566 lines
20 KiB
C#
566 lines
20 KiB
C#
using UnityEngine;
|
|
using UnityEditor;
|
|
using System;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
using TMPro.EditorUtilities;
|
|
|
|
|
|
namespace TMPro
|
|
{
|
|
// Suppressing warnings related to the use of private structures which are confusing the compiler as these data structures are used by .json files.
|
|
#pragma warning disable 0649
|
|
|
|
/// <summary>
|
|
/// Data structure containing the target and replacement fileIDs and GUIDs which will require remapping from previous version of TextMesh Pro to the new TextMesh Pro UPM package.
|
|
/// </summary>
|
|
[System.Serializable]
|
|
struct AssetConversionRecord
|
|
{
|
|
public string referencedResource;
|
|
public string target;
|
|
public string replacement;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Data structure containing a list of target and replacement fileID and GUID requiring remapping from previous versions of TextMesh Pro to the new TextMesh Pro UPM package.
|
|
/// This data structure is populated with the data contained in the PackageConversionData.json file included in the package.
|
|
/// </summary>
|
|
[System.Serializable]
|
|
class AssetConversionData
|
|
{
|
|
public List<AssetConversionRecord> assetRecords;
|
|
}
|
|
|
|
|
|
public class TMP_ProjectConversionUtility : EditorWindow
|
|
{
|
|
// Create Project Files GUID Remapping Tool window
|
|
[MenuItem("Window/TextMeshPro/Project Files GUID Remapping Tool", false, 2100)]
|
|
static void ShowConverterWindow()
|
|
{
|
|
var window = GetWindow<TMP_ProjectConversionUtility>();
|
|
window.titleContent = new GUIContent("Conversion Tool");
|
|
window.Focus();
|
|
}
|
|
|
|
private static HashSet<Type> m_IgnoreAssetTypes = new HashSet<Type>()
|
|
{
|
|
typeof(AnimatorOverrideController),
|
|
typeof(AudioClip),
|
|
typeof(AvatarMask),
|
|
typeof(ComputeShader),
|
|
typeof(Cubemap),
|
|
typeof(DefaultAsset),
|
|
typeof(Flare),
|
|
typeof(Font),
|
|
typeof(GUISkin),
|
|
typeof(HumanTemplate),
|
|
typeof(LightingDataAsset),
|
|
typeof(Mesh),
|
|
typeof(MonoScript),
|
|
typeof(PhysicMaterial),
|
|
typeof(PhysicsMaterial2D),
|
|
typeof(RenderTexture),
|
|
typeof(Shader),
|
|
typeof(TerrainData),
|
|
typeof(TextAsset),
|
|
typeof(Texture2D),
|
|
typeof(Texture2DArray),
|
|
typeof(Texture3D),
|
|
typeof(UnityEditorInternal.AssemblyDefinitionAsset),
|
|
typeof(UnityEngine.AI.NavMeshData),
|
|
typeof(UnityEngine.Tilemaps.Tile),
|
|
typeof(UnityEngine.U2D.SpriteAtlas),
|
|
typeof(UnityEngine.Video.VideoClip),
|
|
};
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
struct AssetModificationRecord
|
|
{
|
|
public string assetFilePath;
|
|
public string assetDataFile;
|
|
}
|
|
|
|
struct AssetFileRecord
|
|
{
|
|
public string assetFilePath;
|
|
public string assetMetaFilePath;
|
|
|
|
public AssetFileRecord(string filePath, string metaFilePath)
|
|
{
|
|
this.assetFilePath = filePath;
|
|
this.assetMetaFilePath = metaFilePath;
|
|
}
|
|
}
|
|
|
|
private static string m_ProjectPath;
|
|
private static string m_ProjectFolderToScan;
|
|
private static bool m_IsAlreadyScanningProject;
|
|
private static bool m_CancelScanProcess;
|
|
private static string k_ProjectScanReportDefaultText = "<color=#FFFF80><b>Project Scan Results</b></color>\n";
|
|
private static string k_ProjectScanLabelPrefix = "Scanning: ";
|
|
private static string m_ProjectScanResults = string.Empty;
|
|
private static Vector2 m_ProjectScanResultScrollPosition;
|
|
private static float m_ProgressPercentage = 0;
|
|
|
|
private static int m_ScanningTotalFiles;
|
|
private static int m_RemainingFilesToScan;
|
|
private static int m_ScanningCurrentFileIndex;
|
|
private static string m_ScanningCurrentFileName;
|
|
|
|
private static AssetConversionData m_ConversionData;
|
|
|
|
