942 lines
36 KiB
C#
942 lines
36 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Reflection;
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using UnityEditor.MemoryProfiler;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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using Component = UnityEngine.Component;
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using Object = UnityEngine.Object;
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namespace UnityEditor.Timeline
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{
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static class TimelineHelpers
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{
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static List<Type> s_SubClassesOfTrackDrawer;
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// check whether the exposed reference is explicitly named
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static bool IsExposedReferenceExplicitlyNamed(string name)
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{
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if (string.IsNullOrEmpty(name))
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return false;
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GUID guid;
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return !GUID.TryParse(name, out guid);
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}
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static string GenerateExposedReferenceName()
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{
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return UnityEditor.GUID.Generate().ToString();
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}
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public static void CloneExposedReferences(ScriptableObject clone, IExposedPropertyTable sourceTable, IExposedPropertyTable destTable)
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{
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var cloneObject = new SerializedObject(clone);
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SerializedProperty prop = cloneObject.GetIterator();
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while (prop.Next(true))
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{
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if (prop.propertyType == SerializedPropertyType.ExposedReference)
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{
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var exposedNameProp = prop.FindPropertyRelative("exposedName");
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var sourceKey = exposedNameProp.stringValue;
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var destKey = sourceKey;
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if (!IsExposedReferenceExplicitlyNamed(sourceKey))
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destKey = GenerateExposedReferenceName();
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exposedNameProp.stringValue = destKey;
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var requiresCopy = sourceTable != destTable || sourceKey != destKey;
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if (requiresCopy && sourceTable != null && destTable != null)
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{
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var valid = false;
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var target = sourceTable.GetReferenceValue(sourceKey, out valid);
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if (valid && target != null)
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{
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var existing = destTable.GetReferenceValue(destKey, out valid);
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if (!valid || existing != target)
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{
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var destTableObj = destTable as UnityEngine.Object;
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if (destTableObj != null)
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TimelineUndo.PushUndo(destTableObj, "Create Clip");
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destTable.SetReferenceValue(destKey, target);
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}
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}
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}
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}
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}
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cloneObject.ApplyModifiedPropertiesWithoutUndo();
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}
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public static ScriptableObject CloneReferencedPlayableAsset(ScriptableObject original, IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, Object newOwner)
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{
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var clone = Object.Instantiate(original);
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SaveCloneToAsset(clone, newOwner);
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if (clone == null || (clone as IPlayableAsset) == null)
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{
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throw new InvalidCastException("could not cast instantiated object into IPlayableAsset");
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}
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CloneExposedReferences(clone, sourceTable, destTable);
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TimelineUndo.RegisterCreatedObjectUndo(clone, "Create clip");
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return clone;
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}
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static void SaveCloneToAsset(Object clone, Object newOwner)
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{
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if (newOwner == null)
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return;
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var containerPath = AssetDatabase.GetAssetPath(newOwner);
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var containerAsset = AssetDatabase.LoadAssetAtPath<Object>(containerPath);
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if (containerAsset != null)
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{
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TimelineCreateUtilities.SaveAssetIntoObject(clone, containerAsset);
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EditorUtility.SetDirty(containerAsset);
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}
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}
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static AnimationClip CloneAnimationClip(AnimationClip clip, Object owner)
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{
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if (clip == null)
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return null;
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var newClip = Object.Instantiate(clip);
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newClip.name = AnimationTrackRecorder.GetUniqueRecordedClipName(owner, clip.name);
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SaveAnimClipIntoObject(newClip, owner);
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TimelineUndo.RegisterCreatedObjectUndo(newClip, "Create clip");
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return newClip;
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}
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public static TimelineClip Clone(TimelineClip clip, IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, double time, PlayableAsset newOwner = null)
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{
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if (newOwner == null)
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newOwner = clip.parentTrack;
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TimelineClip newClip = DuplicateClip(clip, sourceTable, destTable, newOwner);
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newClip.start = time;
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var track = newClip.parentTrack;
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track.SortClips();
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return newClip;
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}
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// Creates a complete clone of a track and returns it.
