58 lines
2.5 KiB
C#
58 lines
2.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using Unity.Cloud.Collaborate.Models.Structures;
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using Unity.Cloud.Collaborate.Presenters;
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namespace Unity.Cloud.Collaborate.Views
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{
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internal interface IHistoryView : IView<IHistoryPresenter>
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{
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/// <summary>
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/// Set busy status in the view.
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/// </summary>
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/// <param name="busy">Whether or not the presenter is busy with a request.</param>
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void SetBusyStatus(bool busy);
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/// <summary>
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/// Set the history list to be displayed. If the history list is not the current display, the view should switch
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/// to it upon receiving this call.
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/// </summary>
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/// <param name="list">List of entries to display.</param>
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void SetHistoryList(IReadOnlyList<IHistoryEntry> list);
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/// <summary>
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/// Set the current page and max page so that the paginator can be populated.
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/// </summary>
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/// <param name="page">Current page.</param>
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/// <param name="max">Max page.</param>
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void SetPage(int page, int max);
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/// <summary>
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/// Set the single history entry to display the provided entry. If the history single entry view is not the
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/// current display, the view should switch to it upon receiving this call.
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/// </summary>
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/// <param name="entry">Entry to display.</param>
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void SetSelection([NotNull] IHistoryEntry entry);
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/// <summary>
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/// Display a dialogue to the user.
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/// </summary>
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/// <param name="title">Title for the dialogue.</param>
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/// <param name="message">Message inside the dialogue.</param>
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/// <param name="affirmative">Affirmative button text.</param>
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/// <returns>True if affirmative is clicked.</returns>
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bool DisplayDialogue([NotNull] string title, [NotNull] string message, [NotNull] string affirmative);
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/// <summary>
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/// Display a dialogue to the user.
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/// </summary>
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/// <param name="title">Title for the dialogue.</param>
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/// <param name="message">Message inside the dialogue.</param>
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/// <param name="affirmative">Affirmative button text.</param>
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/// <param name="negative">Negative button text.</param>
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/// <returns>True if affirmative is clicked.</returns>
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bool DisplayDialogue([NotNull] string title, [NotNull] string message, [NotNull] string affirmative, [NotNull] string negative);
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}
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}
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