertically
|
|
case VerticalAlignmentOptions.Bottom:
|
|
if (m_overflowMode != TextOverflowModes.Page)
|
|
anchorOffset = corners[0] + new Vector3(0 + margins.x, 0 - maxVisibleDescender + margins.w, 0);
|
|
else
|
|
anchorOffset = corners[0] + new Vector3(0 + margins.x, 0 - m_textInfo.pageInfo[pageToDisplay].descender + margins.w, 0);
|
|
break;
|
|
|
|
// Baseline Vertically
|
|
case VerticalAlignmentOptions.Baseline:
|
|
anchorOffset = (corners[0] + corners[1]) / 2 + new Vector3(0 + margins.x, 0, 0);
|
|
break;
|
|
|
|
// Midline Vertically
|
|
case VerticalAlignmentOptions.Geometry:
|
|
anchorOffset = (corners[0] + corners[1]) / 2 + new Vector3(0 + margins.x, 0 - (m_meshExtents.max.y + margins.y + m_meshExtents.min.y - margins.w) / 2, 0);
|
|
break;
|
|
|
|
// Capline Vertically
|
|
case VerticalAlignmentOptions.Capline:
|
|
anchorOffset = (corners[0] + corners[1]) / 2 + new Vector3(0 + margins.x, 0 - (m_maxCapHeight - margins.y - margins.w) / 2, 0);
|
|
break;
|
|
}
|
|
#endregion
|
|
|
|
|
|
// Initialization for Second Pass
|
|
Vector3 justificationOffset = Vector3.zero;
|
|
Vector3 offset = Vector3.zero;
|
|
int vert_index_X4 = 0;
|
|
int sprite_index_X4 = 0;
|
|
|
|
int wordCount = 0;
|
|
int lineCount = 0;
|
|
int lastLine = 0;
|
|
bool isFirstSeperator = false;
|
|
|
|
bool isStartOfWord = false;
|
|
int wordFirstChar = 0;
|
|
int wordLastChar = 0;
|
|
|
|
// Second Pass : Line Justification, UV Mapping, Character & Line Visibility & more.
|
|
float lossyScale = m_previousLossyScaleY = this.transform.lossyScale.y;
|
|
|
|
Color32 underlineColor = Color.white;
|
|
Color32 strikethroughColor = Color.white;
|
|
HighlightState highlightState = new HighlightState(new Color32(255, 255, 0, 64), TMP_Offset.zero);
|
|
float xScale = 0;
|
|
float xScaleMax = 0;
|
|
float underlineStartScale = 0;
|
|
float underlineEndScale = 0;
|
|
float underlineMaxScale = 0;
|
|
float underlineBaseLine = k_LargePositiveFloat;
|
|
int lastPage = 0;
|
|
|
|
float strikethroughPointSize = 0;
|
|
float strikethroughScale = 0;
|
|
float strikethroughBaseline = 0;
|
|
|
|
TMP_CharacterInfo[] characterInfos = m_textInfo.characterInfo;
|
|
#region Handle Line Justification & UV Mapping & Character Visibility & More
|
|
for (int i = 0; i < m_characterCount; i++)
|
|
{
|
|
TMP_FontAsset currentFontAsset = characterInfos[i].fontAsset;
|
|
|
|
char unicode = characterInfos[i].character;
|
|
|
|
int currentLine = characterInfos[i].lineNumber;
|
|
TMP_LineInfo lineInfo = m_textInfo.lineInfo[currentLine];
|
|
lineCount = currentLine + 1;
|
|
|
|
HorizontalAlignmentOptions lineAlignment = lineInfo.alignment;
|
|
|
|
// Process Line Justification
|
|
#region Handle Line Justification
|
|
switch (lineAlignment)
|
|
{
|
|
case HorizontalAlignmentOptions.Left:
|
|
if (!m_isRightToLeft)
|
|
justificationOffset = new Vector3(0 + lineInfo.marginLeft, 0, 0);
|
|
else
|
|
justificationOffset = new Vector3(0 - lineInfo.maxAdvance, 0, 0);
|
|
break;
|
|
|
|
case HorizontalAlignmentOptions.Center:
|
|
justificationOffset = new Vector3(lineInfo.marginLeft + lineInfo.width / 2 - lineInfo.maxAdvance / 2, 0, 0);
|
|
break;
|
|
|
|
case HorizontalAlignmentOptions.Geometry:
|
|
justificationOffset = new Vector3(lineInfo.marginLeft + lineInfo.width / 2 - (lineInfo.lineExtents.min.x + lineInfo.lineExtents.max.x) / 2, 0, 0);
|
|
break;
|
|
|
|
case HorizontalAlignmentOptions.Right:
|
|
if (!m_isRightToLeft)
|
|
justificationOffset = new Vector3(lineInfo.marginLeft + lineInfo.width - lineInfo.maxAdvance, 0, 0);
|
|
else
|
|
justificationOffset = new Vector3(lineInfo.marginLeft + lineInfo.width, 0, 0);
|
|
break;
|
|
|
|
case HorizontalAlignmentOptions.Justified:
|
|
case HorizontalAlignmentOptions.Flush:
|
|
// Skip Zero Width Characters
|
|
if (unicode == 0x0A || unicode == 0xAD || unicode == 0x200B || unicode == 0x2060 || unicode == 0x03) break;
|
|
|
|
char lastCharOfCurrentLine = characterInfos[lineInfo.lastCharacterIndex].character;
|
|
bool isFlush = (lineAlignment & HorizontalAlignmentOptions.Flush) == HorizontalAlignmentOptions.Flush;
|
|
|
|
// In Justified mode, all lines are justified except the last one.
|
|
// In Flush mode, all lines are justified.
|
|
if (char.IsControl(lastCharOfCurrentLine) == false && currentLine < m_lineNumber || isFlush || lineInfo.maxAdvance > lineInfo.width)
|
|
{
|
|
// First character of each line.
|
|
if (currentLine != lastLine || i == 0 /*|| i == lineInfo.firstVisibleCharacterIndex */ || i == m_firstVisibleCharacter)
|
|
{
|
|
if (!m_isRightToLeft)
|
|
justificationOffset = new Vector3(lineInfo.marginLeft, 0, 0);
|
|
else
|
|
justificationOffset = new Vector3(lineInfo.marginLeft + lineInfo.width, 0, 0);
|
|
|
|
if (char.IsSeparator(unicode))
|
|
isFirstSeperator = true;
|
|
else
|
|
isFirstSeperator = false;
|
|
}
|
|
else
|
|
{
|
|
float gap = !m_isRightToLeft ? lineInfo.width - lineInfo.maxAdvance : lineInfo.width + lineInfo.maxAdvance;
|
|
|
|
int visibleCount = lineInfo.visibleCharacterCount - 1 + lineInfo.controlCharacterCount;
|
|
|
|
// Get the number of spaces for each line ignoring the last character if it is not visible (ie. a space or linefeed).