private static List<AssetModificationRecord> m_ModifiedAssetList = new List<AssetModificationRecord>();
|
|
|
|
|
|
void OnEnable()
|
|
{
|
|
// Set Editor Window Size
|
|
SetEditorWindowSize();
|
|
|
|
m_ProjectScanResults = k_ProjectScanReportDefaultText;
|
|
}
|
|
|
|
|
|
void OnGUI()
|
|
{
|
|
GUILayout.BeginVertical();
|
|
{
|
|
// Scan project files and resources
|
|
GUILayout.BeginVertical(EditorStyles.helpBox);
|
|
{
|
|
GUILayout.Label("Scan Project Files", EditorStyles.boldLabel);
|
|
GUILayout.Label("Press the <i>Scan Project Files</i> button to begin scanning your project for files & resources that were created with a previous version of TextMesh Pro.", TMP_UIStyleManager.label);
|
|
GUILayout.Space(10f);
|
|
GUILayout.Label("Project folder to be scanned. Example \"Assets/TextMesh Pro\"");
|
|
m_ProjectFolderToScan = EditorGUILayout.TextField("Folder Path: Assets/", m_ProjectFolderToScan);
|
|
GUILayout.Space(5f);
|
|
|
|
GUI.enabled = m_IsAlreadyScanningProject == false ? true : false;
|
|
if (GUILayout.Button("Scan Project Files"))
|
|
{
|
|
m_CancelScanProcess = false;
|
|
|
|
// Make sure Asset Serialization mode is set to ForceText and Version Control mode to Visible Meta Files.
|
|
if (CheckProjectSerializationAndSourceControlModes() == true)
|
|
{
|
|
m_ProjectPath = Path.GetFullPath("Assets/..");
|
|
TMP_EditorCoroutine.StartCoroutine(ScanProjectFiles());
|
|
}
|
|
else
|
|
{
|
|
EditorUtility.DisplayDialog("Project Settings Change Required", "In menu options \"Edit - Project Settings - Editor\", please change Asset Serialization Mode to ForceText and Source Control Mode to Visible Meta Files.", "OK", string.Empty);
|
|
}
|
|
}
|
|
GUI.enabled = true;
|
|
|
|
// Display progress bar
|
|
Rect rect = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true));
|
|
EditorGUI.ProgressBar(rect, m_ProgressPercentage, "Scan Progress (" + m_ScanningCurrentFileIndex + "/" + m_ScanningTotalFiles + ")");
|
|
|
|
// Display cancel button and name of file currently being scanned.
|
|
if (m_IsAlreadyScanningProject)
|
|
{
|
|
Rect cancelRect = new Rect(rect.width - 20, rect.y + 2, 20, 16);
|
|
if (GUI.Button(cancelRect, "X"))
|
|
{
|
|
m_CancelScanProcess = true;
|
|
}
|
|
GUILayout.Label(k_ProjectScanLabelPrefix + m_ScanningCurrentFileName, TMP_UIStyleManager.label);
|
|
}
|
|
else
|
|
GUILayout.Label(string.Empty);
|
|
|
|
GUILayout.Space(5);
|
|
|
|
// Creation Feedback
|
|
GUILayout.BeginVertical(TMP_UIStyleManager.textAreaBoxWindow, GUILayout.ExpandHeight(true));
|
|
{
|
|
m_ProjectScanResultScrollPosition = EditorGUILayout.BeginScrollView(m_ProjectScanResultScrollPosition, GUILayout.ExpandHeight(true));
|
|
EditorGUILayout.LabelField(m_ProjectScanResults, TMP_UIStyleManager.label);
|
|
EditorGUILayout.EndScrollView();
|
|
}
|
|
GUILayout.EndVertical();
|
|
GUILayout.Space(5f);
|
|
}
|
|
GUILayout.EndVertical();
|
|
|
|
// Scan project files and resources
|
|
GUILayout.BeginVertical(EditorStyles.helpBox);
|
|
{
|
|
GUILayout.Label("Save Modified Project Files", EditorStyles.boldLabel);
|
|
GUILayout.Label("Pressing the <i>Save Modified Project Files</i> button will update the files in the <i>Project Scan Results</i> listed above. <color=#FFFF80>Please make sure that you have created a backup of your project first</color> as these file modifications are permanent and cannot be undone.", TMP_UIStyleManager.label);
|
|
GUILayout.Space(5f);
|
|
|
|
GUI.enabled = m_IsAlreadyScanningProject == false && m_ModifiedAssetList.Count > 0 ? true : false;
|
|
if (GUILayout.Button("Save Modified Project Files"))
|
|
{
|
|
UpdateProjectFiles();
|
|
}
|
|
GUILayout.Space(10f);
|
|
}
|
|
GUILayout.EndVertical();
|
|
|
|
}
|
|
GUILayout.EndVertical();
|
|
GUILayout.Space(5f);
|
|
}
|
|
|
|
void OnInspectorUpdate()
|
|
{
|
|
Repaint();
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Limits the minimum size of the editor window.
