477 lines
14 KiB
C#
477 lines
14 KiB
C#
using UnityEngine;
|
|
using System;
|
|
using UnityEngine.UI;
|
|
|
|
namespace TMPro
|
|
{
|
|
|
|
[DisallowMultipleComponent]
|
|
[RequireComponent(typeof(MeshRenderer))]
|
|
[AddComponentMenu("Mesh/TextMeshPro - Text")]
|
|
[ExecuteAlways]
|
|
[HelpURL("https://docs.unity3d.com/Packages/com.unity.textmeshpro@2.1")]
|
|
public partial class TextMeshPro : TMP_Text, ILayoutElement
|
|
{
|
|
// Public Properties and Serializable Properties
|
|
|
|
/// <summary>
|
|
/// Sets the Renderer's sorting Layer ID
|
|
/// </summary>
|
|
public int sortingLayerID
|
|
{
|
|
get
|
|
{
|
|
if (renderer == null)
|
|
return 0;
|
|
|
|
return m_renderer.sortingLayerID;
|
|
}
|
|
set
|
|
{
|
|
if (renderer == null)
|
|
return;
|
|
|
|
m_renderer.sortingLayerID = value;
|
|
_SortingLayerID = value;
|
|
}
|
|
}
|
|
[SerializeField]
|
|
internal int _SortingLayerID;
|
|
|
|
/// <summary>
|
|
/// Sets the Renderer's sorting order within the assigned layer.
|
|
/// </summary>
|
|
public int sortingOrder
|
|
{
|
|
get
|
|
{
|
|
if (renderer == null)
|
|
return 0;
|
|
|
|
return m_renderer.sortingOrder;
|
|
}
|
|
set
|
|
{
|
|
if (renderer == null)
|
|
return;
|
|
|
|
m_renderer.sortingOrder = value;
|
|
_SortingOrder = value;
|
|
}
|
|
}
|
|
[SerializeField]
|
|
internal int _SortingOrder;
|
|
|
|
/// <summary>
|
|
/// Determines if the size of the text container will be adjusted to fit the text object when it is first created.
|
|
/// </summary>
|
|
public override bool autoSizeTextContainer
|
|
{
|
|
get { return m_autoSizeTextContainer; }
|
|
|
|
set { if (m_autoSizeTextContainer == value) return; m_autoSizeTextContainer = value; if (m_autoSizeTextContainer) { TMP_UpdateManager.RegisterTextElementForLayoutRebuild(this); SetLayoutDirty(); } }
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Returns a reference to the Text Container
|
|
/// </summary>
|
|
[Obsolete("The TextContainer is now obsolete. Use the RectTransform instead.")]
|
|
public TextContainer textContainer
|
|
{
|
|
get
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Returns a reference to the Transform
|
|
/// </summary>
|
|
public new Transform transform
|
|
{
|
|
get
|
|
{
|
|
if (m_transform == null)
|
|
m_transform = GetComponent<Transform>();
|
|
|
|
return m_transform;
|
|
}
|
|
}
|
|
|
|
|
|
#pragma warning disable 0108
|
|
/// <summary>
|
|
/// Returns the rendered assigned to the text object.
|
|
/// </summary>
|
|
public Renderer renderer
|
|
{
|
|
get
|
|
{
|
|
if (m_renderer == null)
|
|
m_renderer = GetComponent<Renderer>();
|
|
|
|
return m_renderer;
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Returns the mesh assigned to the text object.
|
|
/// </summary>
|
|
public override Mesh mesh
|
|
{
|
|
get
|
|
{
|
|
if (m_mesh == null)
|
|
{
|
|
m_mesh = new Mesh();
|
|
m_mesh.hideFlags = HideFlags.HideAndDontSave;
|
|
}
|
|
|
|
return m_mesh;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the Mesh Filter of the text object.
|
|
/// </summary>
|
|
public MeshFilter meshFilter
|
|
{
|
|
get
|
|
{
|
|
if (m_meshFilter == null)
|
|
{
|
|
m_meshFilter = GetComponent<MeshFilter>();
|
|
|
|
if (m_meshFilter == null)
|
|
{
|
|
m_meshFilter = gameObject.AddComponent<MeshFilter>();
|
|
m_meshFilter.hideFlags = HideFlags.HideInInspector | HideFlags.HideAndDontSave;
|
|
}
|
|
}
|
|
|
|
return m_meshFilter;
|
|
}
|
|
}
|
|
|
|
// MASKING RELATED PROPERTIES
|
|
/// <summary>
|
|
/// Sets the mask type
|
|
/// </summary>
|
|
public MaskingTypes maskType
|
|
{
|
|
get { return m_maskType; }
|
|
set { m_maskType = value; SetMask(m_maskType); }
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Function used to set the mask type and coordinates in World Space
|
|
/// </summary>
|
|
/// <param name="type"></param>
|
|
/// <param name="maskCoords"></param>
|
|
public void SetMask(MaskingTypes type, Vector4 maskCoords)
|
|
{
|
|
SetMask(type);
|
|
|
|
SetMaskCoordinates(maskCoords);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Function used to set the mask type, coordinates and softness
|
|
/// </summary>
|
|
/// <param name="type"></param>
|
|
/// <param name="maskCoords"></param>
|
|
/// <param name="softnessX"></param>
|
|
/// <param name="softnessY"></param>
|
|
public void SetMask(MaskingTypes type, Vector4 maskCoords, float softnessX, float softnessY)
|
|
{
|
|
SetMask(type);
|
|
|
|
SetMaskCoordinates(maskCoords, softnessX, softnessY);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Schedule rebuilding of the text geometry.
