4399 lines
161 KiB
C#
4399 lines
161 KiB
C#
//#define TMP_DEBUG_MODE
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using System.Text;
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using System.Text.RegularExpressions;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.Serialization;
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namespace TMPro
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{
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/// <summary>
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/// Editable text input field.
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/// </summary>
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[AddComponentMenu("UI/TextMeshPro - Input Field", 11)]
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public class TMP_InputField : Selectable,
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IUpdateSelectedHandler,
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IBeginDragHandler,
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IDragHandler,
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IEndDragHandler,
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IPointerClickHandler,
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ISubmitHandler,
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ICanvasElement,
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ILayoutElement,
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IScrollHandler
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{
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// Setting the content type acts as a shortcut for setting a combination of InputType, CharacterValidation, LineType, and TouchScreenKeyboardType
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public enum ContentType
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{
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Standard,
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Autocorrected,
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IntegerNumber,
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DecimalNumber,
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Alphanumeric,
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Name,
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EmailAddress,
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Password,
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Pin,
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Custom
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}
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public enum InputType
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{
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Standard,
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AutoCorrect,
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Password,
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}
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public enum CharacterValidation
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{
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None,
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Digit,
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Integer,
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Decimal,
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Alphanumeric,
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Name,
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Regex,
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EmailAddress,
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CustomValidator
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}
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public enum LineType
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{
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SingleLine,
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MultiLineSubmit,
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MultiLineNewline
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}
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public delegate char OnValidateInput(string text, int charIndex, char addedChar);
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[Serializable]
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public class SubmitEvent : UnityEvent<string> { }
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[Serializable]
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public class OnChangeEvent : UnityEvent<string> { }
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[Serializable]
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public class SelectionEvent : UnityEvent<string> { }
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[Serializable]
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public class TextSelectionEvent : UnityEvent<string, int, int> { }
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[Serializable]
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public class TouchScreenKeyboardEvent : UnityEvent<TouchScreenKeyboard.Status> { }
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protected TouchScreenKeyboard m_SoftKeyboard;
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static private readonly char[] kSeparators = { ' ', '.', ',', '\t', '\r', '\n' };
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#region Exposed properties
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/// <summary>
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/// Text Text used to display the input's value.
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/// </summary>
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protected RectTransform m_RectTransform;
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[SerializeField]
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protected RectTransform m_TextViewport;
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protected RectMask2D m_TextComponentRectMask;
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protected RectMask2D m_TextViewportRectMask;
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private Rect m_CachedViewportRect;
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[SerializeField]
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protected TMP_Text m_TextComponent;
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protected RectTransform m_TextComponentRectTransform;
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[SerializeField]
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protected Graphic m_Placeholder;
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[SerializeField]
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protected Scrollbar m_VerticalScrollbar;
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[SerializeField]
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protected TMP_ScrollbarEventHandler m_VerticalScrollbarEventHandler;
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//private bool m_ForceDeactivation;
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private bool m_IsDrivenByLayoutComponents = false;
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[SerializeField]
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private LayoutGroup m_LayoutGroup;
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/// <summary>
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/// Used to keep track of scroll position
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/// </summary>
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private float m_ScrollPosition;
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/// <summary>
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///
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/// </summary>
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[SerializeField]
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protected float m_ScrollSensitivity = 1.0f;
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//[SerializeField]
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//protected TMP_Text m_PlaceholderTextComponent;
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[SerializeField]
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private ContentType m_ContentType = ContentType.Standard;
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/// <summary>
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/// Type of data expected by the input field.
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/// </summary>
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[SerializeField]
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private InputType m_InputType = InputType.Standard;
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/// <summary>
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/// The character used to hide text in password field.
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/// </summary>
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[SerializeField]
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private char m_AsteriskChar = '*';
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/// <summary>
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/// Keyboard type applies to mobile keyboards that get shown.
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/// </summary>
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[SerializeField]
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private TouchScreenKeyboardType m_KeyboardType = TouchScreenKeyboardType.Default;
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[SerializeField]
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private LineType m_LineType = LineType.SingleLine;
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/// <summary>
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/// Should hide mobile input field part of the virtual keyboard.
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/// </summary>
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[SerializeField]
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private bool m_HideMobileInput = false;
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/// <summary>
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/// Should hide soft / virtual keyboard.
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/// </summary>
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[SerializeField]
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private bool m_HideSoftKeyboard = false;
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/// <summary>
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/// What kind of validation to use with the input field's data.
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/// </summary>
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[SerializeField]
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private CharacterValidation m_CharacterValidation = CharacterValidation.None;
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/// <summary>
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/// The Regex expression used for validating the text input.
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/// </summary>
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[SerializeField]
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private string m_RegexValue = string.Empty;
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/// <summary>
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/// The point sized used by the placeholder and input text object.
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/// </summary>
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[SerializeField]
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private float m_GlobalPointSize = 14;
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/// <summary>
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/// Maximum number of characters allowed before input no longer works.
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/// </summary>
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[SerializeField]
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private int m_CharacterLimit = 0;
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/// <summary>
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/// Event delegates triggered when the input field submits its data.
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/// </summary>
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[SerializeField]
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private SubmitEvent m_OnEndEdit = new SubmitEvent();
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/// <summary>
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/// Event delegates triggered when the input field submits its data.
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/// </summary>
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[SerializeField]
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private SubmitEvent m_OnSubmit = new SubmitEvent();
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/// <summary>
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/// Event delegates triggered when the input field is focused.
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/// </summary>
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[SerializeField]
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private SelectionEvent m_OnSelect = new SelectionEvent();
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/// <summary>
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/// Event delegates triggered when the input field focus is lost.
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/// </summary>
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[SerializeField]
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private SelectionEvent m_OnDeselect = new SelectionEvent();
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/// <summary>
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/// Event delegates triggered when the text is selected / highlighted.
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/// </summary>
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[SerializeField]
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private TextSelectionEvent m_OnTextSelection = new TextSelectionEvent();
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/// <summary>
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/// Event delegates triggered when text is no longer select / highlighted.
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/// </summary>
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[SerializeField]
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private TextSelectionEvent m_OnEndTextSelection = new TextSelectionEvent();
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/// <summary>
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/// Event delegates triggered when the input field changes its data.
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/// </summary>
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[SerializeField]
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private OnChangeEvent m_OnValueChanged = new OnChangeEvent();
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/// <summary>
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/// Event delegates triggered when the status of the TouchScreenKeyboard changes.
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/// </summary>
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[SerializeField]
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private TouchScreenKeyboardEvent m_OnTouchScreenKeyboardStatusChanged = new TouchScreenKeyboardEvent();
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/// <summary>
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/// Custom validation callback.
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/// </summary>
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[SerializeField]
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private OnValidateInput m_OnValidateInput;
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[SerializeField]
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private Color m_CaretColor = new Color(50f / 255f, 50f / 255f, 50f / 255f, 1f);
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[SerializeField]
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private bool m_CustomCaretColor = false;
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[SerializeField]
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private Color m_SelectionColor = new Color(168f / 255f, 206f / 255f, 255f / 255f, 192f / 255f);
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/// <summary>
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/// Input field's value.
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/// </summary>
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[SerializeField]
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[TextArea(5, 10)]
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protected string m_Text = string.Empty;
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[SerializeField]
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[Range(0f, 4f)]
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private float m_CaretBlinkRate = 0.85f;
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[SerializeField]
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[Range(1, 5)]
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private int m_CaretWidth = 1;
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[SerializeField]
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private bool m_ReadOnly = false;
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[SerializeField]
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private bool m_RichText = true;
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#endregion
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protected int m_StringPosition = 0;
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protected int m_StringSelectPosition = 0;
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protected int m_CaretPosition = 0;
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protected int m_CaretSelectPosition = 0;
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private RectTransform caretRectTrans = null;
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protected UIVertex[] m_CursorVerts = null;
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private CanvasRenderer m_CachedInputRenderer;
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private Vector2 m_LastPosition;
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[NonSerialized]
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protected Mesh m_Mesh;
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private bool m_AllowInput = false;
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//bool m_HasLostFocus = false;
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private bool m_ShouldActivateNextUpdate = false;
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private bool m_UpdateDrag = false;
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private bool m_DragPositionOutOfBounds = false;
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private const float kHScrollSpeed = 0.05f;
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private const float kVScrollSpeed = 0.10f;
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protected bool m_CaretVisible;
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private Coroutine m_BlinkCoroutine = null;
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private float m_BlinkStartTime = 0.0f;
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private Coroutine m_DragCoroutine = null;
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private string m_OriginalText = "";
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private bool m_WasCanceled = false;
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private bool m_HasDoneFocusTransition = false;
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private WaitForSecondsRealtime m_WaitForSecondsRealtime;
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private bool m_PreventCallback = false;
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private bool m_TouchKeyboardAllowsInPlaceEditing = false;
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private bool m_IsTextComponentUpdateRequired = false;
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private bool m_IsScrollbarUpdateRequired = false;
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private bool m_IsUpdatingScrollbarValues = false;
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private bool m_isLastKeyBackspace = false;
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private float m_PointerDownClickStartTime;
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private float m_KeyDownStartTime;
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private float m_DoubleClickDelay = 0.5f;
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// Doesn't include dot and @ on purpose! See usage for details.
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const string kEmailSpecialCharacters = "!#$%&'*+-/=?^_`{|}~";
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private BaseInput inputSystem
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{
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get
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{
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if (EventSystem.current && EventSystem.current.currentInputModule)
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return EventSystem.current.currentInputModule.input;
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return null;
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}
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}
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private string compositionString
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{
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get { return inputSystem != null ? inputSystem.compositionString : Input.compositionString; }
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}
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private bool m_IsCompositionActive = false;
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private bool m_ShouldUpdateIMEWindowPosition = false;
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private int m_PreviousIMEInsertionLine = 0;
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private int compositionLength
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{
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get
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{
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if (m_ReadOnly)
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return 0;
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return compositionString.Length;
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}
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}
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protected TMP_InputField()
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{
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SetTextComponentWrapMode();
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}
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protected Mesh mesh
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{
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get
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{
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if (m_Mesh == null)
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m_Mesh = new Mesh();
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return m_Mesh;
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}
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}
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/// <summary>
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/// Should the mobile keyboard input be hidden.
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/// </summary>
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public bool shouldHideMobileInput
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{
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get
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{
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switch (Application.platform)
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{
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case RuntimePlatform.Android:
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case RuntimePlatform.IPhonePlayer:
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case RuntimePlatform.tvOS:
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return m_HideMobileInput;
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default:
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return true;
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}
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}
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set
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{
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switch(Application.platform)
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{
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case RuntimePlatform.Android:
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case RuntimePlatform.IPhonePlayer:
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case RuntimePlatform.tvOS:
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SetPropertyUtility.SetStruct(ref m_HideMobileInput, value);
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break;
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default:
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m_HideMobileInput = true;
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break;
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}
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}
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}
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public bool shouldHideSoftKeyboard
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{
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get
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{
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switch (Application.platform)
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{
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case RuntimePlatform.Android:
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case RuntimePlatform.IPhonePlayer:
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case RuntimePlatform.tvOS:
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case RuntimePlatform.WSAPlayerX86:
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case RuntimePlatform.WSAPlayerX64:
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case RuntimePlatform.WSAPlayerARM:
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case RuntimePlatform.Stadia:
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case RuntimePlatform.Switch:
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return m_HideSoftKeyboard;
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default:
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return true;
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}
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}
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set
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{
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switch (Application.platform)
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{
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case RuntimePlatform.Android:
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case RuntimePlatform.IPhonePlayer:
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case RuntimePlatform.tvOS:
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case RuntimePlatform.WSAPlayerX86:
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case RuntimePlatform.WSAPlayerX64:
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case RuntimePlatform.WSAPlayerARM:
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case RuntimePlatform.Stadia:
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case RuntimePlatform.Switch:
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SetPropertyUtility.SetStruct(ref m_HideSoftKeyboard, value);
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break;
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default:
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m_HideSoftKeyboard = true;
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break;
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}
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if (m_HideSoftKeyboard == true && m_SoftKeyboard != null && TouchScreenKeyboard.isSupported && m_SoftKeyboard.active)
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{
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m_SoftKeyboard.active = false;
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m_SoftKeyboard = null;
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}
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}
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}
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private bool isKeyboardUsingEvents()
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{
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switch (Application.platform)
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{
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case RuntimePlatform.Android:
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case RuntimePlatform.IPhonePlayer:
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case RuntimePlatform.tvOS:
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case RuntimePlatform.Switch:
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return false;
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default:
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return true;
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}
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}
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/// <summary>
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/// Input field's current text value. This is not necessarily the same as what is visible on screen.
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/// </summary>
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/// <remarks>
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/// Note that null is invalid value for InputField.text.
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/// </remarks>
|
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/// <example>
|
||
/// <code>
|
||
/// using UnityEngine;
|
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/// using System.Collections;
|
||
/// using UnityEngine.UI; // Required when Using UI elements.
|
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///
|
||
/// public class Example : MonoBehaviour
|
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/// {
|
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/// public InputField mainInputField;
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///
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/// public void Start()
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/// {
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/// mainInputField.text = "Enter Text Here...";
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/// }
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/// }
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/// </code>
|
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/// </example>
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public string text
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{
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get
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{
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return m_Text;
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}
|
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set
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{
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SetText(value);
|
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}
|
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}
|
||
|
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/// <summary>
|
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/// Set Input field's current text value without invoke onValueChanged. This is not necessarily the same as what is visible on screen.
|
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/// </summary>
|
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public void SetTextWithoutNotify(string input)
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{
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SetText(input, false);
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}
|
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void SetText(string value, bool sendCallback = true)
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{
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if (this.text == value)
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return;
|
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if (value == null)
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value = "";
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value = value.Replace("\0", string.Empty); // remove embedded nulls
|
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|
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m_Text = value;
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|
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/*
|
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if (m_LineType == LineType.SingleLine)
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value = value.Replace("\n", "").Replace("\t", "");
|
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|
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// If we have an input validator, validate the input and apply the character limit at the same time.
|
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if (onValidateInput != null || characterValidation != CharacterValidation.None)
|
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{
|
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m_Text = "";
|
||
OnValidateInput validatorMethod = onValidateInput ?? Validate;
|
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m_CaretPosition = m_CaretSelectPosition = value.Length;
|
||
int charactersToCheck = characterLimit > 0 ? Math.Min(characterLimit, value.Length) : value.Length;
|
||
for (int i = 0; i < charactersToCheck; ++i)
|
||
{
|
||
char c = validatorMethod(m_Text, m_Text.Length, value[i]);
|
||
if (c != 0)
|
||
m_Text += c;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
m_Text = characterLimit > 0 && value.Length > characterLimit ? value.Substring(0, characterLimit) : value;
|
||
}
|
||
*/
|
||
|
||
#if UNITY_EDITOR
|
||
if (!Application.isPlaying)
|
||
{
|
||
SendOnValueChangedAndUpdateLabel();
|
||
return;
|
||
}
|
||
#endif
|
||
|
||
if (m_SoftKeyboard != null)
|
||
m_SoftKeyboard.text = m_Text;
|
||
|
||
if (m_StringPosition > m_Text.Length)
|
||
m_StringPosition = m_StringSelectPosition = m_Text.Length;
|
||
else if (m_StringSelectPosition > m_Text.Length)
|
||
m_StringSelectPosition = m_Text.Length;
|
||
|
||
// Set RectTransform relative position to top of viewport.
|
||
AdjustTextPositionRelativeToViewport(0);
|
||
|
||
m_forceRectTransformAdjustment = true;
|
||
|
||
m_IsTextComponentUpdateRequired = true;
|
||
UpdateLabel();
|
||
|
||
if (sendCallback)
|
||
SendOnValueChanged();
|
||
}
|
||
|
||
|
||
public bool isFocused
|
||
{
|
||
get { return m_AllowInput; }
|
||
}
|
||
|
||
public float caretBlinkRate
|
||
{
|
||
get { return m_CaretBlinkRate; }
|
||
set
|
||
{
|
||
if (SetPropertyUtility.SetStruct(ref m_CaretBlinkRate, value))
|
||
{
|
||
if (m_AllowInput)
|
||
SetCaretActive();
|
||
}
|
||
}
|
||
}
|
||
|
||
public int caretWidth { get { return m_CaretWidth; } set { if (SetPropertyUtility.SetStruct(ref m_CaretWidth, value)) MarkGeometryAsDirty(); } }
|
||
|
||
public RectTransform textViewport { get { return m_TextViewport; } set { SetPropertyUtility.SetClass(ref m_TextViewport, value); } }
|
||
|
||
public TMP_Text textComponent
|
||
{
|
||
get { return m_TextComponent; }
|
||
set
|
||
{
|
||
if (SetPropertyUtility.SetClass(ref m_TextComponent, value))
|
||
{
|
||
SetTextComponentWrapMode();
|
||
}
|
||
}
|
||
}
|
||
|
||
//public TMP_Text placeholderTextComponent { get { return m_PlaceholderTextComponent; } set { SetPropertyUtility.SetClass(ref m_PlaceholderTextComponent, value); } }
|
||
|
||
public Graphic placeholder { get { return m_Placeholder; } set { SetPropertyUtility.SetClass(ref m_Placeholder, value); } }
|
||
|
||
public Scrollbar verticalScrollbar
|
||
{
|
||
get { return m_VerticalScrollbar; }
|
||
set
|
||
{
|
||
if (m_VerticalScrollbar != null)
|
||
m_VerticalScrollbar.onValueChanged.RemoveListener(OnScrollbarValueChange);
|
||
|
||
SetPropertyUtility.SetClass(ref m_VerticalScrollbar, value);
|
||
|
||
if (m_VerticalScrollbar)
|
||
{
|
||
m_VerticalScrollbar.onValueChanged.AddListener(OnScrollbarValueChange);
|
||
|
||
}
|
||
}
|
||
}
|
||
|
||
public float scrollSensitivity { get { return m_ScrollSensitivity; } set { if (SetPropertyUtility.SetStruct(ref m_ScrollSensitivity, value)) MarkGeometryAsDirty(); } }
|
||
|
||
public Color caretColor { get { return customCaretColor ? m_CaretColor : textComponent.color; } set { if (SetPropertyUtility.SetColor(ref m_CaretColor, value)) MarkGeometryAsDirty(); } }
|
||
|
||
public bool customCaretColor { get { return m_CustomCaretColor; } set { if (m_CustomCaretColor != value) { m_CustomCaretColor = value; MarkGeometryAsDirty(); } } }
|
||
|
||
public Color selectionColor { get { return m_SelectionColor; } set { if (SetPropertyUtility.SetColor(ref m_SelectionColor, value)) MarkGeometryAsDirty(); } }
|
||
|
||
public SubmitEvent onEndEdit { get { return m_OnEndEdit; } set { SetPropertyUtility.SetClass(ref m_OnEndEdit, value); } }
|
||
|
||
public SubmitEvent onSubmit { get { return m_OnSubmit; } set { SetPropertyUtility.SetClass(ref m_OnSubmit, value); } }
|
||
|
||
public SelectionEvent onSelect { get { return m_OnSelect; } set { SetPropertyUtility.SetClass(ref m_OnSelect, value); } }
|
||
|
||
public SelectionEvent onDeselect { get { return m_OnDeselect; } set { SetPropertyUtility.SetClass(ref m_OnDeselect, value); } }
|
||
|
||
public TextSelectionEvent onTextSelection { get { return m_OnTextSelection; } set { SetPropertyUtility.SetClass(ref m_OnTextSelection, value); } }
|
||
|
||
public TextSelectionEvent onEndTextSelection { get { return m_OnEndTextSelection; } set { SetPropertyUtility.SetClass(ref m_OnEndTextSelection, value); } }
|
||
|
||
public OnChangeEvent onValueChanged { get { return m_OnValueChanged; } set { SetPropertyUtility.SetClass(ref m_OnValueChanged, value); } }
|
||
|
||
public TouchScreenKeyboardEvent onTouchScreenKeyboardStatusChanged { get { return m_OnTouchScreenKeyboardStatusChanged; } set { SetPropertyUtility.SetClass(ref m_OnTouchScreenKeyboardStatusChanged, value); } }
|
||
|
||
public OnValidateInput onValidateInput { get { return m_OnValidateInput; } set { SetPropertyUtility.SetClass(ref m_OnValidateInput, value); } }
|
||
|
||
public int characterLimit
|
||
{
|
||
get { return m_CharacterLimit; }
|
||
set
|
||
{
|
||
if (SetPropertyUtility.SetStruct(ref m_CharacterLimit, Math.Max(0, value)))
|
||
{
|
||
UpdateLabel();
|
||
if (m_SoftKeyboard != null)
|
||
m_SoftKeyboard.characterLimit = value;
|
||
}
|
||
}
|
||
}
|
||
|
||
//public bool isInteractableControl { set { if ( } }
|
||
|
||
/// <summary>
|
||
/// Set the point size on both Placeholder and Input text object.
