PotatoPlan/Tractor_VS/Game1/Sources/Tractor.cs

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C#
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2020-04-07 17:50:31 +02:00
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
class Tractor
{
private Vector2 Position;
private Vector2 TargetPosition;
private Vector2 Direction;
private int Spacing, sizeTile;
private int Speed = 1;
private Random r = new Random();
public void updateSizing(int newSize, int newSpacingSize)
{
Spacing = newSpacingSize;
sizeTile = newSize;
}
private void updateDirection(Vector2 Size) /// Runs when the tractor reaches a tile
{
Vector2 DeltaPosition = TargetPosition - Position;
if (DeltaPosition.X == 0)
{
if (DeltaPosition.Y == 0)
{
Direction = new Vector2(0, 0);
setTargetPosition(new Vector2(r.Next(0, (int)Size.X), r.Next(0, (int)Size.Y)) * (sizeTile + Spacing)); //Sets a random Target
/// Do Nothing - is currently located on the targetPos
return;
}
else if (DeltaPosition.Y > 0)
{
Direction = new Vector2(0, 1);
return;
}
else if (DeltaPosition.Y < 0)
{
Direction = new Vector2(0, -1);
return;
}
}
else if (DeltaPosition.X > 0)
{
Direction = new Vector2(1, 0);
return;
}
else if (DeltaPosition.X < 0)
{
Direction = new Vector2(-1, 0);
return;
}
}
public void updatePosition(Vector2 Size) /// updates the position
{
for (int i = 0; i < Speed; i++)
{
updateDirection(Size);
Position = Position + Direction;
}
}
public Vector2 getPos()
{
return Position;
}
public void increaseSpeed()
{
Speed++;
}
public void decreaseSpeed()
{
if (Speed > 0)
{
Speed--;
}
}
private void setTargetPosition(Vector2 newPosition) /// sets the TargetPosition once it reaches its destination
{
TargetPosition = newPosition;
}
public void setSpeed(int newSpeed)
{
Speed = newSpeed;
}
public int getSpeed()
{
return Speed;
}
public Vector2 getTargetPosition()
{
return TargetPosition;
}
}