Stable branch push
testin
This commit is contained in:
commit
165f50b3fd
BIN
Tractor_VS/.vs/Game1/v15/.suo
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Tractor_VS/.vs/Game1/v15/.suo
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Tractor_VS/.vs/Game1/v15/Server/sqlite3/db.lock
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Tractor_VS/.vs/Game1/v15/Server/sqlite3/db.lock
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Tractor_VS/.vs/Game1/v15/Server/sqlite3/storage.ide
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Tractor_VS/.vs/Game1/v15/Server/sqlite3/storage.ide
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Tractor_VS/.vs/Game1/v15/Server/sqlite3/storage.ide-shm
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Tractor_VS/.vs/Game1/v15/Server/sqlite3/storage.ide-shm
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Tractor_VS/.vs/Game1/v15/Server/sqlite3/storage.ide-wal
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Tractor_VS/.vs/Game1/v15/Server/sqlite3/storage.ide-wal
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Tractor_VS/Game1.sln
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Tractor_VS/Game1.sln
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|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.28307.1062
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game1", "Game1\Game1.csproj", "{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Debug|x86.Build.0 = Debug|x86
|
||||
{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Release|x86.ActiveCfg = Release|x86
|
||||
{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {566A20EC-7E98-400B-AF49-2BD1FAED299E}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
46
Tractor_VS/Game1/Content/Content.mgcb
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Tractor_VS/Game1/Content/Content.mgcb
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||||
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||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
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||||
/platform:Windows
|
||||
/config:
|
||||
/profile:Reach
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||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin Font.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:TextureFormat=Compressed
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||||
/build:Font.spritefont
|
||||
|
||||
#begin Tile.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Tile.png
|
||||
|
||||
#begin Tractor.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Tractor.png
|
||||
|
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Tractor_VS/Game1/Content/File.fx
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Tractor_VS/Game1/Content/File.fx
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||||
#if OPENGL
|
||||
#define SV_POSITION POSITION
|
||||
#define VS_SHADERMODEL vs_3_0
|
||||
#define PS_SHADERMODEL ps_3_0
|
||||
#else
|
||||
#define VS_SHADERMODEL vs_4_0_level_9_1
|
||||
#define PS_SHADERMODEL ps_4_0_level_9_1
|
||||
#endif
|
||||
|
||||
matrix WorldViewProjection;
|
||||
|
||||
struct VertexShaderInput
|
||||
{
|
||||
float4 Position : POSITION0;
|
||||
float4 Color : COLOR0;
|
||||
};
|
||||
|
||||
struct VertexShaderOutput
|
||||
{
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||||
float4 Position : SV_POSITION;
|
||||
float4 Color : COLOR0;
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||||
};
|
||||
|
||||
VertexShaderOutput MainVS(in VertexShaderInput input)
|
||||
{
|
||||
VertexShaderOutput output = (VertexShaderOutput)0;
|
||||
|
||||
output.Position = mul(input.Position, WorldViewProjection);
|
||||
output.Color = input.Color;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
float4 MainPS(VertexShaderOutput input) : COLOR
|
||||
{
|
||||
return input.Color;
|
||||
}
|
||||
|
||||
technique BasicColorDrawing
|
||||
{
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||||
pass P0
|
||||
{
|
||||
VertexShader = compile VS_SHADERMODEL MainVS();
|
||||
PixelShader = compile PS_SHADERMODEL MainPS();
|
||||
}
|
||||
};
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Tractor_VS/Game1/Content/File.spritefont
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Tractor_VS/Game1/Content/File.spritefont
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<?xml version="1.0" encoding="utf-8"?>
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||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Arial</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>12</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
60
Tractor_VS/Game1/Content/Font.spritefont
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Tractor_VS/Game1/Content/Font.spritefont
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|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Arial</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>12</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
BIN
Tractor_VS/Game1/Content/Tile.png
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Tractor_VS/Game1/Content/Tile.png
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Binary file not shown.
After Width: | Height: | Size: 266 B |
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Tractor_VS/Game1/Content/Tractor.png
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Tractor_VS/Game1/Content/Tractor.png
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After Width: | Height: | Size: 573 B |
BIN
Tractor_VS/Game1/Content/bin/Windows/Content/Font.xnb
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Tractor_VS/Game1/Content/bin/Windows/Content/Font.xnb
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Binary file not shown.
