ZMWSLI0-SL2021-GR11/Projekt/MWSProjekt/Library/PackageCache/com.unity.terrain-tools@3.0.2-preview.3/Editor/TerrainTools/PaintHeightTool.cs

157 lines
6.5 KiB
C#

#pragma warning disable 0436
using UnityEngine;
using UnityEngine.Experimental.TerrainAPI;
using UnityEditor.ShortcutManagement;
namespace UnityEditor.Experimental.TerrainAPI
{
internal class PaintHeightTool : TerrainPaintTool<PaintHeightTool>
{
#if UNITY_2019_1_OR_NEWER
[Shortcut("Terrain/Select Sculpt Tool", typeof(TerrainToolShortcutContext), KeyCode.F1)] // tells shortcut manager what to call the shortcut and what to pass as args
static void SelectShortcut(ShortcutArguments args) {
TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; // gets interface to modify state of TerrainTools
context.SelectPaintTool<PaintHeightTool>(); // set active tool
TerrainToolsAnalytics.OnShortcutKeyRelease("Select Sculpt Tool");
}
#endif
[SerializeField]
IBrushUIGroup m_commonUI;
private IBrushUIGroup commonUI
{
get
{
if( m_commonUI == null )
{
m_commonUI = new DefaultBrushUIGroup( "PaintHeight" );
m_commonUI.OnEnterToolMode();
}
return m_commonUI;
}
}
Material m_PaintHeightMat;
Material GetPaintHeightMaterial() {
if(m_PaintHeightMat == null) {
m_PaintHeightMat = new Material(Shader.Find("Hidden/TerrainEngine/PaintHeightTool"));
}
return m_PaintHeightMat;
}
public override string GetName()
{
return "Raise or Lower Terrain";
}
public override string GetDesc()
{
return "Left Click to Raise Terrain, Hold Control + Left Click to Lower Terrain";
}
public override void OnEnterToolMode()
{
base.OnEnterToolMode();
commonUI.OnEnterToolMode();
}
public override void OnExitToolMode()
{
base.OnExitToolMode();
commonUI.OnExitToolMode();
}
public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
{
commonUI.OnInspectorGUI(terrain, editContext);
}
private void ApplyBrushInternal(Terrain terrain, IPaintContextRender renderer, PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushTransform)
{
Material mat = GetPaintHeightMaterial();
var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
Utility.SetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat);
Vector4 brushParams = new Vector4(0.05f * brushStrength, 0.0f, 0.0f, 0.0f);
mat.SetTexture("_BrushTex", brushTexture);
mat.SetVector("_BrushParams", brushParams);
renderer.SetupTerrainToolMaterialProperties(paintContext, brushTransform, mat);
renderer.RenderBrush(paintContext, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.RaiseLowerHeight);
RTUtils.Release(brushMask);
}
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
{
commonUI.OnSceneGUI2D(terrain, editContext);
// only do the rest if user mouse hits valid terrain or they are using the
// brush parameter hotkeys to resize, etc
if (!editContext.hitValidTerrain && !commonUI.isInUse)
{
return;
}
// update brush UI group
commonUI.OnSceneGUI(terrain, editContext);
// dont render preview if this isnt a repaint. losing performance if we do
if (Event.current.type != EventType.Repaint)
{
return;
}
if (commonUI.isRaycastHitUnderCursorValid)
{
using(IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PaintHeight", editContext.brushTexture))
{
if(brushRender.CalculateBrushTransform(out BrushTransform brushXform))
{
PaintContext paintContext = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
Material material = TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial();
brushRender.RenderBrushPreview(paintContext, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushXform, material, 0);
// draw result preview
{
float s = Event.current.control ? -commonUI.brushStrength : commonUI.brushStrength;
ApplyBrushInternal(terrain, brushRender, paintContext, s, editContext.brushTexture, brushXform);
// restore old render target
RenderTexture.active = paintContext.oldRenderTexture;
material.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture);
brushRender.RenderBrushPreview(paintContext, TerrainPaintUtilityEditor.BrushPreview.DestinationRenderTexture, brushXform, material, 1);
}
}
}
}
}
public override bool OnPaint(Terrain terrain, IOnPaint editContext)
{
commonUI.OnPaint(terrain, editContext);
if (commonUI.allowPaint)
{
Texture brushTexture = editContext.brushTexture;
using(IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "PaintHeight", brushTexture))
{
if(brushRender.CalculateBrushTransform(out BrushTransform brushTransform))
{
PaintContext paintContext = brushRender.AcquireHeightmap(true, brushTransform.GetBrushXYBounds());
float s = Event.current.control ? -commonUI.brushStrength : commonUI.brushStrength;
ApplyBrushInternal(terrain, brushRender, paintContext, s, brushTexture, brushTransform);
}
}
}
return true;
}
}
}
#pragma warning restore 0436