81 lines
2.6 KiB
C#
81 lines
2.6 KiB
C#
using UnityEditor;
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using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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namespace UnityEditorInternal
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{
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class BindingTreeViewGUI : TreeViewGUI
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{
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static readonly float s_RowRightOffset = 10;
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static readonly float s_ColorIndicatorTopMargin = 3;
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static readonly Color s_KeyColorForNonCurves = new Color(0.7f, 0.7f, 0.7f, 0.5f);
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static readonly Color s_ChildrenCurveLabelColor = new Color(1.0f, 1.0f, 1.0f, 0.7f);
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public BindingTreeViewGUI(TreeViewController treeView)
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: base(treeView, true)
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{
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k_IconWidth = 13.0f;
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}
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public override void OnRowGUI(Rect rowRect, TreeViewItem node, int row, bool selected, bool focused)
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{
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Color originalColor = GUI.color;
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GUI.color = node.parent == null ||
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node.parent.id == BindingTreeViewDataSource.RootID ||
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node.parent.id == BindingTreeViewDataSource.GroupID ?
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Color.white :
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s_ChildrenCurveLabelColor;
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base.OnRowGUI(rowRect, node, row, selected, focused);
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GUI.color = originalColor;
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DoCurveColorIndicator(rowRect, node as CurveTreeViewNode);
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}
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protected override bool IsRenaming(int id)
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{
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return false;
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}
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public override bool BeginRename(TreeViewItem item, float delay)
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{
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return false;
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}
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void DoCurveColorIndicator(Rect rect, CurveTreeViewNode node)
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{
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if (node == null)
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return;
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if (Event.current.type != EventType.Repaint)
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return;
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Color originalColor = GUI.color;
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if (node.bindings.Length == 1 && !node.bindings[0].isPPtrCurve)
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GUI.color = CurveUtility.GetPropertyColor(node.bindings[0].propertyName);
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else
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GUI.color = s_KeyColorForNonCurves;
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Texture icon = CurveUtility.GetIconCurve();
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rect = new Rect(rect.xMax - s_RowRightOffset - (icon.width * 0.5f) - 5, rect.yMin + s_ColorIndicatorTopMargin, icon.width, icon.height);
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GUI.DrawTexture(rect, icon, ScaleMode.ScaleToFit, true, 1);
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GUI.color = originalColor;
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}
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protected override Texture GetIconForItem(TreeViewItem item)
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{
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var node = item as CurveTreeViewNode;
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if (node == null)
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return null;
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if (node.bindings == null || node.bindings.Length == 0)
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return null;
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return AssetPreview.GetMiniTypeThumbnail(node.bindings[0].type);
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}
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}
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}
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