37 lines
688 B
C#
37 lines
688 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(TurtleLSystem), true)]
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public class TurtleEditor : Editor
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{
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TurtleLSystem turtleLSystem;
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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if (GUILayout.Button("Load file"))
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{
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turtleLSystem.loadFile();
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}
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if (GUILayout.Button("Evaluate"))
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{
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turtleLSystem.evaluateAndPresent();
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}
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}
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void OnEnable()
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{
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turtleLSystem = (TurtleLSystem)target;
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Tools.hidden = true;
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}
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void OnDisable()
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{
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Tools.hidden = false;
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}
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}
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