Day Night Cycle

This commit is contained in:
Joel 2020-05-06 17:39:01 +02:00
parent 5ca81367f0
commit 3a6078306e
8 changed files with 531 additions and 8 deletions

View File

@ -7,12 +7,18 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game1", "Game1\Game1.csproj
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Debug|x64.ActiveCfg = Debug|x64
{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}.Debug|x64.Build.0 = Debug|x64
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EndGlobalSection

View File

@ -213,7 +213,7 @@ namespace Game1
for (int j = 0; j < input.getSize().Y; j++)
{
Rectangle tilePos = new Rectangle(i * (input.getSpacingTile()), j * (input.getSpacingTile()), input.getTileSize(), input.getTileSize());
spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Color.White);
spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Time.GetTimeOfDay());
if (tilePos.Intersects(mousePosition))
{
spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Color.FromNonPremultiplied(0, 0, 20, 40));

View File

@ -1,5 +1,5 @@
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@ -13,10 +13,13 @@
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@ -40,6 +43,26 @@
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@ -71,6 +94,7 @@
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@ -88,8 +112,47 @@
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

View File

@ -52,17 +52,52 @@ class DayNightCycle
public Color GetTimeOfDay()
{
int blue;
if (nightTime == 0 || dayTime == 0)
int blue, red, brightness;
if (nightTime == 0 && dayTime == 0)
{
red = 1;
blue = 1;
brightness = 1;
}
else
{
blue = (6000 / nightTime);
if ((float)dayTime / lengthOfDay < 0.5)
{
blue = (int)(((float)nightTime / lengthOfNight) * 255) + (int)((1.0f - (float)dayTime / lengthOfDay) * 255);
}
else
{
blue = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
}
if ((float)nightTime / lengthOfNight < 0.5)
{
red = (int)((1.0 - (float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
}
else
{
red = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
}
if (Time)
{
brightness = 255;
}
else
{
if ((float)nightTime / lengthOfNight < 0.5)
{
brightness = (int)((1.0 - (float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
}
else
{
brightness = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
}
}
}
return Color.FromNonPremultiplied(0, 0, blue, 100);
return Color.FromNonPremultiplied(red, 255, blue, brightness);
}
public int GetTimeOfDayInt()

