Window fixes
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@ -3,6 +3,7 @@ using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System;
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using System.IO;
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using System.IO;
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using WinForm = System.Windows.Forms;
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namespace Game1
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namespace Game1
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{
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{
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@ -84,8 +85,10 @@ namespace Game1
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//Generates the map with some random values
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//Generates the map with some random values
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inventory.initInventorySystem();
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inventory.initInventorySystem();
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string path = directory + "Game1/Content/ML/Fertilizer_Prediction.csv";
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string path = directory + "Game1/Content/ML/Fertilizer_Prediction.csv";
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input.init(graphics, new Vector2(16,16), 56, 0); //Generates the starting size
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int res = WinForm.Screen.PrimaryScreen.Bounds.Height;
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input.init(graphics, new Vector2((float)Math.Floor(WinForm.Screen.PrimaryScreen.Bounds.Width/56*0.6f), (float)Math.Floor((WinForm.Screen.PrimaryScreen.Bounds.Height / 56f) - 7)), 56, 0); //Generates the starting size
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houseUnit.init(input.getTileSize(), input.getSpacing()); //Generates the house position
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houseUnit.init(input.getTileSize(), input.getSpacing()); //Generates the house position
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tractorUnit.init(houseUnit.GetRectangle(), input); //Generates the Tractor
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tractorUnit.init(houseUnit.GetRectangle(), input); //Generates the Tractor
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tractorUnit.updateSizing(input, 0, houseUnit.getVector(), Time); //Updates the first Size of the Tractor
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tractorUnit.updateSizing(input, 0, houseUnit.getVector(), Time); //Updates the first Size of the Tractor
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