This commit is contained in:
Joel 2020-05-24 13:36:31 +02:00
parent 700979aded
commit 46d27ab057
2 changed files with 5 additions and 15 deletions

View File

@ -311,16 +311,6 @@ namespace Game1
}
}
/*cloudFrame++;
if (cloudFrame > cloudAnimationSpeed)
{
cloudSprite++;
if (cloudSprite > 4)
{
cloudSprite = 0;
}
cloudFrame = 0;
}*/
spriteBatch.Draw(house, houseUnit.GetRectangle(), Time.GetTimeOfDay());
spriteBatch.Draw(tractor, new Vector2((int)tractorUnit.getPos().X + input.getTileSize() / 2, (int)tractorUnit.getPos().Y + input.getTileSize() / 2), new Rectangle(0, 0, input.getTileSize(), input.getTileSize()), Time.GetTimeOfDay(), tractorUnit.getRotation(), new Vector2(input.getTileSize() / 2, input.getTileSize() / 2), 1.0f, SpriteEffects.None, 1);

View File

@ -64,7 +64,6 @@ class Farm
{
if (!astar.isReachable(crops, new Vector2((int)i, (int)j), housepos))
{
//crops[i, j].setStatus(1);
dirtCount--;
}
}
@ -85,12 +84,13 @@ class Farm
public Rectangle getDestinationRectangle(int x, int y)
{
return new Rectangle(x + (int)Math.Round(RainPosition.X), y + (int)Math.Round(RainPosition.Y), 1, 1);
//return new Rectangle(0, 0, 112, 112);
}
public void drawWeatherInformation(SpriteBatch spriteBatch, SpriteFont Bold, Input input)
{
spriteBatch.DrawString(Bold, "Wind Speed: X:" + WindSpeed.X + "Y" + WindSpeed.Y, new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 282), Color.DarkBlue);
spriteBatch.DrawString(Bold, "WindSpeed: " + Math.Round(WindSpeed.X, 4), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 282), Color.DarkBlue);
spriteBatch.DrawString(Bold, " : ", new Vector2(153, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 282), Color.DarkBlue);
spriteBatch.DrawString(Bold, Math.Round(WindSpeed.Y, 4).ToString(), new Vector2(163, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 282), Color.DarkBlue);
}
public void updateFarm(Vector2 Size, int nDay)
@ -147,8 +147,8 @@ class Farm
private void updateRainMapPosition()
{
float x, y;
x = WindSpeed.X + GetRandomNumber(-1f, 1f) / 1000;
y = WindSpeed.Y + GetRandomNumber(-1f, 1f) / 1000;
x = WindSpeed.X + GetRandomNumber(-1f, 1f) / 2000;
y = WindSpeed.Y + GetRandomNumber(-1f, 1f) / 2000;
if (x < 0.02f && x > -0.02f)
{