corrections
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@ -220,7 +220,7 @@ class Crops
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}
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spriteBatch.DrawString(Bold, "Soil Properties:", new Vector2(240, Size.Y * (tileSize + Spacing) + 122), Color.DarkRed);
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spriteBatch.DrawString(Bold, "Soil Type: " + soilProperties.soilType, new Vector2(240, Size.Y * (tileSize + Spacing) + 142), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Temparature: " + soilProperties.Temparature, new Vector2(240, Size.Y * (tileSize + Spacing) + 162), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Temparature: " + soilProperties.Temperature, new Vector2(240, Size.Y * (tileSize + Spacing) + 162), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Moisture: " + soilProperties.Moisture, new Vector2(240, Size.Y * (tileSize + Spacing) + 182), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Humidity: " + soilProperties.Humidity, new Vector2(240, Size.Y * (tileSize + Spacing) + 202), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Phosphorous: " + soilProperties.Phosphorous, new Vector2(240, Size.Y * (tileSize + Spacing) + 222), Color.DarkBlue);
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@ -41,8 +41,8 @@ class SoilProperties
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{
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soilType = "Clayey";
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}
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Temparature = GetRandomNumber(22, 30);
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Humidity = Temparature * 2 + GetRandomNumber(1.9, 2.2);
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Temperature = GetRandomNumber(22, 30);
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Humidity = Temperature * GetRandomNumber(1.9, 2.1);
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Moisture = GetRandomNumber(20, 70);
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Nitrogen = GetRandomNumber(4 , 55);
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Potassium = GetRandomNumber(0, 28);
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