done by hand, but works eh.

First stable. RC_01
This commit is contained in:
BOTLester 2020-04-08 20:04:31 +02:00
parent 363f3fe1d1
commit 4d1b20b32f
36 changed files with 897 additions and 60 deletions

63
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###############################################################################
# Set default behavior to automatically normalize line endings.
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* text=auto
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###############################################################################
# behavior for image files
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# image files are treated as binary by default.
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#*.jpg binary
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# diff behavior for common document formats
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# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
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#*.docx diff=astextplain
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
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*.sln.docstates
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[Bb]uild[Ll]og.*
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TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
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# DNX
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project.fragment.lock.json
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*_i.c
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*.tmp
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# because we have git ;-)
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__pycache__/
*.pyc

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#---------------------------------- Content ---------------------------------# #---------------------------------- Content ---------------------------------#
#begin Crop.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Crop.png
#begin Font.spritefont #begin Font.spritefont
/importer:FontDescriptionImporter /importer:FontDescriptionImporter
/processor:FontDescriptionProcessor /processor:FontDescriptionProcessor
@ -20,6 +32,42 @@
/processorParam:TextureFormat=Compressed /processorParam:TextureFormat=Compressed
/build:Font.spritefont /build:Font.spritefont
#begin house.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:house.png
#begin Plantable.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Plantable.png
#begin Planted.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Planted.png
#begin Tile.png #begin Tile.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor
@ -32,6 +80,18 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:Tile.png /build:Tile.png
#begin tileunplantable.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:tileunplantable.png
#begin Tractor.png #begin Tractor.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor

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@ -4,13 +4,23 @@
<Platform>Windows</Platform> <Platform>Windows</Platform>
<Config /> <Config />
<SourceFiles> <SourceFiles>
<File>C:/Users/Joel/source/repos/Game1/Game1/Content/Font.spritefont</File> <File>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Crop.png</File>
<File>C:/Users/Joel/source/repos/Game1/Game1/Content/Tile.png</File> <File>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Font.spritefont</File>
<File>C:/Users/Joel/source/repos/Game1/Game1/Content/Tractor.png</File> <File>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/house.png</File>
<File>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Plantable.png</File>
<File>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Planted.png</File>
<File>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Tile.png</File>
<File>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/tileunplantable.png</File>
<File>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Tractor.png</File>
</SourceFiles> </SourceFiles>
<DestFiles> <DestFiles>
<File xsi:nil="true" /> <File xsi:nil="true" />
<File xsi:nil="true" /> <File xsi:nil="true" />
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@ -1,9 +1,9 @@
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<SourceFile>C:/Users/Joel/source/repos/Game1/Game1/Content/Font.spritefont</SourceFile> <SourceFile>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Font.spritefont</SourceFile>
<SourceTime>2018-12-08T17:35:46+01:00</SourceTime> <SourceTime>2018-12-08T17:35:46+01:00</SourceTime>
<DestFile>C:/Users/Joel/source/repos/Game1/Game1/Content/bin/Windows/Content/Font.xnb</DestFile> <DestFile>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/bin/Windows/Content/Font.xnb</DestFile>
<DestTime>2020-04-07T00:39:59.615775+02:00</DestTime> <DestTime>2020-04-08T19:58:28.9131631+02:00</DestTime>
<Importer>FontDescriptionImporter</Importer> <Importer>FontDescriptionImporter</Importer>
<ImporterTime>2018-12-08T17:35:54+01:00</ImporterTime> <ImporterTime>2018-12-08T17:35:54+01:00</ImporterTime>
<Processor>FontDescriptionProcessor</Processor> <Processor>FontDescriptionProcessor</Processor>