|
|
int spaces = (characterInfos[lineInfo.lastCharacterIndex].isVisible ? lineInfo.spaceCount : lineInfo.spaceCount - 1) - lineInfo.controlCharacterCount;
|
|
|
|
if (isFirstSeperator) { spaces -= 1; visibleCount += 1; }
|
|
|
|
float ratio = spaces > 0 ? m_wordWrappingRatios : 1;
|
|
|
|
if (spaces < 1) spaces = 1;
|
|
|
|
if (unicode != 0xA0 && (unicode == 9 || char.IsSeparator((char)unicode)))
|
|
{
|
|
if (!m_isRightToLeft)
|
|
justificationOffset += new Vector3(gap * (1 - ratio) / spaces, 0, 0);
|
|
else
|
|
justificationOffset -= new Vector3(gap * (1 - ratio) / spaces, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
if (!m_isRightToLeft)
|
|
justificationOffset += new Vector3(gap * ratio / visibleCount, 0, 0);
|
|
else
|
|
justificationOffset -= new Vector3(gap * ratio / visibleCount, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!m_isRightToLeft)
|
|
justificationOffset = new Vector3(lineInfo.marginLeft, 0, 0); // Keep last line left justified.
|
|
else
|
|
justificationOffset = new Vector3(lineInfo.marginLeft + lineInfo.width, 0, 0); // Keep last line right justified.
|
|
}
|
|
//Debug.Log("Char [" + (char)charCode + "] Code:" + charCode + " Line # " + currentLine + " Offset:" + justificationOffset + " # Spaces:" + lineInfo.spaceCount + " # Characters:" + lineInfo.characterCount);
|
|
break;
|
|
}
|
|
#endregion End Text Justification
|
|
|
|
offset = anchorOffset + justificationOffset;
|
|
|
|
// Handle UV2 mapping options and packing of scale information into UV2.
|
|
#region Handling of UV2 mapping & Scale packing
|
|
bool isCharacterVisible = characterInfos[i].isVisible;
|
|
if (isCharacterVisible)
|
|
{
|
|
TMP_TextElementType elementType = characterInfos[i].elementType;
|
|
switch (elementType)
|
|
{
|
|
// CHARACTERS
|
|
case TMP_TextElementType.Character:
|
|
Extents lineExtents = lineInfo.lineExtents;
|
|
float uvOffset = (m_uvLineOffset * currentLine) % 1; // + m_uvOffset.x;
|
|
|
|
// Setup UV2 based on Character Mapping Options Selected
|
|
#region Handle UV Mapping Options
|
|
switch (m_horizontalMapping)
|
|
{
|
|
case TextureMappingOptions.Character:
|
|
characterInfos[i].vertex_BL.uv2.x = 0; //+ m_uvOffset.x;
|
|
characterInfos[i].vertex_TL.uv2.x = 0; //+ m_uvOffset.x;
|
|
characterInfos[i].vertex_TR.uv2.x = 1; //+ m_uvOffset.x;
|
|
characterInfos[i].vertex_BR.uv2.x = 1; //+ m_uvOffset.x;
|
|
break;
|
|
|
|
case TextureMappingOptions.Line:
|
|
if (m_textAlignment != TextAlignmentOptions.Justified)
|
|
{
|
|
characterInfos[i].vertex_BL.uv2.x = (characterInfos[i].vertex_BL.position.x - lineExtents.min.x) / (lineExtents.max.x - lineExtents.min.x) + uvOffset;
|
|
characterInfos[i].vertex_TL.uv2.x = (characterInfos[i].vertex_TL.position.x - lineExtents.min.x) / (lineExtents.max.x - lineExtents.min.x) + uvOffset;
|
|
characterInfos[i].vertex_TR.uv2.x = (characterInfos[i].vertex_TR.position.x - lineExtents.min.x) / (lineExtents.max.x - lineExtents.min.x) + uvOffset;
|
|
characterInfos[i].vertex_BR.uv2.x = (characterInfos[i].vertex_BR.position.x - lineExtents.min.x) / (lineExtents.max.x - lineExtents.min.x) + uvOffset;
|
|
break;
|
|
}
|
|
else // Special Case if Justified is used in Line Mode.
|
|
{
|
|
characterInfos[i].vertex_BL.uv2.x = (characterInfos[i].vertex_BL.position.x + justificationOffset.x - m_meshExtents.min.x) / (m_meshExtents.max.x - m_meshExtents.min.x) + uvOffset;
|
|
characterInfos[i].vertex_TL.uv2.x = (characterInfos[i].vertex_TL.position.x + justificationOffset.x - m_meshExtents.min.x) / (m_meshExtents.max.x - m_meshExtents.min.x) + uvOffset;
|
|
characterInfos[i].vertex_TR.uv2.x = (characterInfos[i].vertex_TR.position.x + justificationOffset.x - m_meshExtents.min.x) / (m_meshExtents.max.x - m_meshExtents.min.x) + uvOffset;
|
|
characterInfos[i].vertex_BR.uv2.x = (characterInfos[i].vertex_BR.position.x + justificationOffset.x - m_meshExtents.min.x) / (m_meshExtents.max.x - m_meshExtents.min.x) + uvOffset;
|
|
break;
|
|
}
|
|
|
|
case TextureMappingOptions.Paragraph:
|
|
characterInfos[i].vertex_BL.uv2.x = (characterInfos[i].vertex_BL.position.x + justificationOffset.x - m_meshExtents.min.x) / (m_meshExtents.max.x - m_meshExtents.min.x) + uvOffset;
|
|
characterInfos[i].vertex_TL.uv2.x = (characterInfos[i].vertex_TL.position.x + justificationOffset.x - m_meshExtents.min.x) / (m_meshExtents.max.x - m_meshExtents.min.x) + uvOffset;
|
|
characterInfos[i].vertex_TR.uv2.x = (characterInfos[i].vertex_TR.position.x + justificationOffset.x - m_meshExtents.min.x) / (m_meshExtents.max.x - m_meshExtents.min.x) + uvOffset;
|
|
characterInfos[i].vertex_BR.uv2.x = (characterInfos[i].vertex_BR.position.x + justificationOffset.x - m_meshExtents.min.x) / (m_meshExtents.max.x - m_meshExtents.min.x) + uvOffset;
|
|
break;
|
|
|
|
case TextureMappingOptions.MatchAspect:
|
|
|
|
switch (m_verticalMapping)
|
|
{
|
|
case TextureMappingOptions.Character:
|
|
characterInfos[i].vertex_BL.uv2.y = 0; // + m_uvOffset.y;
|
|
characterInfos[i].vertex_TL.uv2.y = 1; // + m_uvOffset.y;
|
|
characterInfos[i].vertex_TR.uv2.y = 0; // + m_uvOffset.y;
|
|
characterInfos[i].vertex_BR.uv2.y = 1; // + m_uvOffset.y;
|
|
break;
|
|
|
|
case TextureMappingOptions.Line:
|
|
characterInfos[i].vertex_BL.uv2.y = (characterInfos[i].vertex_BL.position.y - lineExtents.min.y) / (lineExtents.max.y - lineExtents.min.y) + uvOffset;
|
|
characterInfos[i].vertex_TL.uv2.y = (characterInfos[i].vertex_TL.position.y - lineExtents.min.y) / (lineExtents.max.y - lineExtents.min.y) + uvOffset;
