193 lines
7.5 KiB
C#
193 lines
7.5 KiB
C#
using UnityEngine;
|
|
using UnityEngine.Experimental.TerrainAPI;
|
|
using UnityEditor.ShortcutManagement;
|
|
|
|
namespace UnityEditor.Experimental.TerrainAPI
|
|
{
|
|
public class ContrastTool : TerrainPaintTool<ContrastTool>
|
|
{
|
|
#if UNITY_2019_1_OR_NEWER
|
|
[Shortcut("Terrain/Select Contrast Tool", typeof(TerrainToolShortcutContext))]
|
|
static void SelectShortcut(ShortcutArguments args) {
|
|
TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context;
|
|
context.SelectPaintTool<ContrastTool>();
|
|
TerrainToolsAnalytics.OnShortcutKeyRelease("Select Contrast Tool");
|
|
}
|
|
#endif
|
|
|
|
[SerializeField]
|
|
IBrushUIGroup m_commonUI;
|
|
private IBrushUIGroup commonUI
|
|
{
|
|
get
|
|
{
|
|
if( m_commonUI == null )
|
|
{
|
|
LoadSettings();
|
|
m_commonUI = new DefaultBrushUIGroup( "ContrastTool", UpdateAnalyticParameters );
|
|
m_commonUI.OnEnterToolMode();
|
|
}
|
|
|
|
return m_commonUI;
|
|
}
|
|
}
|
|
|
|
|
|
[SerializeField]
|
|
float m_FeatureSize = 25.0f;
|
|
|
|
Material m_Material = null;
|
|
Material GetPaintMaterial()
|
|
{
|
|
if (m_Material == null)
|
|
m_Material = new Material(Shader.Find("Hidden/TerrainTools/ContrastTool"));
|
|
return m_Material;
|
|
}
|
|
|
|
public override string GetName()
|
|
{
|
|
return "Effects/Contrast";
|
|
}
|
|
|
|
public override string GetDesc()
|
|
{
|
|
return "Click to sharpen the terrain height.";
|
|
}
|
|
|
|
public override void OnEnterToolMode() {
|
|
base.OnEnterToolMode();
|
|
commonUI.OnEnterToolMode();
|
|
}
|
|
|
|
public override void OnExitToolMode() {
|
|
base.OnExitToolMode();
|
|
commonUI.OnExitToolMode();
|
|
}
|
|
|
|
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
|
|
{
|
|
commonUI.OnSceneGUI2D(terrain, editContext);
|
|
|
|
// only do the rest if user mouse hits valid terrain or they are using the
|
|
// brush parameter hotkeys to resize, etc
|
|
if (!editContext.hitValidTerrain && !commonUI.isInUse)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// update brush UI group
|
|
commonUI.OnSceneGUI(terrain, editContext);
|
|
|
|
// dont render preview if this isnt a repaint. losing performance if we do
|
|
if (Event.current.type != EventType.Repaint)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Texture brushTexture = editContext.brushTexture;
|
|
|
|
using(IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "ContrastTool", brushTexture))
|
|
{
|
|
if(brushRender.CalculateBrushTransform(out BrushTransform brushXform))
|
|
{
|
|
PaintContext paintContext = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
|
|
Material material = TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial();
|
|
|
|
brushRender.RenderBrushPreview(paintContext, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushXform, material, 0);
|
|
|
|
// draw result preview
|
|
{
|
|
ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, brushTexture, brushXform);
|
|
|
|
// restore old render target
|
|
RenderTexture.active = paintContext.oldRenderTexture;
|
|
|
|
material.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture);
|
|
brushRender.RenderBrushPreview(paintContext, TerrainPaintUtilityEditor.BrushPreview.DestinationRenderTexture, brushXform, material, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool m_ShowControls = true;
|
|
public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
|
|
{
|
|
EditorGUI.BeginChangeCheck();
|
|
|
|
commonUI.OnInspectorGUI(terrain, editContext);
|
|
|
|
m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controls, m_ShowControls, () => { m_FeatureSize = 25.0f; });
|
|
if (m_ShowControls) {
|
|
EditorGUILayout.BeginVertical("GroupBox");
|
|
m_FeatureSize = EditorGUILayout.Slider(Styles.featureSize, m_FeatureSize, 1.0f, 100.0f);
|
|
EditorGUILayout.EndVertical();
|
|
}
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
SaveSetting();
|
|
Save(true);
|
|
TerrainToolsAnalytics.OnParameterChange();
|
|
}
|
|
}
|
|
|
|
public void ApplyBrushInternal(IPaintContextRender renderer, PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform) {
|
|
Material mat = GetPaintMaterial();
|
|
Vector4 brushParams = new Vector4(commonUI.brushStrength, 0.0f, m_FeatureSize, 0);
|
|
|
|
mat.SetTexture("_BrushTex", brushTexture);
|
|
mat.SetVector("_BrushParams", brushParams);
|
|
|
|
renderer.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
|
|
renderer.RenderBrush(paintContext, mat, 0);
|
|
}
|
|
|
|
public override bool OnPaint(Terrain terrain, IOnPaint editContext)
|
|
{
|
|
Texture brushTexture = editContext.brushTexture;
|
|
|
|
commonUI.OnPaint(terrain, editContext);
|
|
|
|
if(!commonUI.allowPaint) { return true; }
|
|
|
|
using(IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "ContrastTool", brushTexture))
|
|
{
|
|
if(brushRender.CalculateBrushTransform(out BrushTransform brushXform))
|
|
{
|
|
PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 1);
|
|
|
|
Material mat = GetPaintMaterial();
|
|
var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
|
|
Utility.SetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat);
|
|
paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;
|
|
ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, editContext.brushTexture, brushXform);
|
|
RTUtils.Release(brushMask);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static class Styles
|
|
{
|
|
public static readonly GUIContent controls = EditorGUIUtility.TrTextContent("Contrast Tool Controls");
|
|
public static readonly GUIContent featureSize = EditorGUIUtility.TrTextContent("Feature Size", "Larger value will affect larger features, smaller values will affect smaller features");
|
|
}
|
|
|
|
private void SaveSetting()
|
|
{
|
|
EditorPrefs.SetFloat("Unity.TerrainTools.Contrast.FeatureSize", m_FeatureSize);
|
|
}
|
|
|
|
private void LoadSettings()
|
|
{
|
|
m_FeatureSize = EditorPrefs.GetFloat("Unity.TerrainTools.Contrast.FeatureSize", 25.0f);
|
|
}
|
|
|
|
#region Analytics
|
|
private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{
|
|
new TerrainToolsAnalytics.BrushParameter<float>{Name = Styles.featureSize.text, Value = m_FeatureSize},
|
|
};
|
|
#endregion
|
|
}
|
|
}
|