namespace UnityEditor.Timeline.Actions { /// <summary> /// Indicates the validity of an action for a given data set. /// </summary> public enum ActionValidity { /// <summary> /// Action is valid in the provided context. /// If the action is linked to a menu item, the menu item will be visible. /// </summary> Valid, /// <summary> /// Action is not applicable in the current context. /// If the action is linked to a menu item, the menu item will not be shown. /// </summary> NotApplicable, /// <summary> /// Action is not valid in the current context. /// If the action is linked to a menu item, the menu item will be shown but grayed out. /// </summary> Invalid } struct MenuActionItem { public string category; public string entryName; public string shortCut; public int priority; public bool isActiveInMode; public ActionValidity state; public bool isChecked; public GenericMenu.MenuFunction callback; } }