done by hand, but works eh.
First stable. RC_01
63
Tractor_VS/.gitattributes
vendored
Normal file
@ -0,0 +1,63 @@
|
||||
###############################################################################
|
||||
# Set default behavior to automatically normalize line endings.
|
||||
###############################################################################
|
||||
* text=auto
|
||||
|
||||
###############################################################################
|
||||
# Set default behavior for command prompt diff.
|
||||
#
|
||||
# This is need for earlier builds of msysgit that does not have it on by
|
||||
# default for csharp files.
|
||||
# Note: This is only used by command line
|
||||
###############################################################################
|
||||
#*.cs diff=csharp
|
||||
|
||||
###############################################################################
|
||||
# Set the merge driver for project and solution files
|
||||
#
|
||||
# Merging from the command prompt will add diff markers to the files if there
|
||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||
# the diff markers are never inserted). Diff markers may cause the following
|
||||
# file extensions to fail to load in VS. An alternative would be to treat
|
||||
# these files as binary and thus will always conflict and require user
|
||||
# intervention with every merge. To do so, just uncomment the entries below
|
||||
###############################################################################
|
||||
#*.sln merge=binary
|
||||
#*.csproj merge=binary
|
||||
#*.vbproj merge=binary
|
||||
#*.vcxproj merge=binary
|
||||
#*.vcproj merge=binary
|
||||
#*.dbproj merge=binary
|
||||
#*.fsproj merge=binary
|
||||
#*.lsproj merge=binary
|
||||
#*.wixproj merge=binary
|
||||
#*.modelproj merge=binary
|
||||
#*.sqlproj merge=binary
|
||||
#*.wwaproj merge=binary
|
||||
|
||||
###############################################################################
|
||||
# behavior for image files
|
||||
#
|
||||
# image files are treated as binary by default.
|
||||
###############################################################################
|
||||
#*.jpg binary
|
||||
#*.png binary
|
||||
#*.gif binary
|
||||
|
||||
###############################################################################
|
||||
# diff behavior for common document formats
|
||||
#
|
||||
# Convert binary document formats to text before diffing them. This feature
|
||||
# is only available from the command line. Turn it on by uncommenting the
|
||||
# entries below.
|
||||
###############################################################################
|
||||
#*.doc diff=astextplain
|
||||
#*.DOC diff=astextplain
|
||||
#*.docx diff=astextplain
|
||||
#*.DOCX diff=astextplain
|
||||
#*.dot diff=astextplain
|
||||
#*.DOT diff=astextplain
|
||||
#*.pdf diff=astextplain
|
||||
#*.PDF diff=astextplain
|
||||
#*.rtf diff=astextplain
|
||||
#*.RTF diff=astextplain
|
261
Tractor_VS/.gitignore
vendored
Normal file
@ -0,0 +1,261 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
|
||||
# Visual Studio 2015 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# DNX
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_i.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# TODO: Comment the next line if you want to checkin your web deploy settings
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
#*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/packages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/packages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignoreable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
node_modules/
|
||||
orleans.codegen.cs
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
# CodeRush
|
||||
.cr/
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
@ -13,6 +13,18 @@
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin Crop.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Crop.png
|
||||
|
||||
#begin Font.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
@ -20,6 +32,42 @@
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:Font.spritefont
