asd
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@ -311,16 +311,6 @@ namespace Game1
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}
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}
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/*cloudFrame++;
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if (cloudFrame > cloudAnimationSpeed)
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{
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cloudSprite++;
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if (cloudSprite > 4)
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{
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cloudSprite = 0;
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}
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cloudFrame = 0;
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}*/
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spriteBatch.Draw(house, houseUnit.GetRectangle(), Time.GetTimeOfDay());
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spriteBatch.Draw(tractor, new Vector2((int)tractorUnit.getPos().X + input.getTileSize() / 2, (int)tractorUnit.getPos().Y + input.getTileSize() / 2), new Rectangle(0, 0, input.getTileSize(), input.getTileSize()), Time.GetTimeOfDay(), tractorUnit.getRotation(), new Vector2(input.getTileSize() / 2, input.getTileSize() / 2), 1.0f, SpriteEffects.None, 1);
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@ -64,7 +64,6 @@ class Farm
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{
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if (!astar.isReachable(crops, new Vector2((int)i, (int)j), housepos))
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{
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//crops[i, j].setStatus(1);
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dirtCount--;
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}
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}
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@ -85,12 +84,13 @@ class Farm
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public Rectangle getDestinationRectangle(int x, int y)
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{
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return new Rectangle(x + (int)Math.Round(RainPosition.X), y + (int)Math.Round(RainPosition.Y), 1, 1);
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//return new Rectangle(0, 0, 112, 112);
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}
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public void drawWeatherInformation(SpriteBatch spriteBatch, SpriteFont Bold, Input input)
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{
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spriteBatch.DrawString(Bold, "Wind Speed: X:" + WindSpeed.X + "Y" + WindSpeed.Y, new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 282), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "WindSpeed: " + Math.Round(WindSpeed.X, 4), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 282), Color.DarkBlue);
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spriteBatch.DrawString(Bold, " : ", new Vector2(153, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 282), Color.DarkBlue);
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spriteBatch.DrawString(Bold, Math.Round(WindSpeed.Y, 4).ToString(), new Vector2(163, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 282), Color.DarkBlue);
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}
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public void updateFarm(Vector2 Size, int nDay)
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@ -147,8 +147,8 @@ class Farm
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private void updateRainMapPosition()
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{
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float x, y;
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x = WindSpeed.X + GetRandomNumber(-1f, 1f) / 1000;
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y = WindSpeed.Y + GetRandomNumber(-1f, 1f) / 1000;
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x = WindSpeed.X + GetRandomNumber(-1f, 1f) / 2000;
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y = WindSpeed.Y + GetRandomNumber(-1f, 1f) / 2000;
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if (x < 0.02f && x > -0.02f)
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{
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