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Tractor_VS/Game1/Content/bin/Windows/Content/Tile.xnb
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Tractor_VS/Game1/Content/bin/Windows/Content/Tile.xnb
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Binary file not shown.
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Tractor_VS/Game1/Content/bin/Windows/Content/Tractor.xnb
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Tractor_VS/Game1/Content/bin/Windows/Content/Tractor.xnb
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16
Tractor_VS/Game1/Content/obj/Windows/Content/.mgcontent
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Tractor_VS/Game1/Content/obj/Windows/Content/.mgcontent
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|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<SourceFileCollection xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Profile>Reach</Profile>
|
||||
<Platform>Windows</Platform>
|
||||
<Config />
|
||||
<SourceFiles>
|
||||
<File>C:/Users/Joel/source/repos/Game1/Game1/Content/Font.spritefont</File>
|
||||
<File>C:/Users/Joel/source/repos/Game1/Game1/Content/Tile.png</File>
|
||||
<File>C:/Users/Joel/source/repos/Game1/Game1/Content/Tractor.png</File>
|
||||
</SourceFiles>
|
||||
<DestFiles>
|
||||
<File xsi:nil="true" />
|
||||
<File xsi:nil="true" />
|
||||
<File xsi:nil="true" />
|
||||
</DestFiles>
|
||||
</SourceFileCollection>
|
1
Tractor_VS/Game1/Content/obj/Windows/Content/.mgstats
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1
Tractor_VS/Game1/Content/obj/Windows/Content/.mgstats
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@ -0,0 +1 @@
|
||||
Source File,Dest File,Processor Type,Content Type,Source File Size,Dest File Size,Build Seconds
|
22
Tractor_VS/Game1/Content/obj/Windows/Content/Font.mgcontent
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22
Tractor_VS/Game1/Content/obj/Windows/Content/Font.mgcontent
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|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<SourceFile>C:/Users/Joel/source/repos/Game1/Game1/Content/Font.spritefont</SourceFile>
|
||||
<SourceTime>2018-12-08T17:35:46+01:00</SourceTime>
|
||||
<DestFile>C:/Users/Joel/source/repos/Game1/Game1/Content/bin/Windows/Content/Font.xnb</DestFile>
|
||||
<DestTime>2020-04-07T00:39:59.615775+02:00</DestTime>
|
||||
<Importer>FontDescriptionImporter</Importer>
|
||||
<ImporterTime>2018-12-08T17:35:54+01:00</ImporterTime>
|
||||
<Processor>FontDescriptionProcessor</Processor>
|
||||
<ProcessorTime>2018-12-08T17:35:54+01:00</ProcessorTime>
|
||||
<Parameters>
|
||||
<Key>PremultiplyAlpha</Key>
|
||||
<Value>True</Value>
|
||||
</Parameters>
|
||||
<Parameters>
|
||||
<Key>TextureFormat</Key>
|
||||
<Value>Compressed</Value>
|
||||
</Parameters>
|
||||
<Dependencies />
|
||||
<BuildAsset />
|
||||
<BuildOutput />
|
||||
</PipelineBuildEvent>
|
42
Tractor_VS/Game1/Content/obj/Windows/Content/Tile.mgcontent
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42
Tractor_VS/Game1/Content/obj/Windows/Content/Tile.mgcontent
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|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<SourceFile>C:/Users/Joel/source/repos/Game1/Game1/Content/Tile.png</SourceFile>
|
||||
<SourceTime>2020-04-06T13:52:22.5160544+02:00</SourceTime>
|
||||
<DestFile>C:/Users/Joel/source/repos/Game1/Game1/Content/bin/Windows/Content/Tile.xnb</DestFile>
|
||||
<DestTime>2020-04-07T00:39:59.9623316+02:00</DestTime>
|
||||
<Importer>TextureImporter</Importer>
