ZMWSLI0-SL2021-GR11/Projekt/MWSProjekt/Library/PackageCache/com.unity.terrain-tools@3.0.2-preview.3/Editor/TerrainTools/PaintHolesTool.cs

143 lines
5.5 KiB
C#

using UnityEngine;
using UnityEngine.Experimental.TerrainAPI;
using UnityEditor.ShortcutManagement;
#if UNITY_2019_3_OR_NEWER
namespace UnityEditor.Experimental.TerrainAPI
{
internal class PaintHolesTool : TerrainPaintTool<PaintHolesTool>
{
[Shortcut("Terrain/Select Paint Holes Tool", typeof(TerrainToolShortcutContext), KeyCode.F8)]
static void SelectShortcut(ShortcutArguments args)
{
TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context;
context.SelectPaintTool<PaintHolesTool>();
TerrainToolsAnalytics.OnShortcutKeyRelease("Select Paint Holes Tool");
}
[SerializeField]
IBrushUIGroup m_commonUI;
private IBrushUIGroup commonUI
{
get
{
if (m_commonUI == null)
{
m_commonUI = new DefaultBrushUIGroup("PaintHoles");
m_commonUI.OnEnterToolMode();
}
return m_commonUI;
}
}
Material m_PaintHoleMat;
Material GetPaintHolesMaterial()
{
m_PaintHoleMat = null;
if (m_PaintHoleMat == null)
{
m_PaintHoleMat = new Material(Shader.Find("Hidden/TerrainEngine/PaintHeightTool"));
}
return m_PaintHoleMat;
}
public override string GetName()
{
return "Paint Holes";
}
public override string GetDesc()
{
return "Left click to paint a hole.\n\nHold Control and left click to erase it.";
}
public override void OnEnterToolMode()
{
base.OnEnterToolMode();
commonUI.OnEnterToolMode();
}
public override void OnExitToolMode()
{
base.OnExitToolMode();
commonUI.OnExitToolMode();
}
public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
{
commonUI.OnInspectorGUI(terrain, editContext);
}
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
{
commonUI.OnSceneGUI2D(terrain, editContext);
if (!editContext.hitValidTerrain && !commonUI.isInUse)
{
return;
}
// update brush UI group
commonUI.OnSceneGUI(terrain, editContext);
if (Event.current.type != EventType.Repaint)
{
return;
}
if (commonUI.isRaycastHitUnderCursorValid)
{
using(IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PaintHoles", editContext.brushTexture))
{
if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
{
PaintContext paintContext = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
Material material = TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial();
brushRender.RenderBrushPreview(paintContext, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushXform, material, 0);
}
}
}
}
public override bool OnPaint(Terrain terrain, IOnPaint editContext)
{
commonUI.OnPaint(terrain, editContext);
if (commonUI.allowPaint)
{
Texture brushTexture = editContext.brushTexture;
using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "PaintHoles", brushTexture))
{
Vector2 halfTexelOffset = new Vector2(0.5f / terrain.terrainData.holesResolution, 0.5f / terrain.terrainData.holesResolution);
BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv - halfTexelOffset, commonUI.brushSize, commonUI.brushRotation);
PaintContext paintContext = brushRender.AquireHolesTexture(true, brushXform.GetBrushXYBounds());
PaintContext paintContextHeight = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds());
// filter stack
Material mat = GetPaintHolesMaterial();
var brushMask = RTUtils.GetTempHandle(paintContextHeight.sourceRenderTexture.width, paintContextHeight.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
Utility.SetFilterRT(commonUI, paintContextHeight.sourceRenderTexture, brushMask, mat);
// hold control key to erase
float brushStrength = Event.current.control ? commonUI.brushStrength : -commonUI.brushStrength;
Vector4 brushParams = new Vector4(brushStrength, 0.0f, 0.0f, 0.0f);
mat.SetTexture("_BrushTex", editContext.brushTexture);
mat.SetVector("_BrushParams", brushParams);
brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
brushRender.RenderBrush(paintContext, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.PaintHoles);
TerrainPaintUtility.EndPaintHoles(paintContext, "Terrain Paint - Paint Holes");
RTUtils.Release(brushMask);
}
}
return true;
}
}
}
#endif