|
||
/// </summary>
|
||
public float pointSize
|
||
{
|
||
get { return m_GlobalPointSize; }
|
||
set
|
||
{
|
||
if (SetPropertyUtility.SetStruct(ref m_GlobalPointSize, Math.Max(0, value)))
|
||
{
|
||
SetGlobalPointSize(m_GlobalPointSize);
|
||
UpdateLabel();
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Sets the Font Asset on both Placeholder and Input child objects.
|
||
/// </summary>
|
||
public TMP_FontAsset fontAsset
|
||
{
|
||
get { return m_GlobalFontAsset; }
|
||
set
|
||
{
|
||
if (SetPropertyUtility.SetClass(ref m_GlobalFontAsset, value))
|
||
{
|
||
SetGlobalFontAsset(m_GlobalFontAsset);
|
||
UpdateLabel();
|
||
}
|
||
}
|
||
}
|
||
[SerializeField]
|
||
protected TMP_FontAsset m_GlobalFontAsset;
|
||
|
||
/// <summary>
|
||
/// Determines if the whole text will be selected when focused.
|
||
/// </summary>
|
||
public bool onFocusSelectAll
|
||
{
|
||
get { return m_OnFocusSelectAll; }
|
||
set { m_OnFocusSelectAll = value; }
|
||
}
|
||
[SerializeField]
|
||
protected bool m_OnFocusSelectAll = true;
|
||
protected bool m_isSelectAll;
|
||
|
||
/// <summary>
|
||
/// Determines if the text and caret position as well as selection will be reset when the input field is deactivated.
|
||
/// </summary>
|
||
public bool resetOnDeActivation
|
||
{
|
||
get { return m_ResetOnDeActivation; }
|
||
set { m_ResetOnDeActivation = value; }
|
||
}
|
||
[SerializeField]
|
||
protected bool m_ResetOnDeActivation = true;
|
||
private bool m_SelectionStillActive = false;
|
||
private bool m_ReleaseSelection = false;
|
||
|
||
private GameObject m_PreviouslySelectedObject;
|
||
|
||
/// <summary>
|
||
/// Controls whether the original text is restored when pressing "ESC".
|
||
/// </summary>
|
||
public bool restoreOriginalTextOnEscape
|
||
{
|
||
get { return m_RestoreOriginalTextOnEscape; }
|
||
set { m_RestoreOriginalTextOnEscape = value; }
|
||
}
|
||
[SerializeField]
|
||
private bool m_RestoreOriginalTextOnEscape = true;
|
||
|
||
/// <summary>
|
||
/// Is Rich Text editing allowed?
|
||
/// </summary>
|
||
public bool isRichTextEditingAllowed
|
||
{
|
||
get { return m_isRichTextEditingAllowed; }
|
||
set { m_isRichTextEditingAllowed = value; }
|
||
}
|
||
[SerializeField]
|
||
protected bool m_isRichTextEditingAllowed = false;
|
||
|
||
|
||
// Content Type related
|
||
public ContentType contentType { get { return m_ContentType; } set { if (SetPropertyUtility.SetStruct(ref m_ContentType, value)) EnforceContentType(); } }
|
||
|
||
public LineType lineType
|
||
{
|
||
get { return m_LineType; }
|
||
set
|
||
{
|
||
if (SetPropertyUtility.SetStruct(ref m_LineType, value))
|
||
{
|
||
SetToCustomIfContentTypeIsNot(ContentType.Standard, ContentType.Autocorrected);
|
||
SetTextComponentWrapMode();
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Limits the number of lines of text in the Input Field.
|
||
/// </summary>
|
||
public int lineLimit
|
||
{
|
||
get { return m_LineLimit; }
|
||
set
|
||
{
|
||
if (m_LineType == LineType.SingleLine)
|
||
m_LineLimit = 1;
|
||
else
|
||
SetPropertyUtility.SetStruct(ref m_LineLimit, value);
|
||
|
||
}
|
||
}
|
||
[SerializeField]
|
||
protected int m_LineLimit = 0;
|
||
|
||
public InputType inputType { get { return m_InputType; } set { if (SetPropertyUtility.SetStruct(ref m_InputType, value)) SetToCustom(); } }
|
||
|
||
public TouchScreenKeyboardType keyboardType
|
||
{
|
||
get { return m_KeyboardType; }
|
||
set
|
||
{
|
||
if (SetPropertyUtility.SetStruct(ref m_KeyboardType, value))
|
||
SetToCustom();
|
||
}
|
||
}
|
||
|
||
public CharacterValidation characterValidation { get { return m_CharacterValidation; } set { if (SetPropertyUtility.SetStruct(ref m_CharacterValidation, value)) SetToCustom(); } }
|
||
|
||
/// <summary>
|
||
/// Sets the Input Validation to use a Custom Input Validation script.
|
||
/// </summary>
|
||
public TMP_InputValidator inputValidator
|
||
{
|
||
get { return m_InputValidator; }
|
||
set { if (SetPropertyUtility.SetClass(ref m_InputValidator, value)) SetToCustom(CharacterValidation.CustomValidator); }
|
||
}
|
||
[SerializeField]
|
||
protected TMP_InputValidator m_InputValidator = null;
|
||
|
||
public bool readOnly { get { return m_ReadOnly; } set { m_ReadOnly = value; } }
|
||
|
||
public bool richText { get { return m_RichText; } set { m_RichText = value; SetTextComponentRichTextMode(); } }
|
||
|
||
// Derived property
|
||
public bool multiLine { get { return m_LineType == LineType.MultiLineNewline || lineType == LineType.MultiLineSubmit; } }
|
||
// Not shown in Inspector.
|
||
public char asteriskChar { get { return m_AsteriskChar; } set { if (SetPropertyUtility.SetStruct(ref m_AsteriskChar, value)) UpdateLabel(); } }
|
||
public bool wasCanceled { get { return m_WasCanceled; } }
|
||
|
||
|
||
protected void ClampStringPos(ref int pos)
|
||
{
|
||
if (pos < 0)
|
||
pos = 0;
|
||
else if (pos > text.Length)
|
||
pos = text.Length;
|
||
}
|
||
|
||
protected void ClampCaretPos(ref int pos)
|
||
{
|
||
if (pos < 0)
|
||
pos = 0;
|
||
else if (pos > m_TextComponent.textInfo.characterCount - 1)
|
||
pos = m_TextComponent.textInfo.characterCount - 1;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Current position of the cursor.
|
||
/// Getters are public Setters are protected
|
||
/// </summary>
|
||
|
||
protected int caretPositionInternal { get { return m_CaretPosition + compositionLength; } set { m_CaretPosition = value; ClampCaretPos(ref m_CaretPosition); } }
|
||
protected int stringPositionInternal { get { return m_StringPosition + compositionLength; } set { m_StringPosition = value; ClampStringPos(ref m_StringPosition); } }
|
||
|
||
protected int caretSelectPositionInternal { get { return m_CaretSelectPosition + compositionLength; } set { m_CaretSelectPosition = value; ClampCaretPos(ref m_CaretSelectPosition); } }
|
||
protected int stringSelectPositionInternal { get { return m_StringSelectPosition + compositionLength; } set { m_StringSelectPosition = value; ClampStringPos(ref m_StringSelectPosition); } }
|
||
|
||
private bool hasSelection { get { return stringPositionInternal != stringSelectPositionInternal; } }
|
||
private bool m_isSelected;
|
||
private bool m_IsStringPositionDirty;
|
||
private bool m_IsCaretPositionDirty;
|
||
private bool m_forceRectTransformAdjustment;
|
||
|
||
/// <summary>
|
||
/// Get: Returns the focus position as thats the position that moves around even during selection.
|
||
/// Set: Set both the anchor and focus position such that a selection doesn't happen
|
||
/// </summary>
|
||
public int caretPosition
|
||
{
|
||
get { return caretSelectPositionInternal; }
|
||
set { selectionAnchorPosition = value; selectionFocusPosition = value; m_IsStringPositionDirty = true; }
|
||
}
|
||
|
||
/// <summary>
|
||
/// Get: Returns the fixed position of selection
|
||
/// Set: If compositionString is 0 set the fixed position
|
||
/// </summary>
|
||
public int selectionAnchorPosition
|
||
{
|
||
get
|
||
{
|
||
return caretPositionInternal;
|
||
}
|
||
|
||
set
|
||
{
|
||
if (compositionLength != 0)
|
||
return;
|
||
|
||
caretPositionInternal = value;
|
||
m_IsStringPositionDirty = true;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Get: Returns the variable position of selection
|
||
/// Set: If compositionString is 0 set the variable position
|
||
/// </summary>
|
||
public int selectionFocusPosition
|
||
{
|
||
get
|
||
{
|
||
return caretSelectPositionInternal;
|
||
}
|
||
set
|
||
{
|
||
if (compositionLength != 0)
|
||
return;
|
||
|
||
caretSelectPositionInternal = value;
|
||
m_IsStringPositionDirty = true;
|
||
}
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
public int stringPosition
|
||
{
|
||
get { return stringSelectPositionInternal; }
|
||
set { selectionStringAnchorPosition = value; selectionStringFocusPosition = value; m_IsCaretPositionDirty = true; }
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// The fixed position of the selection in the raw string which may contains rich text.
|
||
/// </summary>
|
||
public int selectionStringAnchorPosition
|
||
{
|
||
get
|
||
{
|
||
return stringPositionInternal;
|
||
}
|
||
|
||
set
|
||
{
|
||
if (compositionLength != 0)
|
||
return;
|
||
|
||
stringPositionInternal = value;
|
||
m_IsCaretPositionDirty = true;
|
||
}
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// The variable position of the selection in the raw string which may contains rich text.
|
||
/// </summary>
|
||
public int selectionStringFocusPosition
|
||
{
|
||
get
|
||
{
|
||
return stringSelectPositionInternal;
|
||
}
|
||
set
|
||
{
|
||
if (compositionLength != 0)
|
||
return;
|
||
|
||
stringSelectPositionInternal = value;
|
||
m_IsCaretPositionDirty = true;
|
||
}
|
||
}
|
||
|
||
|
||
#if UNITY_EDITOR
|
||
// Remember: This is NOT related to text validation!
|
||
// This is Unity's own OnValidate method which is invoked when changing values in the Inspector.
|
||
protected override void OnValidate()
|
||
{
|
||
base.OnValidate();
|
||
EnforceContentType();
|
||
|
||
m_CharacterLimit = Math.Max(0, m_CharacterLimit);
|
||
|
||
//This can be invoked before OnEnabled is called. So we shouldn't be accessing other objects, before OnEnable is called.
|
||
if (!IsActive())
|
||
return;
|
||
|
||
SetTextComponentRichTextMode();
|
||
|
||
UpdateLabel();
|
||
|
||
if (m_AllowInput)
|
||
SetCaretActive();
|
||
}
|
||
#endif // if UNITY_EDITOR
|
||
|
||
protected override void OnEnable()
|
||
{
|
||
//Debug.Log("*** OnEnable() *** - " + this.name);
|
||
|
||
base.OnEnable();
|
||
|
||
if (m_Text == null)
|
||
m_Text = string.Empty;
|
||
|
||
// Check if Input Field is driven by any layout components
|
||
ILayoutController layoutController = GetComponent<ILayoutController>();
|
||
|
||
if (layoutController != null)
|
||
{
|
||
m_IsDrivenByLayoutComponents = true;
|
||
m_LayoutGroup = GetComponent<LayoutGroup>();
|
||
}
|
||
else
|
||
m_IsDrivenByLayoutComponents = false;
|
||
|
||
if (Application.isPlaying)
|
||
{
|
||
if (m_CachedInputRenderer == null && m_TextComponent != null)
|
||
{
|
||
GameObject go = new GameObject("Caret", typeof(TMP_SelectionCaret));
|
||
|
||
go.hideFlags = HideFlags.DontSave;
|
||
go.transform.SetParent(m_TextComponent.transform.parent);
|
||
go.transform.SetAsFirstSibling();
|
||
go.layer = gameObject.layer;
|
||
|
||
caretRectTrans = go.GetComponent<RectTransform>();
|
||
m_CachedInputRenderer = go.GetComponent<CanvasRenderer>();
|
||
m_CachedInputRenderer.SetMaterial(Graphic.defaultGraphicMaterial, Texture2D.whiteTexture);
|
||
|
||
// Needed as if any layout is present we want the caret to always be the same as the text area.
|
||
go.AddComponent<LayoutElement>().ignoreLayout = true;
|
||
|
||
AssignPositioningIfNeeded();
|
||
}
|
||
}
|
||
|
||
m_RectTransform = GetComponent<RectTransform>();
|
||
|
||
// Get a reference to the RectMask 2D on the Viewport Text Area object.
|
||
if (m_TextViewport != null)
|
||
{
|
||
m_TextViewportRectMask = m_TextViewport.GetComponent<RectMask2D>();
|
||
|
||
UpdateMaskRegions();
|
||
}
|
||
|
||
// If we have a cached renderer then we had OnDisable called so just restore the material.
|
||
if (m_CachedInputRenderer != null)
|
||
m_CachedInputRenderer.SetMaterial(Graphic.defaultGraphicMaterial, Texture2D.whiteTexture);
|
||
|
||
if (m_TextComponent != null)
|
||
{
|
||
m_TextComponent.RegisterDirtyVerticesCallback(MarkGeometryAsDirty);
|
||
m_TextComponent.RegisterDirtyVerticesCallback(UpdateLabel);
|
||
|
||
// Cache reference to Vertical Scrollbar RectTransform and add listener.
|
||
if (m_VerticalScrollbar != null)
|
||
{
|
||
m_VerticalScrollbar.onValueChanged.AddListener(OnScrollbarValueChange);
|
||
}
|
||
|
||
UpdateLabel();
|
||
}
|
||
|
||
// Subscribe to event fired when text object has been regenerated.
|
||
TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED);
|
||
}
|
||
|
||
protected override void OnDisable()
|
||
{
|
||
// the coroutine will be terminated, so this will ensure it restarts when we are next activated
|
||
m_BlinkCoroutine = null;
|
||
|
||
DeactivateInputField();
|
||
if (m_TextComponent != null)
|
||
{
|
||
m_TextComponent.UnregisterDirtyVerticesCallback(MarkGeometryAsDirty);
|
||
m_TextComponent.UnregisterDirtyVerticesCallback(UpdateLabel);
|
||
|
||
if (m_VerticalScrollbar != null)
|
||
m_VerticalScrollbar.onValueChanged.RemoveListener(OnScrollbarValueChange);
|
||
|
||
}
|
||
CanvasUpdateRegistry.UnRegisterCanvasElementForRebuild(this);
|
||
|
||
// Clear needs to be called otherwise sync never happens as the object is disabled.
|
||
if (m_CachedInputRenderer != null)
|
||
m_CachedInputRenderer.Clear();
|
||
|
||
if (m_Mesh != null)
|
||
DestroyImmediate(m_Mesh);
|
||
|
||
m_Mesh = null;
|
||
|
||
// Unsubscribe to event triggered when text object has been regenerated
|
||
TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED);
|
||
|
||
base.OnDisable();
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// Method used to update the tracking of the caret position when the text object has been regenerated.
|
||
/// </summary>
|
||
/// <param name="obj"></param>
|
||
private void ON_TEXT_CHANGED(UnityEngine.Object obj)
|
||
{
|
||
if (obj == m_TextComponent && Application.isPlaying && compositionLength == 0)
|
||
{
|
||
caretPositionInternal = GetCaretPositionFromStringIndex(stringPositionInternal);
|
||
caretSelectPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
|
||
|
||
#if TMP_DEBUG_MODE
|
||
Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
|
||
#endif
|
||
}
|
||
}
|
||
|
||
|
||
IEnumerator CaretBlink()
|
||
{
|
||
// Always ensure caret is initially visible since it can otherwise be confusing for a moment.
|
||
m_CaretVisible = true;
|
||
yield return null;
|
||
|
||
while ((isFocused || m_SelectionStillActive) && m_CaretBlinkRate > 0)
|
||
{
|
||
// the blink rate is expressed as a frequency
|
||
float blinkPeriod = 1f / m_CaretBlinkRate;
|
||
|
||
// the caret should be ON if we are in the first half of the blink period
|
||
bool blinkState = (Time.unscaledTime - m_BlinkStartTime) % blinkPeriod < blinkPeriod / 2;
|
||
if (m_CaretVisible != blinkState)
|
||
{
|
||
m_CaretVisible = blinkState;
|
||
if (!hasSelection)
|
||
MarkGeometryAsDirty();
|
||
}
|
||
|
||
// Then wait again.
|
||
yield return null;
|
||
}
|
||
m_BlinkCoroutine = null;
|
||
}
|
||
|
||
void SetCaretVisible()
|
||
{
|
||
if (!m_AllowInput)
|
||
return;
|
||
|
||
m_CaretVisible = true;
|
||
m_BlinkStartTime = Time.unscaledTime;
|
||
SetCaretActive();
|
||
}
|
||
|
||
// SetCaretActive will not set the caret immediately visible - it will wait for the next time to blink.
|
||
// However, it will handle things correctly if the blink speed changed from zero to non-zero or non-zero to zero.
|
||
void SetCaretActive()
|
||
{
|
||
if (!m_AllowInput)
|
||
return;
|
||
|
||
if (m_CaretBlinkRate > 0.0f)
|
||
{
|
||
if (m_BlinkCoroutine == null)
|
||
m_BlinkCoroutine = StartCoroutine(CaretBlink());
|
||
}
|
||
else
|
||
{
|
||
m_CaretVisible = true;
|
||
}
|
||
}
|
||
|
||
protected void OnFocus()
|
||
{
|
||
if (m_OnFocusSelectAll)
|
||
SelectAll();
|
||
}
|
||
|
||
protected void SelectAll()
|
||
{
|
||
m_isSelectAll = true;
|
||
stringPositionInternal = text.Length;
|
||
stringSelectPositionInternal = 0;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Move to the end of the text.
|
||
/// </summary>
|
||
/// <param name="shift"></param>
|
||
public void MoveTextEnd(bool shift)
|
||
{
|
||
if (m_isRichTextEditingAllowed)
|
||
{
|
||
int position = text.Length;
|
||
|
||
if (shift)
|
||
{
|
||
stringSelectPositionInternal = position;
|
||
}
|
||
else
|
||
{
|
||
stringPositionInternal = position;
|
||
stringSelectPositionInternal = stringPositionInternal;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
int position = m_TextComponent.textInfo.characterCount - 1;
|
||
|
||
if (shift)
|
||
{
|
||
caretSelectPositionInternal = position;
|
||
stringSelectPositionInternal = GetStringIndexFromCaretPosition(position);
|
||
}
|
||
else
|
||
{
|
||
caretPositionInternal = caretSelectPositionInternal = position;
|
||
stringSelectPositionInternal = stringPositionInternal = GetStringIndexFromCaretPosition(position);
|
||
}
|
||
}
|
||
|
||
UpdateLabel();
|
||
}
|
||
|
||
/// <summary>
|
||
/// Move to the start of the text.
