46 lines
843 B
HLSL
46 lines
843 B
HLSL
|
#if OPENGL
|
|||
|
#define SV_POSITION POSITION
|
|||
|
#define VS_SHADERMODEL vs_3_0
|
|||
|
#define PS_SHADERMODEL ps_3_0
|
|||
|
#else
|
|||
|
#define VS_SHADERMODEL vs_4_0_level_9_1
|
|||
|
#define PS_SHADERMODEL ps_4_0_level_9_1
|
|||
|
#endif
|
|||
|
|
|||
|
matrix WorldViewProjection;
|
|||
|
|
|||
|
struct VertexShaderInput
|
|||
|
{
|
|||
|
float4 Position : POSITION0;
|
|||
|
float4 Color : COLOR0;
|
|||
|
};
|
|||
|
|
|||
|
struct VertexShaderOutput
|
|||
|
{
|
|||
|
float4 Position : SV_POSITION;
|
|||
|
float4 Color : COLOR0;
|
|||
|
};
|
|||
|
|
|||
|
VertexShaderOutput MainVS(in VertexShaderInput input)
|
|||
|
{
|
|||
|
VertexShaderOutput output = (VertexShaderOutput)0;
|
|||
|
|
|||
|
output.Position = mul(input.Position, WorldViewProjection);
|
|||
|
output.Color = input.Color;
|
|||
|
|
|||
|
return output;
|
|||
|
}
|
|||
|
|
|||
|
float4 MainPS(VertexShaderOutput input) : COLOR
|
|||
|
{
|
|||
|
return input.Color;
|
|||
|
}
|
|||
|
|
|||
|
technique BasicColorDrawing
|
|||
|
{
|
|||
|
pass P0
|
|||
|
{
|
|||
|
VertexShader = compile VS_SHADERMODEL MainVS();
|
|||
|
PixelShader = compile PS_SHADERMODEL MainPS();
|
|||
|
}
|
|||
|
};
|