|
||||
|
||||
#begin house.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:house.png
|
||||
|
||||
#begin Plantable.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Plantable.png
|
||||
|
||||
#begin Planted.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Planted.png
|
||||
|
||||
#begin Tile.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
@ -32,6 +80,18 @@
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Tile.png
|
||||
|
||||
#begin tileunplantable.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:tileunplantable.png
|
||||
|
||||
#begin Tractor.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
|
BIN
Tractor_VS/Game1/Content/Crop.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
Tractor_VS/Game1/Content/Plantable.png
Normal file
After Width: | Height: | Size: 776 B |
BIN
Tractor_VS/Game1/Content/Planted.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 266 B After Width: | Height: | Size: 828 B |
BIN
Tractor_VS/Game1/Content/house.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
@ -4,13 +4,23 @@
|
||||
<Platform>Windows</Platform>
|
||||
<Config />
|
||||
<SourceFiles>
|
||||
<File>C:/Users/Joel/source/repos/Game1/Game1/Content/Font.spritefont</File>
|
||||
<File>C:/Users/Joel/source/repos/Game1/Game1/Content/Tile.png</File>
|
||||
<File>C:/Users/Joel/source/repos/Game1/Game1/Content/Tractor.png</File>
|
||||
<File>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Crop.png</File>
|
||||
<File>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Font.spritefont</File>
|
||||
<File>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/house.png</File>
|
||||
<File>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Plantable.png</File>
|
||||
<File>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Planted.png</File>
|
||||
<File>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Tile.png</File>
|
||||
<File>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/tileunplantable.png</File>
|
||||
<File>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Tractor.png</File>
|
||||
</SourceFiles>
|
||||
<DestFiles>
|
||||
<File xsi:nil="true" />
|
||||
<File xsi:nil="true" />
|
||||
<File xsi:nil="true" />
|
||||
<File xsi:nil="true" />
|
||||
<File xsi:nil="true" />
|
||||
<File xsi:nil="true" />
|
||||
<File xsi:nil="true" />
|
||||
<File xsi:nil="true" />
|
||||
</DestFiles>
|
||||
</SourceFileCollection>
|
@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<SourceFile>C:/Users/Joel/source/repos/Game1/Game1/Content/Font.spritefont</SourceFile>
|
||||
<SourceFile>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Font.spritefont</SourceFile>
|
||||
<SourceTime>2018-12-08T17:35:46+01:00</SourceTime>
|
||||
<DestFile>C:/Users/Joel/source/repos/Game1/Game1/Content/bin/Windows/Content/Font.xnb</DestFile>
|
||||
<DestTime>2020-04-07T00:39:59.615775+02:00</DestTime>
|
||||
<DestFile>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/bin/Windows/Content/Font.xnb</DestFile>
|
||||
<DestTime>2020-04-08T19:58:28.9131631+02:00</DestTime>
|
||||
<Importer>FontDescriptionImporter</Importer>
|
||||
<ImporterTime>2018-12-08T17:35:54+01:00</ImporterTime>
|
||||
<Processor>FontDescriptionProcessor</Processor>
|
||||
|
@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<SourceFile>C:/Users/Joel/source/repos/Game1/Game1/Content/Tile.png</SourceFile>
|
||||
<SourceTime>2020-04-06T13:52:22.5160544+02:00</SourceTime>
|
||||
<DestFile>C:/Users/Joel/source/repos/Game1/Game1/Content/bin/Windows/Content/Tile.xnb</DestFile>
|
||||
<DestTime>2020-04-07T00:39:59.9623316+02:00</DestTime>
|
||||
<SourceFile>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Tile.png</SourceFile>
|
||||
<SourceTime>2020-04-07T14:11:48.0383577+02:00</SourceTime>
|
||||
<DestFile>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/bin/Windows/Content/Tile.xnb</DestFile>
|
||||
<DestTime>2020-04-08T19:58:29.046164+02:00</DestTime>
|
||||
<Importer>TextureImporter</Importer>
|
||||
<ImporterTime>2018-12-08T17:35:54+01:00</ImporterTime>
|
||||
<Processor>TextureProcessor</Processor>
|
||||
|