|
|
characterInfos[i].vertex_TR.uv2.y = characterInfos[i].vertex_BL.uv2.y;
|
|
characterInfos[i].vertex_BR.uv2.y = characterInfos[i].vertex_TL.uv2.y;
|
|
break;
|
|
|
|
case TextureMappingOptions.Paragraph:
|
|
characterInfos[i].vertex_BL.uv2.y = (characterInfos[i].vertex_BL.position.y - m_meshExtents.min.y) / (m_meshExtents.max.y - m_meshExtents.min.y) + uvOffset;
|
|
characterInfos[i].vertex_TL.uv2.y = (characterInfos[i].vertex_TL.position.y - m_meshExtents.min.y) / (m_meshExtents.max.y - m_meshExtents.min.y) + uvOffset;
|
|
characterInfos[i].vertex_TR.uv2.y = characterInfos[i].vertex_BL.uv2.y;
|
|
characterInfos[i].vertex_BR.uv2.y = characterInfos[i].vertex_TL.uv2.y;
|
|
break;
|
|
|
|
case TextureMappingOptions.MatchAspect:
|
|
Debug.Log("ERROR: Cannot Match both Vertical & Horizontal.");
|
|
break;
|
|
}
|
|
|
|
//float xDelta = 1 - (_uv2s[vert_index + 0].y * textMeshCharacterInfo[i].AspectRatio); // Left aligned
|
|
float xDelta = (1 - ((characterInfos[i].vertex_BL.uv2.y + characterInfos[i].vertex_TL.uv2.y) * characterInfos[i].aspectRatio)) / 2; // Center of Rectangle
|
|
|
|
characterInfos[i].vertex_BL.uv2.x = (characterInfos[i].vertex_BL.uv2.y * characterInfos[i].aspectRatio) + xDelta + uvOffset;
|
|
characterInfos[i].vertex_TL.uv2.x = characterInfos[i].vertex_BL.uv2.x;
|
|
characterInfos[i].vertex_TR.uv2.x = (characterInfos[i].vertex_TL.uv2.y * characterInfos[i].aspectRatio) + xDelta + uvOffset;
|
|
characterInfos[i].vertex_BR.uv2.x = characterInfos[i].vertex_TR.uv2.x;
|
|
break;
|
|
}
|
|
|
|
switch (m_verticalMapping)
|
|
{
|
|
case TextureMappingOptions.Character:
|
|
characterInfos[i].vertex_BL.uv2.y = 0; // + m_uvOffset.y;
|
|
characterInfos[i].vertex_TL.uv2.y = 1; // + m_uvOffset.y;
|
|
characterInfos[i].vertex_TR.uv2.y = 1; // + m_uvOffset.y;
|
|
characterInfos[i].vertex_BR.uv2.y = 0; // + m_uvOffset.y;
|
|
break;
|
|
|
|
case TextureMappingOptions.Line:
|
|
characterInfos[i].vertex_BL.uv2.y = (characterInfos[i].vertex_BL.position.y - lineInfo.descender) / (lineInfo.ascender - lineInfo.descender); // + m_uvOffset.y;
|
|
characterInfos[i].vertex_TL.uv2.y = (characterInfos[i].vertex_TL.position.y - lineInfo.descender) / (lineInfo.ascender - lineInfo.descender); // + m_uvOffset.y;
|
|
characterInfos[i].vertex_TR.uv2.y = characterInfos[i].vertex_TL.uv2.y;
|
|
characterInfos[i].vertex_BR.uv2.y = characterInfos[i].vertex_BL.uv2.y;
|
|
break;
|
|
|
|
case TextureMappingOptions.Paragraph:
|
|
characterInfos[i].vertex_BL.uv2.y = (characterInfos[i].vertex_BL.position.y - m_meshExtents.min.y) / (m_meshExtents.max.y - m_meshExtents.min.y); // + m_uvOffset.y;
|
|
characterInfos[i].vertex_TL.uv2.y = (characterInfos[i].vertex_TL.position.y - m_meshExtents.min.y) / (m_meshExtents.max.y - m_meshExtents.min.y); // + m_uvOffset.y;
|
|
characterInfos[i].vertex_TR.uv2.y = characterInfos[i].vertex_TL.uv2.y;
|
|
characterInfos[i].vertex_BR.uv2.y = characterInfos[i].vertex_BL.uv2.y;
|
|
break;
|
|
|
|
case TextureMappingOptions.MatchAspect:
|
|
float yDelta = (1 - ((characterInfos[i].vertex_BL.uv2.x + characterInfos[i].vertex_TR.uv2.x) / characterInfos[i].aspectRatio)) / 2; // Center of Rectangle
|
|
|
|
characterInfos[i].vertex_BL.uv2.y = yDelta + (characterInfos[i].vertex_BL.uv2.x / characterInfos[i].aspectRatio); // + m_uvOffset.y;
|
|
characterInfos[i].vertex_TL.uv2.y = yDelta + (characterInfos[i].vertex_TR.uv2.x / characterInfos[i].aspectRatio); // + m_uvOffset.y;
|
|
characterInfos[i].vertex_BR.uv2.y = characterInfos[i].vertex_BL.uv2.y;
|
|
characterInfos[i].vertex_TR.uv2.y = characterInfos[i].vertex_TL.uv2.y;
|
|
break;
|
|
}
|
|
#endregion
|
|
|
|
// Pack UV's so that we can pass Xscale needed for Shader to maintain 1:1 ratio.
|
|
#region Pack Scale into UV2
|
|
xScale = characterInfos[i].scale * Mathf.Abs(lossyScale) * (1 - m_charWidthAdjDelta);
|
|
if (!characterInfos[i].isUsingAlternateTypeface && (characterInfos[i].style & FontStyles.Bold) == FontStyles.Bold) xScale *= -1;
|
|
|
|
//int isBold = (m_textInfo.characterInfo[i].style & FontStyles.Bold) == FontStyles.Bold ? 1 : 0;
|
|
//Vector2 vertexData = new Vector2(isBold, xScale);
|
|
//characterInfos[i].vertex_BL.uv4 = vertexData;
|
|
//characterInfos[i].vertex_TL.uv4 = vertexData;
|
|
//characterInfos[i].vertex_TR.uv4 = vertexData;
|
|
//characterInfos[i].vertex_BR.uv4 = vertexData;
|
|
|
|
float x0 = characterInfos[i].vertex_BL.uv2.x;
|
|
float y0 = characterInfos[i].vertex_BL.uv2.y;
|
|
float x1 = characterInfos[i].vertex_TR.uv2.x;
|
|
float y1 = characterInfos[i].vertex_TR.uv2.y;
|
|
|
|
float dx = (int)x0;
|
|
float dy = (int)y0;
|
|
|
|
x0 = x0 - dx;
|
|
x1 = x1 - dx;
|
|
y0 = y0 - dy;
|
|
y1 = y1 - dy;
|
|
|
|
// Optimization to avoid having a vector2 returned from the Pack UV function.
|
|
characterInfos[i].vertex_BL.uv2.x = PackUV(x0, y0); characterInfos[i].vertex_BL.uv2.y = xScale;
|
|
characterInfos[i].vertex_TL.uv2.x = PackUV(x0, y1); characterInfos[i].vertex_TL.uv2.y = xScale;
|
|
characterInfos[i].vertex_TR.uv2.x = PackUV(x1, y1); characterInfos[i].vertex_TR.uv2.y = xScale;
|
|
characterInfos[i].vertex_BR.uv2.x = PackUV(x1, y0); characterInfos[i].vertex_BR.uv2.y = xScale;
|
|
#endregion
|
|
break;
|
|
|
|
// SPRITES
|
|
case TMP_TextElementType.Sprite:
|
|
// Nothing right now
|
|
break;
|
|
}
|
|
|
|
// Handle maxVisibleCharacters, maxVisibleLines and Overflow Page Mode.
