157 lines
6.5 KiB
C#
157 lines
6.5 KiB
C#
#pragma warning disable 0436
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using UnityEngine;
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using UnityEngine.Experimental.TerrainAPI;
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using UnityEditor.ShortcutManagement;
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namespace UnityEditor.Experimental.TerrainAPI
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{
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internal class PaintHeightTool : TerrainPaintTool<PaintHeightTool>
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{
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#if UNITY_2019_1_OR_NEWER
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[Shortcut("Terrain/Select Sculpt Tool", typeof(TerrainToolShortcutContext), KeyCode.F1)] // tells shortcut manager what to call the shortcut and what to pass as args
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static void SelectShortcut(ShortcutArguments args) {
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TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; // gets interface to modify state of TerrainTools
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context.SelectPaintTool<PaintHeightTool>(); // set active tool
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TerrainToolsAnalytics.OnShortcutKeyRelease("Select Sculpt Tool");
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}
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#endif
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[SerializeField]
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IBrushUIGroup m_commonUI;
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private IBrushUIGroup commonUI
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{
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get
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{
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if( m_commonUI == null )
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{
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m_commonUI = new DefaultBrushUIGroup( "PaintHeight" );
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m_commonUI.OnEnterToolMode();
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}
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return m_commonUI;
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}
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}
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Material m_PaintHeightMat;
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Material GetPaintHeightMaterial() {
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if(m_PaintHeightMat == null) {
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m_PaintHeightMat = new Material(Shader.Find("Hidden/TerrainEngine/PaintHeightTool"));
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}
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return m_PaintHeightMat;
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}
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public override string GetName()
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{
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return "Raise or Lower Terrain";
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}
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public override string GetDesc()
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{
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return "Left Click to Raise Terrain, Hold Control + Left Click to Lower Terrain";
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}
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public override void OnEnterToolMode()
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{
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base.OnEnterToolMode();
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commonUI.OnEnterToolMode();
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}
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public override void OnExitToolMode()
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{
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base.OnExitToolMode();
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commonUI.OnExitToolMode();
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}
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public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
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{
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commonUI.OnInspectorGUI(terrain, editContext);
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}
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private void ApplyBrushInternal(Terrain terrain, IPaintContextRender renderer, PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushTransform)
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{
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Material mat = GetPaintHeightMaterial();
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var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
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Utility.SetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat);
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Vector4 brushParams = new Vector4(0.05f * brushStrength, 0.0f, 0.0f, 0.0f);
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mat.SetTexture("_BrushTex", brushTexture);
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mat.SetVector("_BrushParams", brushParams);
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renderer.SetupTerrainToolMaterialProperties(paintContext, brushTransform, mat);
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renderer.RenderBrush(paintContext, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.RaiseLowerHeight);
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RTUtils.Release(brushMask);
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}
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public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
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{
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commonUI.OnSceneGUI2D(terrain, editContext);
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// only do the rest if user mouse hits valid terrain or they are using the
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// brush parameter hotkeys to resize, etc
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if (!editContext.hitValidTerrain && !commonUI.isInUse)
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{
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return;
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}
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// update brush UI group
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commonUI.OnSceneGUI(terrain, editContext);
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// dont render preview if this isnt a repaint. losing performance if we do
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if (Event.current.type != EventType.Repaint)
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{
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return;
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}
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if (commonUI.isRaycastHitUnderCursorValid)
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{
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using(IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PaintHeight", editContext.brushTexture))
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{
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if(brushRender.CalculateBrushTransform(out BrushTransform brushXform))
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{
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PaintContext paintContext = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
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Material material = TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial();
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brushRender.RenderBrushPreview(paintContext, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushXform, material, 0);
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// draw result preview
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{
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float s = Event.current.control ? -commonUI.brushStrength : commonUI.brushStrength;
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ApplyBrushInternal(terrain, brushRender, paintContext, s, editContext.brushTexture, brushXform);
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// restore old render target
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RenderTexture.active = paintContext.oldRenderTexture;
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material.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture);
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brushRender.RenderBrushPreview(paintContext, TerrainPaintUtilityEditor.BrushPreview.DestinationRenderTexture, brushXform, material, 1);
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}
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}
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}
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}
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}
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public override bool OnPaint(Terrain terrain, IOnPaint editContext)
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{
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commonUI.OnPaint(terrain, editContext);
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if (commonUI.allowPaint)
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{
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Texture brushTexture = editContext.brushTexture;
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using(IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "PaintHeight", brushTexture))
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{
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if(brushRender.CalculateBrushTransform(out BrushTransform brushTransform))
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{
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PaintContext paintContext = brushRender.AcquireHeightmap(true, brushTransform.GetBrushXYBounds());
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float s = Event.current.control ? -commonUI.brushStrength : commonUI.brushStrength;
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ApplyBrushInternal(terrain, brushRender, paintContext, s, brushTexture, brushTransform);
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}
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}
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}
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return true;
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}
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}
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}
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#pragma warning restore 0436 |