@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<SourceFile>C:/Users/Joel/source/repos/Game1/Game1/Content/Tractor.png</SourceFile>
|
||||
<SourceFile>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Tractor.png</SourceFile>
|
||||
<SourceTime>2020-04-06T14:11:32.7941423+02:00</SourceTime>
|
||||
<DestFile>C:/Users/Joel/source/repos/Game1/Game1/Content/bin/Windows/Content/Tractor.xnb</DestFile>
|
||||
<DestTime>2020-04-07T00:39:59.9743322+02:00</DestTime>
|
||||
<DestFile>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/bin/Windows/Content/Tractor.xnb</DestFile>
|
||||
<DestTime>2020-04-08T19:58:29.1251636+02:00</DestTime>
|
||||
<Importer>TextureImporter</Importer>
|
||||
<ImporterTime>2018-12-08T17:35:54+01:00</ImporterTime>
|
||||
<Processor>TextureProcessor</Processor>
|
||||
|
BIN
Tractor_VS/Game1/Content/tileunplantable.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
@ -1,6 +1,7 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using System;
|
||||
|
||||
namespace Game1
|
||||
{
|
||||
@ -12,11 +13,12 @@ namespace Game1
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
SpriteFont Bold;
|
||||
private Texture2D tile;
|
||||
private Texture2D[] tile = new Texture2D[4];
|
||||
private Texture2D tractor;
|
||||
private Texture2D house;
|
||||
private Tractor tractorUnit = new Tractor();
|
||||
private Input input = new Input();
|
||||
|
||||
private House houseUnit = new House();
|
||||
|
||||
|
||||
public Game1()
|
||||
@ -29,37 +31,57 @@ namespace Game1
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
base.Initialize();
|
||||
input.init(graphics, new Vector2(8,8), 56, 1);
|
||||
tractorUnit.updateSizing(input.getTileSize(), input.getSpacing());
|
||||
|
||||
|
||||
//Generates the map with some random values
|
||||
input.init(graphics, new Vector2(8,8), 56, 1); //Generates the starting size
|
||||
|
||||
|
||||
houseUnit.init(input.getTileSize(), input.getSpacing()); //Generates the house position
|
||||
tractorUnit.init(houseUnit.GetRectangle());
|
||||
tractorUnit.updateSizing(input, 0, houseUnit.getVector());
|
||||
tractorUnit.setPos(houseUnit.getVector());
|
||||
|
||||
|
||||
|
||||
graphics.PreferredBackBufferWidth = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().X;
|
||||
graphics.PreferredBackBufferHeight = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().Y + 125;
|
||||
graphics.ApplyChanges();
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
// Create a new SpriteBatch, which can be used to draw textures.
|
||||
{
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
tile = Content.Load<Texture2D>("Tile");
|
||||
|
||||
|
||||
|
||||
|
||||
//Loads the PNG content and Fonts
|
||||
tile[0] = Content.Load<Texture2D>("tileunplantable");
|
||||
tile[1] = Content.Load<Texture2D>("Plantable");
|
||||
tile[2] = Content.Load<Texture2D>("Planted");
|
||||
tile[3] = Content.Load<Texture2D>("Crop");
|
||||
tractor = Content.Load<Texture2D>("Tractor");
|
||||
Bold = Content.Load<SpriteFont>("Font");
|
||||
house = Content.Load<Texture2D>("house");
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
protected override void Update(GameTime gameTime) //updates every 60 seconds
|
||||
{
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
tractorUnit.updateSizing(input.getTileSize(), input.getSpacing());
|
||||
tractorUnit.updatePosition(input.getSize());
|
||||
tractorUnit.setSpeed(input.changeSpeed(tractorUnit.getSpeed()));
|
||||
input.changeSize();
|
||||
tractorUnit.updateSizing(input, 0, houseUnit.getVector()); //Updates the size
|
||||
tractorUnit.setSpeed(input.changeSpeed(tractorUnit.getSpeed())); //Updates the speed of the tractor
|
||||
input.controlWindowSize(); //Controls the size of the screen depending on the number of tiles
|
||||
houseUnit.updateRectangle(input.getSize(), input.getTileSize());
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
@ -75,13 +97,18 @@ namespace Game1
|
||||
{
|
||||
for (int j = 0; j < input.getSize().Y; j++)
|
||||
{
|
||||
spriteBatch.Draw(tile, new Rectangle(i * (input.getTileSize() + input.getSpacing()), j * (input.getTileSize() + input.getSpacing()), input.getTileSize(), input.getTileSize()), Color.White);