|
|
#region Handle maxVisibleCharacters / maxVisibleLines / Page Mode
|
|
if (i < m_maxVisibleCharacters && wordCount < m_maxVisibleWords && currentLine < m_maxVisibleLines && m_overflowMode != TextOverflowModes.Page)
|
|
{
|
|
characterInfos[i].vertex_BL.position += offset;
|
|
characterInfos[i].vertex_TL.position += offset;
|
|
characterInfos[i].vertex_TR.position += offset;
|
|
characterInfos[i].vertex_BR.position += offset;
|
|
}
|
|
else if (i < m_maxVisibleCharacters && wordCount < m_maxVisibleWords && currentLine < m_maxVisibleLines && m_overflowMode == TextOverflowModes.Page && characterInfos[i].pageNumber == pageToDisplay)
|
|
{
|
|
characterInfos[i].vertex_BL.position += offset;
|
|
characterInfos[i].vertex_TL.position += offset;
|
|
characterInfos[i].vertex_TR.position += offset;
|
|
characterInfos[i].vertex_BR.position += offset;
|
|
}
|
|
else
|
|
{
|
|
characterInfos[i].vertex_BL.position = Vector3.zero;
|
|
characterInfos[i].vertex_TL.position = Vector3.zero;
|
|
characterInfos[i].vertex_TR.position = Vector3.zero;
|
|
characterInfos[i].vertex_BR.position = Vector3.zero;
|
|
characterInfos[i].isVisible = false;
|
|
}
|
|
#endregion
|
|
|
|
|
|
// Fill Vertex Buffers for the various types of element
|
|
if (elementType == TMP_TextElementType.Character)
|
|
{
|
|
FillCharacterVertexBuffers(i, vert_index_X4, m_isVolumetricText);
|
|
}
|
|
else if (elementType == TMP_TextElementType.Sprite)
|
|
{
|
|
FillSpriteVertexBuffers(i, sprite_index_X4);
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
// Apply Alignment and Justification Offset
|
|
m_textInfo.characterInfo[i].bottomLeft += offset;
|
|
m_textInfo.characterInfo[i].topLeft += offset;
|
|
m_textInfo.characterInfo[i].topRight += offset;
|
|
m_textInfo.characterInfo[i].bottomRight += offset;
|
|
|
|
m_textInfo.characterInfo[i].origin += offset.x;
|
|
m_textInfo.characterInfo[i].xAdvance += offset.x;
|
|
|
|
m_textInfo.characterInfo[i].ascender += offset.y;
|
|
m_textInfo.characterInfo[i].descender += offset.y;
|
|
m_textInfo.characterInfo[i].baseLine += offset.y;
|
|
|
|
// Update MeshExtents
|
|
if (isCharacterVisible)
|
|
{
|
|
//m_meshExtents.min = new Vector2(Mathf.Min(m_meshExtents.min.x, m_textInfo.characterInfo[i].bottomLeft.x), Mathf.Min(m_meshExtents.min.y, m_textInfo.characterInfo[i].bottomLeft.y));
|
|
//m_meshExtents.max = new Vector2(Mathf.Max(m_meshExtents.max.x, m_textInfo.characterInfo[i].topRight.x), Mathf.Max(m_meshExtents.max.y, m_textInfo.characterInfo[i].topLeft.y));
|
|
}
|
|
|
|
// Need to recompute lineExtent to account for the offset from justification.
|
|
#region Adjust lineExtents resulting from alignment offset
|
|
if (currentLine != lastLine || i == m_characterCount - 1)
|
|
{
|
|
// Update the previous line's extents
|
|
if (currentLine != lastLine)
|
|
{
|
|
m_textInfo.lineInfo[lastLine].baseline += offset.y;
|
|
m_textInfo.lineInfo[lastLine].ascender += offset.y;
|
|
m_textInfo.lineInfo[lastLine].descender += offset.y;
|
|
|
|
m_textInfo.lineInfo[lastLine].maxAdvance += offset.x;
|
|
|
|
m_textInfo.lineInfo[lastLine].lineExtents.min = new Vector2(m_textInfo.characterInfo[m_textInfo.lineInfo[lastLine].firstCharacterIndex].bottomLeft.x, m_textInfo.lineInfo[lastLine].descender);
|
|
m_textInfo.lineInfo[lastLine].lineExtents.max = new Vector2(m_textInfo.characterInfo[m_textInfo.lineInfo[lastLine].lastVisibleCharacterIndex].topRight.x, m_textInfo.lineInfo[lastLine].ascender);
|
|
}
|
|
|
|
// Update the current line's extents
|
|
if (i == m_characterCount - 1)
|
|
{
|
|
m_textInfo.lineInfo[currentLine].baseline += offset.y;
|
|
m_textInfo.lineInfo[currentLine].ascender += offset.y;
|
|
m_textInfo.lineInfo[currentLine].descender += offset.y;
|
|
|
|
m_textInfo.lineInfo[currentLine].maxAdvance += offset.x;
|
|
|
|
m_textInfo.lineInfo[currentLine].lineExtents.min = new Vector2(m_textInfo.characterInfo[m_textInfo.lineInfo[currentLine].firstCharacterIndex].bottomLeft.x, m_textInfo.lineInfo[currentLine].descender);
|
|
m_textInfo.lineInfo[currentLine].lineExtents.max = new Vector2(m_textInfo.characterInfo[m_textInfo.lineInfo[currentLine].lastVisibleCharacterIndex].topRight.x, m_textInfo.lineInfo[currentLine].ascender);
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
|
|
// Track Word Count per line and for the object
|
|
#region Track Word Count
|
|
if (char.IsLetterOrDigit(unicode) || unicode == 0x2D || unicode == 0xAD || unicode == 0x2010 || unicode == 0x2011)
|
|
{
|
|
if (isStartOfWord == false)
|
|
{
|
|
isStartOfWord = true;
|
|
wordFirstChar = i;
|
|
}
|
|
|
|
// If last character is a word
|
|
if (isStartOfWord && i == m_characterCount - 1)
|
|
{
|
|
int size = m_textInfo.wordInfo.Length;
|
|
int index = m_textInfo.wordCount;
|
|
|
|
if (m_textInfo.wordCount + 1 > size)
|
|
TMP_TextInfo.Resize(ref m_textInfo.wordInfo, size + 1);
|
|
|
|
wordLastChar = i;
|
|
|
|
m_textInfo.wordInfo[index].firstCharacterIndex = wordFirstChar;
|
|
m_textInfo.wordInfo[index].lastCharacterIndex = wordLastChar;
|
|
m_textInfo.wordInfo[index].characterCount = wordLastChar - wordFirstChar + 1;
|
|
m_textInfo.wordInfo[index].textComponent = this;
|
|
|
|
wordCount += 1;
|
|
m_textInfo.wordCount += 1;
|
|
m_textInfo.lineInfo[currentLine].wordCount += 1;
|
|
}
|
|
}
|
|
else if (isStartOfWord || i == 0 && (!char.IsPunctuation(unicode) || char.IsWhiteSpace(unicode) || unicode == 0x200B || i == m_characterCount - 1))
|
|
{
|
|
if (i > 0 && i < characterInfos.Length - 1 && i < m_characterCount && (unicode == 39 || unicode == 8217) && char.IsLetterOrDigit(characterInfos[i - 1].character) && char.IsLetterOrDigit(characterInfos[i + 1].character))
|
|
{
|
|
|
|
}
|
|
else
|
|
{
|
|
wordLastChar = i == m_characterCount - 1 && char.IsLetterOrDigit(unicode) ? i : i - 1;
|
|
isStartOfWord = false;
|
|
|
|
int size = m_textInfo.wordInfo.Length;
|
|
int index = m_textInfo.wordCount;
|
|
|
|
if (m_textInfo.wordCount + 1 > size)
|
|
TMP_TextInfo.Resize(ref m_textInfo.wordInfo, size + 1);
|
|
|
|
m_textInfo.wordInfo[index].firstCharacterIndex = wordFirstChar;
|
|
m_textInfo.wordInfo[index].lastCharacterIndex = wordLastChar;
|
|
m_textInfo.wordInfo[index].characterCount = wordLastChar - wordFirstChar + 1;
|
|
m_textInfo.wordInfo[index].textComponent = this;
|
|
|
|
wordCount += 1;
|
|
m_textInfo.wordCount += 1;
|
|
m_textInfo.lineInfo[currentLine].wordCount += 1;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
|
|
// Setup & Handle Underline
|
|
#region Underline
|
|
// NOTE: Need to figure out how underline will be handled with multiple fonts and which font will be used for the underline.
