This commit is contained in:
BOTLester 2020-05-24 13:27:09 +02:00
commit 38df90d9b5
7 changed files with 53 additions and 40 deletions

BIN
Game1/Content/Cloud.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 MiB

After

Width:  |  Height:  |  Size: 160 KiB

View File

@ -61,6 +61,30 @@
/processorParam:TextureFormat=Color
/build:CarronIcon.png;CarrotIcon.png
#begin Cloud.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Cloud.png
#begin Clouds.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Clouds.png
#begin CottonIcon.png
/importer:TextureImporter
/processor:TextureProcessor
@ -260,18 +284,6 @@
/processorParam:TextureFormat=Color
/build:rain.png
#begin rain.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:rain.png
#begin Right.png
/importer:TextureImporter
/processor:TextureProcessor

View File

@ -114,7 +114,7 @@ namespace Game1
tileConnected[2] = Content.Load<Texture2D>("Right");
tileConnected[3] = Content.Load<Texture2D>("Bottom");
Rain = Content.Load<Texture2D>("rain");
Rain = Content.Load<Texture2D>("Clouds");
@ -179,7 +179,6 @@ namespace Game1
GraphicsDevice.Clear(Color.FromNonPremultiplied(255,255,255,140));
spriteBatch.Begin();
DrawTiles();
spriteBatch.Draw(markers, new Rectangle((int)tractorUnit.getTargetPosition().X / input.getSpacingTile() * (input.getTileSize() + input.getSpacing()) + input.getTileSize() / 4, (int)tractorUnit.getTargetPosition().Y / input.getSpacingTile() * (input.getTileSize() + input.getSpacing()) + input.getTileSize() / 4, input.getTileSize()/2, input.getTileSize()/2), Color.White);
@ -191,9 +190,8 @@ namespace Game1
spriteBatch.Draw(house, houseUnit.GetRectangle(), Time.GetTimeOfDay());
spriteBatch.Draw(markers, new Rectangle((int)tractorUnit.getPath().getFinalDest().getCords().X * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), (int)tractorUnit.getPath().getFinalDest().getCords().Y * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), Convert.ToInt32(input.getTileSize() / 1.5), Convert.ToInt32(input.getTileSize() / 1.5)), Color.White); //Draws the current target of the tractor
spriteBatch.Draw(tractor, new Vector2((int)tractorUnit.getPos().X + input.getTileSize() / 2, (int)tractorUnit.getPos().Y + input.getTileSize() / 2), new Rectangle(0, 0, input.getTileSize(), input.getTileSize()), Time.GetTimeOfDay(), tractorUnit.getRotation(), new Vector2(input.getTileSize() / 2, input.getTileSize() / 2), 1.0f, SpriteEffects.None, 1);
@ -225,7 +223,7 @@ namespace Game1
spriteBatch.DrawString(Bold, "Tile Size:" + input.getTileSize().ToString() + "pix", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 222), Color.DarkBlue); //Draws the tile size
spriteBatch.DrawString(Bold, "Matrix Size: " + input.getSize().X.ToString() + " X " + input.getSize().Y.ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 242), Color.DarkBlue);
spriteBatch.DrawString(Bold, "House Position: " + houseUnit.getVector() / input.getSpacingTile(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 262), Color.DarkBlue);
tractorUnit.getFarm().drawWeatherInformation(spriteBatch, Bold, input);
spriteBatch.DrawString(Bold, "Total Weight: ", new Vector2(700, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 182), Color.DarkRed);
spriteBatch.DrawString(Bold, "(" + tractorUnit.getInventory().getWeight() + "/" + tractorUnit.getInventory().getMaxWeight() + ")", new Vector2(800, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 182), Color.DarkBlue);
@ -313,7 +311,7 @@ namespace Game1
}
}
cloudFrame++;
/*cloudFrame++;
if (cloudFrame > cloudAnimationSpeed)
{
cloudSprite++;
@ -322,14 +320,18 @@ namespace Game1
cloudSprite = 0;
}
cloudFrame = 0;
}
}*/
spriteBatch.Draw(house, houseUnit.GetRectangle(), Time.GetTimeOfDay());
spriteBatch.Draw(tractor, new Vector2((int)tractorUnit.getPos().X + input.getTileSize() / 2, (int)tractorUnit.getPos().Y + input.getTileSize() / 2), new Rectangle(0, 0, input.getTileSize(), input.getTileSize()), Time.GetTimeOfDay(), tractorUnit.getRotation(), new Vector2(input.getTileSize() / 2, input.getTileSize() / 2), 1.0f, SpriteEffects.None, 1);
for (int i = -1; i < input.getSize().X + 1; i++) //Draw the tiles
{
for (int j = -1; j < input.getSize().Y + 1; j++)
{
spriteBatch.Draw(Rain, tractorUnit.getFarm().getRainPosition(input.getTileSize(), i, j), new Rectangle(0, cloudSprite * 96, input.getTileSize(), input.getTileSize()), tractorUnit.getFarm().getRainAmount(i, j));
spriteBatch.Draw(Rain, tractorUnit.getFarm().getRainPosition(input.getTileSize(), i, j), tractorUnit.getFarm().getDestinationRectangle(i, j), tractorUnit.getFarm().getRainAmount(i, j));
}
}
}
public void InspectTile()