|
||||
spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).Status], new Rectangle(i * (input.getTileSize() + input.getSpacing()), j * (input.getTileSize() + input.getSpacing()), input.getTileSize(), input.getTileSize()), Color.White);
|
||||
}
|
||||
}
|
||||
spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getTargetPosition().X, (int)tractorUnit.getTargetPosition().Y, input.getTileSize(), input.getTileSize()) , Color.Red); //Draws the tractors target
|
||||
spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getPos().X, (int)tractorUnit.getPos().Y, input.getTileSize(), input.getTileSize()), Color.Black); //Draws the tractor
|
||||
spriteBatch.DrawString(Bold, "Speed:" + tractorUnit.getSpeed().ToString(), new Vector2(10, input.getSize().Y * input.getTileSize() + 20) , Color.White); //Draws the the speed
|
||||
|
||||
spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getTargetPosition().X, (int)tractorUnit.getTargetPosition().Y, input.getTileSize(), input.getTileSize()) , Color.Red); //Draws the current target of the tractor
|
||||
spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getPos().X, (int)tractorUnit.getPos().Y, input.getTileSize(), input.getTileSize()), Color.White);
|
||||
spriteBatch.Draw(house, houseUnit.GetRectangle(), Color.White);
|
||||
spriteBatch.DrawString(Bold, "Speed:" + tractorUnit.getSpeed().ToString(), new Vector2(10, input.getSize().Y * input.getTileSize() + 20) , Color.White); //Draws the speed value
|
||||
spriteBatch.DrawString(Bold, "Tile Size:" + input.getTileSize().ToString() + "pix", new Vector2(10, input.getSize().Y * input.getTileSize() + 40), Color.White); //Draws the tile size
|
||||
spriteBatch.DrawString(Bold, "Matrix Size: " + input.getSize().X.ToString() + " X " + input.getSize().Y.ToString(), new Vector2(10, input.getSize().Y * input.getTileSize() + 60), Color.White);
|
||||
spriteBatch.DrawString(Bold, tractorUnit.getCurrentTask(), new Vector2(10, input.getSize().Y * input.getTileSize() + 80), Color.White); //Draws the tile size
|
||||
spriteBatch.DrawString(Bold, tractorUnit.getScore().ToString(), new Vector2(10, input.getSize().Y * input.getTileSize() + 100), Color.White);
|
||||
spriteBatch.End();
|
||||
|
||||
base.Draw(gameTime);
|
||||
|
@ -44,8 +44,12 @@
|
||||
<Compile Include="Game1.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Sources\House.cs" />
|
||||
<Compile Include="Sources\Crops.cs" />
|
||||
<Compile Include="Sources\Farm.cs" />
|
||||
<Compile Include="Sources\Input.cs" />
|
||||
<Compile Include="Sources\Queue.cs" />
|
||||
<Compile Include="Sources\SmartTractor.cs" />
|
||||
<Compile Include="Sources\Task.cs" />
|
||||
<Compile Include="Sources\Tractor.cs" />
|
||||
</ItemGroup>
|
||||
@ -57,7 +61,12 @@
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Content\Crop.png" />
|
||||
<Content Include="Content\house.png" />
|
||||
<Content Include="Content\Plantable.png" />
|
||||
<Content Include="Content\Planted.png" />
|
||||
<Content Include="Content\Tile.png" />
|
||||
<Content Include="Content\tileunplantable.png" />
|
||||
<Content Include="Content\Tractor.png" />
|
||||
<Content Include="Icon.ico" />
|
||||
</ItemGroup>
|
||||
|
46
Tractor_VS/Game1/Sources/Crops.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
class Crops
|
||||
{
|
||||
public int Status;
|
||||
private int Timer;
|
||||
private Random r;
|
||||
public int x;
|
||||
public int y;
|
||||
|
||||
public void updateCrop()
|
||||
{
|
||||
if (Status != 0)
|
||||
{
|
||||
Timer--;
|
||||
}
|
||||
}
|
||||
|
||||
public int getCropTimer()
|
||||
{
|
||||
return Timer;
|
||||
}
|
||||
|
||||
public int getStatus()
|
||||
{
|
||||
return Status;
|
||||
}
|
||||
|
||||
public void setStatus(int newStatus)
|
||||
{
|
||||
Status = newStatus;
|
||||
}
|
||||
|
||||
public void setPosition(int newx, int newy)
|
||||
{
|
||||
x = newx;
|
||||
y = newy;
|
||||
}
|
||||
}
|
91
Tractor_VS/Game1/Sources/Farm.cs
Normal file
@ -0,0 +1,91 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
class Farm
|
||||
{
|
||||
private Crops[,] crops;
|
||||
private Random r;
|
||||
|
||||