|
|
bool isUnderline = (m_textInfo.characterInfo[i].style & FontStyles.Underline) == FontStyles.Underline;
|
|
if (isUnderline)
|
|
{
|
|
bool isUnderlineVisible = true;
|
|
int currentPage = m_textInfo.characterInfo[i].pageNumber;
|
|
m_textInfo.characterInfo[i].underlineVertexIndex = last_vert_index;
|
|
|
|
if (i > m_maxVisibleCharacters || currentLine > m_maxVisibleLines || (m_overflowMode == TextOverflowModes.Page && currentPage + 1 != m_pageToDisplay))
|
|
isUnderlineVisible = false;
|
|
|
|
// We only use the scale of visible characters.
|
|
if (!char.IsWhiteSpace(unicode) && unicode != 0x200B)
|
|
{
|
|
underlineMaxScale = Mathf.Max(underlineMaxScale, m_textInfo.characterInfo[i].scale);
|
|
xScaleMax = Mathf.Max(xScaleMax, Mathf.Abs(xScale));
|
|
underlineBaseLine = Mathf.Min(currentPage == lastPage ? underlineBaseLine : k_LargePositiveFloat, m_textInfo.characterInfo[i].baseLine + font.m_FaceInfo.underlineOffset * underlineMaxScale);
|
|
lastPage = currentPage; // Need to track pages to ensure we reset baseline for the new pages.
|
|
}
|
|
|
|
if (beginUnderline == false && isUnderlineVisible == true && i <= lineInfo.lastVisibleCharacterIndex && unicode != 10 && unicode != 11 && unicode != 13)
|
|
{
|
|
if (i == lineInfo.lastVisibleCharacterIndex && char.IsSeparator(unicode))
|
|
{ }
|
|
else
|
|
{
|
|
beginUnderline = true;
|
|
underlineStartScale = m_textInfo.characterInfo[i].scale;
|
|
if (underlineMaxScale == 0)
|
|
{
|
|
underlineMaxScale = underlineStartScale;
|
|
xScaleMax = xScale;
|
|
}
|
|
underline_start = new Vector3(m_textInfo.characterInfo[i].bottomLeft.x, underlineBaseLine, 0);
|
|
underlineColor = m_textInfo.characterInfo[i].underlineColor;
|
|
}
|
|
}
|
|
|
|
// End Underline if text only contains one character.
|
|
if (beginUnderline && m_characterCount == 1)
|
|
{
|
|
beginUnderline = false;
|
|
underline_end = new Vector3(m_textInfo.characterInfo[i].topRight.x, underlineBaseLine, 0);
|
|
underlineEndScale = m_textInfo.characterInfo[i].scale;
|
|
|
|
DrawUnderlineMesh(underline_start, underline_end, ref last_vert_index, underlineStartScale, underlineEndScale, underlineMaxScale, xScaleMax, underlineColor);
|
|
underlineMaxScale = 0;
|
|
xScaleMax = 0;
|
|
underlineBaseLine = k_LargePositiveFloat;
|
|
}
|
|
else if (beginUnderline && (i == lineInfo.lastCharacterIndex || i >= lineInfo.lastVisibleCharacterIndex))
|
|
{
|
|
// Terminate underline at previous visible character if space or carriage return.
|
|
if (char.IsWhiteSpace(unicode) || unicode == 0x200B)
|
|
{
|
|
int lastVisibleCharacterIndex = lineInfo.lastVisibleCharacterIndex;
|
|
underline_end = new Vector3(m_textInfo.characterInfo[lastVisibleCharacterIndex].topRight.x, underlineBaseLine, 0);
|
|
underlineEndScale = m_textInfo.characterInfo[lastVisibleCharacterIndex].scale;
|
|
}
|
|
else
|
|
{ // End underline if last character of the line.
|
|
underline_end = new Vector3(m_textInfo.characterInfo[i].topRight.x, underlineBaseLine, 0);
|
|
underlineEndScale = m_textInfo.characterInfo[i].scale;
|
|
}
|
|
|
|
beginUnderline = false;
|
|
DrawUnderlineMesh(underline_start, underline_end, ref last_vert_index, underlineStartScale, underlineEndScale, underlineMaxScale, xScaleMax, underlineColor);
|
|
underlineMaxScale = 0;
|
|
xScaleMax = 0;
|
|
underlineBaseLine = k_LargePositiveFloat;
|
|
}
|
|
else if (beginUnderline && !isUnderlineVisible)
|
|
{
|
|
beginUnderline = false;
|
|
underline_end = new Vector3(m_textInfo.characterInfo[i - 1].topRight.x, underlineBaseLine, 0);
|
|
underlineEndScale = m_textInfo.characterInfo[i - 1].scale;
|
|
|
|
DrawUnderlineMesh(underline_start, underline_end, ref last_vert_index, underlineStartScale, underlineEndScale, underlineMaxScale, xScaleMax, underlineColor);
|
|
underlineMaxScale = 0;
|
|
xScaleMax = 0;
|
|
underlineBaseLine = k_LargePositiveFloat;
|
|
}
|
|
else if (beginUnderline && i < m_characterCount - 1 && !underlineColor.Compare(m_textInfo.characterInfo[i + 1].underlineColor))
|
|
{
|
|
// End underline if underline color has changed.
|
|
beginUnderline = false;
|
|
underline_end = new Vector3(m_textInfo.characterInfo[i].topRight.x, underlineBaseLine, 0);
|
|
underlineEndScale = m_textInfo.characterInfo[i].scale;
|
|
|
|
DrawUnderlineMesh(underline_start, underline_end, ref last_vert_index, underlineStartScale, underlineEndScale, underlineMaxScale, xScaleMax, underlineColor);
|
|
underlineMaxScale = 0;
|
|
xScaleMax = 0;
|
|
underlineBaseLine = k_LargePositiveFloat;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// End Underline
|
|
if (beginUnderline == true)
|
|
{
|
|
beginUnderline = false;
|
|
underline_end = new Vector3(m_textInfo.characterInfo[i - 1].topRight.x, underlineBaseLine, 0);
|
|
underlineEndScale = m_textInfo.characterInfo[i - 1].scale;
|
|
|
|
DrawUnderlineMesh(underline_start, underline_end, ref last_vert_index, underlineStartScale, underlineEndScale, underlineMaxScale, xScaleMax, underlineColor);
|
|
underlineMaxScale = 0;
|
|
xScaleMax = 0;
|
|
underlineBaseLine = k_LargePositiveFloat;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
|
|
// Setup & Handle Strikethrough
|
|
#region Strikethrough
|
|
// NOTE: Need to figure out how underline will be handled with multiple fonts and which font will be used for the underline.