|
||
/// </summary>
|
||
/// <param name="shift"></param>
|
||
public void MoveTextStart(bool shift)
|
||
{
|
||
if (m_isRichTextEditingAllowed)
|
||
{
|
||
int position = 0;
|
||
|
||
if (shift)
|
||
{
|
||
stringSelectPositionInternal = position;
|
||
}
|
||
else
|
||
{
|
||
stringPositionInternal = position;
|
||
stringSelectPositionInternal = stringPositionInternal;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
int position = 0;
|
||
|
||
if (shift)
|
||
{
|
||
caretSelectPositionInternal = position;
|
||
stringSelectPositionInternal = GetStringIndexFromCaretPosition(position);
|
||
}
|
||
else
|
||
{
|
||
caretPositionInternal = caretSelectPositionInternal = position;
|
||
stringSelectPositionInternal = stringPositionInternal = GetStringIndexFromCaretPosition(position);
|
||
}
|
||
}
|
||
|
||
UpdateLabel();
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// Move to the end of the current line of text.
|
||
/// </summary>
|
||
/// <param name="shift"></param>
|
||
public void MoveToEndOfLine(bool shift, bool ctrl)
|
||
{
|
||
// Get the line the caret is currently located on.
|
||
int currentLine = m_TextComponent.textInfo.characterInfo[caretPositionInternal].lineNumber;
|
||
|
||
// Get the last character of the given line.
|
||
int characterIndex = ctrl == true ? m_TextComponent.textInfo.characterCount - 1 : m_TextComponent.textInfo.lineInfo[currentLine].lastCharacterIndex;
|
||
|
||
int position = m_TextComponent.textInfo.characterInfo[characterIndex].index;
|
||
|
||
if (shift)
|
||
{
|
||
stringSelectPositionInternal = position;
|
||
|
||
caretSelectPositionInternal = characterIndex;
|
||
}
|
||
else
|
||
{
|
||
stringPositionInternal = position;
|
||
stringSelectPositionInternal = stringPositionInternal;
|
||
|
||
caretSelectPositionInternal = caretPositionInternal = characterIndex;
|
||
}
|
||
|
||
UpdateLabel();
|
||
}
|
||
|
||
/// <summary>
|
||
/// Move to the start of the current line of text.
|
||
/// </summary>
|
||
/// <param name="shift"></param>
|
||
public void MoveToStartOfLine(bool shift, bool ctrl)
|
||
{
|
||
// Get the line the caret is currently located on.
|
||
int currentLine = m_TextComponent.textInfo.characterInfo[caretPositionInternal].lineNumber;
|
||
|
||
// Get the first character of the given line.
|
||
int characterIndex = ctrl == true ? 0 : m_TextComponent.textInfo.lineInfo[currentLine].firstCharacterIndex;
|
||
|
||
int position = 0;
|
||
if (characterIndex > 0)
|
||
position = m_TextComponent.textInfo.characterInfo[characterIndex - 1].index + m_TextComponent.textInfo.characterInfo[characterIndex - 1].stringLength;
|
||
|
||
if (shift)
|
||
{
|
||
stringSelectPositionInternal = position;
|
||
|
||
caretSelectPositionInternal = characterIndex;
|
||
}
|
||
else
|
||
{
|
||
stringPositionInternal = position;
|
||
stringSelectPositionInternal = stringPositionInternal;
|
||
|
||
caretSelectPositionInternal = caretPositionInternal = characterIndex;
|
||
}
|
||
|
||
UpdateLabel();
|
||
}
|
||
|
||
|
||
static string clipboard
|
||
{
|
||
get
|
||
{
|
||
return GUIUtility.systemCopyBuffer;
|
||
}
|
||
set
|
||
{
|
||
GUIUtility.systemCopyBuffer = value;
|
||
}
|
||
}
|
||
|
||
private bool InPlaceEditing()
|
||
{
|
||
if (m_TouchKeyboardAllowsInPlaceEditing || (TouchScreenKeyboard.isSupported && (Application.platform == RuntimePlatform.WSAPlayerX86 || Application.platform == RuntimePlatform.WSAPlayerX64 || Application.platform == RuntimePlatform.WSAPlayerARM)))
|
||
return true;
|
||
|
||
if (TouchScreenKeyboard.isSupported && shouldHideSoftKeyboard)
|
||
return true;
|
||
|
||
if (TouchScreenKeyboard.isSupported && shouldHideSoftKeyboard == false && shouldHideMobileInput == false)
|
||
return false;
|
||
|
||
return true;
|
||
}
|
||
|
||
void UpdateStringPositionFromKeyboard()
|
||
{
|
||
// TODO: Might want to add null check here.
|
||
var selectionRange = m_SoftKeyboard.selection;
|
||
|
||
//if (selectionRange.start == 0 && selectionRange.length == 0)
|
||
// return;
|
||
|
||
var selectionStart = selectionRange.start;
|
||
var selectionEnd = selectionRange.end;
|
||
|
||
var stringPositionChanged = false;
|
||
|
||
if (stringPositionInternal != selectionStart)
|
||
{
|
||
stringPositionChanged = true;
|
||
stringPositionInternal = selectionStart;
|
||
|
||
caretPositionInternal = GetCaretPositionFromStringIndex(stringPositionInternal);
|
||
}
|
||
|
||
if (stringSelectPositionInternal != selectionEnd)
|
||
{
|
||
stringSelectPositionInternal = selectionEnd;
|
||
stringPositionChanged = true;
|
||
|
||
caretSelectPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
|
||
}
|
||
|
||
if (stringPositionChanged)
|
||
{
|
||
m_BlinkStartTime = Time.unscaledTime;
|
||
|
||
UpdateLabel();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Update the text based on input.
|
||
/// </summary>
|
||
// TODO: Make LateUpdate a coroutine instead. Allows us to control the update to only be when the field is active.
|
||
protected virtual void LateUpdate()
|
||
{
|
||
// Only activate if we are not already activated.
|
||
if (m_ShouldActivateNextUpdate)
|
||
{
|
||
if (!isFocused)
|
||
{
|
||
ActivateInputFieldInternal();
|
||
m_ShouldActivateNextUpdate = false;
|
||
return;
|
||
}
|
||
|
||
// Reset as we are already activated.
|
||
m_ShouldActivateNextUpdate = false;
|
||
}
|
||
|
||
// Update Scrollbar if needed
|
||
if (m_IsScrollbarUpdateRequired)
|
||
{
|
||
UpdateScrollbar();
|
||
m_IsScrollbarUpdateRequired = false;
|
||
}
|
||
|
||
// Handle double click to reset / deselect Input Field when ResetOnActivation is false.
|
||
if (!isFocused && m_SelectionStillActive)
|
||
{
|
||
GameObject selectedObject = EventSystem.current != null ? EventSystem.current.currentSelectedGameObject : null;
|
||
|
||
if (selectedObject == null && m_ResetOnDeActivation)
|
||
{
|
||
ReleaseSelection();
|
||
return;
|
||
}
|
||
|
||
if (selectedObject != null && selectedObject != this.gameObject)
|
||
{
|
||
if (selectedObject == m_PreviouslySelectedObject)
|
||
return;
|
||
|
||
m_PreviouslySelectedObject = selectedObject;
|
||
|
||
// Special handling for Vertical Scrollbar
|
||
if (m_VerticalScrollbar && selectedObject == m_VerticalScrollbar.gameObject)
|
||
{
|
||
// Do not release selection
|
||
return;
|
||
}
|
||
|
||
// Release selection for all objects when ResetOnDeActivation is true
|
||
if (m_ResetOnDeActivation)
|
||
{
|
||
ReleaseSelection();
|
||
return;
|
||
}
|
||
|
||
// Release current selection of selected object is another Input Field
|
||
if (selectedObject.GetComponent<TMP_InputField>() != null)
|
||
ReleaseSelection();
|
||
|
||
return;
|
||
}
|
||
|
||
#if ENABLE_INPUT_SYSTEM
|
||
if (m_ProcessingEvent != null && m_ProcessingEvent.rawType == EventType.MouseDown && m_ProcessingEvent.button == 0)
|
||
{
|
||
// Check for Double Click
|
||
bool isDoubleClick = false;
|
||
float timeStamp = Time.unscaledTime;
|
||
|
||
if (m_KeyDownStartTime + m_DoubleClickDelay > timeStamp)
|
||
isDoubleClick = true;
|
||
|
||
m_KeyDownStartTime = timeStamp;
|
||
|
||
if (isDoubleClick)
|
||
{
|
||
//m_StringPosition = m_StringSelectPosition = 0;
|
||
//m_CaretPosition = m_CaretSelectPosition = 0;
|
||
//m_TextComponent.rectTransform.localPosition = m_DefaultTransformPosition;
|
||
|
||
//if (caretRectTrans != null)
|
||
// caretRectTrans.localPosition = Vector3.zero;
|
||
|
||
ReleaseSelection();
|
||
|
||
return;
|
||
}
|
||
}
|
||
#else
|
||
if (Input.GetKeyDown(KeyCode.Mouse0))
|
||
{
|
||
// Check for Double Click
|
||
bool isDoubleClick = false;
|
||
float timeStamp = Time.unscaledTime;
|
||
|
||
if (m_KeyDownStartTime + m_DoubleClickDelay > timeStamp)
|
||
isDoubleClick = true;
|
||
|
||
m_KeyDownStartTime = timeStamp;
|
||
|
||
if (isDoubleClick)
|
||
{
|
||
//m_StringPosition = m_StringSelectPosition = 0;
|
||
//m_CaretPosition = m_CaretSelectPosition = 0;
|
||
//m_TextComponent.rectTransform.localPosition = m_DefaultTransformPosition;
|
||
|
||
//if (caretRectTrans != null)
|
||
// caretRectTrans.localPosition = Vector3.zero;
|
||
|
||
ReleaseSelection();
|
||
|
||
return;
|
||
}
|
||
}
|
||
#endif
|
||
}
|
||
|
||
UpdateMaskRegions();
|
||
|
||
if (InPlaceEditing() && isKeyboardUsingEvents() || !isFocused)
|
||
{
|
||
return;
|
||
}
|
||
|
||
AssignPositioningIfNeeded();
|
||
|
||
if (m_SoftKeyboard == null || m_SoftKeyboard.status != TouchScreenKeyboard.Status.Visible)
|
||
{
|
||
if (m_SoftKeyboard != null)
|
||
{
|
||
if (!m_ReadOnly)
|
||
text = m_SoftKeyboard.text;
|
||
|
||
if (m_SoftKeyboard.status == TouchScreenKeyboard.Status.LostFocus)
|
||
SendTouchScreenKeyboardStatusChanged();
|
||
|
||
if (m_SoftKeyboard.status == TouchScreenKeyboard.Status.Canceled)
|
||
{
|
||
m_ReleaseSelection = true;
|
||
m_WasCanceled = true;
|
||
SendTouchScreenKeyboardStatusChanged();
|
||
}
|
||
|
||
if (m_SoftKeyboard.status == TouchScreenKeyboard.Status.Done)
|
||
{
|
||
m_ReleaseSelection = true;
|
||
OnSubmit(null);
|
||
SendTouchScreenKeyboardStatusChanged();
|
||
}
|
||
}
|
||
|
||
OnDeselect(null);
|
||
return;
|
||
}
|
||
|
||
string val = m_SoftKeyboard.text;
|
||
|
||
if (m_Text != val)
|
||
{
|
||
if (m_ReadOnly)
|
||
{
|
||
m_SoftKeyboard.text = m_Text;
|
||
}
|
||
else
|
||
{
|
||
m_Text = "";
|
||
|
||
for (int i = 0; i < val.Length; ++i)
|
||
{
|
||
char c = val[i];
|
||
|
||
if (c == '\r' || (int)c == 3)
|
||
c = '\n';
|
||
|
||
if (onValidateInput != null)
|
||
c = onValidateInput(m_Text, m_Text.Length, c);
|
||
else if (characterValidation != CharacterValidation.None)
|
||
c = Validate(m_Text, m_Text.Length, c);
|
||
|
||
if (lineType == LineType.MultiLineSubmit && c == '\n')
|
||
{
|
||
m_SoftKeyboard.text = m_Text;
|
||
|
||
OnSubmit(null);
|
||
OnDeselect(null);
|
||
return;
|
||
}
|
||
|
||
if (c != 0)
|
||
m_Text += c;
|
||
}
|
||
|
||
if (characterLimit > 0 && m_Text.Length > characterLimit)
|
||
m_Text = m_Text.Substring(0, characterLimit);
|
||
|
||
UpdateStringPositionFromKeyboard();
|
||
|
||
// Set keyboard text before updating label, as we might have changed it with validation
|
||
// and update label will take the old value from keyboard if we don't change it here
|
||
if (m_Text != val)
|
||
m_SoftKeyboard.text = m_Text;
|
||
|
||
SendOnValueChangedAndUpdateLabel();
|
||
}
|
||
}
|
||
else if (m_HideMobileInput && Application.platform == RuntimePlatform.Android)
|
||
{
|
||
UpdateStringPositionFromKeyboard();
|
||
}
|
||
|
||
//else if (m_HideMobileInput) // m_Keyboard.canSetSelection
|
||
//{
|
||
// int length = stringPositionInternal < stringSelectPositionInternal ? stringSelectPositionInternal - stringPositionInternal : stringPositionInternal - stringSelectPositionInternal;
|
||
// m_SoftKeyboard.selection = new RangeInt(stringPositionInternal < stringSelectPositionInternal ? stringPositionInternal : stringSelectPositionInternal, length);
|
||
//}
|
||
//else if (!m_HideMobileInput) // m_Keyboard.canGetSelection)
|
||
//{
|
||
// UpdateStringPositionFromKeyboard();
|
||
//}
|
||
|
||
if (m_SoftKeyboard.status != TouchScreenKeyboard.Status.Visible)
|
||
{
|
||
if (m_SoftKeyboard.status == TouchScreenKeyboard.Status.Canceled)
|
||
m_WasCanceled = true;
|
||
|
||
OnDeselect(null);
|
||
}
|
||
}
|
||
|
||
|
||
private bool MayDrag(PointerEventData eventData)
|
||
{
|
||
return IsActive() &&
|
||
IsInteractable() &&
|
||
eventData.button == PointerEventData.InputButton.Left &&
|
||
m_TextComponent != null &&
|
||
(m_SoftKeyboard == null || shouldHideSoftKeyboard || shouldHideMobileInput);
|
||
}
|
||
|
||
public virtual void OnBeginDrag(PointerEventData eventData)
|
||
{
|
||
if (!MayDrag(eventData))
|
||
return;
|
||
|
||
m_UpdateDrag = true;
|
||
}
|
||
|
||
public virtual void OnDrag(PointerEventData eventData)
|
||
{
|
||
if (!MayDrag(eventData))
|
||
return;
|
||
|
||
CaretPosition insertionSide;
|
||
|
||
int insertionIndex = TMP_TextUtilities.GetCursorIndexFromPosition(m_TextComponent, eventData.position, eventData.pressEventCamera, out insertionSide);
|
||
|
||
if (m_isRichTextEditingAllowed)
|
||
{
|
||
if (insertionSide == CaretPosition.Left)
|
||
{
|
||
stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index;
|
||
}
|
||
else if (insertionSide == CaretPosition.Right)
|
||
{
|
||
stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index + m_TextComponent.textInfo.characterInfo[insertionIndex].stringLength;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (insertionSide == CaretPosition.Left)
|
||
{
|
||
stringSelectPositionInternal = insertionIndex == 0
|
||
? m_TextComponent.textInfo.characterInfo[0].index
|
||
: m_TextComponent.textInfo.characterInfo[insertionIndex - 1].index + m_TextComponent.textInfo.characterInfo[insertionIndex - 1].stringLength;
|
||
}
|
||
else if (insertionSide == CaretPosition.Right)
|
||
{
|
||
stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index + m_TextComponent.textInfo.characterInfo[insertionIndex].stringLength;
|
||
}
|
||
}
|
||
|
||
caretSelectPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
|
||
|
||
MarkGeometryAsDirty();
|
||
|
||
m_DragPositionOutOfBounds = !RectTransformUtility.RectangleContainsScreenPoint(textViewport, eventData.position, eventData.pressEventCamera);
|
||
if (m_DragPositionOutOfBounds && m_DragCoroutine == null)
|
||
m_DragCoroutine = StartCoroutine(MouseDragOutsideRect(eventData));
|
||
|
||
eventData.Use();
|
||
|
||
#if TMP_DEBUG_MODE
|
||
Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
|
||
#endif
|
||
}
|
||
|
||
IEnumerator MouseDragOutsideRect(PointerEventData eventData)
|
||
{
|
||
while (m_UpdateDrag && m_DragPositionOutOfBounds)
|
||
{
|
||
Vector2 localMousePos;
|
||
|
||
RectTransformUtility.ScreenPointToLocalPointInRectangle(textViewport, eventData.position, eventData.pressEventCamera, out localMousePos);
|
||
|
||
Rect rect = textViewport.rect;
|
||
|
||
if (multiLine)
|
||
{
|
||
if (localMousePos.y > rect.yMax)
|
||
MoveUp(true, true);
|
||
else if (localMousePos.y < rect.yMin)
|
||
MoveDown(true, true);
|
||
}
|
||
else
|
||
{
|
||
if (localMousePos.x < rect.xMin)
|
||
MoveLeft(true, false);
|
||
else if (localMousePos.x > rect.xMax)
|
||
MoveRight(true, false);
|
||
}
|
||
|
||
UpdateLabel();
|
||
|
||
float delay = multiLine ? kVScrollSpeed : kHScrollSpeed;
|
||
|
||
if (m_WaitForSecondsRealtime == null)
|
||
m_WaitForSecondsRealtime = new WaitForSecondsRealtime(delay);
|
||
else
|
||
m_WaitForSecondsRealtime.waitTime = delay;
|
||
|
||
yield return m_WaitForSecondsRealtime;
|
||
}
|
||
m_DragCoroutine = null;
|
||
}
|
||
|
||
public virtual void OnEndDrag(PointerEventData eventData)
|
||
{
|
||
if (!MayDrag(eventData))
|
||
return;
|
||
|
||
m_UpdateDrag = false;
|
||
}
|
||
|
||
public override void OnPointerDown(PointerEventData eventData)
|
||
{
|
||
if (!MayDrag(eventData))
|
||
return;
|
||
|
||
EventSystem.current.SetSelectedGameObject(gameObject, eventData);
|
||
|
||
bool hadFocusBefore = m_AllowInput;
|
||
base.OnPointerDown(eventData);
|
||
|
||
if (InPlaceEditing() == false)
|
||
{
|
||
if (m_SoftKeyboard == null || !m_SoftKeyboard.active)
|
||
{
|
||
OnSelect(eventData);
|
||
return;
|
||
}
|
||
}
|
||
|
||
#if ENABLE_INPUT_SYSTEM
|
||
Event.PopEvent(m_ProcessingEvent);
|
||
bool shift = m_ProcessingEvent != null && (m_ProcessingEvent.modifiers & EventModifiers.Shift) != 0;
|
||
#else
|
||
bool shift = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
|
||
#endif
|
||
|
||
// Check for Double Click
|
||
bool isDoubleClick = false;
|
||
float timeStamp = Time.unscaledTime;
|
||
|
||
if (m_PointerDownClickStartTime + m_DoubleClickDelay > timeStamp)
|
||
isDoubleClick = true;
|
||
|
||
m_PointerDownClickStartTime = timeStamp;
|
||
|
||
// Only set caret position if we didn't just get focus now.
|
||
// Otherwise it will overwrite the select all on focus.
