203 lines
6.7 KiB
C#
203 lines
6.7 KiB
C#
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using System;
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using JetBrains.Annotations;
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using Unity.Cloud.Collaborate.Assets;
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using Unity.Cloud.Collaborate.Components;
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using Unity.Cloud.Collaborate.Presenters;
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using Unity.Cloud.Collaborate.UserInterface;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.UIElements;
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namespace Unity.Cloud.Collaborate.Views
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{
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internal class MainPageView : PageComponent, IMainView
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{
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IMainPresenter m_Presenter;
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public const string UssClassName = "main-page-view";
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public const string TopBarUssClassName = UssClassName + "__top-bar";
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public const string AlertBoxUssClassName = UssClassName + "__alert-box";
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public const string TabViewUssClassName = UssClassName + "__tab-view";
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public const string ContainerUssClassName = UssClassName + "__container";
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// WARNING - These are hard-coded values. If you do anything to change the order
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// these tabs are initialized, you'll need to change these
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public const int ChangesTabIndex = 0;
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public const int HistoryTabIndex = 1;
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static readonly string k_LayoutPath = $"{CollaborateWindow.LayoutPath}/{nameof(MainPageView)}.uxml";
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static readonly string k_StylePath = $"{CollaborateWindow.StylePath}/{nameof(MainPageView)}.uss";
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readonly AlertBox m_AlertBox;
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readonly TabView m_TabView;
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readonly HistoryTabPageView m_HistoryView;
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readonly ChangesTabPageView m_ChangesView;
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readonly VisualElement m_Container;
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readonly TopBar m_TopBar;
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ProgressView m_ProgressView;
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DisplayMode m_DisplayMode;
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public MainPageView()
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{
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AddToClassList(UssClassName);
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AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(k_LayoutPath).CloneTree(this);
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styleSheets.Add(AssetDatabase.LoadAssetAtPath<StyleSheet>(k_StylePath));
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m_TopBar = this.Q<TopBar>(className: TopBarUssClassName);
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m_AlertBox = this.Q<AlertBox>(className: AlertBoxUssClassName);
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m_TabView = this.Q<TabView>(className: TabViewUssClassName);
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m_Container = this.Q<VisualElement>(className: ContainerUssClassName);
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m_ChangesView = new ChangesTabPageView();
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m_HistoryView = new HistoryTabPageView();
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m_TabView.AddTab(StringAssets.changes, m_ChangesView);
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m_TabView.AddTab(StringAssets.history, m_HistoryView);
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// Set the current display mode.
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m_DisplayMode = DisplayMode.TabView;
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}
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/// <inheritdoc />
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public IMainPresenter Presenter
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{
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set
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{
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m_Presenter = value;
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m_Presenter.AssignHistoryPresenter(m_HistoryView);
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m_Presenter.AssignChangesPresenter(m_ChangesView);
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m_TabView.TabSwitched += OnTabSwitched;
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m_TopBar.BackButtonClicked += OnBackButtonClicked;
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// If page active before presenter has been added, call start once we have it.
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if (Active)
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{
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m_Presenter.Start();
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}
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}
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}
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/// <inheritdoc />
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protected override void SetActive()
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{
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// Set TabView active if it's currently being displayed.
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if (m_DisplayMode == DisplayMode.TabView)
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{
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m_TabView.SetActive();
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}
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m_Presenter?.Start();
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}
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/// <inheritdoc />
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protected override void SetInactive()
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{
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// Set TabView inactive if it's current being displayed.
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if (m_DisplayMode == DisplayMode.TabView)
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{
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m_TabView.SetInactive();
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}
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m_Presenter?.Stop();
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}
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/// <inheritdoc />
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public void AddAlert(string id, AlertBox.AlertLevel level, string message, (string text, Action action)? button = null)
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{
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m_AlertBox.QueueAlert(id, level, message, button);
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}
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/// <inheritdoc />
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public void RemoveAlert(string id)
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{
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m_AlertBox.DequeueAlert(id);
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}
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/// <inheritdoc />
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public void SetTab(int index)
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{
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m_TabView.SwitchTab(index);
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}
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/// <inheritdoc />
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public void AddOperationProgress()
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{
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SetDisplay(DisplayMode.ProgressView);
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}
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/// <inheritdoc />
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public void RemoveOperationProgress()
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{
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SetDisplay(DisplayMode.TabView);
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}
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/// <inheritdoc />
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public void SetOperationProgress(string title, string details, int percentage, int completed, int total, bool isPercentage, bool canCancel)
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{
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Assert.IsNotNull(m_ProgressView);
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if (m_ProgressView == null) return;
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var progress = isPercentage ? $"{percentage}%" : $"({completed} of {total})";
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m_ProgressView.SetText($"{title}\n\n{details}", progress);
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m_ProgressView.SetPercentComplete(percentage);
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m_ProgressView.SetCancelButtonActive(canCancel);
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}
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/// <inheritdoc />
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public void ClearBackNavigation()
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{
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m_TopBar.HideBackNavigation();
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}
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/// <inheritdoc />
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public void DisplayBackNavigation(string text)
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{
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m_TopBar.DisplayBackNavigation(text);
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}
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void SetDisplay(DisplayMode mode)
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{
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Assert.AreNotEqual(m_DisplayMode, mode, "Cannot switch to the current display mode.");
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m_DisplayMode = mode;
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// Switch into tab or progress view.
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if (m_DisplayMode == DisplayMode.TabView)
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{
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m_ProgressView?.AddToClassList(UiConstants.ussHidden);
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m_TabView.RemoveFromClassList(UiConstants.ussHidden);
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m_TabView.SetActive();
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}
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else
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{
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if (m_ProgressView == null)
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{
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m_ProgressView = new ProgressView();
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m_ProgressView.SetCancelCallback(m_Presenter.RequestCancelJob);
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m_Container.Add(m_ProgressView);
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}
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m_ProgressView.RemoveFromClassList(UiConstants.ussHidden);
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m_TabView.AddToClassList(UiConstants.ussHidden);
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m_TabView.SetInactive();
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}
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}
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void OnTabSwitched(int index)
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{
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m_Presenter.UpdateTabIndex(index);
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}
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void OnBackButtonClicked()
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{
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m_Presenter.NavigateBack();
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}
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[UsedImplicitly]
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public new class UxmlFactory : UxmlFactory<MainPageView> { }
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enum DisplayMode
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{
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TabView,
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ProgressView
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}
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}
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}
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