37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace TMPro
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{
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/// <summary>
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/// A simple component that can be added to a newly created object where inheriting from MaskableGraphic is needed.
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/// </summary>
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public class TMP_SelectionCaret : MaskableGraphic
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{
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/// <summary>
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/// Override to Cull function of MaskableGraphic to prevent Culling.
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/// </summary>
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/// <param name="clipRect"></param>
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/// <param name="validRect"></param>
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public override void Cull(Rect clipRect, bool validRect)
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{
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//Debug.Log("***** Cull (" + clipRect + ") Valid Rect: " + validRect + " Cull: " + canvasRenderer.cull + " *****");
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if (validRect)
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{
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canvasRenderer.cull = false;
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CanvasUpdateRegistry.RegisterCanvasElementForGraphicRebuild(this);
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return;
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}
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base.Cull(clipRect, validRect);
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}
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protected override void UpdateGeometry()
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{
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// Function overridden as Caret and text Selection Highlight is controlled by the Input Field.
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}
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}
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}
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