ZMWSLI0-SL2021-GR11/cw1/unity_artifitial_world-st/Assets/Scripts/AnabaenaTurtleParametric.cs

42 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class AnabaenaTurtleParametric : TurtleLSystem
{
Matrix4x4 AnabeanaParametricTransform(float age)
{
return Matrix4x4.TRS(
new Vector3(
0.1f + age * 0.1f,
0.0f,
0.0f),
Quaternion.identity,
new Vector3(
0.1f + age * 0.1f,
0.1f + age * 0.1f,
0.1f + age * 0.1f));
}
protected override void initLiteralInterpretation()
{
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
//turtleInterpretation
//loading required objects
var path = "Assets/Models/{0}.fbx";
//var bigL = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigL"), typeof(GameObject));
//var bigR = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigR"), typeof(GameObject));
var l = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "l"), typeof(GameObject));
var r = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "r"), typeof(GameObject));
//creating functions that are used for interpretation
turtleInterpretation.Add("l", (float[] args) => new Tuple<GameObject, Matrix4x4>(l, AnabeanaParametricTransform(args[0])));
turtleInterpretation.Add("r", (float[] args) => new Tuple<GameObject, Matrix4x4>(r, AnabeanaParametricTransform(args[0])));
//turtleInterpretation.Add("L", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigL, Matrix4x4.Rotate(Quaternion.Euler(0, 0, UnityEngine.Random.Range(-20, 20))) * Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
//turtleInterpretation.Add("R", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigR, Matrix4x4.Rotate(Quaternion.Euler(0, 0, UnityEngine.Random.Range(-20, 20))) * Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
}
}