View File

@ -170,6 +170,9 @@
<PackageReference Include="LightGBM">
<Version>2.3.1</Version>
</PackageReference>
<PackageReference Include="Microsoft.CodeAnalysis.Common">
<Version>3.6.0</Version>
</PackageReference>
<PackageReference Include="Microsoft.ML">
<Version>1.4.0</Version>
</PackageReference>

View File

@ -74,12 +74,23 @@ class Farm
init(Size, housepos);
RainPosition.X = r.Next(0, 1900);
RainPosition.Y = r.Next(0, 1950);
RainfallMap = PerlinNoise.LoadImage("C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/Rainfall.png");
RainfallMap = PerlinNoise.LoadImage("C:\\Users\\Joel\\source\\repos\\Oskars Repo\\Game1\\Content\\Rainfall.png");
}
public Rectangle getRainPosition(int TileSize, int x, int y)
{
return new Rectangle((int)(-TileSize * (RainPosition.X - Math.Truncate(RainPosition.X))) + TileSize * x, (int)(-TileSize * (RainPosition.Y - Math.Truncate(RainPosition.Y))) + TileSize * y, TileSize, TileSize);
return new Rectangle(x * TileSize, y * TileSize, TileSize, TileSize);
}
public Rectangle getDestinationRectangle(int x, int y)
{
return new Rectangle(x + (int)Math.Round(RainPosition.X), y + (int)Math.Round(RainPosition.Y), 1, 1);
//return new Rectangle(0, 0, 112, 112);
}
public void drawWeatherInformation(SpriteBatch spriteBatch, SpriteFont Bold, Input input)
{
spriteBatch.DrawString(Bold, "Wind Speed: X:" + WindSpeed.X + "Y" + WindSpeed.Y, new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 282), Color.DarkBlue);
}
public void updateFarm(Vector2 Size, int nDay)
@ -136,8 +147,8 @@ class Farm
private void updateRainMapPosition()
{
float x, y;
x = WindSpeed.X + GetRandomNumber(-0.02, 0.02);
y = WindSpeed.Y + GetRandomNumber(-0.02, 0.02);
x = WindSpeed.X + GetRandomNumber(-1f, 1f) / 1000;
y = WindSpeed.Y + GetRandomNumber(-1f, 1f) / 1000;
if (x < 0.02f && x > -0.02f)
{
@ -225,14 +236,7 @@ class Farm
public Color getRainAmount(int x, int y)
{
if (RainfallMap[x + (int)Math.Round(RainPosition.X)][y + (int)Math.Round(RainPosition.Y)].GetBrightness() < 0.60f)
{
return Color.FromNonPremultiplied(255, 255, 255, 0);
}
else
{
return Color.FromNonPremultiplied(255, 255, 255, (int)(300 * RainfallMap[x + (int)Math.Round(RainPosition.X)][y + (int)Math.Round(RainPosition.Y)].GetBrightness()));
}
return Color.FromNonPremultiplied(255, 255, 255, (int)(255 * RainfallMap[x + (int)Math.Round(RainPosition.X)][y + (int)Math.Round(RainPosition.Y)].GetBrightness()));
}

View File

@ -11,20 +11,12 @@ using Microsoft.ML.Trainers.LightGbm;
class MLModel
{
private static MLContext mlContext = new MLContext(seed: 1);
private static string path = "C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/ML/Fertilizer_Prediction.csv";
private static string modelpath = "C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/ML/MLmodel";
private static string report = "C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/ML/report";
private static string pathBig = "C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/ML/BigFertPredict.csv";
private static string modelpathBig = "C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/ML/MLmodelBig";
private static string reportBig = "C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/ML/report_BigModel";
/*
private static string path = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/Fertilizer_Prediction.csv";
private static string modelpath = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/MLmodel";
private static string report = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/report";
private static string pathBig = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/BigFertPredict.csv";
private static string modelpathBig = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/MLmodelBig";
private static string reportBig = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/report_BigModel";
*/
// Loading data, creatin and saving ML model for smaller dataset (100)
public static void CreateModel()
{