|
|
bool isStrikethrough = (m_textInfo.characterInfo[i].style & FontStyles.Strikethrough) == FontStyles.Strikethrough;
|
|
float strikethroughOffset = currentFontAsset.m_FaceInfo.strikethroughOffset;
|
|
|
|
if (isStrikethrough)
|
|
{
|
|
bool isStrikeThroughVisible = true;
|
|
m_textInfo.characterInfo[i].strikethroughVertexIndex = last_vert_index;
|
|
|
|
if (i > m_maxVisibleCharacters || currentLine > m_maxVisibleLines || (m_overflowMode == TextOverflowModes.Page && m_textInfo.characterInfo[i].pageNumber + 1 != m_pageToDisplay))
|
|
isStrikeThroughVisible = false;
|
|
|
|
if (beginStrikethrough == false && isStrikeThroughVisible && i <= lineInfo.lastVisibleCharacterIndex && unicode != 10 && unicode != 11 && unicode != 13)
|
|
{
|
|
if (i == lineInfo.lastVisibleCharacterIndex && char.IsSeparator(unicode))
|
|
{ }
|
|
else
|
|
{
|
|
beginStrikethrough = true;
|
|
strikethroughPointSize = m_textInfo.characterInfo[i].pointSize;
|
|
strikethroughScale = m_textInfo.characterInfo[i].scale;
|
|
strikethrough_start = new Vector3(m_textInfo.characterInfo[i].bottomLeft.x, m_textInfo.characterInfo[i].baseLine + strikethroughOffset * strikethroughScale, 0);
|
|
strikethroughColor = m_textInfo.characterInfo[i].strikethroughColor;
|
|
strikethroughBaseline = m_textInfo.characterInfo[i].baseLine;
|
|
//Debug.Log("Char [" + currentCharacter + "] Start Strikethrough POS: " + strikethrough_start);
|
|
}
|
|
}
|
|
|
|
// End Strikethrough if text only contains one character.
|
|
if (beginStrikethrough && m_characterCount == 1)
|
|
{
|
|
beginStrikethrough = false;
|
|
strikethrough_end = new Vector3(m_textInfo.characterInfo[i].topRight.x, m_textInfo.characterInfo[i].baseLine + strikethroughOffset * strikethroughScale, 0);
|
|
|
|
DrawUnderlineMesh(strikethrough_start, strikethrough_end, ref last_vert_index, strikethroughScale, strikethroughScale, strikethroughScale, xScale, strikethroughColor);
|
|
}
|
|
else if (beginStrikethrough && i == lineInfo.lastCharacterIndex)
|
|
{
|
|
// Terminate Strikethrough at previous visible character if space or carriage return.
|
|
if (char.IsWhiteSpace(unicode) || unicode == 0x200B)
|
|
{
|
|
int lastVisibleCharacterIndex = lineInfo.lastVisibleCharacterIndex;
|
|
strikethrough_end = new Vector3(m_textInfo.characterInfo[lastVisibleCharacterIndex].topRight.x, m_textInfo.characterInfo[lastVisibleCharacterIndex].baseLine + strikethroughOffset * strikethroughScale, 0);
|
|
}
|
|
else
|
|
{
|
|
// Terminate Strikethrough at last character of line.
|
|
strikethrough_end = new Vector3(m_textInfo.characterInfo[i].topRight.x, m_textInfo.characterInfo[i].baseLine + strikethroughOffset * strikethroughScale, 0);
|
|
}
|
|
|
|
beginStrikethrough = false;
|
|
DrawUnderlineMesh(strikethrough_start, strikethrough_end, ref last_vert_index, strikethroughScale, strikethroughScale, strikethroughScale, xScale, strikethroughColor);
|
|
}
|
|
else if (beginStrikethrough && i < m_characterCount && (m_textInfo.characterInfo[i + 1].pointSize != strikethroughPointSize || !TMP_Math.Approximately(m_textInfo.characterInfo[i + 1].baseLine + offset.y, strikethroughBaseline)))
|
|
{
|
|
// Terminate Strikethrough if scale changes.
|
|
beginStrikethrough = false;
|
|
|
|
int lastVisibleCharacterIndex = lineInfo.lastVisibleCharacterIndex;
|
|
if (i > lastVisibleCharacterIndex)
|
|
strikethrough_end = new Vector3(m_textInfo.characterInfo[lastVisibleCharacterIndex].topRight.x, m_textInfo.characterInfo[lastVisibleCharacterIndex].baseLine + strikethroughOffset * strikethroughScale, 0);
|
|
else
|
|
strikethrough_end = new Vector3(m_textInfo.characterInfo[i].topRight.x, m_textInfo.characterInfo[i].baseLine + strikethroughOffset * strikethroughScale, 0);
|
|
|
|
DrawUnderlineMesh(strikethrough_start, strikethrough_end, ref last_vert_index, strikethroughScale, strikethroughScale, strikethroughScale, xScale, strikethroughColor);
|
|
//Debug.Log("Char [" + currentCharacter + "] at Index: " + i + " End Strikethrough POS: " + strikethrough_end + " Baseline: " + m_textInfo.characterInfo[i].baseLine.ToString("f3"));
|
|
}
|
|
else if (beginStrikethrough && i < m_characterCount && currentFontAsset.GetInstanceID() != characterInfos[i + 1].fontAsset.GetInstanceID())
|
|
{
|
|
// Terminate Strikethrough if font asset changes.
|
|
beginStrikethrough = false;
|
|
strikethrough_end = new Vector3(m_textInfo.characterInfo[i].topRight.x, m_textInfo.characterInfo[i].baseLine + strikethroughOffset * strikethroughScale, 0);
|
|
|
|
DrawUnderlineMesh(strikethrough_start, strikethrough_end, ref last_vert_index, strikethroughScale, strikethroughScale, strikethroughScale, xScale, strikethroughColor);
|
|
}
|
|
else if (beginStrikethrough && !isStrikeThroughVisible)
|
|
{
|
|
// Terminate Strikethrough if character is not visible.
|
|
beginStrikethrough = false;
|
|
strikethrough_end = new Vector3(m_textInfo.characterInfo[i - 1].topRight.x, m_textInfo.characterInfo[i - 1].baseLine + strikethroughOffset * strikethroughScale, 0);
|
|
|
|
DrawUnderlineMesh(strikethrough_start, strikethrough_end, ref last_vert_index, strikethroughScale, strikethroughScale, strikethroughScale, xScale, strikethroughColor);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// End Strikethrough
|
|
if (beginStrikethrough == true)
|
|
{
|
|
beginStrikethrough = false;
|
|
strikethrough_end = new Vector3(m_textInfo.characterInfo[i - 1].topRight.x, m_textInfo.characterInfo[i - 1].baseLine + strikethroughOffset * strikethroughScale, 0);
|
|
|
|
DrawUnderlineMesh(strikethrough_start, strikethrough_end, ref last_vert_index, strikethroughScale, strikethroughScale, strikethroughScale, xScale, strikethroughColor);
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
|
|
// HANDLE TEXT HIGHLIGHTING
|
|
#region Text Highlighting
|
|
bool isHighlight = (m_textInfo.characterInfo[i].style & FontStyles.Highlight) == FontStyles.Highlight;
|
|
if (isHighlight)
|
|
{
|
|
bool isHighlightVisible = true;
|
|
int currentPage = m_textInfo.characterInfo[i].pageNumber;
|
|
|
|
if (i > m_maxVisibleCharacters || currentLine > m_maxVisibleLines || (m_overflowMode == TextOverflowModes.Page && currentPage + 1 != m_pageToDisplay))
|
|
isHighlightVisible = false;
|
|
|
|
if (beginHighlight == false && isHighlightVisible == true && i <= lineInfo.lastVisibleCharacterIndex && unicode != 10 && unicode != 11 && unicode != 13)
|
|
{
|
|
if (i == lineInfo.lastVisibleCharacterIndex && char.IsSeparator(unicode))
|
|
{ }
|
|
else
|
|
{
|
|
beginHighlight = true;
|
|
highlight_start = k_LargePositiveVector2;
|
|
highlight_end = k_LargeNegativeVector2;
|
|
highlightState = m_textInfo.characterInfo[i].highlightState;
|
|
}
|
|
}
|
|
|
|
if (beginHighlight)
|
|
{
|
|
TMP_CharacterInfo currentCharacter = m_textInfo.characterInfo[i];
|
|
HighlightState currentState = currentCharacter.highlightState;
|
|
|
|
bool isColorTransition = false;
|
|
|
|
// Handle Highlight color changes
|
|
if (highlightState != currentCharacter.highlightState)
|
|
{
|
|
// Adjust previous highlight section to prevent a gaps between sections.