|
||||
<ImporterTime>2018-12-08T17:35:54+01:00</ImporterTime>
|
||||
<Processor>TextureProcessor</Processor>
|
||||
<ProcessorTime>2018-12-08T17:35:54+01:00</ProcessorTime>
|
||||
<Parameters>
|
||||
<Key>ColorKeyColor</Key>
|
||||
<Value>255,0,255,255</Value>
|
||||
</Parameters>
|
||||
<Parameters>
|
||||
<Key>ColorKeyEnabled</Key>
|
||||
<Value>True</Value>
|
||||
</Parameters>
|
||||
<Parameters>
|
||||
<Key>GenerateMipmaps</Key>
|
||||
<Value>False</Value>
|
||||
</Parameters>
|
||||
<Parameters>
|
||||
<Key>PremultiplyAlpha</Key>
|
||||
<Value>True</Value>
|
||||
</Parameters>
|
||||
<Parameters>
|
||||
<Key>ResizeToPowerOfTwo</Key>
|
||||
<Value>False</Value>
|
||||
</Parameters>
|
||||
<Parameters>
|
||||
<Key>MakeSquare</Key>
|
||||
<Value>False</Value>
|
||||
</Parameters>
|
||||
<Parameters>
|
||||
<Key>TextureFormat</Key>
|
||||
<Value>Color</Value>
|
||||
</Parameters>
|
||||
<Dependencies />
|
||||
<BuildAsset />
|
||||
<BuildOutput />
|
||||
</PipelineBuildEvent>
|
@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<SourceFile>C:/Users/Joel/source/repos/Game1/Game1/Content/Tractor.png</SourceFile>
|
||||
<SourceTime>2020-04-06T14:11:32.7941423+02:00</SourceTime>
|
||||
<DestFile>C:/Users/Joel/source/repos/Game1/Game1/Content/bin/Windows/Content/Tractor.xnb</DestFile>
|
||||
<DestTime>2020-04-07T00:39:59.9743322+02:00</DestTime>
|
||||
<Importer>TextureImporter</Importer>
|
||||
<ImporterTime>2018-12-08T17:35:54+01:00</ImporterTime>
|
||||
<Processor>TextureProcessor</Processor>
|
||||
<ProcessorTime>2018-12-08T17:35:54+01:00</ProcessorTime>
|
||||
<Parameters>
|
||||
<Key>ColorKeyColor</Key>
|
||||
<Value>255,0,255,255</Value>
|
||||
</Parameters>
|
||||
<Parameters>
|
||||
<Key>ColorKeyEnabled</Key>
|
||||
<Value>True</Value>
|
||||
</Parameters>
|
||||
<Parameters>
|
||||
<Key>GenerateMipmaps</Key>
|
||||
<Value>False</Value>
|
||||
</Parameters>
|
||||
<Parameters>
|
||||
<Key>PremultiplyAlpha</Key>
|
||||
<Value>True</Value>
|
||||
</Parameters>
|
||||
<Parameters>
|
||||
<Key>ResizeToPowerOfTwo</Key>
|
||||
<Value>False</Value>
|
||||
</Parameters>
|
||||
<Parameters>
|
||||
<Key>MakeSquare</Key>
|
||||
<Value>False</Value>
|
||||
</Parameters>
|
||||
<Parameters>
|
||||
<Key>TextureFormat</Key>
|
||||
<Value>Color</Value>
|
||||
</Parameters>
|
||||
<Dependencies />
|
||||
<BuildAsset />
|
||||
<BuildOutput />
|
||||
</PipelineBuildEvent>
|
90
Tractor_VS/Game1/Game1.cs
Normal file
90
Tractor_VS/Game1/Game1.cs
Normal file
@ -0,0 +1,90 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace Game1
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the main type for your game.
|
||||
/// </summary>
|
||||
public class Game1 : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
SpriteFont Bold;
|
||||
private Texture2D tile;
|
||||
private Texture2D tractor;
|
||||
private Tractor tractorUnit = new Tractor();
|
||||
private Input input = new Input();
|
||||
|
||||
|
||||
|
||||
public Game1()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
base.Initialize();
|
||||
input.init(graphics, new Vector2(8,8), 56, 1);
|
||||
tractorUnit.updateSizing(input.getTileSize(), input.getSpacing());
|
||||
graphics.PreferredBackBufferWidth = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().X;
|
||||
graphics.PreferredBackBufferHeight = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().Y + 125;
|
||||
graphics.ApplyChanges();
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
// Create a new SpriteBatch, which can be used to draw textures.
