ZMWSLI0-SL2021-GR11/clock/Library/PackageCache/com.unity.test-framework@1.1.22/UnityEditor.TestRunner/CommandLineTest/LogSavingCallbacks.cs
2021-03-26 18:16:10 +01:00

30 lines
738 B
C#

using System;
using UnityEditor.TestRunner.TestLaunchers;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner.CommandLineTest
{
[Serializable]
internal class LogSavingCallbacks : ScriptableObject, ICallbacks
{
public void RunStarted(ITestAdaptor testsToRun)
{
RemotePlayerLogController.instance.StartLogWriters();
}
public virtual void RunFinished(ITestResultAdaptor testResults)
{
RemotePlayerLogController.instance.StopLogWriters();
}
public void TestStarted(ITestAdaptor test)
{
}
public void TestFinished(ITestResultAdaptor result)
{
}
}
}