58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
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using System;
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using JetBrains.Annotations;
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using Unity.Cloud.Collaborate.UserInterface;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace Unity.Cloud.Collaborate.Components {
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internal class TextButton : TextElement
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{
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public const string UssClassName = "unity-text-button";
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static readonly string k_StylePath = $"{CollaborateWindow.StylePath}/{nameof(TextButton)}.uss";
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public event Action Clicked;
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[UsedImplicitly]
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public TextButton() : this(null)
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{
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}
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public TextButton([CanBeNull] Action clickEvent = null)
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{
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AddToClassList(UssClassName);
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styleSheets.Add(AssetDatabase.LoadAssetAtPath<StyleSheet>(k_StylePath));
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Clicked += clickEvent;
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this.AddManipulator(new Clickable(OnClick));
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}
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void OnClick()
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{
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Clicked?.Invoke();
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Blur();
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}
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public override bool canGrabFocus { get; } = true;
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/// <summary>
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/// Catch the enter key event to allow for tab & enter UI navigation.
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/// </summary>
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/// <param name="evt">Event to check.</param>
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protected override void ExecuteDefaultActionAtTarget(EventBase evt)
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{
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base.ExecuteDefaultActionAtTarget(evt);
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// Catch enter key being pressed.
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if (!(evt is KeyDownEvent downEvent)) return;
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if ((downEvent.keyCode != KeyCode.KeypadEnter) && (downEvent.keyCode != KeyCode.Return)) return;
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Clicked?.Invoke();
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downEvent.StopPropagation();
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}
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[UsedImplicitly]
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public new class UxmlFactory : UxmlFactory<TextButton, UxmlTraits> {}
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}
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}
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