|
|
/// </summary>
|
|
void SetEditorWindowSize()
|
|
{
|
|
EditorWindow editorWindow = this;
|
|
|
|
Vector2 currentWindowSize = editorWindow.minSize;
|
|
|
|
editorWindow.minSize = new Vector2(Mathf.Max(640, currentWindowSize.x), Mathf.Max(420, currentWindowSize.y));
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="filePath"></param>
|
|
/// <returns></returns>
|
|
private static bool ShouldIgnoreFile(string filePath)
|
|
{
|
|
string fileExtension = Path.GetExtension(filePath);
|
|
Type fileType = AssetDatabase.GetMainAssetTypeAtPath(filePath);
|
|
|
|
if (m_IgnoreAssetTypes.Contains(fileType))
|
|
return true;
|
|
|
|
// Exclude FBX
|
|
if (fileType == typeof(GameObject) && (fileExtension.ToLower() == ".fbx" || fileExtension.ToLower() == ".blend"))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
private IEnumerator ScanProjectFiles()
|
|
{
|
|
m_IsAlreadyScanningProject = true;
|
|
string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath;
|
|
|
|
// List containing assets that have been modified.
|
|
m_ProjectScanResults = k_ProjectScanReportDefaultText;
|
|
m_ModifiedAssetList.Clear();
|
|
m_ProgressPercentage = 0;
|
|
|
|
// Read Conversion Data from Json file.
|
|
if (m_ConversionData == null)
|
|
m_ConversionData = JsonUtility.FromJson<AssetConversionData>(File.ReadAllText(packageFullPath + "/PackageConversionData.json"));
|
|
|
|
// Get list of GUIDs for assets that might contain references to previous GUIDs that require updating.
|
|
string searchFolder = string.IsNullOrEmpty(m_ProjectFolderToScan) ? "Assets" : ("Assets/" + m_ProjectFolderToScan);
|
|
string[] guids = AssetDatabase.FindAssets("t:Object", new string[] { searchFolder }).Distinct().ToArray();
|
|
|
|
k_ProjectScanLabelPrefix = "<b>Phase 1 - Filtering:</b> ";
|
|
m_ScanningTotalFiles = guids.Length;
|
|
m_ScanningCurrentFileIndex = 0;
|
|
|
|
List<AssetFileRecord> projectFilesToScan = new List<AssetFileRecord>();
|
|
|
|
foreach (var guid in guids)
|
|
{
|
|
if (m_CancelScanProcess)
|
|
break;
|
|
|
|
string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
|
|
|
|
m_ScanningCurrentFileIndex += 1;
|
|
m_ScanningCurrentFileName = assetFilePath;
|
|
m_ProgressPercentage = (float)m_ScanningCurrentFileIndex / m_ScanningTotalFiles;
|
|
|
|
// Filter out file types we have no interest in searching
|
|
if (ShouldIgnoreFile(assetFilePath))
|
|
continue;
|
|
|
|
string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath);
|
|
|
|
projectFilesToScan.Add(new AssetFileRecord(assetFilePath, assetMetaFilePath));
|
|
|
|
yield return null;
|
|
}
|
|
|
|
m_RemainingFilesToScan = m_ScanningTotalFiles = projectFilesToScan.Count;
|
|
|
|
k_ProjectScanLabelPrefix = "<b>Phase 2 - Scanning:</b> ";
|
|
|
|
for (int i = 0; i < m_ScanningTotalFiles; i++)
|
|
{
|
|
if (m_CancelScanProcess)
|
|
break;
|
|
|
|
AssetFileRecord fileRecord = projectFilesToScan[i];
|
|
|
|
ThreadPool.QueueUserWorkItem(Task =>
|
|
{
|
|