|
||
if (hadFocusBefore || !m_OnFocusSelectAll)
|
||
{
|
||
CaretPosition insertionSide;
|
||
|
||
int insertionIndex = TMP_TextUtilities.GetCursorIndexFromPosition(m_TextComponent, eventData.position, eventData.pressEventCamera, out insertionSide);
|
||
|
||
if (shift)
|
||
{
|
||
if (m_isRichTextEditingAllowed)
|
||
{
|
||
if (insertionSide == CaretPosition.Left)
|
||
{
|
||
stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index;
|
||
}
|
||
else if (insertionSide == CaretPosition.Right)
|
||
{
|
||
stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index + m_TextComponent.textInfo.characterInfo[insertionIndex].stringLength;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (insertionSide == CaretPosition.Left)
|
||
{
|
||
stringSelectPositionInternal = insertionIndex == 0
|
||
? m_TextComponent.textInfo.characterInfo[0].index
|
||
: m_TextComponent.textInfo.characterInfo[insertionIndex - 1].index + m_TextComponent.textInfo.characterInfo[insertionIndex - 1].stringLength;
|
||
}
|
||
else if (insertionSide == CaretPosition.Right)
|
||
{
|
||
stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index + m_TextComponent.textInfo.characterInfo[insertionIndex].stringLength;
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (m_isRichTextEditingAllowed)
|
||
{
|
||
if (insertionSide == CaretPosition.Left)
|
||
{
|
||
stringPositionInternal = stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index;
|
||
}
|
||
else if (insertionSide == CaretPosition.Right)
|
||
{
|
||
stringPositionInternal = stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index + m_TextComponent.textInfo.characterInfo[insertionIndex].stringLength;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (insertionSide == CaretPosition.Left)
|
||
{
|
||
stringPositionInternal = stringSelectPositionInternal = insertionIndex == 0
|
||
? m_TextComponent.textInfo.characterInfo[0].index
|
||
: m_TextComponent.textInfo.characterInfo[insertionIndex - 1].index + m_TextComponent.textInfo.characterInfo[insertionIndex - 1].stringLength;
|
||
}
|
||
else if (insertionSide == CaretPosition.Right)
|
||
{
|
||
stringPositionInternal = stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index + m_TextComponent.textInfo.characterInfo[insertionIndex].stringLength;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
if (isDoubleClick)
|
||
{
|
||
int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextComponent, eventData.position, eventData.pressEventCamera);
|
||
|
||
if (wordIndex != -1)
|
||
{
|
||
// TODO: Should behavior be different if rich text editing is enabled or not?
|
||
|
||
// Select current word
|
||
caretPositionInternal = m_TextComponent.textInfo.wordInfo[wordIndex].firstCharacterIndex;
|
||
caretSelectPositionInternal = m_TextComponent.textInfo.wordInfo[wordIndex].lastCharacterIndex + 1;
|
||
|
||
stringPositionInternal = m_TextComponent.textInfo.characterInfo[caretPositionInternal].index;
|
||
stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[caretSelectPositionInternal - 1].index + m_TextComponent.textInfo.characterInfo[caretSelectPositionInternal - 1].stringLength;
|
||
}
|
||
else
|
||
{
|
||
// Select current character
|
||
caretPositionInternal = insertionIndex;
|
||
caretSelectPositionInternal = caretPositionInternal + 1;
|
||
|
||
stringPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index;
|
||
stringSelectPositionInternal = stringPositionInternal + m_TextComponent.textInfo.characterInfo[insertionIndex].stringLength;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
caretPositionInternal = caretSelectPositionInternal = GetCaretPositionFromStringIndex(stringPositionInternal);
|
||
}
|
||
|
||
m_isSelectAll = false;
|
||
}
|
||
|
||
UpdateLabel();
|
||
eventData.Use();
|
||
|
||
#if TMP_DEBUG_MODE
|
||
Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
|
||
#endif
|
||
}
|
||
|
||
protected enum EditState
|
||
{
|
||
Continue,
|
||
Finish
|
||
}
|
||
|
||
protected EditState KeyPressed(Event evt)
|
||
{
|
||
var currentEventModifiers = evt.modifiers;
|
||
bool ctrl = SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX ? (currentEventModifiers & EventModifiers.Command) != 0 : (currentEventModifiers & EventModifiers.Control) != 0;
|
||
bool shift = (currentEventModifiers & EventModifiers.Shift) != 0;
|
||
bool alt = (currentEventModifiers & EventModifiers.Alt) != 0;
|
||
bool ctrlOnly = ctrl && !alt && !shift;
|
||
|
||
switch (evt.keyCode)
|
||
{
|
||
case KeyCode.Backspace:
|
||
{
|
||
Backspace();
|
||
return EditState.Continue;
|
||
}
|
||
|
||
case KeyCode.Delete:
|
||
{
|
||
DeleteKey();
|
||
return EditState.Continue;
|
||
}
|
||
|
||
case KeyCode.Home:
|
||
{
|
||
MoveToStartOfLine(shift, ctrl);
|
||
return EditState.Continue;
|
||
}
|
||
|
||
case KeyCode.End:
|
||
{
|
||
MoveToEndOfLine(shift, ctrl);
|
||
return EditState.Continue;
|
||
}
|
||
|
||
// Select All
|
||
case KeyCode.A:
|
||
{
|
||
if (ctrlOnly)
|
||
{
|
||
SelectAll();
|
||
return EditState.Continue;
|
||
}
|
||
break;
|
||
}
|
||
|
||
// Copy
|
||
case KeyCode.C:
|
||
{
|
||
if (ctrlOnly)
|
||
{
|
||
if (inputType != InputType.Password)
|
||
clipboard = GetSelectedString();
|
||
else
|
||
clipboard = "";
|
||
return EditState.Continue;
|
||
}
|
||
break;
|
||
}
|
||
|
||
// Paste
|
||
case KeyCode.V:
|
||
{
|
||
if (ctrlOnly)
|
||
{
|
||
Append(clipboard);
|
||
return EditState.Continue;
|
||
}
|
||
break;
|
||
}
|
||
|
||
// Cut
|
||
case KeyCode.X:
|
||
{
|
||
if (ctrlOnly)
|
||
{
|
||
if (inputType != InputType.Password)
|
||
clipboard = GetSelectedString();
|
||
else
|
||
clipboard = "";
|
||
Delete();
|
||
UpdateTouchKeyboardFromEditChanges();
|
||
SendOnValueChangedAndUpdateLabel();
|
||
return EditState.Continue;
|
||
}
|
||
break;
|
||
}
|
||
|
||
case KeyCode.LeftArrow:
|
||
{
|
||
MoveLeft(shift, ctrl);
|
||
return EditState.Continue;
|
||
}
|
||
|
||
case KeyCode.RightArrow:
|
||
{
|
||
MoveRight(shift, ctrl);
|
||
return EditState.Continue;
|
||
}
|
||
|
||
case KeyCode.UpArrow:
|
||
{
|
||
MoveUp(shift);
|
||
return EditState.Continue;
|
||
}
|
||
|
||
case KeyCode.DownArrow:
|
||
{
|
||
MoveDown(shift);
|
||
return EditState.Continue;
|
||
}
|
||
|
||
case KeyCode.PageUp:
|
||
{
|
||
MovePageUp(shift);
|
||
return EditState.Continue;
|
||
}
|
||
|
||
case KeyCode.PageDown:
|
||
{
|
||
MovePageDown(shift);
|
||
return EditState.Continue;
|
||
}
|
||
|
||
// Submit
|
||
case KeyCode.Return:
|
||
case KeyCode.KeypadEnter:
|
||
{
|
||
if (lineType != LineType.MultiLineNewline)
|
||
{
|
||
m_ReleaseSelection = true;
|
||
return EditState.Finish;
|
||
}
|
||
break;
|
||
}
|
||
|
||
case KeyCode.Escape:
|
||
{
|
||
m_ReleaseSelection = true;
|
||
m_WasCanceled = true;
|
||
return EditState.Finish;
|
||
}
|
||
}
|
||
|
||
char c = evt.character;
|
||
|
||
// Don't allow return chars or tabulator key to be entered into single line fields.
|
||
if (!multiLine && (c == '\t' || c == '\r' || c == 10))
|
||
return EditState.Continue;
|
||
|
||
// Convert carriage return and end-of-text characters to newline.
|
||
if (c == '\r' || (int)c == 3)
|
||
c = '\n';
|
||
|
||
// Convert Shift Enter to Vertical tab
|
||
if (shift && c == '\n')
|
||
c = '\v';
|
||
|
||
if (IsValidChar(c))
|
||
{
|
||
Append(c);
|
||
}
|
||
|
||
if (c == 0)
|
||
{
|
||
if (compositionLength > 0)
|
||
{
|
||
UpdateLabel();
|
||
}
|
||
}
|
||
return EditState.Continue;
|
||
}
|
||
|
||
protected virtual bool IsValidChar(char c)
|
||
{
|
||
// Null character
|
||
if (c == 0)
|
||
return false;
|
||
|
||
// Delete key on mac
|
||
if (c == 127)
|
||
return false;
|
||
|
||
// Accept newline and tab
|
||
if (c == '\t' || c == '\n')
|
||
return true;
|
||
|
||
return true;
|
||
|
||
// With the addition of Dynamic support, I think this will best be handled by the text component.
|
||
//return m_TextComponent.font.HasCharacter(c, true);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Handle the specified event.
|
||
/// </summary>
|
||
private Event m_ProcessingEvent = new Event();
|
||
|
||
public void ProcessEvent(Event e)
|
||
{
|
||
KeyPressed(e);
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
/// <param name="eventData"></param>
|
||
public virtual void OnUpdateSelected(BaseEventData eventData)
|
||
{
|
||
if (!isFocused)
|
||
return;
|
||
|
||
bool consumedEvent = false;
|
||
EditState shouldContinue;
|
||
|
||
while (Event.PopEvent(m_ProcessingEvent))
|
||
{
|
||
//Debug.Log("Event: " + m_ProcessingEvent.ToString() + " IsCompositionActive= " + m_IsCompositionActive + " Composition Length: " + compositionLength);
|
||
|
||
switch (m_ProcessingEvent.rawType)
|
||
{
|
||
case EventType.KeyUp:
|
||
// TODO: Figure out way to handle navigation during IME Composition.
|
||
|
||
break;
|
||
|
||
|
||
case EventType.KeyDown:
|
||
consumedEvent = true;
|
||
|
||
// Special handling on OSX which produces more events which need to be suppressed.
|
||
if (m_IsCompositionActive && compositionLength == 0)
|
||
{
|
||
//if (m_ProcessingEvent.keyCode == KeyCode.Backspace && m_ProcessingEvent.modifiers == EventModifiers.None)
|
||
//{
|
||
// int eventCount = Event.GetEventCount();
|
||
|
||
// // Suppress all subsequent events
|
||
// for (int i = 0; i < eventCount; i++)
|
||
// Event.PopEvent(m_ProcessingEvent);
|
||
|
||
// break;
|
||
//}
|
||
|
||
// Suppress other events related to navigation or termination of composition sequence.
|
||
if (m_ProcessingEvent.character == 0 && m_ProcessingEvent.modifiers == EventModifiers.None)
|
||
break;
|
||
}
|
||
|
||
shouldContinue = KeyPressed(m_ProcessingEvent);
|
||
if (shouldContinue == EditState.Finish)
|
||
{
|
||
SendOnSubmit();
|
||
DeactivateInputField();
|
||
break;
|
||
}
|
||
|
||
m_IsTextComponentUpdateRequired = true;
|
||
UpdateLabel();
|
||
|
||
break;
|
||
|
||
case EventType.ValidateCommand:
|
||
case EventType.ExecuteCommand:
|
||
switch (m_ProcessingEvent.commandName)
|
||
{
|
||
case "SelectAll":
|
||
SelectAll();
|
||
consumedEvent = true;
|
||
break;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (consumedEvent)
|
||
UpdateLabel();
|
||
|
||
eventData.Use();
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
/// <param name="eventData"></param>
|
||
public virtual void OnScroll(PointerEventData eventData)
|
||
{
|
||
// Return if Single Line
|
||
if (m_LineType == LineType.SingleLine)
|
||
return;
|
||
|
||
if (m_TextComponent.preferredHeight < m_TextViewport.rect.height)
|
||
return;
|
||
|
||
float scrollDirection = -eventData.scrollDelta.y;
|
||
|
||
m_ScrollPosition = m_ScrollPosition + (1f / m_TextComponent.textInfo.lineCount) * scrollDirection * m_ScrollSensitivity;
|
||
|
||
m_ScrollPosition = Mathf.Clamp01(m_ScrollPosition);
|
||
|
||
AdjustTextPositionRelativeToViewport(m_ScrollPosition);
|
||
|
||
if (m_VerticalScrollbar)
|
||
{
|
||
m_IsUpdatingScrollbarValues = true;
|
||
m_VerticalScrollbar.value = m_ScrollPosition;
|
||
}
|
||
|
||
//Debug.Log("Scroll Position:" + m_ScrollPosition);
|
||
}
|
||
|
||
|
||
private string GetSelectedString()
|
||
{
|
||
if (!hasSelection)
|
||
return "";
|
||
|
||
int startPos = stringPositionInternal;
|
||
int endPos = stringSelectPositionInternal;
|
||
|
||
// Ensure pos is always less then selPos to make the code simpler
|
||
if (startPos > endPos)
|
||
{
|
||
int temp = startPos;
|
||
startPos = endPos;
|
||
endPos = temp;
|
||
}
|
||
|
||
//for (int i = m_CaretPosition; i < m_CaretSelectPosition; i++)
|
||
//{
|
||
// Debug.Log("Character [" + m_TextComponent.textInfo.characterInfo[i].character + "] using Style [" + m_TextComponent.textInfo.characterInfo[i].style + "] has been selected.");
|
||
//}
|
||
|
||
|
||
return text.Substring(startPos, endPos - startPos);
|
||
}
|
||
|
||
private int FindNextWordBegin()
|
||
{
|
||
if (stringSelectPositionInternal + 1 >= text.Length)
|
||
return text.Length;
|
||
|
||
int spaceLoc = text.IndexOfAny(kSeparators, stringSelectPositionInternal + 1);
|
||
|
||
if (spaceLoc == -1)
|
||
spaceLoc = text.Length;
|
||
else
|
||
spaceLoc++;
|
||
|
||
return spaceLoc;
|
||
}
|
||
|
||
private void MoveRight(bool shift, bool ctrl)
|
||
{
|
||
if (hasSelection && !shift)
|
||
{
|
||
// By convention, if we have a selection and move right without holding shift,
|
||
// we just place the cursor at the end.
|
||
stringPositionInternal = stringSelectPositionInternal = Mathf.Max(stringPositionInternal, stringSelectPositionInternal);
|
||
caretPositionInternal = caretSelectPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
|
||
|
||
#if TMP_DEBUG_MODE
|
||
Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
|
||
#endif
|
||
return;
|
||
}
|
||
|
||
int position;
|
||
if (ctrl)
|
||
position = FindNextWordBegin();
|
||
else
|
||
{
|
||
if (m_isRichTextEditingAllowed)
|
||
{
|
||
// Special handling for Surrogate pairs and Diacritical marks.
|
||
if (stringSelectPositionInternal < text.Length && char.IsHighSurrogate(text[stringSelectPositionInternal]))
|
||
position = stringSelectPositionInternal + 2;
|
||
else
|
||
position = stringSelectPositionInternal + 1;
|
||
}
|
||
else
|
||
{
|
||
position = m_TextComponent.textInfo.characterInfo[caretSelectPositionInternal].index + m_TextComponent.textInfo.characterInfo[caretSelectPositionInternal].stringLength;
|
||
}
|
||
|
||
}
|
||
|
||
if (shift)
|
||
{
|
||
stringSelectPositionInternal = position;
|
||
caretSelectPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
|
||
}
|
||
else
|
||
{
|
||
stringSelectPositionInternal = stringPositionInternal = position;
|
||
|
||
// Only increase caret position as we cross character boundary.
|
||
if (stringPositionInternal >= m_TextComponent.textInfo.characterInfo[caretPositionInternal].index + m_TextComponent.textInfo.characterInfo[caretPositionInternal].stringLength)
|
||
caretSelectPositionInternal = caretPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
|
||
}
|
||
|
||
#if TMP_DEBUG_MODE
|
||
Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
|
||
#endif
|
||
}
|
||
|
||
private int FindPrevWordBegin()
|
||
{
|
||
if (stringSelectPositionInternal - 2 < 0)
|
||
return 0;
|
||
|
||
int spaceLoc = text.LastIndexOfAny(kSeparators, stringSelectPositionInternal - 2);
|
||
|
||
if (spaceLoc == -1)
|
||
spaceLoc = 0;
|
||
else
|
||
spaceLoc++;
|
||
|
||
return spaceLoc;
|
||
}
|
||
|
||
private void MoveLeft(bool shift, bool ctrl)
|
||
{
|
||
if (hasSelection && !shift)
|
||
{
|
||
// By convention, if we have a selection and move left without holding shift,
|
||
// we just place the cursor at the start.
|
||
stringPositionInternal = stringSelectPositionInternal = Mathf.Min(stringPositionInternal, stringSelectPositionInternal);
|
||
caretPositionInternal = caretSelectPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
|
||
|
||
#if TMP_DEBUG_MODE
|
||
Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
|
||
#endif
|
||
return;
|
||
}
|
||
|
||
int position;
|
||
if (ctrl)
|
||
position = FindPrevWordBegin();
|
||
else
|
||
{
|
||
if (m_isRichTextEditingAllowed)
|
||
{
|
||
// Special handling for Surrogate pairs and Diacritical marks.
|
||
if (stringSelectPositionInternal > 0 && char.IsLowSurrogate(text[stringSelectPositionInternal - 1]))
|
||
position = stringSelectPositionInternal - 2;
|
||
else
|
||
position = stringSelectPositionInternal - 1;
|
||
}
|
||
else
|
||
{
|
||
//position = GetStringIndexFromCaretPosition(caretSelectPositionInternal - 1);
|
||
position = caretSelectPositionInternal < 2
|
||
? m_TextComponent.textInfo.characterInfo[0].index
|
||
: m_TextComponent.textInfo.characterInfo[caretSelectPositionInternal - 2].index + m_TextComponent.textInfo.characterInfo[caretSelectPositionInternal - 2].stringLength;
|
||
}
|
||
}
|
||
|
||
if (shift)
|
||
{
|
||
stringSelectPositionInternal = position;
|
||
caretSelectPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
|
||
}
|
||
else
|
||
{
|
||
stringSelectPositionInternal = stringPositionInternal = position;
|
||
|
||
// Only decrease caret position as we cross character boundary.