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// Does not parent, or add the track to the sequence
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public static TrackAsset Clone(PlayableAsset parent, TrackAsset trackAsset, IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, PlayableAsset assetOwner = null)
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{
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if (trackAsset == null)
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return null;
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var timelineAsset = trackAsset.timelineAsset;
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if (timelineAsset == null)
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return null;
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if (assetOwner == null)
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assetOwner = parent;
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// create a duplicate, then clear the clips and subtracks
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var newTrack = Object.Instantiate(trackAsset);
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newTrack.name = trackAsset.name;
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newTrack.ClearClipsInternal();
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newTrack.parent = parent;
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newTrack.ClearSubTracksInternal();
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if (trackAsset.hasCurves)
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newTrack.curves = CloneAnimationClip(trackAsset.curves, assetOwner);
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var animTrack = trackAsset as AnimationTrack;
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if (animTrack != null && animTrack.infiniteClip != null)
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((AnimationTrack)newTrack).infiniteClip = CloneAnimationClip(animTrack.infiniteClip, assetOwner);
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foreach (var clip in trackAsset.clips)
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{
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var newClip = DuplicateClip(clip, sourceTable, destTable, assetOwner);
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newClip.parentTrack = newTrack;
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}
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newTrack.ClearMarkers();
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foreach (var e in trackAsset.GetMarkersRaw())
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{
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var newMarker = Object.Instantiate(e);
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newTrack.AddMarker(newMarker);
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SaveCloneToAsset(newMarker, assetOwner);
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if (newMarker is IMarker)
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{
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(newMarker as IMarker).Initialize(newTrack);
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}
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}
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newTrack.SetCollapsed(trackAsset.GetCollapsed());
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// calling code is responsible for adding to asset, adding to sequence, and parenting,
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// and duplicating subtracks
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return newTrack;
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}
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public static IEnumerable<ITimelineItem> DuplicateItemsUsingCurrentEditMode(IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, ItemsPerTrack items, TrackAsset targetParent, double candidateTime, string undoOperation)
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{
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if (targetParent != null)
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{
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var aTrack = targetParent as AnimationTrack;
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if (aTrack != null)
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aTrack.ConvertToClipMode();
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var duplicatedItems = DuplicateItems(items, targetParent, sourceTable, destTable, undoOperation);
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FinalizeInsertItemsUsingCurrentEditMode(new[] {duplicatedItems}, candidateTime);
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return duplicatedItems.items;
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}
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return Enumerable.Empty<ITimelineItem>();
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}
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public static IEnumerable<ITimelineItem> DuplicateItemsUsingCurrentEditMode(IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, IEnumerable<ItemsPerTrack> items, double candidateTime, string undoOperation)
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{
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var duplicatedItemsGroups = new List<ItemsPerTrack>();
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foreach (var i in items)
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duplicatedItemsGroups.Add(DuplicateItems(i, i.targetTrack, sourceTable, destTable, undoOperation));
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FinalizeInsertItemsUsingCurrentEditMode(duplicatedItemsGroups, candidateTime);