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<SourceFile>C:/Users/Joel/source/repos/Game1/Game1/Content/Tile.png</SourceFile> <SourceFile>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Tile.png</SourceFile>
<SourceTime>2020-04-06T13:52:22.5160544+02:00</SourceTime> <SourceTime>2020-04-07T14:11:48.0383577+02:00</SourceTime>
<DestFile>C:/Users/Joel/source/repos/Game1/Game1/Content/bin/Windows/Content/Tile.xnb</DestFile> <DestFile>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/bin/Windows/Content/Tile.xnb</DestFile>
<DestTime>2020-04-07T00:39:59.9623316+02:00</DestTime> <DestTime>2020-04-08T19:58:29.046164+02:00</DestTime>
<Importer>TextureImporter</Importer> <Importer>TextureImporter</Importer>
<ImporterTime>2018-12-08T17:35:54+01:00</ImporterTime> <ImporterTime>2018-12-08T17:35:54+01:00</ImporterTime>
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<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<SourceFile>C:/Users/Joel/source/repos/Game1/Game1/Content/Tractor.png</SourceFile> <SourceFile>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/Tractor.png</SourceFile>
<SourceTime>2020-04-06T14:11:32.7941423+02:00</SourceTime> <SourceTime>2020-04-06T14:11:32.7941423+02:00</SourceTime>
<DestFile>C:/Users/Joel/source/repos/Game1/Game1/Content/bin/Windows/Content/Tractor.xnb</DestFile> <DestFile>D:/Ny mapp (2)/Ny mapp (2)/PotatoPlan/Tractor_VS/Game1/Content/bin/Windows/Content/Tractor.xnb</DestFile>
<DestTime>2020-04-07T00:39:59.9743322+02:00</DestTime> <DestTime>2020-04-08T19:58:29.1251636+02:00</DestTime>
<Importer>TextureImporter</Importer> <Importer>TextureImporter</Importer>
<ImporterTime>2018-12-08T17:35:54+01:00</ImporterTime> <ImporterTime>2018-12-08T17:35:54+01:00</ImporterTime>
<Processor>TextureProcessor</Processor> <Processor>TextureProcessor</Processor>

