238 lines
7.8 KiB
C#
238 lines
7.8 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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namespace UnityEditor.Experimental.TerrainAPI
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{
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/// <summary>
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/// Collection class for mapping string and integer values to RTHandles
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/// </summary>
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public class RTHandleCollection : System.IDisposable
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{
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private bool m_Disposed;
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private Dictionary< int, RTHandle > m_Handles;
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private Dictionary< int, GraphicsFormat > m_Formats;
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private Dictionary< string, int > m_NameToHash;
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private Dictionary< int, string > m_HashToName;
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private List< int > m_Hashes;
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/// <summary>
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/// Access a RTHandle using an integer hash
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/// </summary>
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public RTHandle this[ int hash ]
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{
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get
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{
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if( m_Handles.ContainsKey( hash ) )
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{
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return m_Handles[ hash ];
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}
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return null;
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}
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set
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{
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m_Handles[ hash ] = value;
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}
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}
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/// <summary>
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/// Access a RTHandle using a string value
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/// </summary>
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public RTHandle this[ string name ]
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{
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get
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{
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if( m_NameToHash.ContainsKey( name ) )
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{
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return m_Handles[ m_NameToHash[ name ] ];
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}
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return null;
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}
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set
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{
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m_Handles[ m_NameToHash[ name ] ] = value;
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}
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}
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/// <summary>
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/// RTHandleCollection constructor
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/// </summary>
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public RTHandleCollection()
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{
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m_Handles = new Dictionary< int, RTHandle >();
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m_Formats = new Dictionary< int, GraphicsFormat >();
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m_NameToHash = new Dictionary< string, int >();
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m_HashToName = new Dictionary< int, string >();
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m_Hashes = new List< int >();
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}
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/// <summary>
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/// Add a RTHandle description to the RTHandleCollection for later use when calling GatherRTHandles
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/// <param name="hash">The hash or integer value used to identify the RTHandle</param>
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/// <param name="name">The name used to identify the RTHandle</param>
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/// <param name="format">The GraphicsFormat to use for the RTHandle description</param>
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/// </summary>
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public void AddRTHandle( int hash, string name, GraphicsFormat format )
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{
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if( !m_Handles.ContainsKey( hash ) )
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{
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m_NameToHash.Add( name, hash );
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m_HashToName.Add( hash, name );
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m_Handles.Add( hash, null );
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m_Formats.Add( hash, format );
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m_Hashes.Add( hash );
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}
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else
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{
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// if the RTHandle already exists, assume they are changing the descriptor
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m_Formats[ hash ] = format;
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m_NameToHash[ name ] = hash;
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m_HashToName[ hash ] = name;
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}
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}
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/// <summary>
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/// Check to see if a RTHandle with the provided name exists already
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/// <param name="name">The name used to identify a RTHandle in this RTHandleCollection</param>
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/// </summary>
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public bool ContainsRTHandle( string name )
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{
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return m_NameToHash.ContainsKey( name );
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}
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/// <summary>
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/// Check to see if a RTHandle with the provided hash value exists already
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/// <param name="hash">The hash or integer value used to identify a RTHandle in this RTHandleCollection</param>
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/// <returns>The RTHandle reference associated with the provided hash or integer value. NULL if the key is not found</returns>
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/// </summary>
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public RTHandle GetRTHandle( int hash )
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{
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if(m_Handles.ContainsKey( hash ))
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{
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return m_Handles[ hash ];
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}
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return null;
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}
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/// <summary>
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/// Gather/Create all added RTHandles using the provided width, height, and depth value, if provided
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/// <param name="width">The width of the RTHandles to gather</param>
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/// <param name="height">The height of the RTHandles to gather</param>
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/// <param name="depth">The optional depth of the RTHandles to gather</param>
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/// <returns></returns>
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/// </summary>
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public void GatherRTHandles( int width, int height, int depth = 0 )
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{
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foreach( int key in m_Hashes )
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{
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var desc = new RenderTextureDescriptor( width, height, m_Formats[ key ], depth );
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m_Handles[ key ] = RTUtils.GetNewHandle( desc );
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m_Handles[ key ].RT.Create();
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}
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}
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/// <summary>
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/// Release the RTHandle resources that have been gathered
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/// </summary>
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public void ReleaseRTHandles()
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{
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foreach( int key in m_Hashes )
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{
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if( m_Handles[ key ] != null )
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{
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var handle = m_Handles[ key ];
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RTUtils.Release( handle );
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m_Handles[ key ] = null;
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}
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}
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}
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/// <summary>
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/// Render debug GUI in the SceneView that displays all the RTHandles in this RTHandleCollection
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/// <param name="size">The size that is used to draw the textures</param>
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/// </summary>
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public void OnSceneGUI( float size )
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{
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const float padding = 10;
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Handles.BeginGUI();
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{
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Color prev = GUI.color;
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Rect rect = new Rect( padding, padding, size, size );
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foreach( KeyValuePair<int, RTHandle> p in m_Handles )
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{
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GUI.color = new Color( 1, 0, 1, 1 );
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GUI.DrawTexture( rect, Texture2D.whiteTexture, ScaleMode.ScaleToFit );
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GUI.color = Color.white;
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if(p.Value != null)
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{
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GUI.DrawTexture( rect, p.Value, ScaleMode.ScaleToFit, false );
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}
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else
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{
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GUI.Label( rect, "NULL" );
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}
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Rect labelRect = rect;
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labelRect.y = rect.yMax;
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labelRect.height = EditorGUIUtility.singleLineHeight;
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GUI.Box( labelRect, m_HashToName[ p.Key ], Styles.box );
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rect.y += padding + size + EditorGUIUtility.singleLineHeight;
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if( rect.yMax + EditorGUIUtility.singleLineHeight > Screen.height - EditorGUIUtility.singleLineHeight * 2 )
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{
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rect.y = padding;
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rect.x = rect.xMax + padding;
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}
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}
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GUI.color = prev;
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}
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Handles.EndGUI();
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}
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/// <summary>
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/// Dispose method for this class
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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}
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/// <summary>
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/// Overridable Dispose method for this class. Override this if you create a class that derives from RTHandleCollection
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/// <param name="dispose">Whether or not resources should be disposed</param>
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/// </summary>
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public virtual void Dispose(bool dispose)
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{
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if(m_Disposed) return;
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if(!dispose) return;
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ReleaseRTHandles();
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m_Handles.Clear();
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m_Disposed = true;
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}
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private static class Styles
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{
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public static GUIStyle box;
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static Styles()
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{
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box = new GUIStyle(EditorStyles.helpBox);
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box.normal.textColor = Color.white;
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}
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}
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}
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}
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