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return duplicatedItemsGroups.SelectMany(i => i.items);
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}
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internal static ItemsPerTrack DuplicateItems(ItemsPerTrack items, TrackAsset target, IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, string undoOperation)
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{
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var duplicatedItems = new List<ITimelineItem>();
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var clips = items.clips.ToList();
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if (clips.Any())
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{
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TimelineUndo.PushUndo(target, undoOperation);
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duplicatedItems.AddRange(DuplicateClips(clips, sourceTable, destTable, target).ToItems());
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TimelineUndo.PushUndo(target, undoOperation); // second undo causes reference fixups on redo (case 1063868)
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}
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var markers = items.markers.ToList();
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if (markers.Any())
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{
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duplicatedItems.AddRange(MarkerModifier.CloneMarkersToParent(markers, target).ToItems());
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}
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return new ItemsPerTrack(target, duplicatedItems.ToArray());
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}
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static void FinalizeInsertItemsUsingCurrentEditMode(IList<ItemsPerTrack> itemsGroups, double candidateTime)
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{
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EditMode.FinalizeInsertItemsAtTime(itemsGroups, candidateTime);
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SelectionManager.Clear();
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foreach (var itemsGroup in itemsGroups)
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{
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var track = itemsGroup.targetTrack;
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var items = itemsGroup.items;
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EditModeUtils.SetParentTrack(items, track);
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track.SortClips();
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TrackExtensions.ComputeBlendsFromOverlaps(track.clips);
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track.CalculateExtrapolationTimes();
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foreach (var item in items)
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if (item.gui != null) item.gui.Select();
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}
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var allItems = itemsGroups.SelectMany(x => x.items).ToList();
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foreach (var item in allItems)
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{
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SelectionManager.Add(item);
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}
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FrameItems(allItems);
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}
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internal static TimelineClip Clone(TimelineClip clip, IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, PlayableAsset newOwner)
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{
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var editorClip = EditorClipFactory.GetEditorClip(clip);
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// Workaround for Clips not being unity object, assign it to a editor clip wrapper, clone it, and pull the clip back out
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var newClip = Object.Instantiate(editorClip).clip;
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// perform fix ups for what Instantiate cannot properly detect
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SelectionManager.Remove(newClip);
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newClip.parentTrack = null;
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newClip.curves = null; // instantiate might copy the reference, we need to clear it
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// curves are explicitly owned by the clip
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if (clip.curves != null)
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{
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newClip.CreateCurves(AnimationTrackRecorder.GetUniqueRecordedClipName(newOwner, clip.curves.name));
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EditorUtility.CopySerialized(clip.curves, newClip.curves);
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TimelineCreateUtilities.SaveAssetIntoObject(newClip.curves, newOwner);
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}
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ScriptableObject playableAsset = newClip.asset as ScriptableObject;
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if (playableAsset != null && newClip.asset is IPlayableAsset)
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{
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var clone = CloneReferencedPlayableAsset(playableAsset, sourceTable, destTable, newOwner);
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newClip.asset = clone;