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@ -1,6 +1,7 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using System;
namespace Game1 namespace Game1
{ {
@ -12,11 +13,12 @@ namespace Game1
GraphicsDeviceManager graphics; GraphicsDeviceManager graphics;
SpriteBatch spriteBatch; SpriteBatch spriteBatch;
SpriteFont Bold; SpriteFont Bold;
private Texture2D tile; private Texture2D[] tile = new Texture2D[4];
private Texture2D tractor; private Texture2D tractor;
private Texture2D house;
private Tractor tractorUnit = new Tractor(); private Tractor tractorUnit = new Tractor();
private Input input = new Input(); private Input input = new Input();
private House houseUnit = new House();
public Game1() public Game1()
@ -29,37 +31,57 @@ namespace Game1
{ {
// TODO: Add your initialization logic here // TODO: Add your initialization logic here
base.Initialize(); base.Initialize();
input.init(graphics, new Vector2(8,8), 56, 1);
tractorUnit.updateSizing(input.getTileSize(), input.getSpacing());
//Generates the map with some random values
input.init(graphics, new Vector2(8,8), 56, 1); //Generates the starting size
houseUnit.init(input.getTileSize(), input.getSpacing()); //Generates the house position
tractorUnit.init(houseUnit.GetRectangle());
tractorUnit.updateSizing(input, 0, houseUnit.getVector());
tractorUnit.setPos(houseUnit.getVector());
graphics.PreferredBackBufferWidth = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().X; graphics.PreferredBackBufferWidth = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().X;
graphics.PreferredBackBufferHeight = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().Y + 125; graphics.PreferredBackBufferHeight = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().Y + 125;
graphics.ApplyChanges(); graphics.ApplyChanges();
} }
protected override void LoadContent() protected override void LoadContent()
{ {
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice); spriteBatch = new SpriteBatch(GraphicsDevice);
tile = Content.Load<Texture2D>("Tile");
//Loads the PNG content and Fonts
tile[0] = Content.Load<Texture2D>("tileunplantable");
tile[1] = Content.Load<Texture2D>("Plantable");
tile[2] = Content.Load<Texture2D>("Planted");
tile[3] = Content.Load<Texture2D>("Crop");
tractor = Content.Load<Texture2D>("Tractor"); tractor = Content.Load<Texture2D>("Tractor");
Bold = Content.Load<SpriteFont>("Font"); Bold = Content.Load<SpriteFont>("Font");
house = Content.Load<Texture2D>("house");
} }
protected override void UnloadContent() protected override void UnloadContent()
{ {
} }
protected override void Update(GameTime gameTime) protected override void Update(GameTime gameTime) //updates every 60 seconds
{ {
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit(); Exit();
tractorUnit.updateSizing(input.getTileSize(), input.getSpacing()); tractorUnit.updateSizing(input, 0, houseUnit.getVector()); //Updates the size
tractorUnit.updatePosition(input.getSize()); tractorUnit.setSpeed(input.changeSpeed(tractorUnit.getSpeed())); //Updates the speed of the tractor
tractorUnit.setSpeed(input.changeSpeed(tractorUnit.getSpeed())); input.controlWindowSize(); //Controls the size of the screen depending on the number of tiles
input.changeSize(); houseUnit.updateRectangle(input.getSize(), input.getTileSize());
base.Update(gameTime); base.Update(gameTime);
} }
@ -75,13 +97,18 @@ namespace Game1
{ {
for (int j = 0; j < input.getSize().Y; j++) for (int j = 0; j < input.getSize().Y; j++)
{ {
spriteBatch.Draw(tile, new Rectangle(i * (input.getTileSize() + input.getSpacing()), j * (input.getTileSize() + input.getSpacing()), input.getTileSize(), input.getTileSize()), Color.White); spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).Status], new Rectangle(i * (input.getTileSize() + input.getSpacing()), j * (input.getTileSize() + input.getSpacing()), input.getTileSize(), input.getTileSize()), Color.White);
} }
} }
spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getTargetPosition().X, (int)tractorUnit.getTargetPosition().Y, input.getTileSize(), input.getTileSize()) , Color.Red); //Draws the tractors target
spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getPos().X, (int)tractorUnit.getPos().Y, input.getTileSize(), input.getTileSize()), Color.Black); //Draws the tractor
spriteBatch.DrawString(Bold, "Speed:" + tractorUnit.getSpeed().ToString(), new Vector2(10, input.getSize().Y * input.getTileSize() + 20) , Color.White); //Draws the the speed
spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getTargetPosition().X, (int)tractorUnit.getTargetPosition().Y, input.getTileSize(), input.getTileSize()) , Color.Red); //Draws the current target of the tractor
spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getPos().X, (int)tractorUnit.getPos().Y, input.getTileSize(), input.getTileSize()), Color.White);
spriteBatch.Draw(house, houseUnit.GetRectangle(), Color.White);
spriteBatch.DrawString(Bold, "Speed:" + tractorUnit.getSpeed().ToString(), new Vector2(10, input.getSize().Y * input.getTileSize() + 20) , Color.White); //Draws the speed value
spriteBatch.DrawString(Bold, "Tile Size:" + input.getTileSize().ToString() + "pix", new Vector2(10, input.getSize().Y * input.getTileSize() + 40), Color.White); //Draws the tile size
spriteBatch.DrawString(Bold, "Matrix Size: " + input.getSize().X.ToString() + " X " + input.getSize().Y.ToString(), new Vector2(10, input.getSize().Y * input.getTileSize() + 60), Color.White);
spriteBatch.DrawString(Bold, tractorUnit.getCurrentTask(), new Vector2(10, input.getSize().Y * input.getTileSize() + 80), Color.White); //Draws the tile size
spriteBatch.DrawString(Bold, tractorUnit.getScore().ToString(), new Vector2(10, input.getSize().Y * input.getTileSize() + 100), Color.White);
spriteBatch.End(); spriteBatch.End();
base.Draw(gameTime); base.Draw(gameTime);

