musique/lib/link/include/ableton/platforms/windows/ThreadFactory.hpp
2023-01-06 16:53:58 +01:00

53 lines
1.6 KiB
C++

/* Copyright 2021, Ableton AG, Berlin. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* If you would like to incorporate Link into a proprietary software application,
* please contact <link-devs@ableton.com>.
*/
#pragma once
#include <processthreadsapi.h>
#include <thread>
#include <utility>
namespace ableton
{
namespace platforms
{
namespace windows
{
struct ThreadFactory
{
template <typename Callable, typename... Args>
static std::thread makeThread(std::string name, Callable&& f, Args&&... args)
{
return std::thread(
[](std::string name, Callable&& f, Args&&... args) {
assert(name.length() < 20);
wchar_t nativeName[20];
mbstowcs(nativeName, name.c_str(), name.length() + 1);
SetThreadDescription(GetCurrentThread(), nativeName);
f(args...);
},
std::move(name), std::forward<Callable>(f), std::forward<Args>(args)...);
}
};
} // namespace windows
} // namespace platforms
} // namespace ableton