|
||
if (caretPositionInternal > 0 && stringPositionInternal <= m_TextComponent.textInfo.characterInfo[caretPositionInternal - 1].index)
|
||
caretSelectPositionInternal = caretPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
|
||
}
|
||
|
||
#if TMP_DEBUG_MODE
|
||
Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
|
||
#endif
|
||
}
|
||
|
||
|
||
private int LineUpCharacterPosition(int originalPos, bool goToFirstChar)
|
||
{
|
||
if (originalPos >= m_TextComponent.textInfo.characterCount)
|
||
originalPos -= 1;
|
||
|
||
TMP_CharacterInfo originChar = m_TextComponent.textInfo.characterInfo[originalPos];
|
||
int originLine = originChar.lineNumber;
|
||
|
||
// We are on the first line return first character
|
||
if (originLine - 1 < 0)
|
||
return goToFirstChar ? 0 : originalPos;
|
||
|
||
int endCharIdx = m_TextComponent.textInfo.lineInfo[originLine].firstCharacterIndex - 1;
|
||
|
||
int closest = -1;
|
||
float distance = TMP_Math.FLOAT_MAX;
|
||
float range = 0;
|
||
|
||
for (int i = m_TextComponent.textInfo.lineInfo[originLine - 1].firstCharacterIndex; i < endCharIdx; ++i)
|
||
{
|
||
TMP_CharacterInfo currentChar = m_TextComponent.textInfo.characterInfo[i];
|
||
|
||
float d = originChar.origin - currentChar.origin;
|
||
float r = d / (currentChar.xAdvance - currentChar.origin);
|
||
|
||
if (r >= 0 && r <= 1)
|
||
{
|
||
if (r < 0.5f)
|
||
return i;
|
||
else
|
||
return i + 1;
|
||
}
|
||
|
||
d = Mathf.Abs(d);
|
||
|
||
if (d < distance)
|
||
{
|
||
closest = i;
|
||
distance = d;
|
||
range = r;
|
||
}
|
||
}
|
||
|
||
if (closest == -1) return endCharIdx;
|
||
|
||
//Debug.Log("Returning nearest character with Range = " + range);
|
||
|
||
if (range < 0.5f)
|
||
return closest;
|
||
else
|
||
return closest + 1;
|
||
}
|
||
|
||
|
||
private int LineDownCharacterPosition(int originalPos, bool goToLastChar)
|
||
{
|
||
if (originalPos >= m_TextComponent.textInfo.characterCount)
|
||
return m_TextComponent.textInfo.characterCount - 1; // text.Length;
|
||
|
||
TMP_CharacterInfo originChar = m_TextComponent.textInfo.characterInfo[originalPos];
|
||
int originLine = originChar.lineNumber;
|
||
|
||
//// We are on the last line return last character
|
||
if (originLine + 1 >= m_TextComponent.textInfo.lineCount)
|
||
return goToLastChar ? m_TextComponent.textInfo.characterCount - 1 : originalPos;
|
||
|
||
// Need to determine end line for next line.
|
||
int endCharIdx = m_TextComponent.textInfo.lineInfo[originLine + 1].lastCharacterIndex;
|
||
|
||
int closest = -1;
|
||
float distance = TMP_Math.FLOAT_MAX;
|
||
float range = 0;
|
||
|
||
for (int i = m_TextComponent.textInfo.lineInfo[originLine + 1].firstCharacterIndex; i < endCharIdx; ++i)
|
||
{
|
||
TMP_CharacterInfo currentChar = m_TextComponent.textInfo.characterInfo[i];
|
||
|
||
float d = originChar.origin - currentChar.origin;
|
||
float r = d / (currentChar.xAdvance - currentChar.origin);
|
||
|
||
if (r >= 0 && r <= 1)
|
||
{
|
||
if (r < 0.5f)
|
||
return i;
|
||
else
|
||
return i + 1;
|
||
}
|
||
|
||
d = Mathf.Abs(d);
|
||
|
||
if (d < distance)
|
||
{
|
||
closest = i;
|
||
distance = d;
|
||
range = r;
|
||
}
|
||
}
|
||
|
||
if (closest == -1) return endCharIdx;
|
||
|
||
//Debug.Log("Returning nearest character with Range = " + range);
|
||
|
||
if (range < 0.5f)
|
||
return closest;
|
||
else
|
||
return closest + 1;
|
||
}
|
||
|
||
|
||
private int PageUpCharacterPosition(int originalPos, bool goToFirstChar)
|
||
{
|
||
if (originalPos >= m_TextComponent.textInfo.characterCount)
|
||
originalPos -= 1;
|
||
|
||
TMP_CharacterInfo originChar = m_TextComponent.textInfo.characterInfo[originalPos];
|
||
int originLine = originChar.lineNumber;
|
||
|
||
// We are on the first line return first character
|
||
if (originLine - 1 < 0)
|
||
return goToFirstChar ? 0 : originalPos;
|
||
|
||
float viewportHeight = m_TextViewport.rect.height;
|
||
|
||
int newLine = originLine - 1;
|
||
// Iterate through each subsequent line to find the first baseline that is not visible in the viewport.
|
||
for (; newLine > 0; newLine--)
|
||
{
|
||
if (m_TextComponent.textInfo.lineInfo[newLine].baseline > m_TextComponent.textInfo.lineInfo[originLine].baseline + viewportHeight)
|
||
break;
|
||
}
|
||
|
||
int endCharIdx = m_TextComponent.textInfo.lineInfo[newLine].lastCharacterIndex;
|
||
|
||
int closest = -1;
|
||
float distance = TMP_Math.FLOAT_MAX;
|
||
float range = 0;
|
||
|
||
for (int i = m_TextComponent.textInfo.lineInfo[newLine].firstCharacterIndex; i < endCharIdx; ++i)
|
||
{
|
||
TMP_CharacterInfo currentChar = m_TextComponent.textInfo.characterInfo[i];
|
||
|
||
float d = originChar.origin - currentChar.origin;
|
||
float r = d / (currentChar.xAdvance - currentChar.origin);
|
||
|
||
if (r >= 0 && r <= 1)
|
||
{
|
||
if (r < 0.5f)
|
||
return i;
|
||
else
|
||
return i + 1;
|
||
}
|
||
|
||
d = Mathf.Abs(d);
|
||
|
||
if (d < distance)
|
||
{
|
||
closest = i;
|
||
distance = d;
|
||
range = r;
|
||
}
|
||
}
|
||
|
||
if (closest == -1) return endCharIdx;
|
||
|
||
//Debug.Log("Returning nearest character with Range = " + range);
|
||
|
||
if (range < 0.5f)
|
||
return closest;
|
||
else
|
||
return closest + 1;
|
||
}
|
||
|
||
|
||
private int PageDownCharacterPosition(int originalPos, bool goToLastChar)
|
||
{
|
||
if (originalPos >= m_TextComponent.textInfo.characterCount)
|
||
return m_TextComponent.textInfo.characterCount - 1;
|
||
|
||
TMP_CharacterInfo originChar = m_TextComponent.textInfo.characterInfo[originalPos];
|
||
int originLine = originChar.lineNumber;
|
||
|
||
// We are on the last line return last character
|
||
if (originLine + 1 >= m_TextComponent.textInfo.lineCount)
|
||
return goToLastChar ? m_TextComponent.textInfo.characterCount - 1 : originalPos;
|
||
|
||
float viewportHeight = m_TextViewport.rect.height;
|
||
|
||
int newLine = originLine + 1;
|
||
// Iterate through each subsequent line to find the first baseline that is not visible in the viewport.
|
||
for (; newLine < m_TextComponent.textInfo.lineCount - 1; newLine++)
|
||
{
|
||
if (m_TextComponent.textInfo.lineInfo[newLine].baseline < m_TextComponent.textInfo.lineInfo[originLine].baseline - viewportHeight)
|
||
break;
|
||
}
|
||
|
||
// Need to determine end line for next line.
|
||
int endCharIdx = m_TextComponent.textInfo.lineInfo[newLine].lastCharacterIndex;
|
||
|
||
int closest = -1;
|
||
float distance = TMP_Math.FLOAT_MAX;
|
||
float range = 0;
|
||
|
||
for (int i = m_TextComponent.textInfo.lineInfo[newLine].firstCharacterIndex; i < endCharIdx; ++i)
|
||
{
|
||
TMP_CharacterInfo currentChar = m_TextComponent.textInfo.characterInfo[i];
|
||
|
||
float d = originChar.origin - currentChar.origin;
|
||
float r = d / (currentChar.xAdvance - currentChar.origin);
|
||
|
||
if (r >= 0 && r <= 1)
|
||
{
|
||
if (r < 0.5f)
|
||
return i;
|
||
else
|
||
return i + 1;
|
||
}
|
||
|
||
d = Mathf.Abs(d);
|
||
|
||
if (d < distance)
|
||
{
|
||
closest = i;
|
||
distance = d;
|
||
range = r;
|
||
}
|
||
}
|
||
|
||
if (closest == -1) return endCharIdx;
|
||
|
||
if (range < 0.5f)
|
||
return closest;
|
||
else
|
||
return closest + 1;
|
||
}
|
||
|
||
|
||
private void MoveDown(bool shift)
|
||
{
|
||
MoveDown(shift, true);
|
||
}
|
||
|
||
|
||
private void MoveDown(bool shift, bool goToLastChar)
|
||
{
|
||
if (hasSelection && !shift)
|
||
{
|
||
// If we have a selection and press down without shift,
|
||
// set caret to end of selection before we move it down.
|
||
caretPositionInternal = caretSelectPositionInternal = Mathf.Max(caretPositionInternal, caretSelectPositionInternal);
|
||
}
|
||
|
||
int position = multiLine ? LineDownCharacterPosition(caretSelectPositionInternal, goToLastChar) : m_TextComponent.textInfo.characterCount - 1; // text.Length;
|
||
|
||
if (shift)
|
||
{
|
||
caretSelectPositionInternal = position;
|
||
stringSelectPositionInternal = GetStringIndexFromCaretPosition(caretSelectPositionInternal);
|
||
}
|
||
else
|
||
{
|
||
caretSelectPositionInternal = caretPositionInternal = position;
|
||
stringSelectPositionInternal = stringPositionInternal = GetStringIndexFromCaretPosition(caretSelectPositionInternal);
|
||
}
|
||
|
||
#if TMP_DEBUG_MODE
|
||
Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
|
||
#endif
|
||
}
|
||
|
||
private void MoveUp(bool shift)
|
||
{
|
||
MoveUp(shift, true);
|
||
}
|
||
|
||
|
||
private void MoveUp(bool shift, bool goToFirstChar)
|
||
{
|
||
if (hasSelection && !shift)
|
||
{
|
||
// If we have a selection and press up without shift,
|
||
// set caret position to start of selection before we move it up.
|
||
caretPositionInternal = caretSelectPositionInternal = Mathf.Min(caretPositionInternal, caretSelectPositionInternal);
|
||
}
|
||
|
||
int position = multiLine ? LineUpCharacterPosition(caretSelectPositionInternal, goToFirstChar) : 0;
|
||
|
||
if (shift)
|
||
{
|
||
caretSelectPositionInternal = position;
|
||
stringSelectPositionInternal = GetStringIndexFromCaretPosition(caretSelectPositionInternal);
|
||
}
|
||
else
|
||
{
|
||
caretSelectPositionInternal = caretPositionInternal = position;
|
||
stringSelectPositionInternal = stringPositionInternal = GetStringIndexFromCaretPosition(caretSelectPositionInternal);
|
||
}
|
||
|
||
#if TMP_DEBUG_MODE
|
||
Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
|
||
#endif
|
||
}
|
||
|
||
|
||
private void MovePageUp(bool shift)
|
||
{
|
||
MovePageUp(shift, true);
|
||
}
|
||
|
||
private void MovePageUp(bool shift, bool goToFirstChar)
|
||
{
|
||
if (hasSelection && !shift)
|
||
{
|
||
// If we have a selection and press up without shift,
|
||
// set caret position to start of selection before we move it up.
|
||
caretPositionInternal = caretSelectPositionInternal = Mathf.Min(caretPositionInternal, caretSelectPositionInternal);
|
||
}
|
||
|
||
int position = multiLine ? PageUpCharacterPosition(caretSelectPositionInternal, goToFirstChar) : 0;
|
||
|
||
if (shift)
|
||
{
|
||
caretSelectPositionInternal = position;
|
||
stringSelectPositionInternal = GetStringIndexFromCaretPosition(caretSelectPositionInternal);
|
||
}
|
||
else
|
||
{
|
||
caretSelectPositionInternal = caretPositionInternal = position;
|
||
stringSelectPositionInternal = stringPositionInternal = GetStringIndexFromCaretPosition(caretSelectPositionInternal);
|
||
}
|
||
|
||
|
||
// Scroll to top of viewport
|
||
//int currentLine = m_TextComponent.textInfo.characterInfo[position].lineNumber;
|
||
//float lineAscender = m_TextComponent.textInfo.lineInfo[currentLine].ascender;
|
||
|
||
// Adjust text area up or down if not in single line mode.
|
||
if (m_LineType != LineType.SingleLine)
|
||
{
|
||
float offset = m_TextViewport.rect.height; // m_TextViewport.rect.yMax - (m_TextComponent.rectTransform.anchoredPosition.y + lineAscender);
|
||
|
||
float topTextBounds = m_TextComponent.rectTransform.position.y + m_TextComponent.textBounds.max.y;
|
||
float topViewportBounds = m_TextViewport.position.y + m_TextViewport.rect.yMax;
|
||
|
||
offset = topViewportBounds > topTextBounds + offset ? offset : topViewportBounds - topTextBounds;
|
||
|
||
m_TextComponent.rectTransform.anchoredPosition += new Vector2(0, offset);
|
||
AssignPositioningIfNeeded();
|
||
m_IsScrollbarUpdateRequired = true;
|
||
}
|
||
|
||
#if TMP_DEBUG_MODE
|
||
Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
|
||
#endif
|
||
|
||
}
|
||
|
||
|
||
private void MovePageDown(bool shift)
|
||
{
|
||
MovePageDown(shift, true);
|
||
}
|
||
|
||
private void MovePageDown(bool shift, bool goToLastChar)
|
||
{
|
||
if (hasSelection && !shift)
|
||
{
|
||
// If we have a selection and press down without shift,
|
||
// set caret to end of selection before we move it down.
|
||
caretPositionInternal = caretSelectPositionInternal = Mathf.Max(caretPositionInternal, caretSelectPositionInternal);
|
||
}
|
||
|
||
int position = multiLine ? PageDownCharacterPosition(caretSelectPositionInternal, goToLastChar) : m_TextComponent.textInfo.characterCount - 1;
|
||
|
||
if (shift)
|
||
{
|
||
caretSelectPositionInternal = position;
|
||
stringSelectPositionInternal = GetStringIndexFromCaretPosition(caretSelectPositionInternal);
|
||
}
|
||
else
|
||
{
|
||
caretSelectPositionInternal = caretPositionInternal = position;
|
||
stringSelectPositionInternal = stringPositionInternal = GetStringIndexFromCaretPosition(caretSelectPositionInternal);
|
||
}
|
||
|
||
// Scroll to top of viewport
|
||
//int currentLine = m_TextComponent.textInfo.characterInfo[position].lineNumber;
|
||
//float lineAscender = m_TextComponent.textInfo.lineInfo[currentLine].ascender;
|
||
|
||
// Adjust text area up or down if not in single line mode.
|
||
if (m_LineType != LineType.SingleLine)
|
||
{
|
||
float offset = m_TextViewport.rect.height; // m_TextViewport.rect.yMax - (m_TextComponent.rectTransform.anchoredPosition.y + lineAscender);
|
||
|
||
float bottomTextBounds = m_TextComponent.rectTransform.position.y + m_TextComponent.textBounds.min.y;
|
||
float bottomViewportBounds = m_TextViewport.position.y + m_TextViewport.rect.yMin;
|
||
|
||
offset = bottomViewportBounds > bottomTextBounds + offset ? offset : bottomViewportBounds - bottomTextBounds;
|
||
|
||
m_TextComponent.rectTransform.anchoredPosition += new Vector2(0, offset);
|
||
AssignPositioningIfNeeded();
|
||
m_IsScrollbarUpdateRequired = true;
|
||
}
|
||
|
||
#if TMP_DEBUG_MODE
|
||
Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
|
||
#endif
|
||
|
||
}
|
||
|
||
private void Delete()
|
||
{
|
||
if (m_ReadOnly)
|
||
return;
|
||
|
||
if (m_StringPosition == m_StringSelectPosition)
|
||
return;
|
||
|
||
if (m_isRichTextEditingAllowed || m_isSelectAll)
|
||
{
|
||
// Handling of Delete when Rich Text is allowed.
|
||
if (m_StringPosition < m_StringSelectPosition)
|
||
{
|
||
m_Text = text.Remove(m_StringPosition, m_StringSelectPosition - m_StringPosition);
|
||
m_StringSelectPosition = m_StringPosition;
|
||
}
|
||
else
|
||
{
|
||
m_Text = text.Remove(m_StringSelectPosition, m_StringPosition - m_StringSelectPosition);
|
||
m_StringPosition = m_StringSelectPosition;
|
||
}
|
||
|
||
m_isSelectAll = false;
|
||
}
|
||
else
|
||
{
|
||
if (m_CaretPosition < m_CaretSelectPosition)
|
||
{
|
||
m_StringPosition = m_TextComponent.textInfo.characterInfo[m_CaretPosition].index;
|
||
m_StringSelectPosition = m_TextComponent.textInfo.characterInfo[m_CaretSelectPosition - 1].index + m_TextComponent.textInfo.characterInfo[m_CaretSelectPosition - 1].stringLength;
|
||
|
||
m_Text = text.Remove(m_StringPosition, m_StringSelectPosition - m_StringPosition);
|
||
|
||
m_StringSelectPosition = m_StringPosition;
|
||
m_CaretSelectPosition = m_CaretPosition;
|
||
}
|
||
else
|
||
{
|
||
m_StringPosition = m_TextComponent.textInfo.characterInfo[m_CaretPosition - 1].index + m_TextComponent.textInfo.characterInfo[m_CaretPosition - 1].stringLength;
|
||
m_StringSelectPosition = m_TextComponent.textInfo.characterInfo[m_CaretSelectPosition].index;
|
||
|
||
m_Text = text.Remove(m_StringSelectPosition, m_StringPosition - m_StringSelectPosition);
|
||
|
||
m_StringPosition = m_StringSelectPosition;
|
||
m_CaretPosition = m_CaretSelectPosition;
|
||
}
|
||
}
|
||
|
||
#if TMP_DEBUG_MODE
|
||
Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
|
||
#endif
|
||
}
|
||
|
||
/// <summary>
|
||
/// Handling of DEL key
|
||
/// </summary>
|
||
private void DeleteKey()
|
||
{
|
||
if (m_ReadOnly)
|
||
return;
|
||
|
||
if (hasSelection)
|
||
{
|
||
m_isLastKeyBackspace = true;
|
||
|
||
Delete();
|
||
UpdateTouchKeyboardFromEditChanges();
|
||
SendOnValueChangedAndUpdateLabel();
|
||
}
|
||
else
|
||
{
|
||
if (m_isRichTextEditingAllowed)
|
||
{
|
||
if (stringPositionInternal < text.Length)
|
||
{
|
||
// Special handling for Surrogate Pairs
|
||
if (char.IsHighSurrogate(text[stringPositionInternal]))
|
||
m_Text = text.Remove(stringPositionInternal, 2);
|
||
else
|
||
m_Text = text.Remove(stringPositionInternal, 1);
|
||
|
||
m_isLastKeyBackspace = true;
|
||
|
||
UpdateTouchKeyboardFromEditChanges();
|
||
SendOnValueChangedAndUpdateLabel();
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (caretPositionInternal < m_TextComponent.textInfo.characterCount - 1)
|
||
{
|
||
int numberOfCharactersToRemove = m_TextComponent.textInfo.characterInfo[caretPositionInternal].stringLength;
|
||
|
||
// Adjust string position to skip any potential rich text tags.
