19 lines
924 B
Markdown
19 lines
924 B
Markdown
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# Resources
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This directory contains the UIElements-based user interface components.
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## Overview
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Each component is defined as its own class and file in this directory.
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## Adding a New Component
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Each component is a C# class that extends the UiElements' VisualElement class and provides a UXML factory. If no UXML
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parameters are required/desired, a simple factory like this (taken from AlertBar) works:
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```csharp
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public new class UxmlFactory : UxmlFactory<AlertBar> { }
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```
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Just adding this line to the bottom of the component class with the `<AlertBar>` replaced with the name of the class.
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Adding UXML parameters used to be covered in the official docs. Until it is returned: look at the source code for
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any UiElements class such as TextElement.
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To use the component in UXML (with editor inspections) the xml schema needs to be updated within the Unity Editor.
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Instructions on how to do that is contained in `../Assets/`.
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