28
Game1/app.config Normal file
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@ -0,0 +1,28 @@
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/* Color all hyperlinks one color */
a
{
color: #1382CE;
}
/* Table styles */
table
{
border-spacing: 0 0;
border-collapse: collapse;
font-size: 11pt;
}
table th
{
background: #E7E7E8;
text-align: left;
text-decoration: none;
font-weight: normal;
padding: 3px 6px 3px 6px;
}
table td
{
vertical-align: top;
padding: 3px 6px 5px 5px;
margin: 0px;
border: 1px solid #E7E7E8;
background: #F7F7F8;
}
/* Local link is a style for hyperlinks that link to file:/// content, there are lots so color them as 'normal' text until the user mouse overs */
.localLink
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color: #1E1E1F;
background: #EEEEED;
text-decoration: none;
}
.localLink:hover
{
color: #1382CE;
background: #FFFF99;
text-decoration: none;
}
.issueCell
{
width: 100%;
}
.packageIssue
{
margin-left: 25px;
}
/* Padding around the content after the h1 */
#content
{
padding: 0px 20px 20px 20px;
}
.issues table
{
width: 97%;
}
/* All Icons */
.IconSuccessEncoded, .IconInfoEncoded, .IconWarningEncoded, .IconErrorEncoded
{
min-width:18px;
min-height:18px;
background-repeat:no-repeat;
background-position:center;
}
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</style></head><body><h1>
NuGet Migration Report - Game1</h1><div id="content"><h2 _locID="OverviewTitle">Overview</h2><div class="info-text">Migration to PackageReference was completed successfully. Please build and run your solution to verify that all packages are available.</div><div class="info-text">
If you run into any problems, have feedback, questions, or concerns, please
<a href="https://github.com/NuGet/Home/issues/">file an issue on the NuGet GitHub repository.</a></div><div class="info-text">
Changed files and this report have been backed up here:
<a href="C:\Users\Joel\source\repos\s444524\JoelForkTest\MigrationBackup\21c990a4\Game1">C:\Users\Joel\source\repos\s444524\JoelForkTest\MigrationBackup\21c990a4\Game1</a></div><div class="info-text"><a href="https://aka.ms/nuget-pc2pr-migrator-rollback">Help me rollback to packages.config</a></div><h2 _locID="PackagesTitle">Packages processed</h2><h3 _locID="IncludePackagesTitle">Top-level dependencies:</h3><div class="issues"><table><tr><th class="issueCell">Package Id</th><th>Version</th></tr><tr><td class="issueCell"><span>LightGBM</span></td><td><span>
v2.3.1</span></td></tr><tr><td class="issueCell"><span>Microsoft.ML</span></td><td><span>
v1.4.0</span></td></tr><tr><td class="issueCell"><span>Microsoft.ML.CpuMath</span></td><td><span>
v1.4.0</span></td></tr><tr><td class="issueCell"><span>Microsoft.ML.FastTree</span></td><td><span>
v1.4.0</span></td></tr><tr><td class="issueCell"><span>Microsoft.ML.LightGbm</span></td><td><span>
v1.4.0</span></td></tr><tr><td class="issueCell"><span>Newtonsoft.Json</span></td><td><span>
v12.0.3</span></td></tr><tr><td class="issueCell"><span>System.CodeDom</span></td><td><span>
v4.7.0</span></td></tr><tr><td class="issueCell"><span>System.Collections.Immutable</span></td><td><span>
v1.7.0</span></td></tr><tr><td class="issueCell"><span>System.Memory</span></td><td><span>
v4.5.4</span></td></tr><tr><td class="issueCell"><span>System.Reflection.Emit.Lightweight</span></td><td><span>
v4.7.0</span></td></tr><tr><td class="issueCell"><span>System.Runtime.CompilerServices.Unsafe</span></td><td><span>
v4.7.1</span></td></tr><tr><td class="issueCell"><span>System.Threading.Tasks.Dataflow</span></td><td><span>
v4.11.0</span></td></tr></table></div><p /><h3 _locID="IncludePackagesTitle">Transitive dependencies:</h3><div class="issues"><table><tr><th class="issueCell">Package Id</th><th>Version</th></tr><tr><td class="issueCell"><span>Microsoft.ML.DataView</span></td><td><span>
v1.4.0</span></td></tr><tr><td class="issueCell"><span>System.Buffers</span></td><td><span>
v4.5.1</span></td></tr><tr><td class="issueCell"><span>System.Numerics.Vectors</span></td><td><span>
v4.5.0</span></td></tr></table></div><h2 _locID="IssuesTitle">Package compatibility issues</h2><div class="issues"><table><tr><th /><th class="issueCell" _locID="DescriptionTableHeader">Description</th></tr><tr><td class="IconInfoEncoded" /><td class="issueCell">
No issues were found.
</td></tr></table></div></div></body></html>

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="LightGBM" version="2.3.1" targetFramework="net461" />
<package id="Microsoft.ML" version="1.4.0" targetFramework="net461" />
<package id="Microsoft.ML.CpuMath" version="1.4.0" targetFramework="net461" />
<package id="Microsoft.ML.DataView" version="1.4.0" targetFramework="net461" />
<package id="Microsoft.ML.FastTree" version="1.4.0" targetFramework="net461" />
<package id="Microsoft.ML.LightGbm" version="1.4.0" targetFramework="net461" />
<package id="Newtonsoft.Json" version="12.0.3" targetFramework="net461" />
<package id="System.Buffers" version="4.5.1" targetFramework="net461" />
<package id="System.CodeDom" version="4.7.0" targetFramework="net461" />
<package id="System.Collections.Immutable" version="1.7.0" targetFramework="net461" />
<package id="System.Memory" version="4.5.4" targetFramework="net461" />
<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net461" />
<package id="System.Reflection.Emit.Lightweight" version="4.7.0" targetFramework="net461" />
<package id="System.Runtime.CompilerServices.Unsafe" version="4.7.1" targetFramework="net461" />
<package id="System.Threading.Tasks.Dataflow" version="4.11.0" targetFramework="net461" />
</packages>