|
|
highlight_end.x = (highlight_end.x - highlightState.padding.right + currentCharacter.bottomLeft.x) / 2;
|
|
|
|
highlight_start.y = Mathf.Min(highlight_start.y, currentCharacter.descender);
|
|
highlight_end.y = Mathf.Max(highlight_end.y, currentCharacter.ascender);
|
|
|
|
DrawTextHighlight(highlight_start, highlight_end, ref last_vert_index, highlightState.color);
|
|
|
|
beginHighlight = true;
|
|
highlight_start = new Vector2(highlight_end.x, currentCharacter.descender - currentState.padding.bottom);
|
|
highlight_end = new Vector2(currentCharacter.topRight.x + currentState.padding.right, currentCharacter.ascender + currentState.padding.top);
|
|
|
|
highlightState = currentCharacter.highlightState;
|
|
|
|
isColorTransition = true;
|
|
}
|
|
|
|
if (!isColorTransition)
|
|
{
|
|
// Use the Min / Max Extents of the Highlight area to handle different character sizes and fonts.
|
|
highlight_start.x = Mathf.Min(highlight_start.x, currentCharacter.bottomLeft.x - highlightState.padding.left);
|
|
highlight_start.y = Mathf.Min(highlight_start.y, currentCharacter.descender - highlightState.padding.bottom);
|
|
|
|
highlight_end.x = Mathf.Max(highlight_end.x, currentCharacter.topRight.x + highlightState.padding.right);
|
|
highlight_end.y = Mathf.Max(highlight_end.y, currentCharacter.ascender + highlightState.padding.top);
|
|
}
|
|
}
|
|
|
|
// End Highlight if text only contains one character.
|
|
if (beginHighlight && m_characterCount == 1)
|
|
{
|
|
beginHighlight = false;
|
|
|
|
DrawTextHighlight(highlight_start, highlight_end, ref last_vert_index, highlightState.color);
|
|
}
|
|
else if (beginHighlight && (i == lineInfo.lastCharacterIndex || i >= lineInfo.lastVisibleCharacterIndex))
|
|
{
|
|
beginHighlight = false;
|
|
DrawTextHighlight(highlight_start, highlight_end, ref last_vert_index, highlightState.color);
|
|
}
|
|
else if (beginHighlight && !isHighlightVisible)
|
|
{
|
|
beginHighlight = false;
|
|
DrawTextHighlight(highlight_start, highlight_end, ref last_vert_index, highlightState.color);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// End Highlight
|
|
if (beginHighlight == true)
|
|
{
|
|
beginHighlight = false;
|
|
DrawTextHighlight(highlight_start, highlight_end, ref last_vert_index, highlightState.color);
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
lastLine = currentLine;
|
|
}
|
|
#endregion
|
|
|
|
// Set vertex count for Underline geometry
|
|
//m_textInfo.meshInfo[m_Underline.materialIndex].vertexCount = last_vert_index;
|
|
|
|
// METRICS ABOUT THE TEXT OBJECT
|
|
m_textInfo.characterCount = m_characterCount;
|
|
m_textInfo.spriteCount = m_spriteCount;
|
|
m_textInfo.lineCount = lineCount;
|
|
m_textInfo.wordCount = wordCount != 0 && m_characterCount > 0 ? wordCount : 1;
|
|
m_textInfo.pageCount = m_pageNumber + 1;
|
|
|
|
#if TMP_PROFILE_ON
|
|
// End Sampling of Phase II
|
|
Profiler.EndSample();
|
|
|
|
Profiler.BeginSample("TMP GenerateText() - Phase III");
|
|
#endif
|
|
|
|
// Phase III - Update Mesh Vertex Data
|
|
if (m_renderMode == TextRenderFlags.Render && IsActive())
|
|
{
|
|
// Event to allow users to modify the content of the text info before the text is rendered.
|
|
OnPreRenderText?.Invoke(m_textInfo);
|
|
|
|
// Sort the geometry of the text object if needed.
|
|
if (m_geometrySortingOrder != VertexSortingOrder.Normal)
|
|
m_textInfo.meshInfo[0].SortGeometry(VertexSortingOrder.Reverse);
|
|
|
|
// Upload Mesh Data
|
|
m_mesh.MarkDynamic();
|
|
m_mesh.vertices = m_textInfo.meshInfo[0].vertices;
|
|
m_mesh.uv = m_textInfo.meshInfo[0].uvs0;
|
|
m_mesh.uv2 = m_textInfo.meshInfo[0].uvs2;
|
|
//m_mesh.uv4 = m_textInfo.meshInfo[0].uvs4;
|
|
m_mesh.colors32 = m_textInfo.meshInfo[0].colors32;
|
|
|
|
// Compute Bounds for the mesh. Manual computation is more efficient then using Mesh.recalcualteBounds.
|
|
m_mesh.RecalculateBounds();
|
|
//m_mesh.bounds = new Bounds(new Vector3((m_meshExtents.max.x + m_meshExtents.min.x) / 2, (m_meshExtents.max.y + m_meshExtents.min.y) / 2, 0) + offset, new Vector3(m_meshExtents.max.x - m_meshExtents.min.x, m_meshExtents.max.y - m_meshExtents.min.y, 0));
|
|
|
|
for (int i = 1; i < m_textInfo.materialCount; i++)
|
|
{
|
|
// Clear unused vertices
|
|
m_textInfo.meshInfo[i].ClearUnusedVertices();
|
|
|
|
if (m_subTextObjects[i] == null) continue;
|
|
|
|
// Sort the geometry of the sub-text objects if needed.
|
|
if (m_geometrySortingOrder != VertexSortingOrder.Normal)
|
|
m_textInfo.meshInfo[i].SortGeometry(VertexSortingOrder.Reverse);
|
|
|
|
m_subTextObjects[i].mesh.vertices = m_textInfo.meshInfo[i].vertices;
|
|
m_subTextObjects[i].mesh.uv = m_textInfo.meshInfo[i].uvs0;
|
|
m_subTextObjects[i].mesh.uv2 = m_textInfo.meshInfo[i].uvs2;
|
|
//m_subTextObjects[i].mesh.uv4 = m_textInfo.meshInfo[i].uvs4;
|
|
m_subTextObjects[i].mesh.colors32 = m_textInfo.meshInfo[i].colors32;
|
|
|
|
m_subTextObjects[i].mesh.RecalculateBounds();
|
|
|
|
// Update the collider on the sub text object
|
|
//m_subTextObjects[i].UpdateColliders(m_textInfo.meshInfo[i].vertexCount);
|
|
}
|
|
}
|
|
|
|
// Event indicating the text has been regenerated.