|
||
int nextCharacterStringPosition = m_TextComponent.textInfo.characterInfo[caretPositionInternal].index;
|
||
|
||
m_Text = text.Remove(nextCharacterStringPosition, numberOfCharactersToRemove);
|
||
|
||
m_isLastKeyBackspace = true;
|
||
|
||
SendOnValueChangedAndUpdateLabel();
|
||
}
|
||
}
|
||
}
|
||
|
||
#if TMP_DEBUG_MODE
|
||
Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
|
||
#endif
|
||
}
|
||
|
||
/// <summary>
|
||
/// Handling of Backspace key
|
||
/// </summary>
|
||
private void Backspace()
|
||
{
|
||
if (m_ReadOnly)
|
||
return;
|
||
|
||
if (hasSelection)
|
||
{
|
||
m_isLastKeyBackspace = true;
|
||
|
||
Delete();
|
||
UpdateTouchKeyboardFromEditChanges();
|
||
SendOnValueChangedAndUpdateLabel();
|
||
}
|
||
else
|
||
{
|
||
if (m_isRichTextEditingAllowed)
|
||
{
|
||
if (stringPositionInternal > 0)
|
||
{
|
||
int numberOfCharactersToRemove = 1;
|
||
|
||
// Special handling for Surrogate pairs and Diacritical marks
|
||
if (char.IsLowSurrogate(text[stringPositionInternal - 1]))
|
||
numberOfCharactersToRemove = 2;
|
||
|
||
stringSelectPositionInternal = stringPositionInternal = stringPositionInternal - numberOfCharactersToRemove;
|
||
|
||
m_Text = text.Remove(stringPositionInternal, numberOfCharactersToRemove);
|
||
|
||
caretSelectPositionInternal = caretPositionInternal = caretPositionInternal - 1;
|
||
|
||
m_isLastKeyBackspace = true;
|
||
|
||
UpdateTouchKeyboardFromEditChanges();
|
||
SendOnValueChangedAndUpdateLabel();
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (caretPositionInternal > 0)
|
||
{
|
||
int numberOfCharactersToRemove = m_TextComponent.textInfo.characterInfo[caretPositionInternal - 1].stringLength;
|
||
|
||
// Delete the previous character
|
||
m_Text = text.Remove(m_TextComponent.textInfo.characterInfo[caretPositionInternal - 1].index, numberOfCharactersToRemove);
|
||
|
||
// Get new adjusted string position
|
||
stringSelectPositionInternal = stringPositionInternal = caretPositionInternal < 2
|
||
? m_TextComponent.textInfo.characterInfo[0].index
|
||
: m_TextComponent.textInfo.characterInfo[caretPositionInternal - 2].index + m_TextComponent.textInfo.characterInfo[caretPositionInternal - 2].stringLength;
|
||
|
||
caretSelectPositionInternal = caretPositionInternal = caretPositionInternal - 1;
|
||
}
|
||
|
||
m_isLastKeyBackspace = true;
|
||
|
||
UpdateTouchKeyboardFromEditChanges();
|
||
SendOnValueChangedAndUpdateLabel();
|
||
}
|
||
|
||
}
|
||
|
||
#if TMP_DEBUG_MODE
|
||
Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
|
||
#endif
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// Append the specified text to the end of the current.
|
||
/// </summary>
|
||
protected virtual void Append(string input)
|
||
{
|
||
if (m_ReadOnly)
|
||
return;
|
||
|
||
if (InPlaceEditing() == false)
|
||
return;
|
||
|
||
for (int i = 0, imax = input.Length; i < imax; ++i)
|
||
{
|
||
char c = input[i];
|
||
|
||
if (c >= ' ' || c == '\t' || c == '\r' || c == 10 || c == '\n')
|
||
{
|
||
Append(c);
|
||
}
|
||
}
|
||
}
|
||
|
||
protected virtual void Append(char input)
|
||
{
|
||
if (m_ReadOnly)
|
||
return;
|
||
|
||
if (InPlaceEditing() == false)
|
||
return;
|
||
|
||
// If we have an input validator, validate the input first
|
||
if (onValidateInput != null)
|
||
input = onValidateInput(text, stringPositionInternal, input);
|
||
else if (characterValidation == CharacterValidation.CustomValidator)
|
||
{
|
||
input = Validate(text, stringPositionInternal, input);
|
||
|
||
if (input == 0) return;
|
||
|
||
SendOnValueChanged();
|
||
UpdateLabel();
|
||
|
||
return;
|
||
}
|
||
else if (characterValidation != CharacterValidation.None)
|
||
input = Validate(text, stringPositionInternal, input);
|
||
|
||
// If the input is invalid, skip it
|
||
if (input == 0)
|
||
return;
|
||
|
||
// Append the character and update the label
|
||
Insert(input);
|
||
}
|
||
|
||
|
||
// Insert the character and update the label.
|
||
private void Insert(char c)
|
||
{
|
||
if (m_ReadOnly)
|
||
return;
|
||
|
||
//Debug.Log("Inserting character " + m_IsCompositionActive);
|
||
|
||
string replaceString = c.ToString();
|
||
Delete();
|
||
|
||
// Can't go past the character limit
|
||
if (characterLimit > 0 && text.Length >= characterLimit)
|
||
return;
|
||
|
||
m_Text = text.Insert(m_StringPosition, replaceString);
|
||
|
||
if (!char.IsHighSurrogate(c))
|
||
m_CaretSelectPosition = m_CaretPosition += 1;
|
||
|
||
m_StringSelectPosition = m_StringPosition += 1;
|
||
|
||
UpdateTouchKeyboardFromEditChanges();
|
||
SendOnValueChanged();
|
||
|
||
#if TMP_DEBUG_MODE
|
||
Debug.Log("Caret Position: " + caretPositionInternal + " Selection Position: " + caretSelectPositionInternal + " String Position: " + stringPositionInternal + " String Select Position: " + stringSelectPositionInternal);
|
||
#endif
|
||
}
|
||
|
||
private void UpdateTouchKeyboardFromEditChanges()
|
||
{
|
||
// Update the TouchKeyboard's text from edit changes
|
||
// if in-place editing is allowed
|
||
if (m_SoftKeyboard != null && InPlaceEditing())
|
||
{
|
||
m_SoftKeyboard.text = m_Text;
|
||
}
|
||
}
|
||
|
||
private void SendOnValueChangedAndUpdateLabel()
|
||
{
|
||
UpdateLabel();
|
||
SendOnValueChanged();
|
||
}
|
||
|
||
private void SendOnValueChanged()
|
||
{
|
||
if (onValueChanged != null)
|
||
onValueChanged.Invoke(text);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Submit the input field's text.
|
||
/// </summary>
|
||
|
||
protected void SendOnEndEdit()
|
||
{
|
||
if (onEndEdit != null)
|
||
onEndEdit.Invoke(m_Text);
|
||
}
|
||
|
||
protected void SendOnSubmit()
|
||
{
|
||
if (onSubmit != null)
|
||
onSubmit.Invoke(m_Text);
|
||
}
|
||
|
||
protected void SendOnFocus()
|
||
{
|
||
if (onSelect != null)
|
||
onSelect.Invoke(m_Text);
|
||
}
|
||
|
||
protected void SendOnFocusLost()
|
||
{
|
||
if (onDeselect != null)
|
||
onDeselect.Invoke(m_Text);
|
||
}
|
||
|
||
protected void SendOnTextSelection()
|
||
{
|
||
m_isSelected = true;
|
||
|
||
if (onTextSelection != null)
|
||
onTextSelection.Invoke(m_Text, stringPositionInternal, stringSelectPositionInternal);
|
||
}
|
||
|
||
protected void SendOnEndTextSelection()
|
||
{
|
||
if (!m_isSelected) return;
|
||
|
||
if (onEndTextSelection != null)
|
||
onEndTextSelection.Invoke(m_Text, stringPositionInternal, stringSelectPositionInternal);
|
||
|
||
m_isSelected = false;
|
||
}
|
||
|
||
protected void SendTouchScreenKeyboardStatusChanged()
|
||
{
|
||
if (onTouchScreenKeyboardStatusChanged != null)
|
||
onTouchScreenKeyboardStatusChanged.Invoke(m_SoftKeyboard.status);
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// Update the visual text Text.
|
||
/// </summary>
|
||
|
||
protected void UpdateLabel()
|
||
{
|
||
if (m_TextComponent != null && m_TextComponent.font != null && m_PreventCallback == false)
|
||
{
|
||
// Prevent callback from the text component as we assign new text. This is to prevent a recursive call.
|
||
m_PreventCallback = true;
|
||
|
||
string fullText;
|
||
if (compositionLength > 0 && m_ReadOnly == false)
|
||
{
|
||
//Input.imeCompositionMode = IMECompositionMode.On;
|
||
|
||
// Handle selections
|
||
Delete();
|
||
|
||
if (m_RichText)
|
||
fullText = text.Substring(0, m_StringPosition) + "<u>" + compositionString + "</u>" + text.Substring(m_StringPosition);
|
||
else
|
||
fullText = text.Substring(0, m_StringPosition) + compositionString + text.Substring(m_StringPosition);
|
||
|
||
m_IsCompositionActive = true;
|
||
|
||
//Debug.Log("[" + Time.frameCount + "] Handling IME Input");
|
||
}
|
||
else
|
||
{
|
||
fullText = text;
|
||
m_IsCompositionActive = false;
|
||
m_ShouldUpdateIMEWindowPosition = true;
|
||
|
||
}
|
||
|
||
//Debug.Log("Handling IME Input... [" + compositionString + "] of length [" + compositionLength + "] at StringPosition [" + m_StringPosition + "] IsActive [" + m_IsCompositionActive + "]");
|
||
|
||
string processed;
|
||
if (inputType == InputType.Password)
|
||
processed = new string(asteriskChar, fullText.Length);
|
||
else
|
||
processed = fullText;
|
||
|
||
bool isEmpty = string.IsNullOrEmpty(fullText);
|
||
|
||
if (m_Placeholder != null)
|
||
m_Placeholder.enabled = isEmpty;
|
||
|
||
if (!isEmpty && m_ReadOnly == false)
|
||
{
|
||
SetCaretVisible();
|
||
}
|
||
|
||
m_TextComponent.text = processed + "\u200B"; // Extra space is added for Caret tracking.
|
||
|
||
// Rebuild layout if using Layout components.
|
||
if (m_IsDrivenByLayoutComponents)
|
||
LayoutRebuilder.MarkLayoutForRebuild(m_RectTransform);
|
||
|
||
// Special handling to limit the number of lines of text in the Input Field.
|
||
if (m_LineLimit > 0)
|
||
{
|
||
m_TextComponent.ForceMeshUpdate();
|
||
|
||
// Check if text exceeds maximum number of lines.
|
||
if (m_TextComponent.textInfo.lineCount > m_LineLimit)
|
||
{
|
||
int lastValidCharacterIndex = m_TextComponent.textInfo.lineInfo[m_LineLimit - 1].lastCharacterIndex;
|
||
int characterStringIndex = m_TextComponent.textInfo.characterInfo[lastValidCharacterIndex].index + m_TextComponent.textInfo.characterInfo[lastValidCharacterIndex].stringLength;
|
||
text = processed.Remove(characterStringIndex, processed.Length - characterStringIndex);
|
||
m_TextComponent.text = text + "\u200B";
|
||
}
|
||
}
|
||
|
||
if (m_IsTextComponentUpdateRequired)
|
||
{
|
||
m_IsTextComponentUpdateRequired = false;
|
||
m_TextComponent.ForceMeshUpdate();
|
||
}
|
||
|
||
MarkGeometryAsDirty();
|
||
|
||
// Scrollbar should be updated.
|
||
m_IsScrollbarUpdateRequired = true;
|
||
|
||
m_PreventCallback = false;
|
||
}
|
||
}
|
||
|
||
void UpdateScrollbar()
|
||
{
|
||
// Update Scrollbar
|
||
if (m_VerticalScrollbar)
|
||
{
|
||
float size = m_TextViewport.rect.height / m_TextComponent.preferredHeight;
|
||
|
||
m_IsUpdatingScrollbarValues = true;
|
||
|
||
m_VerticalScrollbar.size = size;
|
||
|
||
m_ScrollPosition = m_VerticalScrollbar.value = m_TextComponent.rectTransform.anchoredPosition.y / (m_TextComponent.preferredHeight - m_TextViewport.rect.height);
|
||
|
||
//m_VerticalScrollbar.numberOfSteps = (int)(m_TextComponent.textInfo.lineCount / 0.25f); // Replace by scroll sensitivity.
|
||
|
||
//Debug.Log("Updating Scrollbar... Value: " + m_VerticalScrollbar.value);
|
||
}
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// Function to update the vertical position of the text container when OnValueChanged event is received from the Scrollbar.
|
||
/// </summary>
|
||
/// <param name="value"></param>
|
||
void OnScrollbarValueChange(float value)
|
||
{
|
||
if (m_IsUpdatingScrollbarValues) { m_IsUpdatingScrollbarValues = false; return; }
|
||
|
||
if (value < 0 || value > 1) return;
|
||
|
||
AdjustTextPositionRelativeToViewport(value);
|
||
|
||
m_ScrollPosition = value;
|
||
|
||
//Debug.Log("Scrollbar value is: " + value + " Transform POS: " + m_TextComponent.rectTransform.anchoredPosition);
|
||
}
|
||
|
||
void UpdateMaskRegions()
|
||
{
|
||
// TODO: Figure out a better way to handle adding an offset to the masking region
|
||
// This region is defined by the RectTransform of the GameObject that contains the RectMask2D component.
|
||
/*
|
||
// Update Masking Region
|
||
if (m_TextViewportRectMask != null)
|
||
{
|
||
Rect viewportRect = m_TextViewportRectMask.canvasRect;
|
||
|
||
if (viewportRect != m_CachedViewportRect)
|
||
{
|
||
m_CachedViewportRect = viewportRect;
|
||
|
||
viewportRect.min -= m_TextViewport.offsetMin * 0.5f;
|
||
viewportRect.max -= m_TextViewport.offsetMax * 0.5f;
|
||
|
||
if (m_CachedInputRenderer != null)
|
||
m_CachedInputRenderer.EnableRectClipping(viewportRect);
|
||
|
||
if (m_TextComponent.canvasRenderer != null)
|
||
m_TextComponent.canvasRenderer.EnableRectClipping(viewportRect);
|
||
|
||
if (m_Placeholder != null && m_Placeholder.enabled)
|
||
m_Placeholder.canvasRenderer.EnableRectClipping(viewportRect);
|
||
}
|
||
}
|
||
*/
|
||
}
|
||
|
||
/// <summary>
|
||
/// Adjusts the relative position of the body of the text relative to the viewport.
|
||
/// </summary>
|
||
/// <param name="relativePosition"></param>
|
||
void AdjustTextPositionRelativeToViewport (float relativePosition)
|
||
{
|
||
if (m_TextViewport == null)
|
||
return;
|
||
|
||
TMP_TextInfo textInfo = m_TextComponent.textInfo;
|
||
|
||
// Check to make sure we have valid data and lines to query.
|
||
if (textInfo == null || textInfo.lineInfo == null || textInfo.lineCount == 0 || textInfo.lineCount > textInfo.lineInfo.Length) return;
|
||
|
||
m_TextComponent.rectTransform.anchoredPosition = new Vector2(m_TextComponent.rectTransform.anchoredPosition.x, (m_TextComponent.preferredHeight - m_TextViewport.rect.height) * relativePosition);
|
||
|
||
AssignPositioningIfNeeded();
|
||
|
||
//Debug.Log("Text height: " + m_TextComponent.preferredHeight + " Viewport height: " + m_TextViewport.rect.height + " Adjusted RectTransform anchordedPosition:" + m_TextComponent.rectTransform.anchoredPosition + " Text Bounds: " + m_TextComponent.bounds.ToString("f3"));
|
||
}
|
||
|
||
|
||
private int GetCaretPositionFromStringIndex(int stringIndex)
|
||
{
|
||
int count = m_TextComponent.textInfo.characterCount;
|
||
|
||
for (int i = 0; i < count; i++)
|
||
{
|
||
if (m_TextComponent.textInfo.characterInfo[i].index >= stringIndex)
|
||
return i;
|
||
}
|
||
|
||
return count;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Returns / places the caret before the given character at the string index.
|
||
/// </summary>
|
||
/// <param name="stringIndex"></param>
|
||
/// <returns></returns>
|
||
private int GetMinCaretPositionFromStringIndex(int stringIndex)
|
||
{
|
||
int count = m_TextComponent.textInfo.characterCount;
|
||
|
||
for (int i = 0; i < count; i++)
|
||
{
|
||
if (stringIndex < m_TextComponent.textInfo.characterInfo[i].index + m_TextComponent.textInfo.characterInfo[i].stringLength)
|
||
return i;
|
||
}
|
||
|
||
return count;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Returns / places the caret after the given character at the string index.
|
||
/// </summary>
|
||
/// <param name="stringIndex"></param>
|
||
/// <returns></returns>
|
||
private int GetMaxCaretPositionFromStringIndex(int stringIndex)
|
||
{
|
||
int count = m_TextComponent.textInfo.characterCount;
|
||
|
||
for (int i = 0; i < count; i++)
|
||
{
|
||
if (m_TextComponent.textInfo.characterInfo[i].index >= stringIndex)
|
||
return i;
|
||
}
|
||
|
||
return count;
|
||
}
|
||
|
||
private int GetStringIndexFromCaretPosition(int caretPosition)
|
||
{
|
||
// Clamp values between 0 and character count.
|
||
ClampCaretPos(ref caretPosition);
|
||
|
||
return m_TextComponent.textInfo.characterInfo[caretPosition].index;
|
||
}
|
||
|
||
|
||
public void ForceLabelUpdate()
|
||
{
|
||
UpdateLabel();
|
||
}
|
||
|
||
private void MarkGeometryAsDirty()
|
||
{
|
||
#if UNITY_EDITOR
|
||
if (!Application.isPlaying || UnityEditor.PrefabUtility.IsPartOfPrefabAsset(this))
|
||
return;
|
||
#endif
|
||
|
||
CanvasUpdateRegistry.RegisterCanvasElementForGraphicRebuild(this);
|
||
}
|
||
|
||
public virtual void Rebuild(CanvasUpdate update)
|
||
{
|
||
switch (update)
|
||
{
|
||
case CanvasUpdate.LatePreRender:
|
||
UpdateGeometry();
|
||
break;
|
||
}
|
||
}
|
||
|
||
public virtual void LayoutComplete()
|
||
{ }
|
||
|
||
public virtual void GraphicUpdateComplete()
|
||
{ }
|
||
|
||
private void UpdateGeometry()
|
||
{
|
||
#if UNITY_EDITOR
|
||
if (!Application.isPlaying)
|
||
return;
|
||
#endif
|
||
|
||
// No need to draw a cursor on mobile as its handled by the devices keyboard.
|
||
if (InPlaceEditing() == false)
|
||
return;
|
||
|
||
if (m_CachedInputRenderer == null)
|
||
return;
|
||
|
||
OnFillVBO(mesh);
|
||
|
||
m_CachedInputRenderer.SetMesh(mesh);
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// Method to keep the Caret RectTransform properties in sync with the text object's RectTransform
|
||
/// </summary>
|
||
private void AssignPositioningIfNeeded()
|
||
{
|
||
if (m_TextComponent != null && caretRectTrans != null &&
|
||
(caretRectTrans.localPosition != m_TextComponent.rectTransform.localPosition ||
|
||
caretRectTrans.localRotation != m_TextComponent.rectTransform.localRotation ||
|
||
caretRectTrans.localScale != m_TextComponent.rectTransform.localScale ||
|
||
caretRectTrans.anchorMin != m_TextComponent.rectTransform.anchorMin ||
|
||
caretRectTrans.anchorMax != m_TextComponent.rectTransform.anchorMax ||
|
||
caretRectTrans.anchoredPosition != m_TextComponent.rectTransform.anchoredPosition ||
|
||
caretRectTrans.sizeDelta != m_TextComponent.rectTransform.sizeDelta ||
|
||
caretRectTrans.pivot != m_TextComponent.rectTransform.pivot))
|
||
{
|
||
caretRectTrans.localPosition = m_TextComponent.rectTransform.localPosition;
|
||
caretRectTrans.localRotation = m_TextComponent.rectTransform.localRotation;
|
||
caretRectTrans.localScale = m_TextComponent.rectTransform.localScale;
|
||
caretRectTrans.anchorMin = m_TextComponent.rectTransform.anchorMin;
|
||
caretRectTrans.anchorMax = m_TextComponent.rectTransform.anchorMax;
|
||
caretRectTrans.anchoredPosition = m_TextComponent.rectTransform.anchoredPosition;
|
||
caretRectTrans.sizeDelta = m_TextComponent.rectTransform.sizeDelta;
|
||
caretRectTrans.pivot = m_TextComponent.rectTransform.pivot;
|
||
}
|
||
}
|
||
|
||
|
||
private void OnFillVBO(Mesh vbo)
|
||
{
|
||
using (var helper = new VertexHelper())
|
||
{
|
||
if (!isFocused && !m_SelectionStillActive)
|
||
{
|
||
helper.FillMesh(vbo);
|
||
return;
|
||
}
|
||
|
||
if (m_IsStringPositionDirty)
|
||
{
|
||
stringPositionInternal = GetStringIndexFromCaretPosition(m_CaretPosition);
|
||
stringSelectPositionInternal = GetStringIndexFromCaretPosition(m_CaretSelectPosition);
|
||
m_IsStringPositionDirty = false;
|
||
}
|
||
|
||
if (m_IsCaretPositionDirty)
|
||
{
|
||
caretPositionInternal = GetCaretPositionFromStringIndex(stringPositionInternal);
|
||
caretSelectPositionInternal = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
|
||
m_IsCaretPositionDirty = false;
|
||
}
|
||
|
||
if (!hasSelection && !m_ReadOnly)
|
||
{
|
||
GenerateCaret(helper, Vector2.zero);
|
||
SendOnEndTextSelection();
|
||
}
|
||
else
|
||
{
|
||
GenerateHightlight(helper, Vector2.zero);
|
||
SendOnTextSelection();
|
||
}
|
||
|
||
helper.FillMesh(vbo);
|
||
}
|
||
}
|
||
|
||
|
||
private void GenerateCaret(VertexHelper vbo, Vector2 roundingOffset)
|
||
{
|
||
if (m_CaretVisible == false)
|
||
return;
|
||
|
||
if (m_CursorVerts == null)
|
||
{
|
||
CreateCursorVerts();
|
||
}
|
||
|
||
float width = m_CaretWidth;
|
||
|
||
// TODO: Optimize to only update the caret position when needed.
