Fixing docs
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## Introduction
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# Machine Learning implementation report
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## Introduction
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Purpose of my ML implementation is for the agent (tractor) to decide what fertilizer it should use.
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It's decision is mostly based on nutrients in soil, but also on few other properties.
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@ -94,9 +98,21 @@ Later that model is loaded and prediction engine is created when program is star
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Agent (tractor) navigates trough the grid looking for tiles where it can plant some plants.
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Upon planting and visitin already growing plants agent decides if any fertilizer is needed (rule based decision), and what fertilizer to use (using ML prediction engine).
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if (farm.getCrop(x, y).getStatus() >= 2)
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{
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fertilizer = fertilizerHolder.GetFertilizer(Engine.PredictFertilizer(farm.getCrop(x, y), farm.getPresetCropTypes(farm.getCrop(x, y).getCropType())));
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while (!(farm.getCrop(x, y).isSaturated(-1)) && farm.getCrop(x, y).belowCapacity() && inventory.useItem(fertilizerHolder.GetFertilizerID(fertilizer.Name), 0))
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{
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farm.getCrop(x, y).Fertilize(fertilizer);
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fertilizer = fertilizerHolder.GetFertilizer(Engine.PredictFertilizer(farm.getCrop(x, y), farm.getPresetCropTypes(farm.getCrop(x, y).getCropType())));
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WaitTwoFrames = true;
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}
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If field is properly fertilized it will have higher production rate, resulting in faster growth of a plant.
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Production rate value is shown in the UI as well as it is represented by the colour of progression bar (right side of every tile).
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At 100% bar will pure **Green**. Any value below will make bar more **Red**, while any value above will add **Blue**, eventually turning bar colour into cyan.
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Example:
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