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// special case to make the name match the recordable clips, but only if they match on the original clip
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var originalRecordedAsset = clip.asset as AnimationPlayableAsset;
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if (clip.recordable && originalRecordedAsset != null && originalRecordedAsset.clip != null)
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{
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AnimationPlayableAsset clonedAnimationAsset = clone as AnimationPlayableAsset;
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if (clonedAnimationAsset != null && clonedAnimationAsset.clip != null)
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{
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clonedAnimationAsset.clip = CloneAnimationClip(originalRecordedAsset.clip, newOwner);
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if (clip.displayName == originalRecordedAsset.clip.name && newClip.recordable)
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{
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clonedAnimationAsset.name = clonedAnimationAsset.clip.name;
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newClip.displayName = clonedAnimationAsset.name;
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}
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}
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}
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}
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return newClip;
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}
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static TimelineClip[] DuplicateClips(IEnumerable<TimelineClip> clips, IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, PlayableAsset newOwner)
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{
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var newClips = new TimelineClip[clips.Count()];
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int i = 0;
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foreach (var clip in clips)
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{
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var newParent = newOwner == null ? clip.parentTrack : newOwner;
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var newClip = DuplicateClip(clip, sourceTable, destTable, newParent);
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newClip.parentTrack = null;
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newClips[i++] = newClip;
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}
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return newClips;
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}
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static TimelineClip DuplicateClip(TimelineClip clip, IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, PlayableAsset newOwner)
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{
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var newClip = Clone(clip, sourceTable, destTable, newOwner);
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var track = clip.parentTrack;
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if (track != null)
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{
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newClip.parentTrack = track;
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track.AddClip(newClip);
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}
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var editor = CustomTimelineEditorCache.GetClipEditor(clip);
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try
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{
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editor.OnCreate(newClip, track, clip);
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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return newClip;
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}
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// Given a track type, return all the playable asset types that should be
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// visible to the user via menus
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// Given a track type, return all the playable asset types
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public static Type GetCustomDrawer(Type trackType)
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{
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if (s_SubClassesOfTrackDrawer == null)
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{
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s_SubClassesOfTrackDrawer = TypeCache.GetTypesDerivedFrom<TrackDrawer>().ToList();
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}
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foreach (var drawer in s_SubClassesOfTrackDrawer)
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{
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var attr = Attribute.GetCustomAttribute(drawer, typeof(CustomTrackDrawerAttribute), false) as CustomTrackDrawerAttribute;
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if (attr != null && attr.assetType.IsAssignableFrom(trackType))
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return drawer;
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}
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return typeof(TrackDrawer);
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}
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public static bool HaveSameContainerAsset(Object assetA, Object assetB)
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{