|
|
TMPro_EventManager.ON_TEXT_CHANGED(this);
|
|
|
|
//Debug.Log("***** Done rendering text object ID " + GetInstanceID() + ". *****");
|
|
|
|
#if TMP_PROFILE_ON
|
|
// End Sampling of Phase III
|
|
Profiler.EndSample();
|
|
|
|
// End Sampling of GenerateText()
|
|
Profiler.EndSample();
|
|
#endif
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Method to return the local corners of the Text Container or RectTransform.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
protected override Vector3[] GetTextContainerLocalCorners()
|
|
{
|
|
if (m_rectTransform == null) m_rectTransform = this.rectTransform;
|
|
|
|
m_rectTransform.GetLocalCorners(m_RectTransformCorners);
|
|
|
|
return m_RectTransformCorners;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Method to disable the renderers.
|
|
/// </summary>
|
|
void SetMeshFilters(bool state)
|
|
{
|
|
// Parent text object
|
|
if (m_meshFilter != null)
|
|
{
|
|
if (state)
|
|
m_meshFilter.sharedMesh = m_mesh;
|
|
else
|
|
m_meshFilter.sharedMesh = null;
|
|
}
|
|
|
|
for (int i = 1; i < m_subTextObjects.Length && m_subTextObjects[i] != null; i++)
|
|
{
|
|
if (m_subTextObjects[i].meshFilter != null)
|
|
{
|
|
if (state)
|
|
m_subTextObjects[i].meshFilter.sharedMesh = m_subTextObjects[i].mesh;
|
|
else
|
|
m_subTextObjects[i].meshFilter.sharedMesh = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Method to Enable or Disable child SubMesh objects.
|
|
/// </summary>
|
|
/// <param name="state"></param>
|
|
protected override void SetActiveSubMeshes(bool state)
|
|
{
|
|
for (int i = 1; i < m_subTextObjects.Length && m_subTextObjects[i] != null; i++)
|
|
{
|
|
if (m_subTextObjects[i].enabled != state)
|
|
m_subTextObjects[i].enabled = state;
|
|
}
|
|
}
|
|
|
|
protected void SetActiveSubTextObjectRenderers(bool state)
|
|
{
|
|
for (int i = 1; i < m_subTextObjects.Length && m_subTextObjects[i] != null; i++)
|
|
{
|
|
Renderer renderer = m_subTextObjects[i].renderer;
|
|
|
|
if (renderer != null && renderer.enabled != state)
|
|
renderer.enabled = state;
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Destroy Sub Mesh Objects
|
|
/// </summary>
|
|
protected override void DestroySubMeshObjects()
|
|
{
|
|
for (int i = 1; i < m_subTextObjects.Length && m_subTextObjects[i] != null; i++)
|
|
DestroyImmediate(m_subTextObjects[i]);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Method returning the compound bounds of the text object and child sub objects.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
protected override Bounds GetCompoundBounds()
|
|
{
|
|
Bounds mainBounds = m_mesh.bounds;
|
|
Vector3 min = mainBounds.min;
|
|
Vector3 max = mainBounds.max;
|
|
|
|
for (int i = 1; i < m_subTextObjects.Length && m_subTextObjects[i] != null; i++)
|
|
{
|
|
Bounds subBounds = m_subTextObjects[i].mesh.bounds;
|
|
min.x = min.x < subBounds.min.x ? min.x : subBounds.min.x;
|
|
min.y = min.y < subBounds.min.y ? min.y : subBounds.min.y;
|
|
|
|
max.x = max.x > subBounds.max.x ? max.x : subBounds.max.x;
|
|
max.y = max.y > subBounds.max.y ? max.y : subBounds.max.y;
|
|
}
|
|
|
|
Vector3 center = (min + max) / 2;
|
|
Vector2 size = max - min;
|
|
return new Bounds(center, size);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Method to Update Scale in UV2
|
|
/// </summary>
|
|
//void UpdateSDFScale(float lossyScale)
|
|
//{
|
|
// // TODO: Resolve - Underline / Strikethrough segments not getting their SDF Scale adjusted.
|
|
|
|
// //Debug.Log("*** UpdateSDFScale() ***");
|
|
|
|
// // Iterate through each of the characters.
|
|
// for (int i = 0; i < m_textInfo.characterCount; i++)
|
|
// {
|
|
// // Only update scale for visible characters.
|
|
// if (m_textInfo.characterInfo[i].isVisible && m_textInfo.characterInfo[i].elementType == TMP_TextElementType.Character)
|
|
// {
|
|
// float scale = lossyScale * m_textInfo.characterInfo[i].scale * (1 - m_charWidthAdjDelta);
|
|
// if (!m_textInfo.characterInfo[i].isUsingAlternateTypeface && (m_textInfo.characterInfo[i].style & FontStyles.Bold) == FontStyles.Bold) scale *= -1;
|
|
|
|
// int index = m_textInfo.characterInfo[i].materialReferenceIndex;
|
|
// int vertexIndex = m_textInfo.characterInfo[i].vertexIndex;
|
|
|
|
// m_textInfo.meshInfo[index].uvs2[vertexIndex + 0].y = scale;
|
|
// m_textInfo.meshInfo[index].uvs2[vertexIndex + 1].y = scale;
|
|
// m_textInfo.meshInfo[index].uvs2[vertexIndex + 2].y = scale;
|
|
// m_textInfo.meshInfo[index].uvs2[vertexIndex + 3].y = scale;
|
|
// }
|
|
// }
|
|
|
|
// // Push the updated uv2 scale information to the meshes.
|
|
// for (int i = 0; i < m_textInfo.meshInfo.Length; i++)
|
|
// {
|
|
// if (i == 0)
|
|
// m_mesh.uv2 = m_textInfo.meshInfo[0].uvs2;
|
|
// else
|
|
// m_subTextObjects[i].mesh.uv2 = m_textInfo.meshInfo[i].uvs2;
|
|
// }
|
|
//}
|
|
|
|
/// <summary>
|
|
/// Method to update the SDF Scale in UV2.
|
|
/// </summary>
|
|
/// <param name="scaleDelta"></param>
|
|
void UpdateSDFScale(float scaleDelta)
|
|
{
|
|
if (scaleDelta == 0 || scaleDelta == float.PositiveInfinity || scaleDelta == float.NegativeInfinity)
|
|
{
|
|
m_havePropertiesChanged = true;
|
|
OnPreRenderObject();
|
|
return;
|
|
}
|
|
|
|
for (int materialIndex = 0; materialIndex < m_textInfo.materialCount; materialIndex++)
|
|
{
|
|
TMP_MeshInfo meshInfo = m_textInfo.meshInfo[materialIndex];
|
|
|
|
for (int i = 0; i < meshInfo.uvs2.Length; i++)
|
|
{
|
|
meshInfo.uvs2[i].y *= Mathf.Abs(scaleDelta);
|
|
}
|
|
}
|
|
|
|
// Push the updated uv2 scale information to the meshes.
|
|
for (int i = 0; i < m_textInfo.meshInfo.Length; i++)
|
|
{
|
|
if (i == 0)
|
|
m_mesh.uv2 = m_textInfo.meshInfo[0].uvs2;
|
|
else
|
|
m_subTextObjects[i].mesh.uv2 = m_textInfo.meshInfo[i].uvs2;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|