PotatoPlan/Game1/Sources/Objects/Tractor.cs

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4.3 KiB
C#
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
class Tractor
{
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private int Spacing, sizeTile, Speed = 1;
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private float tractorSpeed = 1;
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private Vector2 Position, TargetPosition, Size, housePos;
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private Path path = new Path();
private SmartTractor smartTractor = new SmartTractor();
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private HandleRotation handleRotation = new HandleRotation();
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private int j = 60;
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public void updateSizing(Input input, int Status, Vector2 newHousePos, DayNightCycle Time)
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{
Spacing = input.getSpacing();
sizeTile = input.getTileSize();
Size = input.getSize();
updatePosition(input.getSize(), Status);
housePos = newHousePos;
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smartTractor.UpdateCrops(Speed);
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}
public void init(Rectangle house, Input input)
{
sizeTile = input.getTileSize();
Spacing = input.getSpacing();
Position = housePos;
TargetPosition = new Vector2(house.X, house.Y);
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smartTractor.init();
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}
// Runs when the tractor reaches a tile
private void updateDirection(Vector2 Size, Vector2 newPosition)
{
Vector2 DeltaPosition = TargetPosition - Position;
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if (DeltaPosition.X == 0)
{
if (DeltaPosition.Y == 0)
{
calculateNewPath(newPosition);
}
else if (DeltaPosition.Y > 0)
{
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Position = handleRotation.UpdatePosition(0, tractorSpeed, Position);
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}
else if (DeltaPosition.Y < 0)
{
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Position = handleRotation.UpdatePosition(1, tractorSpeed, Position);
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}
}
else if (DeltaPosition.X > 0)
{
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Position = handleRotation.UpdatePosition(2, tractorSpeed, Position);
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}
else if (DeltaPosition.X < 0)
{
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Position = handleRotation.UpdatePosition(3, tractorSpeed, Position);
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}
}
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public void updatePosition(Vector2 Size, int Status) // updates the position
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{
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//farm.updateSize(Size, sizeTile, Spacing);
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for (int i = 0; i < Speed; i++)
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{
updateDirection(Size, Position);
}
}
public void calculateNewPath(Vector2 newPosition)
{
if (path.getCount() == 0)
{
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if (Position.X / (sizeTile + Spacing) > Size.X)
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{
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Position.X = (Size.X - 1) * (sizeTile + Spacing);
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}
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else if (Position.Y / (sizeTile + Spacing) > Size.Y)
{
Position.Y = (Size.Y - 1) * (sizeTile + Spacing);
}
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smartTractor.updateMap(Position, housePos, Size, sizeTile, Spacing, handleRotation.getRotation());
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path = smartTractor.returnChoice();
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TargetPosition = path.Reduce().getCords() * (sizeTile + Spacing);
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updateDirection(Size, newPosition);
}
else
{
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TargetPosition = path.Reduce().getCords() * (sizeTile + Spacing);
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updateDirection(Size, newPosition);
}
}
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public void setSpeed(int newSpeed)
{
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Speed = newSpeed;
}
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public void setTractorSpeed(tractorPositionCorrector corrector)
{
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tractorSpeed = corrector.getTractorSpeed();
Position = corrector.getPosition();
}
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public void setPos(Vector2 newPos)
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{
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Position = newPos;
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}
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public void setNewHousePos(Vector2 pos, bool newState)
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{
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smartTractor.setNewHousePos(pos, newState);
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}
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public float getRotation()
{
return MathHelper.ToRadians(handleRotation.getRotation());
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}
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public Farm getFarm()
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{
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return smartTractor.getFarm();
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}
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public Vector2 getPos()
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{
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return Position;
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}
public int getSpeed()
{
return Speed;
}
public float getTractorSpeed()
{
return tractorSpeed;
}
public Vector2 getTargetPosition()
{
return TargetPosition;
}
public Path getPath()
{
return path;
}
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public void drawInventory(Input input, SpriteBatch spriteBatch, SpriteFont Bold, Cargo itemStorageDefined)
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{
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smartTractor.drawInventory(input, spriteBatch, Bold, itemStorageDefined);
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}
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public Inventory getInventory()
{
return smartTractor.getInventory();
}
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}