public void init(Vector2 Size)
|
||||
{
|
||||
r = new Random();
|
||||
crops = new Crops[100, (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height / 56) - 125 / 56];
|
||||
for (int i = 0; i < Size.X; i++)
|
||||
{
|
||||
for (int j = 0; j < Size.Y; j++)
|
||||
{
|
||||
int x = r.Next(0, 2);
|
||||
crops[i, j] = new Crops();
|
||||
crops[i, j].Status = x;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void updateFarm(Vector2 Size)
|
||||
{
|
||||
for (int i = 0; i > Size.X; i++)
|
||||
{
|
||||
for (int j = 0; j > Size.Y; j++)
|
||||
{
|
||||
crops[i, j].updateCrop();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void setCropStatus(float xfloat, float yfloat, int Spacing)
|
||||
{
|
||||
int x = (int)xfloat / Spacing;
|
||||
int y = (int)yfloat / Spacing;
|
||||
if (crops[x, y].Status == 3)
|
||||
{
|
||||
crops[x, y].Status = 1;
|
||||
}
|
||||
else if(crops[x, y].Status == 0)
|
||||
{
|
||||
//do nothing
|
||||
}
|
||||
else if (crops[x, y].Status == 1)
|
||||
{
|
||||
crops[x, y].Status = 2;
|
||||
}
|
||||
else if (crops[x, y].Status == 2)
|
||||
{
|
||||
crops[x, y].Status = 3;
|
||||
}
|
||||
}
|
||||
|
||||
public Crops getCrop(int x, int y)
|
||||
{
|
||||
return crops[x,y];
|
||||
}
|
||||
|
||||
public Crops[,] getCrops()
|
||||
{
|
||||
return crops;
|
||||
}
|
||||
|
||||
public void updateSize(Vector2 Size, int tileSize, int Spacing)
|
||||
{
|
||||
|
||||
for (int i = 0; i < (int)Size.X; i++)
|
||||
{
|
||||
for (int j = 0; j < (int)Size.Y; j++)
|
||||
{
|
||||
crops[i, j].x = (tileSize + Spacing) * i;
|
||||
crops[i, j].y = (tileSize + Spacing) * j;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string getSize()
|
||||
{
|
||||
return crops[1, 1].x.ToString();
|
||||
}
|
||||
|
||||
}
|
47
Tractor_VS/Game1/Sources/House.cs
Normal file
@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
class House
|
||||
{
|
||||
|
||||
private Rectangle housePos;
|
||||
private Vector2 pos;
|
||||
private Random r = new Random();
|
||||
|
||||
public void init(int tileSize, int Spacing)
|
||||
{
|
||||
int x = r.Next(0, 8);
|
||||
int y = r.Next(0, 8);
|
||||
|
||||
pos = new Vector2(x, y);
|
||||
housePos = new Rectangle((x * tileSize + Spacing), y * (tileSize + Spacing), tileSize, tileSize);
|
||||
}
|
||||
|
||||
public void updateRectangle(Vector2 Size, int tileSize)
|
||||
{
|
||||
if (pos.X + 1 > Size.X)
|
||||
{
|
||||
pos = new Vector2(pos.X - 1, pos.Y);
|
||||
}
|
||||
if (pos.Y + 1 > Size.Y)
|
||||
{
|
||||
pos = new Vector2(pos.X, pos.Y - 1);
|
||||
}
|
||||
housePos = new Rectangle((int)pos.X * (tileSize + 1), (int)pos.Y * (tileSize + 1), tileSize, tileSize);
|
||||
}
|
||||
|
||||
|
||||
public Rectangle GetRectangle()
|
||||
{
|
||||
return housePos;
|
||||
}
|
||||
|
||||
public Vector2 getVector()
|
||||
{
|
||||
return new Vector2(housePos.X, housePos.Y);
|
||||
}
|
||||
}
|
@ -7,10 +7,10 @@ using Microsoft.Xna.Framework.Graphics;
|
||||
class Input
|
||||
{
|
||||
private KeyboardState state = Keyboard.GetState();
|
||||
GraphicsDeviceManager graphics;
|
||||
Vector2 Size;
|
||||
int tileSize;
|
||||
int Spacing;
|
||||
private GraphicsDeviceManager graphics;
|
||||
private Vector2 Size;
|
||||
private int tileSize;
|
||||
private int Spacing;
|
||||
|
||||
public void init(GraphicsDeviceManager Graphics, Vector2 size, int TileSize, int SPacing)
|
||||
{
|
||||
@ -35,46 +35,46 @@ class Input
|
||||
return speed;
|
||||
}
|
||||
|
||||
public Vector2 changeSize()
|
||||
private Vector2 changeSize()
|
||||
{
|
||||
KeyboardState state = Keyboard.GetState();
|
||||
if (state.IsKeyDown(Keys.D) && Size.X < 100)
|
||||
{
|
||||
Size.X++;
|
||||
graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - 1;
|
||||
graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
|
||||
}
|
||||
|
||||
if (state.IsKeyDown(Keys.A) && Size.X > 2)
|
||||
{
|
||||
Size.X--;
|
||||
graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - 1;
|
||||
graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
|
||||
}
|
||||
|
||||
if (state.IsKeyDown(Keys.W) && Size.Y < (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height / 56) - 125/56)
|
