Dynamic max window size
This commit is contained in:
parent
72a7a8aab3
commit
412a0969f0
@ -136,6 +136,7 @@
|
|||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
<Reference Include="System.Numerics" />
|
<Reference Include="System.Numerics" />
|
||||||
|
<Reference Include="System.Windows.Forms" />
|
||||||
<Reference Include="System.Xml" />
|
<Reference Include="System.Xml" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -2,6 +2,8 @@
|
|||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Drawing;
|
||||||
|
using WinForm = System.Windows.Forms;
|
||||||
|
|
||||||
class Controller
|
class Controller
|
||||||
{
|
{
|
||||||
@ -17,7 +19,7 @@ class Controller
|
|||||||
public Vector2 updateWindow(int tileSize, int Spacing, Vector2 Size)
|
public Vector2 updateWindow(int tileSize, int Spacing, Vector2 Size)
|
||||||
{
|
{
|
||||||
KeyboardState state = Keyboard.GetState();
|
KeyboardState state = Keyboard.GetState();
|
||||||
if (state.IsKeyDown(Keys.D) && Size.X < 90)
|
if (state.IsKeyDown(Keys.D) && Size.X < Math.Floor(WinForm.Screen.PrimaryScreen.Bounds.Width / (float)tileSize))
|
||||||
{
|
{
|
||||||
Size.X++;
|
Size.X++;
|
||||||
graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
|
graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
|
||||||
@ -29,7 +31,7 @@ class Controller
|
|||||||
graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
|
graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (state.IsKeyDown(Keys.W) && Size.Y < 20)
|
if (state.IsKeyDown(Keys.W) && Size.Y < Math.Floor(WinForm.Screen.PrimaryScreen.Bounds.Height / (float)tileSize) - 7)
|
||||||
{
|
{
|
||||||
Size.Y++;
|
Size.Y++;
|
||||||
graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 380;
|
graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 380;
|
||||||
|
@ -19,9 +19,9 @@ class SoilProperties
|
|||||||
public float Phosphorous;
|
public float Phosphorous;
|
||||||
public float Rainfall;
|
public float Rainfall;
|
||||||
public float prevRainfall;
|
public float prevRainfall;
|
||||||
public float NitrogenDegradeRate = 0.8f;
|
public float NitrogenDegradeRate = 0.8f / 1.5f;
|
||||||
public float PotassiumDegradeRate = 0.3f;
|
public float PotassiumDegradeRate = 0.3f / 1.5f;
|
||||||
public float PhosphorousDegradeRate = 0.6f;
|
public float PhosphorousDegradeRate = 0.6f / 1.5f;
|
||||||
public int Capacity = 80;
|
public int Capacity = 80;
|
||||||
public int Area;
|
public int Area;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user