ScanProjectFileAsync(fileRecord);
|
|
|
|
m_ScanningCurrentFileName = fileRecord.assetFilePath;
|
|
|
|
int completedScans = m_ScanningTotalFiles - Interlocked.Decrement(ref m_RemainingFilesToScan);
|
|
|
|
m_ScanningCurrentFileIndex = completedScans;
|
|
m_ProgressPercentage = (float)completedScans / m_ScanningTotalFiles;
|
|
});
|
|
|
|
if (i % 64 == 0)
|
|
yield return new WaitForSeconds(2.0f);
|
|
|
|
}
|
|
|
|
while (m_RemainingFilesToScan > 0 && !m_CancelScanProcess)
|
|
yield return null;
|
|
|
|
m_IsAlreadyScanningProject = false;
|
|
m_ScanningCurrentFileName = string.Empty;
|
|
}
|
|
|
|
|
|
static void ScanProjectFileAsync(AssetFileRecord fileRecord)
|
|
{
|
|
if (m_CancelScanProcess)
|
|
return;
|
|
|
|
// Read the asset data file
|
|
string assetDataFile = string.Empty;
|
|
bool hasFileChanged = false;
|
|
|
|
try
|
|
{
|
|
assetDataFile = File.ReadAllText(m_ProjectPath + "/" + fileRecord.assetFilePath);
|
|
}
|
|
catch
|
|
{
|
|
// Continue to the next asset if we can't read the current one.
|
|
return;
|
|
}
|
|
|
|
// Read the asset meta data file
|
|
string assetMetaFile = File.ReadAllText(m_ProjectPath + "/" + fileRecord.assetMetaFilePath);
|
|
bool hasMetaFileChanges = false;
|
|
|
|
foreach (AssetConversionRecord record in m_ConversionData.assetRecords)
|
|
{
|
|
if (assetDataFile.Contains(record.target))
|
|
{
|
|
hasFileChanged = true;
|
|
|
|
assetDataFile = assetDataFile.Replace(record.target, record.replacement);
|
|
}
|
|
|
|
//// Check meta file
|
|
if (assetMetaFile.Contains(record.target))
|
|
{
|
|
hasMetaFileChanges = true;
|
|
|
|
assetMetaFile = assetMetaFile.Replace(record.target, record.replacement);
|
|
}
|
|
}
|
|
|
|
if (hasFileChanged)
|
|
{
|
|
AssetModificationRecord modifiedAsset;
|
|
modifiedAsset.assetFilePath = fileRecord.assetFilePath;
|
|
modifiedAsset.assetDataFile = assetDataFile;
|
|
|
|
m_ModifiedAssetList.Add(modifiedAsset);
|
|
|
|
m_ProjectScanResults += fileRecord.assetFilePath + "\n";
|
|
}
|
|
|
|
if (hasMetaFileChanges)
|
|
{
|
|
AssetModificationRecord modifiedAsset;
|
|
modifiedAsset.assetFilePath = fileRecord.assetMetaFilePath;
|
|
modifiedAsset.assetDataFile = assetMetaFile;
|
|
|
|
m_ModifiedAssetList.Add(modifiedAsset);
|
|
|
|
m_ProjectScanResults += fileRecord.assetMetaFilePath + "\n";
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
private static void ResetScanProcess()
|
|
{
|
|
m_IsAlreadyScanningProject = false;
|
|
m_ScanningCurrentFileName = string.Empty;
|
|
m_ProgressPercentage = 0;
|
|
m_ScanningCurrentFileIndex = 0;
|
|
m_ScanningTotalFiles = 0;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
private static void UpdateProjectFiles()
|
|
{
|
|
// Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
|
|
CheckProjectSerializationAndSourceControlModes();
|
|
|
|
string projectPath = Path.GetFullPath("Assets/..");
|
|
|
|
// Display dialogue to show user a list of project files that will be modified upon their consent.