||||
if (state.IsKeyDown(Keys.W) && Size.Y < (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height / tileSize) - 125 / tileSize)
|
||||
{
|
||||
Size.Y++;
|
||||
graphics.PreferredBackBufferHeight = 57 * (int)Size.Y - 1 + 100;
|
||||
graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 100;
|
||||
}
|
||||
|
||||
if (state.IsKeyDown(Keys.S) && Size.Y > 2)
|
||||
{
|
||||
Size.Y--;
|
||||
graphics.PreferredBackBufferHeight = 57 * (int)Size.Y - 1 + 100;
|
||||
graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 100;
|
||||
}
|
||||
controlWindowSize();
|
||||
return Size;
|
||||
}
|
||||
|
||||
private void controlWindowSize()
|
||||
public void controlWindowSize()
|
||||
{
|
||||
if (Size.X * tileSize + 20 > GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width)
|
||||
if (Size.X * tileSize + 5 > GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width)
|
||||
{
|
||||
tileSize--;
|
||||
}
|
||||
if (Size.X * tileSize - 100 < GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width && tileSize < 56)
|
||||
if (Size.X * tileSize - 5 < GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width && tileSize < 56)
|
||||
{
|
||||
tileSize++;
|
||||
}
|
||||
changeSize();
|
||||
graphics.ApplyChanges();
|
||||
}
|
||||
|
||||
|
@ -6,60 +6,105 @@ using System;
|
||||
|
||||
class Tractor
|
||||
{
|
||||
private Vector2 Position;
|
||||
static private Vector2 Position;
|
||||
private Vector2 TargetPosition;
|
||||
private Vector2 Direction;
|
||||
private int Spacing, sizeTile;
|
||||
private int Speed = 1;
|
||||
private Vector2 Size;
|
||||
private Random r = new Random();
|
||||
private Farm farm = new Farm();
|
||||
private Vector2 housePos;
|
||||
private String currentTask;
|
||||
private SmartTractor smartTractor = new SmartTractor();
|
||||
private int Score;
|
||||
private int previousTask;
|
||||
|
||||
public void updateSizing(int newSize, int newSpacingSize)
|
||||
public void updateSizing(Input input, int Status, Vector2 newHousePos)
|
||||
{
|
||||
Spacing = newSpacingSize;
|
||||
sizeTile = newSize;
|
||||
Spacing = input.getSpacing();
|
||||
sizeTile = input.getTileSize();
|
||||
Size = input.getSize();
|
||||
updatePosition(input.getSize(), Status);
|
||||
housePos = newHousePos;
|
||||
}
|
||||
private void updateDirection(Vector2 Size) /// Runs when the tractor reaches a tile
|
||||
|
||||
|
||||
public void init(Rectangle house)
|
||||
{
|
||||
sizeTile = 56;
|
||||
Spacing = 1;
|
||||
farm.init(new Vector2(100, (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height / sizeTile) - 125 / sizeTile));
|
||||
Position = housePos;
|
||||
}
|
||||
|
||||
private int updateDirection(Vector2 Size, Vector2 newPosition) /// Runs when the tractor reaches a tile
|
||||
{
|
||||
Vector2 DeltaPosition = TargetPosition - Position;
|
||||
if (DeltaPosition.X == 0)
|
||||
{
|
||||
if (DeltaPosition.Y == 0)
|
||||
{
|
||||
Direction = new Vector2(0, 0);
|
||||
setTargetPosition(new Vector2(r.Next(0, (int)Size.X), r.Next(0, (int)Size.Y)) * (sizeTile + Spacing)); //Sets a random Target
|
||||
/// Do Nothing - is currently located on the targetPos
|
||||
return;
|
||||
|
||||
|
||||
|
||||
if (housePos != Position)
|
||||
{
|
||||
int x = (int)Position.X / (sizeTile + Spacing);
|
||||
int y = (int)Position.Y / (sizeTile + Spacing);
|
||||
currentTask = currentTaskDecider(farm.getCrop(x, y).Status, 0);
|
||||
farm.setCropStatus(x, y, Spacing);
|
||||
setTargetPosition(housePos); //Returns to the farm
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
setTargetPosition(smartTractor.returnChoice()); //Sets a random Target
|
||||
int xTarget = (int)TargetPosition.X / (sizeTile + Spacing);
|
||||
int yTarget = (int)TargetPosition.Y / (sizeTile + Spacing);
|
||||
currentTask = currentTaskDecider(farm.getCrop(xTarget, yTarget).Status, 1);
|
||||
|
||||
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
else if (DeltaPosition.Y > 0)
|
||||
{
|
||||
Direction = new Vector2(0, 1);
|
||||
return;
|
||||
return 0;
|
||||
}
|
||||
else if (DeltaPosition.Y < 0)
|
||||
{
|
||||
Direction = new Vector2(0, -1);
|
||||
return;
