musique/lib/link/include/ableton/test/serial_io/SchedulerTree.hpp

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2023-01-06 16:53:58 +01:00
/* Copyright 2016, Ableton AG, Berlin. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* If you would like to incorporate Link into a proprietary software application,
* please contact <link-devs@ableton.com>.
*/
#pragma once
#include <chrono>
#include <functional>
#include <list>
#include <map>
#include <memory>
namespace ableton
{
namespace test
{
namespace serial_io
{
class SchedulerTree
{
public:
using TimePoint = std::chrono::system_clock::time_point;
using TimerId = std::size_t;
using TimerErrorCode = int;
void run();
std::shared_ptr<SchedulerTree> makeChild();
template <typename Handler>
void async(Handler handler)
{
mPendingHandlers.push_back(std::move(handler));
}
template <typename Handler>
void setTimer(const TimerId timerId, const TimePoint expiration, Handler handler)
{
using namespace std;
mTimers[make_pair(std::move(expiration), timerId)] = std::move(handler);
}
void cancelTimer(const TimerId timerId);
// returns the time that the next timer in the subtree expires
TimePoint nextTimerExpiration();
// triggers all timers in the subtree that expire at time t or before
void triggerTimersUntil(const TimePoint t);
private:
// returns true if some work was done, false if there was none to do
bool handlePending();
// returns the time that the next timer from this node expires
TimePoint nextOwnTimerExpiration();
// Traversal function over children that cleans up children that
// have been destroyed.
template <typename Fn>
void withChildren(Fn fn)
{
auto it = begin(mChildren);
while (it != end(mChildren))
{
const auto childIt = it++;
auto pChild = childIt->lock();
if (pChild)
{
fn(*pChild);
}
else
{
mChildren.erase(childIt);
}
}
}
using TimerHandler = std::function<void(TimerErrorCode)>;
using TimerMap = std::map<std::pair<TimePoint, TimerId>, TimerHandler>;
TimerMap mTimers;
std::list<std::function<void()>> mPendingHandlers;
std::list<std::weak_ptr<SchedulerTree>> mChildren;
};
} // namespace serial_io
} // namespace test
} // namespace ableton