Last Images and at last fixed the Production System
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BIN
Game1/Content/BarleyIcon.png
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Game1/Content/BarleyIcon.png
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After Width: | Height: | Size: 2.1 KiB |
@ -13,6 +13,18 @@
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#---------------------------------- Content ---------------------------------#
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#begin BarleyIcon.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:BarleyIcon.png
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#begin BerriesIcon.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -37,6 +49,18 @@
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/processorParam:TextureFormat=Color
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/build:CarronIcon.png;CarrotIcon.png
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#begin CottonIcon.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:CottonIcon.png
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#begin Crop.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -56,6 +80,18 @@
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/processorParam:TextureFormat=Compressed
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/build:Font.spritefont
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#begin GroundNutsIcon.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:GroundNutsIcon.png
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#begin house.png
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/importer:TextureImporter
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/processor:TextureProcessor
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BIN
Game1/Content/CottonIcon.png
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BIN
Game1/Content/CottonIcon.png
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After Width: | Height: | Size: 3.5 KiB |
BIN
Game1/Content/GroundNutsIcon.png
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Game1/Content/GroundNutsIcon.png
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After Width: | Height: | Size: 1.6 KiB |
@ -97,12 +97,14 @@ namespace Game1
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tile[2] = Content.Load<Texture2D>("Plantable");
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tile[3] = Content.Load<Texture2D>("Crop");
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Crops[0] = Content.Load<Texture2D>("CarrotIcon");
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Crops[1] = Content.Load<Texture2D>("WheatIcon");
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Crops[2] = Content.Load<Texture2D>("BerriesIcon");
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Crops[0] = Content.Load<Texture2D>("BarleyIcon");
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Crops[1] = Content.Load<Texture2D>("CottonIcon");
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Crops[2] = Content.Load<Texture2D>("GroundNutsIcon");
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Crops[3] = Content.Load<Texture2D>("MaizeIcon");
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Crops[4] = Content.Load<Texture2D>("MilletsIcon");
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Crops[5] = Content.Load<Texture2D>("SeedOilIcon");
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@ -28,7 +28,7 @@ class Crops
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getProductionRate();
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if (Status == 3 && Timer != 1)
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{
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Timer = Timer - 1 * ProductionRate;
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Timer = Timer - 1f * ProductionRate;
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}
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Size = newSize;
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UpdateCrop++;
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@ -198,33 +198,31 @@ class Crops
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ProductionRate = 1;
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if (DataSet != null)
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{
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ProductionRate = (ProductionRate * compareToDatset(soilProperties.Temperature, DataSet.Temparature));
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ProductionRate = (ProductionRate * compareToDatset(soilProperties.Moisture, DataSet.Moisture));
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ProductionRate = (ProductionRate * compareToDatset(soilProperties.Humidity, DataSet.Humidity));
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ProductionRate = (ProductionRate * compareToDatset(soilProperties.Phosphorous, DataSet.Phosphorous));
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ProductionRate = (ProductionRate * compareToDatset(soilProperties.Potassium, DataSet.Potassium));
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ProductionRate = (ProductionRate * compareToDatset(soilProperties.Nitrogen, DataSet.Nitrogen));
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ProductionRate = ProductionRate + (ProductionRate * compareToDatset(soilProperties.Temperature, DataSet.Temparature));
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ProductionRate = ProductionRate + (ProductionRate * compareToDatset(soilProperties.Moisture, DataSet.Moisture));
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ProductionRate = ProductionRate + (ProductionRate * compareToDatset(soilProperties.Humidity, DataSet.Humidity));
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ProductionRate = ProductionRate + (ProductionRate * compareToDatset(soilProperties.Phosphorous, DataSet.Phosphorous));
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ProductionRate = ProductionRate + (ProductionRate * compareToDatset(soilProperties.Potassium, DataSet.Potassium));
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ProductionRate = ProductionRate + (ProductionRate * compareToDatset(soilProperties.Nitrogen, DataSet.Nitrogen));
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if (ProductionRate < 0)
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{
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ProductionRate = 0;
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}
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ProductionRate = ProductionRate / 20;
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}
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}
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public float compareToDatset(float i, float j)
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{
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if (i > j)
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if (i < j)
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{
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return (i / j) * 0.15f;
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}
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else if (i < j / 2)
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{
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return (i / j) * 2f;
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return (i / j);
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}
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else
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{
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return i / j;
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return (j / i);
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}
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}
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@ -17,9 +17,9 @@ class SoilProperties
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public float Nitrogen;
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public float Potassium;
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public float Phosphorous;
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public float NitrogenDegradeRate = 0.001f;
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public float PotassiumDegradeRate = 0.001f;
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public float PhosphorousDegradeRate = 0.001f;
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public float NitrogenDegradeRate = 0.01f;
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public float PotassiumDegradeRate = 0.01f;
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public float PhosphorousDegradeRate = 0.01f;
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public void setSoilProperties()
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{
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