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if (assetA == null || assetB == null)
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return false;
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if ((assetA.hideFlags & HideFlags.DontSave) != 0 && (assetB.hideFlags & HideFlags.DontSave) != 0)
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return true;
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return AssetDatabase.GetAssetPath(assetA) == AssetDatabase.GetAssetPath(assetB);
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}
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public static void SaveAnimClipIntoObject(AnimationClip clip, Object asset)
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{
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if (asset != null)
|
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{
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clip.hideFlags = asset.hideFlags & ~HideFlags.HideInHierarchy; // show animation clips, even if the parent track isn't
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if ((clip.hideFlags & HideFlags.DontSave) == 0)
|
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{
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AssetDatabase.AddObjectToAsset(clip, asset);
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}
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}
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}
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// Make sure a gameobject has all the required component for the given TrackAsset
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public static Component AddRequiredComponent(GameObject go, TrackAsset asset)
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{
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if (go == null || asset == null)
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return null;
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var bindings = asset.outputs;
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if (!bindings.Any())
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return null;
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var binding = bindings.First();
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if (binding.outputTargetType == null || !typeof(Component).IsAssignableFrom(binding.outputTargetType))
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return null;
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var component = go.GetComponent(binding.outputTargetType);
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if (component == null)
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{
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component = Undo.AddComponent(go, binding.outputTargetType);
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}
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return component;
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}
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public static string GetTrackCategoryName(System.Type trackType)
|
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{
|
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if (trackType == null)
|
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return string.Empty;
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string s = GetItemCategoryName(trackType);
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if (!String.IsNullOrEmpty(s))
|
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return s;
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||
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// if as display name with a path is specified use that
|
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var attr = Attribute.GetCustomAttribute(trackType, typeof(DisplayNameAttribute)) as DisplayNameAttribute;
|
||
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if (attr != null && attr.DisplayName.Contains('/'))
|
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return string.Empty;
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||
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if (trackType.Namespace == null || trackType.Namespace.Contains("UnityEngine"))
|
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return string.Empty;
|
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||
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return trackType.Namespace + "/";
|
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}
|
||
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|
||
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public static string GetItemCategoryName(System.Type itemType)
|
||
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{
|
||
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if (itemType == null)
|
||
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return string.Empty;
|
||
|
|
||
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var attribute = itemType.GetCustomAttribute(typeof(MenuCategoryAttribute)) as MenuCategoryAttribute;
|
||
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if (attribute != null)
|
||
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{
|
||
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var s = attribute.category;
|
||
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if (!s.EndsWith("/"))
|
||
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s += "/";
|
||
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return s;
|
||
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}
|
||
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|
||
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return string.Empty;
|
||
|
}
|
||
|
|
||
|
public static string GetTrackMenuName(System.Type trackType)
|
||
|
{
|
