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@ -272,6 +272,7 @@ class Crops
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housePos = state;
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housePos = state;
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if (state)
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if (state)
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{
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{
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Timer = 1;
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Status = 1;
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Status = 1;
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}
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}
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else
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else
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@ -75,7 +75,7 @@ class Farm
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RainPosition.X = 1980;
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RainPosition.X = 1980;
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RainPosition.Y = 800;
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RainPosition.Y = 800;
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RainfallMap = PerlinNoise.LoadImage("C:\\Users\\Joel\\source\\repos\\Oskars Repo\\Game1\\Content\\Rainfall.png");
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RainfallMap = PerlinNoise.LoadImage("C:\\Users\\Joel\\source\\repos\\Oskars Repo\\Game1\\Content\\Rainfall.png");
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RainfallMap = PerlinNoise.LoadImage("C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/Rainfall.png");
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//RainfallMap = PerlinNoise.LoadImage("C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/Rainfall.png");
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}
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}
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public Rectangle getRainPosition(int TileSize, int x, int y)
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public Rectangle getRainPosition(int TileSize, int x, int y)
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@ -100,9 +100,9 @@ class Farm
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public Rectangle getDestinationRectangle(int x, int y, Vector2 Size)
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public Rectangle getDestinationRectangle(int x, int y, Vector2 Size)
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{
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{
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Vector2 temp = new Vector2((int)Math.Round(RainPosition.X), (int)Math.Round(RainPosition.Y));
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Vector2 temp = new Vector2((int)Math.Round(RainPosition.X), (int)Math.Round(RainPosition.Y));
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if (RainPosition.X >= 1999 - Size.X - 1)
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if (temp.X >= 1999 - Size.X - 1)
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temp.X = (1999 - (int)Math.Round(RainPosition.X));
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temp.X = (1999 - (int)Math.Round(RainPosition.X));
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if (RainPosition.Y >= 1999 - Size.Y - 1)
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if (temp.Y >= 1999 - Size.Y - 1)
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temp.Y = (1999 - (int)Math.Round(RainPosition.Y));
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temp.Y = (1999 - (int)Math.Round(RainPosition.Y));
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return new Rectangle(x + (int)temp.X, y + (int)temp.Y, 1, 1);
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return new Rectangle(x + (int)temp.X, y + (int)temp.Y, 1, 1);
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}
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}
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@ -124,9 +124,9 @@ class Farm
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for (int j = 0; j < Size.Y; j++)
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for (int j = 0; j < Size.Y; j++)
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{
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{
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Vector2 temp = new Vector2((int)Math.Round(RainPosition.X), (int)Math.Round(RainPosition.Y));
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Vector2 temp = new Vector2((int)Math.Round(RainPosition.X), (int)Math.Round(RainPosition.Y));
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if (RainPosition.X >= 1999 - Size.X - 1)
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if (temp.X >= 1999 - Size.X - 1)
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temp.X = (1999 - (int)Math.Round(RainPosition.X));
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temp.X = (1999 - (int)Math.Round(RainPosition.X));
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if (RainPosition.Y >= 1999 - Size.Y - 1)
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if (temp.Y >= 1999 - Size.Y - 1)
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temp.Y = (1999 - (int)Math.Round(RainPosition.Y));
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temp.Y = (1999 - (int)Math.Round(RainPosition.Y));
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crops[i, j].updateCrop(Size, RainfallMap[(int)Math.Round(temp.X) + i][(int)Math.Round(temp.Y) + j].GetBrightness());
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crops[i, j].updateCrop(Size, RainfallMap[(int)Math.Round(temp.X) + i][(int)Math.Round(temp.Y) + j].GetBrightness());
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}
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}
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@ -256,9 +256,9 @@ class Farm
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public Color getRainAmount(int x, int y, Color color, Vector2 Size)
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public Color getRainAmount(int x, int y, Color color, Vector2 Size)
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{
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{
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Vector2 temp = new Vector2(x + (int)Math.Round(RainPosition.X), y + (int)Math.Round(RainPosition.Y));
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Vector2 temp = new Vector2(x + (int)Math.Round(RainPosition.X), y + (int)Math.Round(RainPosition.Y));
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if (RainPosition.X >= 1999 - Size.X - 1)
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if (temp.X >= 1999 - Size.X - 1)
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temp.X = (1999 - (int)Math.Round(RainPosition.X) + x);
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temp.X = (1999 - (int)Math.Round(RainPosition.X) + x);
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if (RainPosition.Y >= 1999 - Size.Y - 1)
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if (temp.Y >= 1999 - Size.Y - 1)
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temp.Y = (1999 - (int)Math.Round(RainPosition.Y) + y);
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temp.Y = (1999 - (int)Math.Round(RainPosition.Y) + y);
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if (temp.X == -1)
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if (temp.X == -1)
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temp.X = 1999;
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temp.X = 1999;
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@ -20,9 +20,9 @@ class MLModel
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private static string modelpathBig = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/MLmodelBig";
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private static string modelpathBig = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/MLmodelBig";
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private static string reportBig = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/report_BigModel";
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private static string reportBig = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/report_BigModel";
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private static string path = "C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/ML/Fertilizer_Prediction.csv";
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private static string path = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/Fertilizer_Prediction.csv";
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private static string modelpath = "C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/ML/MLmodel";
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private static string modelpath = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/MLmodel";
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private static string report = "C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/ML/report";
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private static string report = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/report";
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// Loading data, creatin and saving ML model for smaller dataset (100)
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// Loading data, creatin and saving ML model for smaller dataset (100)
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public static void CreateModel()
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public static void CreateModel()
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