From 4173b26d301295d44409ccec460a34e782bda8b6 Mon Sep 17 00:00:00 2001 From: Joel Date: Sat, 9 May 2020 13:48:28 +0200 Subject: [PATCH] Inventory System added into ai --- Game1/Sources/Smart/AI.cs | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) diff --git a/Game1/Sources/Smart/AI.cs b/Game1/Sources/Smart/AI.cs index a168f10..19a58bf 100644 --- a/Game1/Sources/Smart/AI.cs +++ b/Game1/Sources/Smart/AI.cs @@ -25,15 +25,6 @@ class AI public void init() { inventory.initInventorySystem(); - inventory.addItem(1, 1); - inventory.addItem(1, 1); - inventory.addItem(3, 1); - inventory.addItem(5, 1); - inventory.addItem(7, 1); - inventory.addItem(7, 1); - inventory.addItem(10, 1); - inventory.addItem(10, 1); - inventory.useItem(10, 1); } @@ -110,6 +101,11 @@ class AI if (farm.getCrop((int)tractorPos.X, (int)tractorPos.Y).getCropTimer() == 1) { farm.setCropStatus(tractorPos.X, tractorPos.Y); + if (farm.getCrop((int)tractorPos.X, (int)tractorPos.Y).getStatus() == 2) + { + inventory.addItem(farm.getCrop((int)tractorPos.X, (int)tractorPos.Y).getCropType() - 1, 1); + } + } return farm; }