||
|
return TypeUtility.GetDisplayName(trackType);
|
||
|
}
|
||
|
|
||
|
// retrieve the duration of a single loop, taking into account speed
|
||
|
public static double GetLoopDuration(TimelineClip clip)
|
||
|
{
|
||
|
double length = clip.clipAssetDuration;
|
||
|
if (double.IsNegativeInfinity(length) || double.IsNaN(length))
|
||
|
return TimelineClip.kMinDuration;
|
||
|
|
||
|
if (length == double.MaxValue || double.IsInfinity(length))
|
||
|
{
|
||
|
return double.MaxValue;
|
||
|
}
|
||
|
|
||
|
return Math.Max(TimelineClip.kMinDuration, length / clip.timeScale);
|
||
|
}
|
||
|
|
||
|
public static double GetClipAssetEndTime(TimelineClip clip)
|
||
|
{
|
||
|
var d = GetLoopDuration(clip);
|
||
|
if (d < double.MaxValue)
|
||
|
d = clip.FromLocalTimeUnbound(d);
|
||
|
|
||
|
return d;
|
||
|
}
|
||
|
|
||
|
// Checks if the underlying asset duration is usable. This means the clip
|
||
|
// can loop or hold
|
||
|
public static bool HasUsableAssetDuration(TimelineClip clip)
|
||
|
{
|
||
|
double length = clip.clipAssetDuration;
|
||
|
return (length < TimelineClip.kMaxTimeValue) && !double.IsInfinity(length) && !double.IsNaN(length);
|
||
|
}
|
||
|
|
||
|
// Retrieves the starting point of each loop of a clip, relative to the start of the clip
|
||
|
// Note that if clip-in is bigger than the loopDuration, negative times will be added
|
||
|
public static double[] GetLoopTimes(TimelineClip clip)
|
||
|
{
|
||
|
if (!HasUsableAssetDuration(clip))
|
||
|
return new[] {-clip.clipIn / clip.timeScale};
|
||
|
|
||
|
var times = new List<double>();
|
||
|
double loopDuration = GetLoopDuration(clip);
|
||
|
|
||
|
if (loopDuration <= TimeUtility.kTimeEpsilon)
|
||
|
return new double[] {};
|
||
|
|
||
|
|
||
|
double start = -clip.clipIn / clip.timeScale;
|
||
|
double end = start + loopDuration;
|
||
|
|
||
|
times.Add(start);
|
||
|
while (end < clip.duration - WindowState.kTimeEpsilon)
|
||
|
{
|
||
|
times.Add(end);
|
||
|
end += loopDuration;
|
||
|
}
|
||
|
|
||
|
return times.ToArray();
|
||
|
}
|
||
|
|
||
|
public static double GetCandidateTime(Vector2? mousePosition, params TrackAsset[] trackAssets)
|
||
|
{
|
||
|
// Right-Click
|
||
|
if (mousePosition != null)
|
||
|
{
|
||
|
return TimeReferenceUtility.GetSnappedTimeAtMousePosition(mousePosition.Value);
|
||
|
}
|
||
|
|
||
|
// Playhead
|
||
|
if (TimelineEditor.inspectedDirector != null)
|
||
|
{
|
||
|
return TimeReferenceUtility.SnapToFrameIfRequired(TimelineEditor.inspectedSequenceTime);
|
||
|
}
|
||
|
|
||
|
// Specific tracks end
|
||
|
if (trackAssets != null && trackAssets.Any())
|
||
|
{
|
||
|
var items = trackAssets.SelectMany(t => t.GetItems()).ToList();
|
||
|
return items.Any() ? items.Max(i => i.end) : 0;
|
||
|
}
|
||
|
|
||
|
// Timeline tracks end
|
||
|
if (TimelineEditor.inspectedAsset != null)
|
||
|
return TimelineEditor.inspectedAsset.flattenedTracks.Any() ? TimelineEditor.inspectedAsset.flattenedTracks.Max(t => t.end) : 0;
|
||
|
|
||
|
return 0.0;
|
||
|
}
|
||
|
|
||
|
public static TimelineClip CreateClipOnTrack(Object asset, TrackAsset parentTrack, WindowState state)
|
||
|
{
|
||
|
return CreateClipOnTrack(asset, parentTrack, GetCandidateTime(null, parentTrack), state);
|
||
|
}
|
||
|
|
||
|
public static TimelineClip CreateClipOnTrack(Object asset, TrackAsset parentTrack, double candidateTime)
|
||
|
{
|
||
|
WindowState state = null;
|
||
|
if (TimelineWindow.instance != null)
|
||
|
state = TimelineWindow.instance.state;
|
||
|
|
||
|
return CreateClipOnTrack(asset, parentTrack, candidateTime, state);
|
||
|
}
|
||
|
|
||
|
public static TimelineClip CreateClipOnTrack(Type playableAssetType, TrackAsset parentTrack, WindowState state)
|
||
|
{
|
||
|
return CreateClipOnTrack(playableAssetType, null, parentTrack, GetCandidateTime(null, parentTrack), state);
|
||
|
}
|
||
|
|
||
|
public static TimelineClip CreateClipOnTrack(Type playableAssetType, TrackAsset parentTrack, double candidateTime)
|
||
|
{
|
||
|
return CreateClipOnTrack(playableAssetType, null, parentTrack, candidateTime);
|
||
|
}
|
||
|
|
||
|
public static TimelineClip CreateClipOnTrack(Object asset, TrackAsset parentTrack, double candidateTime, WindowState state)
|
||
|
{
|
||
|
if (parentTrack == null)
|
||
|
return null;
|
||
|
|
||
|
// pick the first clip type available, unless there is one that matches the asset
|
||
|
var clipType = TypeUtility.GetPlayableAssetsHandledByTrack(parentTrack.GetType()).FirstOrDefault();
|
||
|
if (asset != null)
|
||
|
clipType = TypeUtility.GetAssetTypesForObject(parentTrack.GetType(), asset).FirstOrDefault();
|
||
|
|
||
|
if (clipType == null)
|
||
|
return null;
|
||
|
|
||
|
return CreateClipOnTrack(clipType, asset, parentTrack, candidateTime, state);
|
||
|
}
|
||
|
|
||
|
public static TimelineClip CreateClipOnTrack(Type playableAssetType, Object assignableObject, TrackAsset parentTrack, double candidateTime)
|
||
|
{
|
||
|
WindowState state = null;
|
||
|
if (TimelineWindow.instance != null)
|
||
|
state = TimelineWindow.instance.state;
|
||
|
|
||
|
return CreateClipOnTrack(playableAssetType, assignableObject, parentTrack, candidateTime, state);
|
||
|
}
|
||
|
|
||
|
public static TimelineClip CreateClipOnTrack(Type playableAssetType, Object assignableObject, TrackAsset parentTrack, double candidateTime, WindowState state)
|
||
|
{
|
||
|
if (parentTrack == null)
|
||
|
return null;
|
||
|
|
||
|
bool revertClipMode = false;
|
||
|
|
||
|
// Ideally this is done automatically by the animation track,
|
||
|
// but it's editor only because it does animation clip manipulation
|
||
|
var animTrack = parentTrack as AnimationTrack;
|
||
|
if (animTrack != null && animTrack.CanConvertToClipMode())
|
||
|
{
|
||
|
animTrack.ConvertToClipMode();
|
||
|
revertClipMode = true;
|
||
|
}
|
||
|
|
||
|
TimelineClip newClip = null;