|
|
/// </summary>
|
|
public override void SetVerticesDirty()
|
|
{
|
|
//Debug.Log("***** SetVerticesDirty() called on object [" + this.name + "] at frame [" + Time.frameCount + "] *****");
|
|
|
|
if (this == null || !this.IsActive())
|
|
return;
|
|
|
|
TMP_UpdateManager.RegisterTextElementForGraphicRebuild(this);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public override void SetLayoutDirty()
|
|
{
|
|
m_isPreferredWidthDirty = true;
|
|
m_isPreferredHeightDirty = true;
|
|
|
|
if (this == null || !this.IsActive())
|
|
return;
|
|
|
|
LayoutRebuilder.MarkLayoutForRebuild(this.rectTransform);
|
|
|
|
m_isLayoutDirty = true;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Schedule updating of the material used by the text object.
|
|
/// </summary>
|
|
public override void SetMaterialDirty()
|
|
{
|
|
//Debug.Log("SetMaterialDirty()");
|
|
|
|
//if (!this.IsActive())
|
|
// return;
|
|
|
|
//m_isMaterialDirty = true;
|
|
UpdateMaterial();
|
|
//TMP_UpdateManager.RegisterTextElementForGraphicRebuild(this);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public override void SetAllDirty()
|
|
{
|
|
m_isInputParsingRequired = true;
|
|
|
|
SetLayoutDirty();
|
|
SetVerticesDirty();
|
|
SetMaterialDirty();
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="update"></param>
|
|
public override void Rebuild(CanvasUpdate update)
|
|
{
|
|
if (this == null) return;
|
|
|
|
if (update == CanvasUpdate.Prelayout)
|
|
{
|
|
if (m_autoSizeTextContainer)
|
|
{
|
|
m_rectTransform.sizeDelta = GetPreferredValues(Mathf.Infinity, Mathf.Infinity);
|
|
}
|
|
}
|
|
else if (update == CanvasUpdate.PreRender)
|
|
{
|
|
this.OnPreRenderObject();
|
|
|
|
if (!m_isMaterialDirty) return;
|
|
|
|
UpdateMaterial();
|
|
m_isMaterialDirty = false;
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
protected override void UpdateMaterial()
|
|
{
|
|
//Debug.Log("***** UpdateMaterial() called on object ID " + GetInstanceID() + ". *****");
|
|
|
|
//if (!this.IsActive())
|
|
// return;
|
|
|
|
if (renderer == null || m_sharedMaterial == null)
|
|
return;
|
|
|
|
// Only update the material if it has changed.
|
|
if (m_renderer.sharedMaterial == null || m_renderer.sharedMaterial.GetInstanceID() != m_sharedMaterial.GetInstanceID())
|
|
m_renderer.sharedMaterial = m_sharedMaterial;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Function to be used to force recomputing of character padding when Shader / Material properties have been changed via script.
|
|
/// </summary>
|
|
public override void UpdateMeshPadding()
|
|
{
|
|
m_padding = ShaderUtilities.GetPadding(m_sharedMaterial, m_enableExtraPadding, m_isUsingBold);
|
|
m_isMaskingEnabled = ShaderUtilities.IsMaskingEnabled(m_sharedMaterial);
|
|
m_havePropertiesChanged = true;
|
|
checkPaddingRequired = false;
|
|
|
|
// Return if text object is not awake yet.
|
|
if (m_textInfo == null) return;
|
|
|
|
// Update sub text objects
|
|
for (int i = 1; i < m_textInfo.materialCount; i++)
|
|
m_subTextObjects[i].UpdateMeshPadding(m_enableExtraPadding, m_isUsingBold);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Function to force regeneration of the text object before its normal process time. This is useful when changes to the text object properties need to be applied immediately.
|
|
/// </summary>
|
|
/// <param name="ignoreActiveState">Ignore Active State of text objects. Inactive objects are ignored by default.</param>
|
|
/// <param name="forceTextReparsing">Force re-parsing of the text.</param>
|
|
public override void ForceMeshUpdate(bool ignoreActiveState = false, bool forceTextReparsing = false)
|
|
{
|
|
m_havePropertiesChanged = true;
|
|
m_ignoreActiveState = ignoreActiveState;
|
|
m_isInputParsingRequired = m_isInputParsingRequired ? true : forceTextReparsing;
|
|
OnPreRenderObject();
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Function used to evaluate the length of a text string.