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
tile = Content.Load<Texture2D>("Tile");
|
||||
tractor = Content.Load<Texture2D>("Tractor");
|
||||
Bold = Content.Load<SpriteFont>("Font");
|
||||
}
|
||||
|
||||
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
tractorUnit.updateSizing(input.getTileSize(), input.getSpacing());
|
||||
tractorUnit.updatePosition(input.getSize());
|
||||
tractorUnit.setSpeed(input.changeSpeed(tractorUnit.getSpeed()));
|
||||
input.changeSize();
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
|
||||
protected override void Draw(GameTime gameTime) //Draw Function
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
spriteBatch.Begin();
|
||||
|
||||
for(int i = 0; i < input.getSize().X; i++) //Draw the tiles
|
||||
{
|
||||
for (int j = 0; j < input.getSize().Y; j++)
|
||||
{
|
||||
spriteBatch.Draw(tile, new Rectangle(i * (input.getTileSize() + input.getSpacing()), j * (input.getTileSize() + input.getSpacing()), input.getTileSize(), input.getTileSize()), Color.White);
|
||||
}
|
||||
}
|
||||
spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getTargetPosition().X, (int)tractorUnit.getTargetPosition().Y, input.getTileSize(), input.getTileSize()) , Color.Red); //Draws the tractors target
|
||||
spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getPos().X, (int)tractorUnit.getPos().Y, input.getTileSize(), input.getTileSize()), Color.Black); //Draws the tractor
|
||||
spriteBatch.DrawString(Bold, "Speed:" + tractorUnit.getSpeed().ToString(), new Vector2(10, input.getSize().Y * input.getTileSize() + 20) , Color.White); //Draws the the speed
|
||||
|
||||
spriteBatch.End();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
77
Tractor_VS/Game1/Game1.csproj
Normal file
77
Tractor_VS/Game1/Game1.csproj
Normal file
@ -0,0 +1,77 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Game1</RootNamespace>
|
||||
<AssemblyName>Game1</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<MonoGamePlatform>Windows</MonoGamePlatform>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWS</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Game1.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Sources\Input.cs" />
|
||||
<Compile Include="Sources\Queue.cs" />
|
||||
<Compile Include="Sources\Task.cs" />
|
||||
<Compile Include="Sources\Tractor.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Content\Tile.png" />
|
||||
<Content Include="Content\Tractor.png" />
|
||||
<Content Include="Icon.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||
<None Include="app.manifest" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
BIN
Tractor_VS/Game1/Icon.ico
Normal file
BIN
Tractor_VS/Game1/Icon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 144 KiB |
16
Tractor_VS/Game1/Program.cs
Normal file
16
Tractor_VS/Game1/Program.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
|
||||
namespace Game1
|
||||
{
|
||||
#if WINDOWS || LINUX
|
||||
public static class Program
|
||||
{
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
using (var game = new Game1())
|
||||
game.Run();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
36
Tractor_VS/Game1/Properties/AssemblyInfo.cs
Normal file
36
Tractor_VS/Game1/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Game1")]
|
||||
[assembly: AssemblyProduct("Game1")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("c5aa87e0-cca2-4d29-84a0-d72e849711b4")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
100
Tractor_VS/Game1/Sources/Input.cs
Normal file
100
Tractor_VS/Game1/Sources/Input.cs
Normal file
@ -0,0 +1,100 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
|
||||
|
||||
class Input
|
||||
{
|
||||
private KeyboardState state = Keyboard.GetState();
|
||||
GraphicsDeviceManager graphics;
|
||||
Vector2 Size;
|
||||
int tileSize;
|
||||
int Spacing;
|
||||
|
||||