|
||
|
if (TypeUtility.IsConcretePlayableAsset(playableAssetType))
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
newClip = parentTrack.CreateClipOfType(playableAssetType);
|
||
|
}
|
||
|
catch (InvalidOperationException) {} // expected on a mismatch
|
||
|
}
|
||
|
|
||
|
if (newClip == null)
|
||
|
{
|
||
|
if (revertClipMode)
|
||
|
animTrack.ConvertFromClipMode(animTrack.timelineAsset);
|
||
|
|
||
|
Debug.LogWarningFormat("Cannot create a clip of type {0} on a track of type {1}", playableAssetType.Name, parentTrack.GetType().Name);
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
AddClipOnTrack(newClip, parentTrack, candidateTime, assignableObject, state);
|
||
|
|
||
|
return newClip;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Create a clip on track from an existing PlayableAsset
|
||
|
/// </summary>
|
||
|
public static TimelineClip CreateClipOnTrackFromPlayableAsset(IPlayableAsset asset, TrackAsset parentTrack, double candidateTime)
|
||
|
{
|
||
|
if (parentTrack == null || asset == null || !TypeUtility.IsConcretePlayableAsset(asset.GetType()))
|
||
|
return null;
|
||
|
|
||
|
TimelineClip newClip = null;
|
||
|
try
|
||
|
{
|
||
|
newClip = parentTrack.CreateClipFromPlayableAsset(asset);
|
||
|
}
|
||
|
catch
|
||
|
{
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
WindowState state = null;
|
||
|
if (TimelineWindow.instance != null)
|
||
|
state = TimelineWindow.instance.state;
|
||
|
|
||
|
AddClipOnTrack(newClip, parentTrack, candidateTime, null, state);
|
||
|
|
||
|
return newClip;
|
||
|
}
|
||
|
|
||
|
public static void CreateClipsFromObjects(Type assetType, TrackAsset targetTrack, double candidateTime, IEnumerable<Object> objects)
|
||
|
{
|
||
|
foreach (var obj in objects)
|
||
|
{
|
||
|
if (ObjectReferenceField.FindObjectReferences(assetType).Any(f => f.IsAssignable(obj)))
|
||
|
{
|
||
|
var clip = CreateClipOnTrack(assetType, obj, targetTrack, candidateTime);
|
||
|
candidateTime += clip.duration;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void CreateMarkersFromObjects(Type assetType, TrackAsset targetTrack, double candidateTime, IEnumerable<Object> objects)
|
||
|
{
|
||
|
var mList = new List<ITimelineItem>();
|
||
|
foreach (var obj in objects)
|
||
|
{
|
||
|
if (ObjectReferenceField.FindObjectReferences(assetType).Any(f => f.IsAssignable(obj)))
|
||
|
{
|
||
|
var marker = CreateMarkerOnTrack(assetType, obj, targetTrack, candidateTime);
|
||
|
mList.Add(marker.ToItem());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
var state = TimelineWindow.instance.state;
|
||
|
for (var i = 1; i < mList.Count; ++i)
|
||
|
{
|
||
|
var delta = ItemsUtils.TimeGapBetweenItems(mList[i - 1], mList[i]);
|
||
|
mList[i].start += delta;
|
||
|
}
|
||
|
|
||
|
FinalizeInsertItemsUsingCurrentEditMode(new[] {new ItemsPerTrack(targetTrack, mList)}, candidateTime);
|
||
|
state.Refresh();
|
||
|
}
|
||
|
|
||
|
public static IMarker CreateMarkerOnTrack(Type markerType, Object assignableObject, TrackAsset parentTrack, double candidateTime)
|
||
|
{
|
||
|
WindowState state = null;
|
||
|
if (TimelineWindow.instance != null)
|
||
|
state = TimelineWindow.instance.state;
|
||
|
|
||
|
var newMarker = parentTrack.CreateMarker(markerType, candidateTime); //Throws if marker is not an object
|
||
|
var obj = newMarker as ScriptableObject;
|
||
|
if (obj != null)
|
||
|
obj.name = TypeUtility.GetDisplayName(markerType);
|
||
|
|
||
|
if (assignableObject != null)
|
||
|
{
|
||
|
var director = state != null ? state.editSequence.director : null;
|
||
|
foreach (var field in ObjectReferenceField.FindObjectReferences(markerType))
|
||
|
{
|
||
|
if (field.IsAssignable(assignableObject))
|
||
|
{
|
||
|
field.Assign(newMarker as ScriptableObject, assignableObject, director);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
try
|
||
|
{
|
||
|
CustomTimelineEditorCache.GetMarkerEditor(newMarker).OnCreate(newMarker, null);
|
||
|
}
|
||
|
catch (Exception e)
|
||
|
{
|
||
|
Debug.LogException(e);
|
||
|
}
|
||
|
|
||
|
return newMarker;
|
||
|
}
|
||
|
|
||
|
public static void CreateClipsFromTypes(IEnumerable<Type> assetTypes, TrackAsset targetTrack, double candidateTime)
|
||
|
{
|
||
|
foreach (var assetType in assetTypes)
|
||
|
{
|
||
|
var clip = CreateClipOnTrack(assetType, targetTrack, candidateTime);
|
||
|
candidateTime += clip.duration;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void FrameItems(IEnumerable<ITimelineItem> items)
|
||
|
{
|
||
|
if (items == null || !items.Any())
|
||
|
return;
|
||
|
|
||
|
// if this is called before a repaint, the timeArea can be null
|
||
|
if (TimelineEditor.window.timeArea == null)
|
||
|
return;
|
||
|
|
||
|
var start = (float)items.Min(x => x.start);
|
||
|
var end = (float)items.Max(x => x.end);
|
||
|
var timeRange = TimelineEditor.visibleTimeRange;
|
||
|
|
||
|
// nothing to do
|
||
|
if (timeRange.x <= start && timeRange.y >= end)
|
||
|
return;
|
||
|
|
||
|
timeRange.x = Mathf.Max(0, timeRange.x);
|
||
|
timeRange.y = Mathf.Max(0, timeRange.y);
|
||
|
|
||
|
var ds = start - timeRange.x;
|
||
|
var de = end - timeRange.y;
|
||
|
|
||
|
var padding = TimeReferenceUtility.PixelToTime(15) - TimeReferenceUtility.PixelToTime(0);
|
||
|
var d = Math.Abs(ds) < Math.Abs(de) ? ds - padding : de + padding;
|
||
|
|
||
|
TimelineEditor.visibleTimeRange = new Vector2(timeRange.x + d, timeRange.y + d);
|
||
|
}
|
||
|
|
||
|
public static void Frame(WindowState state, double start, double end)
|
||
|
{
|
||
|
var timeRange = state.timeAreaShownRange;
|
||
|
|
||
|
// nothing to do
|
||
|
if (timeRange.x <= start && timeRange.y >= end)
|
||
|
return;
|
||
|
|
||
|
var ds = (float)start - timeRange.x;
|
||
|
var de = (float)end - timeRange.y;
|
||
|
|
||
|
var padding = state.PixelDeltaToDeltaTime(15);
|
||
|
