musique/lib/link/include/ableton/platforms/esp32/LockFreeCallbackDispatcher.hpp
2023-01-06 16:53:58 +01:00

95 lines
2.6 KiB
C++

/* Copyright 2020, Ableton AG, Berlin. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* If you would like to incorporate Link into a proprietary software application,
* please contact <link-devs@ableton.com>.
*/
#pragma once
#include <atomic>
#include <condition_variable>
#include <freertos/task.h>
namespace ableton
{
namespace platforms
{
namespace esp32
{
// Utility to signal invocation of a callback on another thread in a lock free manner.
// The callback is evoked on a thread owned by the instance of this class.
//
// A condition variable is used to notify a waiting thread, but only if the required
// lock can be acquired immediately. If that fails, we fall back on signaling
// after a timeout. This gives us a guaranteed minimum signaling rate which is defined
// by the fallbackPeriod parameter.
template <typename Callback, typename Duration>
class LockFreeCallbackDispatcher
{
public:
LockFreeCallbackDispatcher(Callback callback, Duration fallbackPeriod)
: mCallback(std::move(callback))
, mFallbackPeriod(std::move(fallbackPeriod))
, mRunning(true)
{
xTaskCreate(run, "link", 4096, this, tskIDLE_PRIORITY, &mTaskHandle);
}
~LockFreeCallbackDispatcher()
{
mRunning = false;
mCondition.notify_one();
vTaskDelete(mTaskHandle);
}
void invoke()
{
if (mMutex.try_lock())
{
mCondition.notify_one();
mMutex.unlock();
}
}
private:
static void run(void* userData)
{
auto dispatcher = static_cast<LockFreeCallbackDispatcher*>(userData);
while (dispatcher->mRunning.load())
{
{
std::unique_lock<std::mutex> lock(dispatcher->mMutex);
dispatcher->mCondition.wait_for(lock, dispatcher->mFallbackPeriod);
}
dispatcher->mCallback();
vTaskDelay(1);
}
}
Callback mCallback;
Duration mFallbackPeriod;
std::atomic<bool> mRunning;
std::mutex mMutex;
std::condition_variable mCondition;
TaskHandle_t mTaskHandle;
};
} // namespace esp32
} // namespace platforms
} // namespace ableton