ZMWSLI0-SL2021-GR11/clock/Library/PackageCache/com.unity.timeline@1.2.18/Runtime/Playables/NotificationFlags.cs
2021-03-26 18:16:10 +01:00

32 lines
859 B
C#

using System;
namespace UnityEngine.Timeline
{
/// <summary>
/// Use these flags to specify the notification behaviour.
/// </summary>
/// <see cref="UnityEngine.Playables.INotification"/>
[Flags]
[Serializable]
public enum NotificationFlags : short
{
/// <summary>
/// Use this flag to send the notification in Edit Mode.
/// </summary>
/// <remarks>
/// Sent on discontinuous jumps in time.
/// </remarks>
TriggerInEditMode = 1 << 0,
/// <summary>
/// Use this flag to send the notification if playback starts after the notification time.
/// </summary>
Retroactive = 1 << 1,
/// <summary>
/// Use this flag to send the notification only once when looping.
/// </summary>
TriggerOnce = 1 << 2,
}
}