public void init(GraphicsDeviceManager Graphics, Vector2 size, int TileSize, int SPacing)
|
||||
{
|
||||
graphics = Graphics;
|
||||
tileSize = TileSize;
|
||||
Spacing = SPacing;
|
||||
Size = size;
|
||||
}
|
||||
|
||||
public int changeSpeed(int speed)
|
||||
{
|
||||
KeyboardState state = Keyboard.GetState();
|
||||
if (state.IsKeyDown(Keys.Right))
|
||||
{
|
||||
speed++;
|
||||
}
|
||||
|
||||
if (state.IsKeyDown(Keys.Left) && speed > 0)
|
||||
{
|
||||
speed--;
|
||||
}
|
||||
return speed;
|
||||
}
|
||||
|
||||
public Vector2 changeSize()
|
||||
{
|
||||
KeyboardState state = Keyboard.GetState();
|
||||
if (state.IsKeyDown(Keys.D) && Size.X < 100)
|
||||
{
|
||||
Size.X++;
|
||||
graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - 1;
|
||||
}
|
||||
|
||||
if (state.IsKeyDown(Keys.A) && Size.X > 2)
|
||||
{
|
||||
Size.X--;
|
||||
graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - 1;
|
||||
}
|
||||
|
||||
if (state.IsKeyDown(Keys.W) && Size.Y < (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height / 56) - 125/56)
|
||||
{
|
||||
Size.Y++;
|
||||
graphics.PreferredBackBufferHeight = 57 * (int)Size.Y - 1 + 100;
|
||||
}
|
||||
|
||||
if (state.IsKeyDown(Keys.S) && Size.Y > 2)
|
||||
{
|
||||
Size.Y--;
|
||||
graphics.PreferredBackBufferHeight = 57 * (int)Size.Y - 1 + 100;
|
||||
}
|
||||
controlWindowSize();
|
||||
return Size;
|
||||
}
|
||||
|
||||
private void controlWindowSize()
|
||||
{
|
||||
if (Size.X * tileSize + 20 > GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width)
|
||||
{
|
||||
tileSize--;
|
||||
}
|
||||
if (Size.X * tileSize - 100 < GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width && tileSize < 56)
|
||||
{
|
||||
tileSize++;
|
||||
}
|
||||
graphics.ApplyChanges();
|
||||
}
|
||||
|
||||
public int getTileSize()
|
||||
{
|
||||
return tileSize;
|
||||
}
|
||||
|
||||
public int getSpacing()
|
||||
{
|
||||
return Spacing;
|
||||
}
|
||||
|
||||
public Vector2 getSize()
|
||||
{
|
||||
return Size;
|
||||
}
|
||||
|
||||
public void setTileSize(int newTileSize)
|
||||
{
|
||||
tileSize = newTileSize;
|
||||
}
|
||||
}
|
18
Tractor_VS/Game1/Sources/Queue.cs
Normal file
18
Tractor_VS/Game1/Sources/Queue.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Game1.Sources
|
||||
{
|
||||
class Queue
|
||||
{
|
||||
private Task[] task;
|
||||
|
||||
public void Sort()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
23
Tractor_VS/Game1/Sources/Task.cs
Normal file
23
Tractor_VS/Game1/Sources/Task.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace Game1.Sources
|
||||
{
|
||||
class Task
|
||||
{
|
||||
private Vector2 Position;
|
||||
private int Objective;
|
||||
private float timer;
|
||||
|
||||
public void setTimer(float newTimer)
|
||||
{
|
||||
timer = newTimer;
|
||||
}
|
||||
public void updateTimer()
|
||||
{
|
||||
timer = timer - 1 / 60;
|
||||
}
|
||||
}
|
||||
}
|
107
Tractor_VS/Game1/Sources/Tractor.cs
Normal file
107
Tractor_VS/Game1/Sources/Tractor.cs
Normal file
@ -0,0 +1,107 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using System;
|
||||
|
||||
|
||||
class Tractor
|
||||
{
|
||||
private Vector2 Position;
|
||||
private Vector2 TargetPosition;
|
||||
private Vector2 Direction;
|
||||
private int Spacing, sizeTile;
|
||||
private int Speed = 1;
|
||||
private Random r = new Random();
|
||||
|
||||
public void updateSizing(int newSize, int newSpacingSize)
|
||||
{
|
||||
Spacing = newSpacingSize;
|
||||
sizeTile = newSize;
|
||||
}
|
||||
private void updateDirection(Vector2 Size) /// Runs when the tractor reaches a tile
|
||||
{
|
||||
Vector2 DeltaPosition = TargetPosition - Position;
|
||||
if (DeltaPosition.X == 0)
|
||||
{
|
||||
if (DeltaPosition.Y == 0)
|
||||
{
|
||||
Direction = new Vector2(0, 0);
|
||||
setTargetPosition(new Vector2(r.Next(0, (int)Size.X), r.Next(0, (int)Size.Y)) * (sizeTile + Spacing)); //Sets a random Target