|
||
|
||
Vector2 startPosition = Vector2.zero;
|
||
float height = 0;
|
||
TMP_CharacterInfo currentCharacter;
|
||
|
||
// Make sure caret position does not exceed characterInfo array size.
|
||
if (caretPositionInternal >= m_TextComponent.textInfo.characterInfo.Length)
|
||
return;
|
||
|
||
int currentLine = m_TextComponent.textInfo.characterInfo[caretPositionInternal].lineNumber;
|
||
|
||
// Caret is positioned at the origin for the first character of each lines and at the advance for subsequent characters.
|
||
if (caretPositionInternal == m_TextComponent.textInfo.lineInfo[currentLine].firstCharacterIndex)
|
||
{
|
||
currentCharacter = m_TextComponent.textInfo.characterInfo[caretPositionInternal];
|
||
height = currentCharacter.ascender - currentCharacter.descender;
|
||
|
||
if (m_TextComponent.verticalAlignment == VerticalAlignmentOptions.Geometry)
|
||
startPosition = new Vector2(currentCharacter.origin, 0 - height / 2);
|
||
else
|
||
startPosition = new Vector2(currentCharacter.origin, currentCharacter.descender);
|
||
}
|
||
else
|
||
{
|
||
currentCharacter = m_TextComponent.textInfo.characterInfo[caretPositionInternal - 1];
|
||
height = currentCharacter.ascender - currentCharacter.descender;
|
||
|
||
if (m_TextComponent.verticalAlignment == VerticalAlignmentOptions.Geometry)
|
||
startPosition = new Vector2(currentCharacter.xAdvance, 0 - height / 2);
|
||
else
|
||
startPosition = new Vector2(currentCharacter.xAdvance, currentCharacter.descender);
|
||
|
||
}
|
||
|
||
if (m_SoftKeyboard != null)
|
||
{
|
||
int selectionStart = m_StringPosition;
|
||
int softKeyboardStringLength = m_SoftKeyboard.text == null ? 0 : m_SoftKeyboard.text.Length;
|
||
|
||
if (selectionStart < 0)
|
||
selectionStart = 0;
|
||
|
||
if (selectionStart > softKeyboardStringLength)
|
||
selectionStart = softKeyboardStringLength;
|
||
|
||
m_SoftKeyboard.selection = new RangeInt(selectionStart, 0);
|
||
}
|
||
|
||
// Adjust the position of the RectTransform based on the caret position in the viewport (only if we have focus).
|
||
if (isFocused && startPosition != m_LastPosition || m_forceRectTransformAdjustment || m_isLastKeyBackspace)
|
||
AdjustRectTransformRelativeToViewport(startPosition, height, currentCharacter.isVisible);
|
||
|
||
m_LastPosition = startPosition;
|
||
|
||
// Clamp Caret height
|
||
float top = startPosition.y + height;
|
||
float bottom = top - height;
|
||
|
||
// Minor tweak to address caret potentially being too thin based on canvas scaler values.
|
||
float scale = m_TextComponent.canvas.scaleFactor;
|
||
|
||
m_CursorVerts[0].position = new Vector3(startPosition.x, bottom, 0.0f);
|
||
m_CursorVerts[1].position = new Vector3(startPosition.x, top, 0.0f);
|
||
m_CursorVerts[2].position = new Vector3(startPosition.x + width, top, 0.0f);
|
||
m_CursorVerts[3].position = new Vector3(startPosition.x + width, bottom, 0.0f);
|
||
|
||
// Set Vertex Color for the caret color.
|
||
m_CursorVerts[0].color = caretColor;
|
||
m_CursorVerts[1].color = caretColor;
|
||
m_CursorVerts[2].color = caretColor;
|
||
m_CursorVerts[3].color = caretColor;
|
||
|
||
vbo.AddUIVertexQuad(m_CursorVerts);
|
||
|
||
// Update position of IME window when necessary.
|
||
if (m_ShouldUpdateIMEWindowPosition || currentLine != m_PreviousIMEInsertionLine)
|
||
{
|
||
m_ShouldUpdateIMEWindowPosition = false;
|
||
m_PreviousIMEInsertionLine = currentLine;
|
||
|
||
// Calculate position of IME Window in screen space.
|
||
Camera cameraRef;
|
||
if (m_TextComponent.canvas.renderMode == RenderMode.ScreenSpaceOverlay)
|
||
cameraRef = null;
|
||
else
|
||
cameraRef = m_TextComponent.canvas.worldCamera;
|
||
|
||
Vector3 cursorPosition = m_CachedInputRenderer.gameObject.transform.TransformPoint(m_CursorVerts[0].position);
|
||
Vector2 screenPosition = RectTransformUtility.WorldToScreenPoint(cameraRef, cursorPosition);
|
||
screenPosition.y = Screen.height - screenPosition.y;
|
||
|
||
if (inputSystem != null)
|
||
inputSystem.compositionCursorPos = screenPosition;
|
||
|
||
//Debug.Log("[" + Time.frameCount + "] Updating IME Window position(" + screenPosition + ") with Composition Length: " + compositionLength);
|
||
}
|
||
|
||
//#if TMP_DEBUG_MODE
|
||
//Debug.Log("Caret position updated at frame: " + Time.frameCount);
|
||
//#endif
|
||
}
|
||
|
||
|
||
private void CreateCursorVerts()
|
||
{
|
||
m_CursorVerts = new UIVertex[4];
|
||
|
||
for (int i = 0; i < m_CursorVerts.Length; i++)
|
||
{
|
||
m_CursorVerts[i] = UIVertex.simpleVert;
|
||
m_CursorVerts[i].uv0 = Vector2.zero;
|
||
}
|
||
}
|
||
|
||
|
||
private void GenerateHightlight(VertexHelper vbo, Vector2 roundingOffset)
|
||
{
|
||
// Update Masking Region
|
||
UpdateMaskRegions();
|
||
|
||
// Make sure caret position does not exceed characterInfo array size.
|
||
//if (caretSelectPositionInternal >= m_TextComponent.textInfo.characterInfo.Length)
|
||
// return;
|
||
|
||
TMP_TextInfo textInfo = m_TextComponent.textInfo;
|
||
|
||
m_CaretPosition = GetCaretPositionFromStringIndex(stringPositionInternal);
|
||
m_CaretSelectPosition = GetCaretPositionFromStringIndex(stringSelectPositionInternal);
|
||
|
||
if (m_SoftKeyboard != null)
|
||
{
|
||
int stringPosition = m_CaretPosition < m_CaretSelectPosition ? textInfo.characterInfo[m_CaretPosition].index : textInfo.characterInfo[m_CaretSelectPosition].index;
|
||
int length = m_CaretPosition < m_CaretSelectPosition ? stringSelectPositionInternal - stringPosition : stringPositionInternal - stringPosition;
|
||
m_SoftKeyboard.selection = new RangeInt(stringPosition, length);
|
||
}
|
||
|
||
// Adjust text RectTranform position to make sure it is visible in viewport.
|
||
Vector2 caretPosition;
|
||
float height = 0;
|
||
if (m_CaretSelectPosition < textInfo.characterCount)
|
||
{
|
||
caretPosition = new Vector2(textInfo.characterInfo[m_CaretSelectPosition].origin, textInfo.characterInfo[m_CaretSelectPosition].descender);
|
||
height = textInfo.characterInfo[m_CaretSelectPosition].ascender - textInfo.characterInfo[m_CaretSelectPosition].descender;
|
||
}
|
||
else
|
||
{
|
||
caretPosition = new Vector2(textInfo.characterInfo[m_CaretSelectPosition - 1].xAdvance, textInfo.characterInfo[m_CaretSelectPosition - 1].descender);
|
||
height = textInfo.characterInfo[m_CaretSelectPosition - 1].ascender - textInfo.characterInfo[m_CaretSelectPosition - 1].descender;
|
||
}
|
||
|
||
// TODO: Don't adjust the position of the RectTransform if Reset On Deactivation is disabled
|
||
// and we just selected the Input Field again.
|
||
AdjustRectTransformRelativeToViewport(caretPosition, height, true);
|
||
|
||
int startChar = Mathf.Max(0, m_CaretPosition);
|
||
int endChar = Mathf.Max(0, m_CaretSelectPosition);
|
||
|
||
// Ensure pos is always less then selPos to make the code simpler
|
||
if (startChar > endChar)
|
||
{
|
||
int temp = startChar;
|
||
startChar = endChar;
|
||
endChar = temp;
|
||
}
|
||
|
||
endChar -= 1;
|
||
|
||
//Debug.Log("Updating Highlight... Caret Position: " + startChar + " Caret Select POS: " + endChar);
|
||
|
||
|
||
int currentLineIndex = textInfo.characterInfo[startChar].lineNumber;
|
||
int nextLineStartIdx = textInfo.lineInfo[currentLineIndex].lastCharacterIndex;
|
||
|
||
UIVertex vert = UIVertex.simpleVert;
|
||
vert.uv0 = Vector2.zero;
|
||
vert.color = selectionColor;
|
||
|
||
int currentChar = startChar;
|
||
while (currentChar <= endChar && currentChar < textInfo.characterCount)
|
||
{
|
||
if (currentChar == nextLineStartIdx || currentChar == endChar)
|
||
{
|
||
TMP_CharacterInfo startCharInfo = textInfo.characterInfo[startChar];
|
||
TMP_CharacterInfo endCharInfo = textInfo.characterInfo[currentChar];
|
||
|
||
// Extra check to handle Carriage Return
|
||
if (currentChar > 0 && endCharInfo.character == 10 && textInfo.characterInfo[currentChar - 1].character == 13)
|
||
endCharInfo = textInfo.characterInfo[currentChar - 1];
|
||
|
||
Vector2 startPosition = new Vector2(startCharInfo.origin, textInfo.lineInfo[currentLineIndex].ascender);
|
||
Vector2 endPosition = new Vector2(endCharInfo.xAdvance, textInfo.lineInfo[currentLineIndex].descender);
|
||
|
||
var startIndex = vbo.currentVertCount;
|
||
vert.position = new Vector3(startPosition.x, endPosition.y, 0.0f);
|
||
vbo.AddVert(vert);
|
||
|
||
vert.position = new Vector3(endPosition.x, endPosition.y, 0.0f);
|
||
vbo.AddVert(vert);
|
||
|
||
vert.position = new Vector3(endPosition.x, startPosition.y, 0.0f);
|
||
vbo.AddVert(vert);
|
||
|
||
vert.position = new Vector3(startPosition.x, startPosition.y, 0.0f);
|
||
vbo.AddVert(vert);
|
||
|
||
vbo.AddTriangle(startIndex, startIndex + 1, startIndex + 2);
|
||
vbo.AddTriangle(startIndex + 2, startIndex + 3, startIndex + 0);
|
||
|
||
startChar = currentChar + 1;
|
||
currentLineIndex++;
|
||
|
||
if (currentLineIndex < textInfo.lineCount)
|
||
nextLineStartIdx = textInfo.lineInfo[currentLineIndex].lastCharacterIndex;
|
||
}
|
||
currentChar++;
|
||
}
|
||
|
||
// Scrollbar should be updated.
|
||
m_IsScrollbarUpdateRequired = true;
|
||
|
||
//#if TMP_DEBUG_MODE
|
||
// Debug.Log("Text selection updated at frame: " + Time.frameCount);
|
||
//#endif
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
/// <param name="startPosition"></param>
|
||
/// <param name="height"></param>
|
||
/// <param name="isCharVisible"></param>
|
||
private void AdjustRectTransformRelativeToViewport(Vector2 startPosition, float height, bool isCharVisible)
|
||
{
|
||
//Debug.Log("Adjusting transform position relative to viewport.");
|
||
|
||
if (m_TextViewport == null)
|
||
return;
|
||
|
||
Vector3 localPosition = transform.localPosition;
|
||
Vector3 textComponentLocalPosition = m_TextComponent.rectTransform.localPosition;
|
||
Vector3 textViewportLocalPosition = m_TextViewport.localPosition;
|
||
Rect textViewportRect = m_TextViewport.rect;
|
||
|
||
Vector2 caretPosition = new Vector2(startPosition.x + textComponentLocalPosition.x + textViewportLocalPosition.x + localPosition.x, startPosition.y + textComponentLocalPosition.y + textViewportLocalPosition.y + localPosition.y);
|
||
Rect viewportWSRect = new Rect(localPosition.x + textViewportLocalPosition.x + textViewportRect.x, localPosition.y + textViewportLocalPosition.y + textViewportRect.y, textViewportRect.width, textViewportRect.height);
|
||
|
||
// Adjust the position of the RectTransform based on the caret position in the viewport.
|
||
float rightOffset = viewportWSRect.xMax - (caretPosition.x + m_TextComponent.margin.z + m_CaretWidth);
|
||
if (rightOffset < 0f)
|
||
{
|
||
if (!multiLine || (multiLine && isCharVisible))
|
||
{
|
||
//Debug.Log("Shifting text to the LEFT by " + rightOffset.ToString("f3"));
|
||
m_TextComponent.rectTransform.anchoredPosition += new Vector2(rightOffset, 0);
|
||
|
||
AssignPositioningIfNeeded();
|
||
}
|
||
}
|
||
|
||
float leftOffset = (caretPosition.x - m_TextComponent.margin.x) - viewportWSRect.xMin;
|
||
if (leftOffset < 0f)
|
||
{
|
||
//Debug.Log("Shifting text to the RIGHT by " + leftOffset.ToString("f3"));
|
||
m_TextComponent.rectTransform.anchoredPosition += new Vector2(-leftOffset, 0);
|
||
AssignPositioningIfNeeded();
|
||
}
|
||
|
||
// Adjust text area up or down if not in single line mode.
|
||
if (m_LineType != LineType.SingleLine)
|
||
{
|
||
float topOffset = viewportWSRect.yMax - (caretPosition.y + height);
|
||
if (topOffset < -0.0001f)
|
||
{
|
||
//Debug.Log("Shifting text to Up " + topOffset.ToString("f3"));
|
||
m_TextComponent.rectTransform.anchoredPosition += new Vector2(0, topOffset);
|
||
AssignPositioningIfNeeded();
|
||
m_IsScrollbarUpdateRequired = true;
|
||
}
|
||
|
||
float bottomOffset = caretPosition.y - viewportWSRect.yMin;
|
||
if (bottomOffset < 0f)
|
||
{
|
||
//Debug.Log("Shifting text to Down " + bottomOffset.ToString("f3"));
|
||
m_TextComponent.rectTransform.anchoredPosition -= new Vector2(0, bottomOffset);
|
||
AssignPositioningIfNeeded();
|
||
m_IsScrollbarUpdateRequired = true;
|
||
}
|
||
}
|
||
|
||
// Special handling of backspace
|
||
if (m_isLastKeyBackspace)
|
||
{
|
||
float anchoredPositionX = m_TextComponent.rectTransform.anchoredPosition.x;
|
||
|
||
float firstCharPosition = localPosition.x + textViewportLocalPosition.x + textComponentLocalPosition.x + m_TextComponent.textInfo.characterInfo[0].origin - m_TextComponent.margin.x;
|
||
float lastCharPosition = localPosition.x + textViewportLocalPosition.x + textComponentLocalPosition.x + m_TextComponent.textInfo.characterInfo[m_TextComponent.textInfo.characterCount - 1].origin + m_TextComponent.margin.z + m_CaretWidth;
|
||
|
||
if (anchoredPositionX > 0.0001f && firstCharPosition > viewportWSRect.xMin)
|
||
{
|
||
float offset = viewportWSRect.xMin - firstCharPosition;
|
||
|
||
if (anchoredPositionX < -offset)
|
||
offset = -anchoredPositionX;
|
||
|
||
m_TextComponent.rectTransform.anchoredPosition += new Vector2(offset, 0);
|
||
AssignPositioningIfNeeded();
|
||
}
|
||
else if (anchoredPositionX < -0.0001f && lastCharPosition < viewportWSRect.xMax)
|
||
{
|
||
float offset = viewportWSRect.xMax - lastCharPosition;
|
||
|
||
if (-anchoredPositionX < offset)
|
||
offset = -anchoredPositionX;
|
||
|
||
m_TextComponent.rectTransform.anchoredPosition += new Vector2(offset, 0);
|
||
AssignPositioningIfNeeded();
|
||
}
|
||
|
||
m_isLastKeyBackspace = false;
|
||
}
|
||
|
||
m_forceRectTransformAdjustment = false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Validate the specified input.
|
||
/// </summary>
|
||
protected char Validate(string text, int pos, char ch)
|
||
{
|
||
// Validation is disabled
|
||
if (characterValidation == CharacterValidation.None || !enabled)
|
||
return ch;
|
||
|
||
if (characterValidation == CharacterValidation.Integer || characterValidation == CharacterValidation.Decimal)
|
||
{
|
||
// Integer and decimal
|
||
bool cursorBeforeDash = (pos == 0 && text.Length > 0 && text[0] == '-');
|
||
bool selectionAtStart = stringPositionInternal == 0 || stringSelectPositionInternal == 0;
|
||
if (!cursorBeforeDash)
|
||
{
|
||
if (ch >= '0' && ch <= '9') return ch;
|
||
if (ch == '-' && (pos == 0 || selectionAtStart)) return ch;
|
||
|
||
var separator = Thread.CurrentThread.CurrentCulture.NumberFormat.NumberDecimalSeparator;
|
||
if (ch == Convert.ToChar(separator) && characterValidation == CharacterValidation.Decimal && !text.Contains(separator)) return ch;
|
||
}
|
||
}
|
||
else if (characterValidation == CharacterValidation.Digit)
|
||
{
|
||
if (ch >= '0' && ch <= '9') return ch;
|
||
}
|
||
else if (characterValidation == CharacterValidation.Alphanumeric)
|
||
{
|
||
// All alphanumeric characters
|
||
if (ch >= 'A' && ch <= 'Z') return ch;
|
||
if (ch >= 'a' && ch <= 'z') return ch;
|
||
if (ch >= '0' && ch <= '9') return ch;
|
||
}
|
||
else if (characterValidation == CharacterValidation.Name)
|
||
{
|
||
char lastChar = (text.Length > 0) ? text[Mathf.Clamp(pos, 0, text.Length - 1)] : ' ';
|
||
char nextChar = (text.Length > 0) ? text[Mathf.Clamp(pos + 1, 0, text.Length - 1)] : '\n';
|
||
|
||
if (char.IsLetter(ch))
|
||
{
|
||
// Space followed by a letter -- make sure it's capitalized
|
||
if (char.IsLower(ch) && lastChar == ' ')
|
||
return char.ToUpper(ch);
|
||
|
||
// Uppercase letters are only allowed after spaces (and apostrophes)
|
||
if (char.IsUpper(ch) && lastChar != ' ' && lastChar != '\'')
|
||
return char.ToLower(ch);
|
||
|
||
// If character was already in correct case, return it as-is.