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
else if (DeltaPosition.X > 0)
|
||||
{
|
||||
Direction = new Vector2(1, 0);
|
||||
return;
|
||||
return 0;
|
||||
}
|
||||
else if (DeltaPosition.X < 0)
|
||||
{
|
||||
Direction = new Vector2(-1, 0);
|
||||
return;
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
public void updatePosition(Vector2 Size) /// updates the position
|
||||
public void updatePosition(Vector2 Size, int Status) /// updates the position
|
||||
{
|
||||
for (int i = 0; i < Speed; i++)
|
||||
|
||||
farm.updateSize(Size, sizeTile, Spacing);
|
||||
for (int i = 0; i < Speed; i++) //Where all the choices the tractor does comes from
|
||||
{
|
||||
updateDirection(Size);
|
||||
smartTractor.updateMap(Position, housePos, farm.getCrops(), Size, sizeTile, Spacing, Score);
|
||||
Position = Position + Direction;
|
||||
updateDirection(Size, Position);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -100,8 +145,76 @@ class Tractor
|
||||
return Speed;
|
||||
}
|
||||
|
||||
public void setPos(Vector2 newPos)
|
||||
{
|
||||
Position = newPos;
|
||||
}
|
||||
|
||||
public Farm getFarm()
|
||||
{
|
||||
return farm;
|
||||
}
|
||||
|
||||
public Vector2 getTargetPosition()
|
||||
{
|
||||
return TargetPosition;
|
||||
}
|
||||
|
||||
public String getCurrentTask()
|
||||
{
|
||||
return currentTask;
|
||||
}
|
||||
|
||||
public int getScore()
|
||||
{
|
||||
return Score;
|
||||
}
|
||||
|
||||
private String currentTaskDecider(int Status, int Stage)
|
||||
{
|
||||
previousTask = Status;
|
||||
if (previousTask == 3 && Stage != 1)
|
||||
{
|
||||
Score++;
|
||||
}
|
||||
if (Stage == 0)
|
||||
{
|
||||
if (Status == 0)
|
||||
{
|
||||
return "Returning with nothing after going out for a stroll";
|
||||
}
|
||||
else if (Status == 1)
|
||||
{
|
||||
return "Returning with nothing after planting seeds";
|
||||
}
|
||||
else if (Status == 2)
|
||||
{
|
||||
return "Returning with nothing after adding fertilizer";
|
||||
}
|
||||
else if (Status == 3)
|
||||
{
|
||||
return "Returning with Crops";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Status == 0)
|
||||
{
|
||||
return "Going for a stroll";
|
||||
}
|
||||
else if (Status == 1)
|
||||
{
|
||||
return "Planting seeds";
|
||||
}
|
||||
else if (Status == 2)
|
||||
{
|
||||
return "Adding fertilizer";
|
||||
}
|
||||
else if (Status == 3)
|
||||
{
|
||||
return "Going for Crops";
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
46
Tractor_VS/Game1/Sources/smartTractor.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
|
||||
class SmartTractor
|
||||
{
|
||||
private Crops[,] crops;
|
||||
private Vector2 housePos;
|
||||
private Vector2 tractorPos;
|
||||
private Vector2 Size;
|
||||
private int tileSize;
|
||||
private int Score;
|
||||
private int Spacing;
|
||||
private Random r = new Random();
|
||||
|
||||
|
||||
|
||||
public Vector2 returnChoice()
|
||||
{
|
||||
return new Vector2(r.Next(0, (int)Size.X), r.Next(0, (int)Size.Y)) * (tileSize + Spacing);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public void updateMap(Vector2 newTractorPos, Vector2 newHousePos, Crops[,] newCropsStatus, Vector2 newSize, int newTileSize, int newSpacing, int newScore)
|
||||
{
|
||||
crops = newCropsStatus;
|
||||
housePos = newHousePos;
|
||||
tractorPos = newTractorPos;
|
||||
Size = newSize;
|
||||
tileSize = newTileSize;
|
||||
Spacing = newSpacing;
|
||||
Score = newScore;
|
||||
}
|
||||
}
|
1
Tractor_VS/Game1/TextFile1.txt
Normal file
@ -0,0 +1 @@
|
||||
PLZ WORK PLZPLZPLZLPZLXPZLXPZ
|
@ -1 +1 @@
|
||||
4d2592adfb4cd19156f3ef9ac9b8402e1aa87b33
|
||||
e5b74bdf7392fcaaa637d1f384c05bda540e10ba
|
||||
|
@ -24,3 +24,66 @@ c:\users\joel\source\repos\Game1\Game1\obj\x86\Debug\Game1.pdb
|
||||
c:\users\joel\source\repos\Game1\Game1\bin\Windows\x86\Debug\Content\Tile.xnb
|
||||
c:\users\joel\source\repos\Game1\Game1\bin\Windows\x86\Debug\Content\Tractor.xnb
|
||||
c:\users\joel\source\repos\Game1\Game1\bin\Windows\x86\Debug\Content\Font.xnb
|
||||
C:\Users\Joel\source\repos\Game1\Game1\bin\Windows\x86\Debug\Content\house.xnb
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Font.xnb
