ZMWSLI0-SL2021-GR11/Projekt/MWSProjekt/Library/PackageCache/com.unity.terrain-tools@3.0.2-preview.3/Editor/TerrainTools/SetHeightTool.cs

307 lines
13 KiB
C#

using UnityEngine;
using UnityEngine.Experimental.TerrainAPI;
using UnityEditor.ShortcutManagement;
namespace UnityEditor.Experimental.TerrainAPI
{
//[FilePathAttribute("Library/TerrainTools/SetHeight", FilePathAttribute.Location.ProjectFolder)]
internal class SetHeightTool : TerrainPaintTool<SetHeightTool>
{
private static bool s_showToolControls = true;
#if UNITY_2019_1_OR_NEWER
[Shortcut("Terrain/Select Set Height Tool", typeof(TerrainToolShortcutContext))]
static void SelectShortcut(ShortcutArguments args) {
TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context;
context.SelectPaintTool<SetHeightTool>();
TerrainToolsAnalytics.OnShortcutKeyRelease("Select Set Height Tool");
}
#endif
[SerializeField]
IBrushUIGroup m_commonUI;
private IBrushUIGroup commonUI
{
get
{
if( m_commonUI == null )
{
LoadSettings();
m_commonUI = new DefaultBrushUIGroup("SetHeightTool", UpdateAnalyticParameters);
m_commonUI.OnEnterToolMode();
}
return m_commonUI;
}
}
Material m_Material = null;
Material GetPaintMaterial()
{
if (m_Material == null)
m_Material = new Material(Shader.Find("Hidden/TerrainTools/SetExactHeight"));
return m_Material;
}
const string toolName = "Set Height";
[SerializeField]
float m_TargetHeight;
#if UNITY_2019_3_OR_NEWER
private enum HeightSpace
{
World,
Local
}
[SerializeField]
HeightSpace m_HeightSpace;
#endif
private static class Styles
{
public static readonly GUIContent controlHeader = EditorGUIUtility.TrTextContent("Set Height Controls");
public static readonly GUIContent description = EditorGUIUtility.TrTextContent("Left click to set the height.\n\nHold Ctrl and left click to sample the target height.");
public static readonly GUIContent space = EditorGUIUtility.TrTextContent("Space", "The heightmap space in which the painting operates.");
public static readonly GUIContent flattenAll = EditorGUIUtility.TrTextContent("Flatten all", "If selected, it will traverse all neighbors and flatten them too");
public static readonly GUIContent height = EditorGUIUtility.TrTextContent("Height", "You can set the Height property manually or you can Ctrl-click on the terrain to sample the height at the mouse position (rather like the 'eyedropper' tool in an image editor).");
public static readonly GUIContent flatten = EditorGUIUtility.TrTextContent("Flatten Tile", "The Flatten button levels the whole terrain to the chosen height.");
}
public override string GetName()
{
return toolName;
}
public override string GetDesc()
{
return Styles.description.text;
}
public override void OnEnterToolMode() {
base.OnEnterToolMode();
commonUI.OnEnterToolMode();
}
public override void OnExitToolMode() {
base.OnExitToolMode();
commonUI.OnExitToolMode();
}
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
{
commonUI.OnSceneGUI2D(terrain, editContext);
// only do the rest if user mouse hits valid terrain or they are using the
// brush parameter hotkeys to resize, etc
if (!editContext.hitValidTerrain && !commonUI.isInUse)
{
return;
}
// update brush UI group
commonUI.OnSceneGUI(terrain, editContext);
// dont render preview if this isnt a repaint. losing performance if we do
if (Event.current.type != EventType.Repaint)
{
return;
}
Texture brushTexture = editContext.brushTexture;
using(IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "SetHeightTool", brushTexture))
{
if(brushRender.CalculateBrushTransform(out BrushTransform brushTransform))
{
Rect brushBounds = brushTransform.GetBrushXYBounds();
PaintContext paintContext = brushRender.AcquireHeightmap(false, brushBounds, 1);
Material material = TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial();
brushRender.RenderBrushPreview(paintContext, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushTransform, material, 0);
// draw result preview
{
ApplyBrushInternal(paintContext, brushRender, commonUI.brushStrength, brushTexture, brushTransform, terrain);
// restore old render target
RenderTexture.active = paintContext.oldRenderTexture;
material.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture);
brushRender.RenderBrushPreview(paintContext, TerrainPaintUtilityEditor.BrushPreview.DestinationRenderTexture, brushTransform, material, 1);
}
}
}
}
private void ApplyBrushInternal(PaintContext paintContext, IBrushRenderUnderCursor brushRender, float brushStrength, Texture brushTexture, BrushTransform brushTransform, Terrain terrain)
{
Material mat = GetPaintMaterial();
#if UNITY_2019_3_OR_NEWER
float brushTargetHeight = Mathf.Clamp01((m_TargetHeight - paintContext.heightWorldSpaceMin) / paintContext.heightWorldSpaceSize);
Vector4 brushParams = new Vector4(brushStrength * 0.01f, PaintContext.kNormalizedHeightScale * brushTargetHeight, 0.0f, 0.0f);
#else