|
|
if (EditorUtility.DisplayDialog("Save Modified Asset(s)?", "Are you sure you want to save all modified assets?", "YES", "NO"))
|
|
{
|
|
for (int i = 0; i < m_ModifiedAssetList.Count; i++)
|
|
{
|
|
// Make sure all file streams that might have been opened by Unity are closed.
|
|
//AssetDatabase.ReleaseCachedFileHandles();
|
|
|
|
//Debug.Log("Writing asset file [" + m_ModifiedAssetList[i].assetFilePath + "].");
|
|
|
|
File.WriteAllText(projectPath + "/" + m_ModifiedAssetList[i].assetFilePath, m_ModifiedAssetList[i].assetDataFile);
|
|
}
|
|
}
|
|
|
|
AssetDatabase.Refresh();
|
|
|
|
m_ProgressPercentage = 0;
|
|
m_ProjectScanResults = k_ProjectScanReportDefaultText;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Check project Asset Serialization and Source Control modes
|
|
/// </summary>
|
|
private static bool CheckProjectSerializationAndSourceControlModes()
|
|
{
|
|
// Check Project Asset Serialization and Visible Meta Files mode.
|
|
if (EditorSettings.serializationMode != SerializationMode.ForceText || VersionControlSettings.mode != "Visible Meta Files")
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
public class TMP_PackageUtilities : Editor
|
|
{
|
|
|
|
enum SaveAssetDialogueOptions { Unset = 0, Save = 1, SaveAll = 2, DoNotSave = 3 };
|
|
|
|
private static SerializationMode m_ProjectAssetSerializationMode;
|
|
private static string m_ProjectExternalVersionControl;
|
|
|
|
struct AssetRemappingRecord
|
|
{
|
|
public string oldGuid;
|
|
public string newGuid;
|
|
public string assetPath;
|
|
}
|
|
|
|
struct AssetModificationRecord
|
|
{
|
|
public string assetFilePath;
|
|
public string assetDataFile;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
[MenuItem("Window/TextMeshPro/Import TMP Essential Resources", false, 2050)]
|
|
public static void ImportProjectResourcesMenu()
|
|
{
|
|
ImportEssentialResources();
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
[MenuItem("Window/TextMeshPro/Import TMP Examples and Extras", false, 2051)]
|
|
public static void ImportExamplesContentMenu()
|
|
{
|
|
ImportExamplesAndExtras();
|
|
}
|
|
|
|
|
|
private static void GetVersionInfo()
|
|
{
|
|
string version = TMP_Settings.version;
|
|
Debug.Log("The version of this TextMesh Pro UPM package is (" + version + ").");
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
private static void ImportExamplesAndExtras()
|
|
{
|
|
string packageFullPath = TMP_EditorUtility.packageFullPath;
|
|
|
|
AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Examples & Extras.unitypackage", true);
|
|
}
|
|
|
|
private static string k_SettingsFilePath;
|
|
private static byte[] k_SettingsBackup;
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
private static void ImportEssentialResources()
|
|
{
|
|
// Check if the TMP Settings asset is already present in the project.
|
|
string[] settings = AssetDatabase.FindAssets("t:TMP_Settings");
|
|
|
|
if (settings.Length > 0)
|
|
{
|
|
// Save assets just in case the TMP Setting were modified before import.
|
|
AssetDatabase.SaveAssets();
|
|
|
|
// Copy existing TMP Settings asset to a byte[]
|
|
k_SettingsFilePath = AssetDatabase.GUIDToAssetPath(settings[0]);
|
|
k_SettingsBackup = File.ReadAllBytes(k_SettingsFilePath);
|
|
|
|
RegisterResourceImportCallback();
|
|
}
|
|
|
|
string packageFullPath = TMP_EditorUtility.packageFullPath;
|
|
|
|
AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Essential Resources.unitypackage", true);
|
|
}
|
|
|
|
private static void RegisterResourceImportCallback()
|
|
{
|
|
AssetDatabase.importPackageCompleted += ImportCallback;
|
|
}
|
|
|
|
private static void ImportCallback(string packageName)
|
|
{
|
|
// Restore backup of TMP Settings from byte[]
|
|
File.WriteAllBytes(k_SettingsFilePath, k_SettingsBackup);
|
|
|
|
AssetDatabase.Refresh();
|
|
|
|
AssetDatabase.importPackageCompleted -= ImportCallback;
|
|
}
|
|
}
|
|
}
|