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\house.xnb
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Tile.xnb
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\tileunplantable.xnb
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Tractor.xnb
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Game1.exe
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Game1.pdb
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\MonoGame.Framework.dll
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.MediaFoundation.dll
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.dll
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.XAudio2.dll
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.DXGI.dll
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.Direct3D11.dll
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.Direct2D1.dll
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.XInput.dll
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\MonoGame.Framework.xml
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.MediaFoundation.xml
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.xml
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.XAudio2.xml
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.DXGI.xml
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.Direct3D11.xml
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.Direct2D1.xml
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.XInput.xml
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.csprojAssemblyReference.cache
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.csproj.CoreCompileInputs.cache
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.csproj.CopyComplete
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.exe
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.pdb
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Plantable.xnb
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Planted.xnb
|
||||
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Crop.xnb
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Crop.xnb
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Font.xnb
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\house.xnb
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Plantable.xnb
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Planted.xnb
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Tile.xnb
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\tileunplantable.xnb
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Tractor.xnb
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Game1.exe
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Game1.pdb
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\MonoGame.Framework.dll
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.MediaFoundation.dll
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.dll
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.XAudio2.dll
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.DXGI.dll
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.Direct3D11.dll
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.Direct2D1.dll
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.XInput.dll
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\MonoGame.Framework.xml
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.MediaFoundation.xml
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.xml
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.XAudio2.xml
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.DXGI.xml
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.Direct3D11.xml
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.Direct2D1.xml
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.XInput.xml
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.csprojAssemblyReference.cache
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.csproj.CoreCompileInputs.cache
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.csproj.CopyComplete
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.exe
|
||||
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.pdb
|
||||
|