float terrainHeight = Mathf.Clamp01((m_TargetHeight - terrain.transform.position.y) / terrain.terrainData.size.y);
Vector4 brushParams = new Vector4(brushStrength * 0.01f, 0.5f * terrainHeight, 0.0f, 0.0f);
#endif
var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
commonUI.GetBrushMask(paintContext.sourceRenderTexture, brushMask);
mat.SetTexture("_FilterTex", brushMask);
mat.SetTexture("_BrushTex", brushTexture);
mat.SetVector("_BrushParams", brushParams);
brushRender.SetupTerrainToolMaterialProperties(paintContext, brushTransform, mat);
brushRender.RenderBrush(paintContext, mat, 0);
RTUtils.Release(brushMask);
}
public override bool OnPaint(Terrain terrain, IOnPaint editContext)
{
commonUI.OnPaint(terrain, editContext);
if(commonUI.allowPaint)
{
if(Event.current.control)
{
Terrain currentTerrain = commonUI.terrainUnderCursor;
m_TargetHeight = currentTerrain.terrainData.GetInterpolatedHeight(editContext.uv.x, editContext.uv.y) + currentTerrain.GetPosition().y;
editContext.Repaint();
SaveSetting();
return true;
}
else
{
Texture brushTexture = editContext.brushTexture;
using(IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "SetHeightTool", brushTexture))
{
if(brushRender.CalculateBrushTransform(out BrushTransform brushTransform))
{
Rect brushBounds = brushTransform.GetBrushXYBounds();
PaintContext paintContext = brushRender.AcquireHeightmap(true, brushBounds);
ApplyBrushInternal(paintContext, brushRender, commonUI.brushStrength, brushTexture, brushTransform, terrain);
}
}
}
}
return true;
}
void Flatten(Terrain terrain)
{
Undo.RegisterCompleteObjectUndo(terrain.terrainData, "Set Height - Flatten Tile");
var ctx = TerrainPaintUtility.BeginPaintHeightmap(terrain, new Rect(0, 0, terrain.terrainData.size.x, terrain.terrainData.size.z), 1);
Material mat = GetPaintMaterial();
float terrainHeight = Mathf.Clamp01((m_TargetHeight - terrain.transform.position.y) / terrain.terrainData.size.y);
Vector4 brushParams = new Vector4(0, 0.5f * terrainHeight, 0.0f, 0.0f);
mat.SetVector("_BrushParams", brushParams);
var size = terrain.terrainData.size;
size.y = 0;
var brushMask = RTUtils.GetTempHandle(ctx.sourceRenderTexture.width, ctx.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
commonUI.GetBrushMask(terrain, ctx.sourceRenderTexture, brushMask, terrain.transform.position, Mathf.Min(size.x, size.z), 0f); // TODO(wyatt): need to handle seams
mat.SetTexture("_FilterTex", brushMask);
mat.SetTexture("_MainTex", ctx.sourceRenderTexture);
Graphics.Blit(ctx.sourceRenderTexture, ctx.destinationRenderTexture, mat, 1);
TerrainPaintUtility.EndPaintHeightmap(ctx, "Set Height - Flatten Tile");
RTUtils.Release(brushMask);
PaintContext.ApplyDelayedActions();
}
void FlattenAll(Terrain terrain)
{
Terrain[] terrains = TerrainFillUtility.GetTerrainsInGroup(terrain);
for(int i = 0; i < terrains.Length; ++i)
{
Flatten(terrains[i]);
}
}
public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
{
EditorGUI.BeginChangeCheck();
commonUI.OnInspectorGUI(terrain, editContext);
s_showToolControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controlHeader, s_showToolControls, ()=> { m_TargetHeight = 0; });
if (s_showToolControls)
{
EditorGUILayout.BeginVertical("GroupBox");
{
#if UNITY_2019_3_OR_NEWER
EditorGUI.BeginChangeCheck();
m_HeightSpace = (HeightSpace)EditorGUILayout.EnumPopup(Styles.space, m_HeightSpace);
if (EditorGUI.EndChangeCheck())
{
if (m_HeightSpace == HeightSpace.Local)
m_TargetHeight = Mathf.Clamp(m_TargetHeight, terrain.GetPosition().y, terrain.terrainData.size.y + terrain.GetPosition().y);
}
if (m_HeightSpace == HeightSpace.Local)
{
m_TargetHeight = EditorGUILayout.Slider(Styles.height, m_TargetHeight - terrain.GetPosition().y, 0, terrain.terrainData.size.y) + terrain.GetPosition().y;
}
else
{
m_TargetHeight = EditorGUILayout.FloatField(Styles.height, m_TargetHeight);
}
#else
m_TargetHeight = EditorGUILayout.Slider(Styles.height, m_TargetHeight, 0, terrain.terrainData.size.y);
#endif
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button(Styles.flatten, GUILayout.ExpandWidth(false)))
{
Flatten(terrain);
}
if (GUILayout.Button(Styles.flattenAll, GUILayout.ExpandWidth(false)))
{
FlattenAll(terrain);
}
GUILayout.EndHorizontal();
if (EditorGUI.EndChangeCheck())
{
Save(true);
SaveSetting();
TerrainToolsAnalytics.OnParameterChange();
}
}
EditorGUILayout.EndVertical();
}
}
private void SaveSetting()
{
EditorPrefs.SetFloat("Unity.TerrainTools.SetHeight.Height", m_TargetHeight);
}
private void LoadSettings()
{
m_TargetHeight = EditorPrefs.GetFloat("Unity.TerrainTools.SetHeight.Height", 0.0f);
}
#region Analytics
private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{
new TerrainToolsAnalytics.BrushParameter<float>{Name = Styles.height.text, Value = m_TargetHeight},
#if UNITY_2019_3_OR_NEWER
new TerrainToolsAnalytics.BrushParameter<string>{Name = Styles.space.text, Value = m_HeightSpace.ToString()},
#endif
};
#endregion
}
}