|
||
// Also, letters that are neither upper nor lower case are always allowed.
|
||
return ch;
|
||
}
|
||
else if (ch == '\'')
|
||
{
|
||
// Don't allow more than one apostrophe
|
||
if (lastChar != ' ' && lastChar != '\'' && nextChar != '\'' && !text.Contains("'"))
|
||
return ch;
|
||
}
|
||
else if (ch == ' ')
|
||
{
|
||
// Don't allow more than one space in a row
|
||
if (lastChar != ' ' && lastChar != '\'' && nextChar != ' ' && nextChar != '\'')
|
||
return ch;
|
||
}
|
||
}
|
||
else if (characterValidation == CharacterValidation.EmailAddress)
|
||
{
|
||
// From StackOverflow about allowed characters in email addresses:
|
||
// Uppercase and lowercase English letters (a-z, A-Z)
|
||
// Digits 0 to 9
|
||
// Characters ! # $ % & ' * + - / = ? ^ _ ` { | } ~
|
||
// Character . (dot, period, full stop) provided that it is not the first or last character,
|
||
// and provided also that it does not appear two or more times consecutively.
|
||
|
||
if (ch >= 'A' && ch <= 'Z') return ch;
|
||
if (ch >= 'a' && ch <= 'z') return ch;
|
||
if (ch >= '0' && ch <= '9') return ch;
|
||
if (ch == '@' && text.IndexOf('@') == -1) return ch;
|
||
if (kEmailSpecialCharacters.IndexOf(ch) != -1) return ch;
|
||
if (ch == '.')
|
||
{
|
||
char lastChar = (text.Length > 0) ? text[Mathf.Clamp(pos, 0, text.Length - 1)] : ' ';
|
||
char nextChar = (text.Length > 0) ? text[Mathf.Clamp(pos + 1, 0, text.Length - 1)] : '\n';
|
||
if (lastChar != '.' && nextChar != '.')
|
||
return ch;
|
||
}
|
||
}
|
||
else if (characterValidation == CharacterValidation.Regex)
|
||
{
|
||
// Regex expression
|
||
if (Regex.IsMatch(ch.ToString(), m_RegexValue))
|
||
{
|
||
return ch;
|
||
}
|
||
}
|
||
else if (characterValidation == CharacterValidation.CustomValidator)
|
||
{
|
||
if (m_InputValidator != null)
|
||
{
|
||
char c = m_InputValidator.Validate(ref text, ref pos, ch);
|
||
m_Text = text;
|
||
stringSelectPositionInternal = stringPositionInternal = pos;
|
||
return c;
|
||
}
|
||
}
|
||
return (char)0;
|
||
}
|
||
|
||
public void ActivateInputField()
|
||
{
|
||
if (m_TextComponent == null || m_TextComponent.font == null || !IsActive() || !IsInteractable())
|
||
return;
|
||
|
||
if (isFocused)
|
||
{
|
||
if (m_SoftKeyboard != null && !m_SoftKeyboard.active)
|
||
{
|
||
m_SoftKeyboard.active = true;
|
||
m_SoftKeyboard.text = m_Text;
|
||
}
|
||
}
|
||
|
||
m_ShouldActivateNextUpdate = true;
|
||
}
|
||
|
||
private void ActivateInputFieldInternal()
|
||
{
|
||
if (EventSystem.current == null)
|
||
return;
|
||
|
||
if (EventSystem.current.currentSelectedGameObject != gameObject)
|
||
EventSystem.current.SetSelectedGameObject(gameObject);
|
||
|
||
if (TouchScreenKeyboard.isSupported && shouldHideSoftKeyboard == false)
|
||
{
|
||
if (inputSystem != null && inputSystem.touchSupported)
|
||
{
|
||
TouchScreenKeyboard.hideInput = shouldHideMobileInput;
|
||
}
|
||
|
||
if (shouldHideSoftKeyboard == false && m_ReadOnly == false)
|
||
{
|
||
m_SoftKeyboard = (inputType == InputType.Password) ?
|
||
TouchScreenKeyboard.Open(m_Text, keyboardType, false, multiLine, true, false, "", characterLimit) :
|
||
TouchScreenKeyboard.Open(m_Text, keyboardType, inputType == InputType.AutoCorrect, multiLine, false, false, "", characterLimit);
|
||
|
||
OnFocus();
|
||
|
||
// Opening the soft keyboard sets its selection to the end of the text.
|
||
// As such, we set the selection to match the Input Field's internal selection.
|
||
if (m_SoftKeyboard != null)
|
||
{
|
||
int length = stringPositionInternal < stringSelectPositionInternal ? stringSelectPositionInternal - stringPositionInternal : stringPositionInternal - stringSelectPositionInternal;
|
||
m_SoftKeyboard.selection = new RangeInt(stringPositionInternal < stringSelectPositionInternal ? stringPositionInternal : stringSelectPositionInternal, length);
|
||
}
|
||
//}
|
||
}
|
||
|
||
// Cache the value of isInPlaceEditingAllowed, because on UWP this involves calling into native code
|
||
// The value only needs to be updated once when the TouchKeyboard is opened.
|
||
#if UNITY_2019_1_OR_NEWER
|
||
m_TouchKeyboardAllowsInPlaceEditing = TouchScreenKeyboard.isInPlaceEditingAllowed;
|
||
#endif
|
||
}
|
||
else
|
||
{
|
||
if (!TouchScreenKeyboard.isSupported && m_ReadOnly == false && inputSystem != null)
|
||
inputSystem.imeCompositionMode = IMECompositionMode.On;
|
||
|
||
OnFocus();
|
||
}
|
||
|
||
m_AllowInput = true;
|
||
m_OriginalText = text;
|
||
m_WasCanceled = false;
|
||
SetCaretVisible();
|
||
UpdateLabel();
|
||
}
|
||
|
||
public override void OnSelect(BaseEventData eventData)
|
||
{
|
||
//Debug.Log("OnSelect()");
|
||
|
||
base.OnSelect(eventData);
|
||
SendOnFocus();
|
||
|
||
ActivateInputField();
|
||
}
|
||
|
||
public virtual void OnPointerClick(PointerEventData eventData)
|
||
{
|
||
//Debug.Log("Pointer Click Event...");
|
||
|
||
if (eventData.button != PointerEventData.InputButton.Left)
|
||
return;
|
||
|
||
ActivateInputField();
|
||
}
|
||
|
||
public void OnControlClick()
|
||
{
|
||
//Debug.Log("Input Field control click...");
|
||
}
|
||
|
||
public void ReleaseSelection()
|
||
{
|
||
m_SelectionStillActive = false;
|
||
m_ReleaseSelection = false;
|
||
m_PreviouslySelectedObject = null;
|
||
|
||
MarkGeometryAsDirty();
|
||
|
||
SendOnEndEdit();
|
||
SendOnEndTextSelection();
|
||
}
|
||
|
||
public void DeactivateInputField(bool clearSelection = false)
|
||
{
|
||
//Debug.Log("Deactivate Input Field...");
|
||
|
||
// Not activated do nothing.
|
||
if (!m_AllowInput)
|
||
return;
|
||
|
||
m_HasDoneFocusTransition = false;
|
||
m_AllowInput = false;
|
||
|
||
if (m_Placeholder != null)
|
||
m_Placeholder.enabled = string.IsNullOrEmpty(m_Text);
|
||
|
||
if (m_TextComponent != null && IsInteractable())
|
||
{
|
||
if (m_WasCanceled && m_RestoreOriginalTextOnEscape)
|
||
text = m_OriginalText;
|
||
|
||
if (m_SoftKeyboard != null)
|
||
{
|
||
m_SoftKeyboard.active = false;
|
||
m_SoftKeyboard = null;
|
||
}
|
||
|
||
m_SelectionStillActive = true;
|
||
|
||
if (m_ResetOnDeActivation || m_ReleaseSelection)
|
||
{
|
||
//m_StringPosition = m_StringSelectPosition = 0;
|
||
//m_CaretPosition = m_CaretSelectPosition = 0;
|
||
//m_TextComponent.rectTransform.localPosition = m_DefaultTransformPosition;
|
||
|
||
if (m_VerticalScrollbar == null)
|
||
ReleaseSelection();
|
||
}
|
||
|
||
if (inputSystem != null)
|
||
inputSystem.imeCompositionMode = IMECompositionMode.Auto;
|
||
}
|
||
|
||
MarkGeometryAsDirty();
|
||
|
||
// Scrollbar should be updated.
|
||
m_IsScrollbarUpdateRequired = true;
|
||
}
|
||
|
||
public override void OnDeselect(BaseEventData eventData)
|
||
{
|
||
DeactivateInputField();
|
||
|
||
base.OnDeselect(eventData);
|
||
SendOnFocusLost();
|
||
}
|
||
|
||
public virtual void OnSubmit(BaseEventData eventData)
|
||
{
|
||
//Debug.Log("OnSubmit()");
|
||
|
||
if (!IsActive() || !IsInteractable())
|
||
return;
|
||
|
||
if (!isFocused)
|
||
m_ShouldActivateNextUpdate = true;
|
||
|
||
SendOnSubmit();
|
||
}
|
||
|
||
//public virtual void OnLostFocus(BaseEventData eventData)
|
||
//{
|
||
// if (!IsActive() || !IsInteractable())
|
||
// return;
|
||
//}
|
||
|
||
private void EnforceContentType()
|
||
{
|
||
switch (contentType)
|
||
{
|
||
case ContentType.Standard:
|
||
{
|
||
// Don't enforce line type for this content type.
|
||
m_InputType = InputType.Standard;
|
||
m_KeyboardType = TouchScreenKeyboardType.Default;
|
||
m_CharacterValidation = CharacterValidation.None;
|
||
break;
|
||
}
|
||
case ContentType.Autocorrected:
|
||
{
|
||
// Don't enforce line type for this content type.
|
||
m_InputType = InputType.AutoCorrect;
|
||
m_KeyboardType = TouchScreenKeyboardType.Default;
|
||
m_CharacterValidation = CharacterValidation.None;
|
||
break;
|
||
}
|
||
case ContentType.IntegerNumber:
|
||
{
|
||
m_LineType = LineType.SingleLine;
|
||
m_InputType = InputType.Standard;
|
||
m_KeyboardType = TouchScreenKeyboardType.NumberPad;
|
||
m_CharacterValidation = CharacterValidation.Integer;
|
||
break;
|
||
}
|
||
case ContentType.DecimalNumber:
|
||
{
|
||
m_LineType = LineType.SingleLine;
|
||
m_InputType = InputType.Standard;
|
||
m_KeyboardType = TouchScreenKeyboardType.NumbersAndPunctuation;
|
||
m_CharacterValidation = CharacterValidation.Decimal;
|
||
break;
|
||
}
|
||
case ContentType.Alphanumeric:
|
||
{
|
||
m_LineType = LineType.SingleLine;
|
||
m_InputType = InputType.Standard;
|
||
m_KeyboardType = TouchScreenKeyboardType.ASCIICapable;
|
||
m_CharacterValidation = CharacterValidation.Alphanumeric;
|
||
break;
|
||
}
|
||
case ContentType.Name:
|
||
{
|
||
m_LineType = LineType.SingleLine;
|
||
m_InputType = InputType.Standard;
|
||
m_KeyboardType = TouchScreenKeyboardType.Default;
|
||
m_CharacterValidation = CharacterValidation.Name;
|
||
break;
|
||
}
|
||
case ContentType.EmailAddress:
|
||
{
|
||
m_LineType = LineType.SingleLine;
|
||
m_InputType = InputType.Standard;
|
||
m_KeyboardType = TouchScreenKeyboardType.EmailAddress;
|
||
m_CharacterValidation = CharacterValidation.EmailAddress;
|
||
break;
|
||
}
|
||
case ContentType.Password:
|
||
{
|
||
m_LineType = LineType.SingleLine;
|
||
m_InputType = InputType.Password;
|
||
m_KeyboardType = TouchScreenKeyboardType.Default;
|
||
m_CharacterValidation = CharacterValidation.None;
|
||
break;
|
||
}
|
||
case ContentType.Pin:
|
||
{
|
||
m_LineType = LineType.SingleLine;
|
||
m_InputType = InputType.Password;
|
||
m_KeyboardType = TouchScreenKeyboardType.NumberPad;
|
||
m_CharacterValidation = CharacterValidation.Digit;
|
||
break;
|
||
}
|
||
default:
|
||
{
|
||
// Includes Custom type. Nothing should be enforced.
|
||
break;
|
||
}
|
||
}
|
||
|
||
SetTextComponentWrapMode();
|
||
}
|
||
|
||
void SetTextComponentWrapMode()
|
||
{
|
||
if (m_TextComponent == null)
|
||
return;
|
||
|
||
if (multiLine)
|
||
m_TextComponent.enableWordWrapping = true;
|
||
else
|
||
m_TextComponent.enableWordWrapping = false;
|
||
}
|
||
|
||
// Control Rich Text option on the text component.
|
||
void SetTextComponentRichTextMode()
|
||
{
|
||
if (m_TextComponent == null)
|
||
return;
|
||
|
||
m_TextComponent.richText = m_RichText;
|
||
}
|
||
|
||
void SetToCustomIfContentTypeIsNot(params ContentType[] allowedContentTypes)
|
||
{
|
||
if (contentType == ContentType.Custom)
|
||
return;
|
||
|
||
for (int i = 0; i < allowedContentTypes.Length; i++)
|
||
if (contentType == allowedContentTypes[i])
|
||
return;
|
||
|
||
contentType = ContentType.Custom;
|
||
}
|
||
|
||
void SetToCustom()
|
||
{
|
||
if (contentType == ContentType.Custom)
|
||
return;
|
||
|
||
contentType = ContentType.Custom;
|
||
}
|
||
|
||
void SetToCustom(CharacterValidation characterValidation)
|
||
{
|
||
if (contentType == ContentType.Custom)
|
||
{
|
||
characterValidation = CharacterValidation.CustomValidator;
|
||
return;
|
||
}
|
||
|
||
contentType = ContentType.Custom;
|
||
characterValidation = CharacterValidation.CustomValidator;
|
||
}
|
||
|
||
|
||
protected override void DoStateTransition(SelectionState state, bool instant)
|
||
{
|
||
if (m_HasDoneFocusTransition)
|
||
state = SelectionState.Selected;
|
||
else if (state == SelectionState.Pressed)
|
||
m_HasDoneFocusTransition = true;
|
||
|
||
base.DoStateTransition(state, instant);
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// See ILayoutElement.CalculateLayoutInputHorizontal.
|
||
/// </summary>
|
||
public virtual void CalculateLayoutInputHorizontal()
|
||
{ }
|
||
|
||
/// <summary>
|
||
/// See ILayoutElement.CalculateLayoutInputVertical.
|
||
/// </summary>
|
||
public virtual void CalculateLayoutInputVertical()
|
||
{ }
|
||
|
||
/// <summary>
|
||
/// See ILayoutElement.minWidth.
|
||
/// </summary>
|
||
public virtual float minWidth { get { return 0; } }
|
||
|
||
/// <summary>
|
||
/// Get the displayed with of all input characters.
|
||
/// </summary>
|
||
public virtual float preferredWidth
|
||
{
|
||
get
|
||
{
|
||
if (textComponent == null)
|
||
return 0;
|
||
|
||
float horizontalPadding = 0;
|
||
|
||
if (m_LayoutGroup != null)
|
||
horizontalPadding = m_LayoutGroup.padding.horizontal;
|
||
|
||
if (m_TextViewport != null)
|
||
horizontalPadding += m_TextViewport.offsetMin.x - m_TextViewport.offsetMax.x;
|
||
|
||
return m_TextComponent.preferredWidth + horizontalPadding; // Should add some extra padding for caret
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// See ILayoutElement.flexibleWidth.
|
||
/// </summary>
|
||
public virtual float flexibleWidth { get { return -1; } }
|
||
|
||
/// <summary>
|
||
/// See ILayoutElement.minHeight.
|
||
/// </summary>
|
||
public virtual float minHeight { get { return 0; } }
|
||
|
||
/// <summary>
|
||
/// Get the height of all the text if constrained to the height of the RectTransform.
|
||
/// </summary>
|
||
public virtual float preferredHeight
|
||
{
|
||
get
|
||
{
|
||
if (textComponent == null)
|
||
return 0;
|
||
|
||
float verticalPadding = 0;
|
||
|
||
if (m_LayoutGroup != null)
|
||
verticalPadding = m_LayoutGroup.padding.vertical;
|
||
|
||
if (m_TextViewport != null)
|
||
verticalPadding += m_TextViewport.offsetMin.y - m_TextViewport.offsetMax.y;
|
||
|
||
return m_TextComponent.preferredHeight + verticalPadding;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// See ILayoutElement.flexibleHeight.
|
||
/// </summary>
|
||
public virtual float flexibleHeight { get { return -1; } }
|
||
|
||
/// <summary>
|
||
/// See ILayoutElement.layoutPriority.
|
||
/// </summary>
|
||
public virtual int layoutPriority { get { return 1; } }
|
||
|
||
|
||
/// <summary>
|
||
/// Function to conveniently set the point size of both Placeholder and Input Field text object.
|
||
/// </summary>
|
||
/// <param name="pointSize"></param>
|
||
public void SetGlobalPointSize(float pointSize)
|
||
{
|
||
TMP_Text placeholderTextComponent = m_Placeholder as TMP_Text;
|
||
|
||
if (placeholderTextComponent != null) placeholderTextComponent.fontSize = pointSize;
|
||
textComponent.fontSize = pointSize;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Function to conveniently set the Font Asset of both Placeholder and Input Field text object.
|
||
/// </summary>
|
||
/// <param name="fontAsset"></param>
|
||
public void SetGlobalFontAsset(TMP_FontAsset fontAsset)
|
||
{
|
||
TMP_Text placeholderTextComponent = m_Placeholder as TMP_Text;
|
||
|
||
if (placeholderTextComponent != null) placeholderTextComponent.font = fontAsset;
|
||
textComponent.font = fontAsset;
|
||
|
||
}
|
||
|
||
}
|
||
|
||
|
||
static class SetPropertyUtility
|
||
{
|
||
public static bool SetColor(ref Color currentValue, Color newValue)
|
||
{
|
||
if (currentValue.r == newValue.r && currentValue.g == newValue.g && currentValue.b == newValue.b && currentValue.a == newValue.a)
|
||
return false;
|
||
|
||
currentValue = newValue;
|
||
return true;
|
||
}
|
||
|
||
public static bool SetEquatableStruct<T>(ref T currentValue, T newValue) where T : IEquatable<T>
|
||
{
|
||
if (currentValue.Equals(newValue))
|
||
return false;
|
||
|
||
currentValue = newValue;
|
||
return true;
|
||
}
|
||
|
||
public static bool SetStruct<T>(ref T currentValue, T newValue) where T : struct
|
||
{
|
||
if (currentValue.Equals(newValue))
|
||
return false;
|
||
|
||
currentValue = newValue;
|
||
return true;
|
||
}
|
||
|
||
public static bool SetClass<T>(ref T currentValue, T newValue) where T : class
|
||
{
|
||
if ((currentValue == null && newValue == null) || (currentValue != null && currentValue.Equals(newValue)))
|
||
return false;
|
||
|
||
currentValue = newValue;
|
||
return true;
|
||
}
|
||
}
|
||
}
|