var d = Math.Abs(ds) < Math.Abs(de) ? ds - padding : de + padding;
|
||
|
|
||
|
state.SetTimeAreaShownRange(timeRange.x + d, timeRange.y + d);
|
||
|
}
|
||
|
|
||
|
public static void RangeSelect<T>(IList<T> totalCollection, IList<T> currentSelection, T clickedItem, Action<T> selector, Action<T> remover) where T : class
|
||
|
{
|
||
|
var firstSelect = currentSelection.FirstOrDefault();
|
||
|
if (firstSelect == null)
|
||
|
{
|
||
|
selector(clickedItem);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var idxFirstSelect = totalCollection.IndexOf(firstSelect);
|
||
|
var idxLastSelect = totalCollection.IndexOf(currentSelection.Last());
|
||
|
var idxClicked = totalCollection.IndexOf(clickedItem);
|
||
|
|
||
|
//case 927807: selection is invalid
|
||
|
if (idxFirstSelect < 0)
|
||
|
{
|
||
|
SelectionManager.Clear();
|
||
|
selector(clickedItem);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Expand the selection between the first selected clip and clicked clip (insertion order is important)
|
||
|
if (idxFirstSelect < idxClicked)
|
||
|
for (var i = idxFirstSelect; i <= idxClicked; ++i)
|
||
|
selector(totalCollection[i]);
|
||
|
else
|
||
|
for (var i = idxFirstSelect; i >= idxClicked; --i)
|
||
|
selector(totalCollection[i]);
|
||
|
|
||
|
// If clicked inside the selected range, shrink the selection between the the click and last selected clip
|
||
|
if (Math.Min(idxFirstSelect, idxLastSelect) < idxClicked && idxClicked < Math.Max(idxFirstSelect, idxLastSelect))
|
||
|
for (var i = Math.Min(idxLastSelect, idxClicked); i <= Math.Max(idxLastSelect, idxClicked); ++i)
|
||
|
remover(totalCollection[i]);
|
||
|
|
||
|
// Ensure clicked clip is selected
|
||
|
selector(clickedItem);
|
||
|
}
|
||
|
|
||
|
public static void Bind(TrackAsset track, Object obj, PlayableDirector director)
|
||
|
{
|
||
|
if (director != null && track != null)
|
||
|
{
|
||
|
var bindType = TypeUtility.GetTrackBindingAttribute(track.GetType());
|
||
|
if (bindType == null || bindType.type == null)
|
||
|
return;
|
||
|
|
||
|
if (obj == null || bindType.type.IsInstanceOfType(obj))
|
||
|
{
|
||
|
TimelineUndo.PushUndo(director, "Bind Track");
|
||
|
director.SetGenericBinding(track, obj);
|
||
|
}
|
||
|
else if (obj is GameObject && typeof(Component).IsAssignableFrom(bindType.type))
|
||
|
{
|
||
|
var component = (obj as GameObject).GetComponent(bindType.type);
|
||
|
if (component == null)
|
||
|
component = Undo.AddComponent(obj as GameObject, bindType.type);
|
||
|
|
||
|
TimelineUndo.PushUndo(director, "Bind Track");
|
||
|
director.SetGenericBinding(track, component);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Shared code for adding a clip to a track
|
||
|
/// </summary>
|
||
|
static void AddClipOnTrack(TimelineClip newClip, TrackAsset parentTrack, double candidateTime, Object assignableObject, WindowState state)
|
||
|
{
|
||
|
var playableAsset = newClip.asset as IPlayableAsset;
|
||
|
|
||
|
newClip.parentTrack = null;
|
||
|
newClip.timeScale = 1.0;
|
||
|
newClip.mixInCurve = AnimationCurve.EaseInOut(0, 0, 1, 1);
|
||
|
newClip.mixOutCurve = AnimationCurve.EaseInOut(0, 1, 1, 0);
|
||
|
|
||
|
var playableDirector = state != null ? state.editSequence.director : null;
|
||
|
|
||
|
if (assignableObject != null)
|
||
|
{
|
||
|
foreach (var field in ObjectReferenceField.FindObjectReferences(playableAsset.GetType()))
|
||
|
{
|
||
|
if (field.IsAssignable(assignableObject))
|
||
|
{
|
||
|
newClip.displayName = assignableObject.name;
|
||
|
field.Assign(newClip.asset as PlayableAsset, assignableObject, playableDirector);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// get the clip editor
|
||
|
try
|
||
|
{
|
||
|
CustomTimelineEditorCache.GetClipEditor(newClip).OnCreate(newClip, parentTrack, null);
|
||
|
}
|
||
|
catch (Exception e)
|
||
|
{
|
||
|
Debug.LogException(e);
|
||
|
}
|
||
|
|
||
|
|
||
|
// reset the duration as the newly assigned values may have changed the default
|
||
|
if (playableAsset != null)
|
||
|
{
|
||
|
var candidateDuration = playableAsset.duration;
|
||
|
|
||
|
if (!double.IsInfinity(candidateDuration) && candidateDuration > 0)
|
||
|
newClip.duration = Math.Min(Math.Max(candidateDuration, TimelineClip.kMinDuration), TimelineClip.kMaxTimeValue);
|
||
|
}
|
||
|
|
||
|
var newClipsByTracks = new[] { new ItemsPerTrack(parentTrack, new[] {newClip.ToItem()}) };
|
||
|
|
||
|
FinalizeInsertItemsUsingCurrentEditMode(newClipsByTracks, candidateTime);
|
||
|
|
||
|
if (state != null)
|
||
|
state.Refresh();
|
||
|
}
|
||
|
|
||
|
public static TrackAsset CreateTrack(TimelineAsset asset, Type type, TrackAsset parent = null, string name = null)
|
||
|
{
|
||
|
if (asset == null)
|
||
|
return null;
|
||
|
|
||
|
var track = asset.CreateTrack(type, parent, name);
|
||
|
if (track != null)
|
||
|
{
|
||
|
if (parent != null)
|
||
|
parent.SetCollapsed(false);
|
||
|
|
||
|
var editor = CustomTimelineEditorCache.GetTrackEditor(track);
|
||
|
try
|
||
|
{
|
||
|
editor.OnCreate(track, null);
|
||
|
}
|
||
|
catch (Exception e)
|
||
|
{
|
||
|
Debug.LogException(e);
|
||
|
}
|
||
|
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
|
||
|
}
|
||
|
|
||
|
return track;
|
||
|
}
|
||
|
|
||
|
public static TrackAsset CreateTrack(Type type, TrackAsset parent = null, string name = null)
|
||
|
{
|
||
|
return CreateTrack(TimelineEditor.inspectedAsset, type, parent, name);
|
||
|
}
|
||
|
|
||
|
public static T CreateTrack<T>(TimelineAsset asset, TrackAsset parent = null, string name = null) where T : TrackAsset
|
||
|
{
|
||
|
return (T)CreateTrack(asset, typeof(T), parent, name);
|
||
|
}
|
||
|
|
||
|
public static T CreateTrack<T>(TrackAsset parent = null, string name = null) where T : TrackAsset
|
||
|
{
|
||
|
return (T)CreateTrack(TimelineEditor.inspectedAsset, typeof(T), parent, name);
|
||
|
}
|
||
|
}
|
||
|
}
|