|
||||
/// Do Nothing - is currently located on the targetPos
|
||||
return;
|
||||
}
|
||||
else if (DeltaPosition.Y > 0)
|
||||
{
|
||||
Direction = new Vector2(0, 1);
|
||||
return;
|
||||
}
|
||||
else if (DeltaPosition.Y < 0)
|
||||
{
|
||||
Direction = new Vector2(0, -1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (DeltaPosition.X > 0)
|
||||
{
|
||||
Direction = new Vector2(1, 0);
|
||||
return;
|
||||
}
|
||||
else if (DeltaPosition.X < 0)
|
||||
{
|
||||
Direction = new Vector2(-1, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void updatePosition(Vector2 Size) /// updates the position
|
||||
{
|
||||
for (int i = 0; i < Speed; i++)
|
||||
{
|
||||
updateDirection(Size);
|
||||
Position = Position + Direction;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public Vector2 getPos()
|
||||
{
|
||||
return Position;
|
||||
}
|
||||
|
||||
public void increaseSpeed()
|
||||
{
|
||||
Speed++;
|
||||
}
|
||||
|
||||
public void decreaseSpeed()
|
||||
{
|
||||
if (Speed > 0)
|
||||
{
|
||||
Speed--;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void setTargetPosition(Vector2 newPosition) /// sets the TargetPosition once it reaches its destination
|
||||
{
|
||||
TargetPosition = newPosition;
|
||||
}
|
||||
public void setSpeed(int newSpeed)
|
||||
{
|
||||
Speed = newSpeed;
|
||||
}
|
||||
|
||||
public int getSpeed()
|
||||
{
|
||||
return Speed;
|
||||
}
|
||||
|
||||
public Vector2 getTargetPosition()
|
||||
{
|
||||
return TargetPosition;
|
||||
}
|
||||
}
|
42
Tractor_VS/Game1/app.manifest
Normal file
42
Tractor_VS/Game1/app.manifest
Normal file
@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="Game1"/>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- A list of the Windows versions that this application has been tested on and is
|
||||
is designed to work with. Uncomment the appropriate elements and Windows will
|
||||
automatically selected the most compatible environment. -->
|
||||
|
||||
<!-- Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
|
||||
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
|
||||
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
|
||||
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
|
||||
|
||||
<!-- Windows 10 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
|
||||
</application>
|
||||
</compatibility>
|
||||
|
||||
<application xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<windowsSettings>
|
||||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
|
||||
</windowsSettings>
|
||||
</application>
|
||||
|
||||
</assembly>
|
BIN
Tractor_VS/Game1/bin/Windows/x86/Debug/Content/Font.xnb
Normal file
BIN
Tractor_VS/Game1/bin/Windows/x86/Debug/Content/Font.xnb
Normal file
Binary file not shown.
BIN
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c:\users\joel\source\repos\Game1\Game1\bin\Windows\x86\Debug\Game1.pdb
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c:\users\joel\source\repos\Game1\Game1\bin\Windows\x86\Debug\MonoGame.Framework.dll
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c:\users\joel\source\repos\Game1\Game1\bin\Windows\x86\Debug\SharpDX.MediaFoundation.dll
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c:\users\joel\source\repos\Game1\Game1\bin\Windows\x86\Debug\SharpDX.Direct3D11.dll
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c:\users\joel\source\repos\Game1\Game1\bin\Windows\x86\Debug\SharpDX.Direct2D1.dll
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c:\users\joel\source\repos\Game1\Game1\bin\Windows\x86\Debug\SharpDX.XInput.dll
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c:\users\joel\source\repos\Game1\Game1\obj\x86\Debug\Game1.csprojAssemblyReference.cache
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Loading…
Reference in New Issue
Block a user