|
|
/// </summary>
|
|
/// <param name="text"></param>
|
|
/// <returns></returns>
|
|
public override TMP_TextInfo GetTextInfo(string text)
|
|
{
|
|
StringToInternalParsingBuffer(text, ref m_InternalParsingBuffer);
|
|
SetArraySizes(m_InternalParsingBuffer);
|
|
|
|
m_renderMode = TextRenderFlags.DontRender;
|
|
|
|
ComputeMarginSize();
|
|
|
|
GenerateTextMesh();
|
|
|
|
m_renderMode = TextRenderFlags.Render;
|
|
|
|
return this.textInfo;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Function to clear the geometry of the Primary and Sub Text objects.
|
|
/// </summary>
|
|
public override void ClearMesh(bool updateMesh)
|
|
{
|
|
if (m_textInfo.meshInfo[0].mesh == null) m_textInfo.meshInfo[0].mesh = m_mesh;
|
|
|
|
m_textInfo.ClearMeshInfo(updateMesh);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Event to allow users to modify the content of the text info before the text is rendered.
|
|
/// </summary>
|
|
public override event Action<TMP_TextInfo> OnPreRenderText;
|
|
|
|
|
|
/// <summary>
|
|
/// Function to update the geometry of the main and sub text objects.
|
|
/// </summary>
|
|
/// <param name="mesh"></param>
|
|
/// <param name="index"></param>
|
|
public override void UpdateGeometry(Mesh mesh, int index)
|
|
{
|
|
mesh.RecalculateBounds();
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Function to upload the updated vertex data and renderer.
|
|
/// </summary>
|
|
public override void UpdateVertexData(TMP_VertexDataUpdateFlags flags)
|
|
{
|
|
int materialCount = m_textInfo.materialCount;
|
|
|
|
for (int i = 0; i < materialCount; i++)
|
|
{
|
|
Mesh mesh;
|
|
|
|
if (i == 0)
|
|
mesh = m_mesh;
|
|
else
|
|
{
|
|
// Clear unused vertices
|
|
// TODO: Causes issues when sorting geometry as last vertex data attribute get wiped out.
|
|
//m_textInfo.meshInfo[i].ClearUnusedVertices();
|
|
|
|
mesh = m_subTextObjects[i].mesh;
|
|
}
|
|
|
|
//mesh.MarkDynamic();
|
|
|
|
if ((flags & TMP_VertexDataUpdateFlags.Vertices) == TMP_VertexDataUpdateFlags.Vertices)
|
|
mesh.vertices = m_textInfo.meshInfo[i].vertices;
|
|
|
|
if ((flags & TMP_VertexDataUpdateFlags.Uv0) == TMP_VertexDataUpdateFlags.Uv0)
|
|
mesh.uv = m_textInfo.meshInfo[i].uvs0;
|
|
|
|
if ((flags & TMP_VertexDataUpdateFlags.Uv2) == TMP_VertexDataUpdateFlags.Uv2)
|
|
mesh.uv2 = m_textInfo.meshInfo[i].uvs2;
|
|
|
|
//if ((flags & TMP_VertexDataUpdateFlags.Uv4) == TMP_VertexDataUpdateFlags.Uv4)
|
|
// mesh.uv4 = m_textInfo.meshInfo[i].uvs4;
|
|
|
|
if ((flags & TMP_VertexDataUpdateFlags.Colors32) == TMP_VertexDataUpdateFlags.Colors32)
|
|
mesh.colors32 = m_textInfo.meshInfo[i].colors32;
|
|
|
|
mesh.RecalculateBounds();
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Function to upload the updated vertex data and renderer.
|
|
/// </summary>
|
|
public override void UpdateVertexData()
|
|
{
|
|
int materialCount = m_textInfo.materialCount;
|
|
|
|
for (int i = 0; i < materialCount; i++)
|
|
{
|
|
Mesh mesh;
|
|
|
|
if (i == 0)
|
|
mesh = m_mesh;
|
|
else
|
|
{
|
|
// Clear unused vertices
|
|
m_textInfo.meshInfo[i].ClearUnusedVertices();
|
|
|
|
mesh = m_subTextObjects[i].mesh;
|
|
}
|
|
|
|
|
|
//mesh.MarkDynamic();
|
|
mesh.vertices = m_textInfo.meshInfo[i].vertices;
|
|
mesh.uv = m_textInfo.meshInfo[i].uvs0;
|
|
mesh.uv2 = m_textInfo.meshInfo[i].uvs2;
|
|
//mesh.uv4 = m_textInfo.meshInfo[i].uvs4;
|
|
mesh.colors32 = m_textInfo.meshInfo[i].colors32;
|
|
|
|
mesh.RecalculateBounds();
|
|
}
|
|
}
|
|
|
|
public void UpdateFontAsset()
|
|
{
|
|
LoadFontAsset();
|
|
}
|
|
|
|
|
|
private bool m_currentAutoSizeMode;
|
|
|
|
|
|
public void CalculateLayoutInputHorizontal() { }
|
|
|
|
public void CalculateLayoutInputVertical() { }
|
|
}
|
|
}
|