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@ -44,8 +44,12 @@
<Compile Include="Game1.cs" /> <Compile Include="Game1.cs" />
<Compile Include="Program.cs" /> <Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Sources\House.cs" />
<Compile Include="Sources\Crops.cs" />
<Compile Include="Sources\Farm.cs" />
<Compile Include="Sources\Input.cs" /> <Compile Include="Sources\Input.cs" />
<Compile Include="Sources\Queue.cs" /> <Compile Include="Sources\Queue.cs" />
<Compile Include="Sources\SmartTractor.cs" />
<Compile Include="Sources\Task.cs" /> <Compile Include="Sources\Task.cs" />
<Compile Include="Sources\Tractor.cs" /> <Compile Include="Sources\Tractor.cs" />
</ItemGroup> </ItemGroup>
@ -57,7 +61,12 @@
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Content Include="Content\Crop.png" />
<Content Include="Content\house.png" />
<Content Include="Content\Plantable.png" />
<Content Include="Content\Planted.png" />
<Content Include="Content\Tile.png" /> <Content Include="Content\Tile.png" />
<Content Include="Content\tileunplantable.png" />
<Content Include="Content\Tractor.png" /> <Content Include="Content\Tractor.png" />
<Content Include="Icon.ico" /> <Content Include="Icon.ico" />
</ItemGroup> </ItemGroup>

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@ -0,0 +1,46 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
class Crops
{
public int Status;
private int Timer;
private Random r;
public int x;
public int y;
public void updateCrop()
{
if (Status != 0)
{
Timer--;
}
}
public int getCropTimer()
{
return Timer;
}
public int getStatus()
{
return Status;
}
public void setStatus(int newStatus)
{
Status = newStatus;
}
public void setPosition(int newx, int newy)
{
x = newx;
y = newy;
}
}

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@ -0,0 +1,91 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
class Farm
{
private Crops[,] crops;
private Random r;
public void init(Vector2 Size)
{
r = new Random();
crops = new Crops[100, (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height / 56) - 125 / 56];
for (int i = 0; i < Size.X; i++)
{
for (int j = 0; j < Size.Y; j++)
{
int x = r.Next(0, 2);
crops[i, j] = new Crops();
crops[i, j].Status = x;
}
}
}
public void updateFarm(Vector2 Size)
{
for (int i = 0; i > Size.X; i++)
{
for (int j = 0; j > Size.Y; j++)
{
crops[i, j].updateCrop();
}
}
}
public void setCropStatus(float xfloat, float yfloat, int Spacing)
{
int x = (int)xfloat / Spacing;
int y = (int)yfloat / Spacing;
if (crops[x, y].Status == 3)
{
crops[x, y].Status = 1;
}
else if(crops[x, y].Status == 0)
{
//do nothing
}
else if (crops[x, y].Status == 1)
{
crops[x, y].Status = 2;
}
else if (crops[x, y].Status == 2)
{
crops[x, y].Status = 3;
}
}
public Crops getCrop(int x, int y)
{
return crops[x,y];
}
public Crops[,] getCrops()
{
return crops;
}
public void updateSize(Vector2 Size, int tileSize, int Spacing)
{
for (int i = 0; i < (int)Size.X; i++)
{
for (int j = 0; j < (int)Size.Y; j++)
{
crops[i, j].x = (tileSize + Spacing) * i;
crops[i, j].y = (tileSize + Spacing) * j;
}
}
}
public string getSize()
{
return crops[1, 1].x.ToString();
}
}

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@ -0,0 +1,47 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
class House
{
private Rectangle housePos;
private Vector2 pos;
private Random r = new Random();
public void init(int tileSize, int Spacing)
{
int x = r.Next(0, 8);
int y = r.Next(0, 8);
pos = new Vector2(x, y);
housePos = new Rectangle((x * tileSize + Spacing), y * (tileSize + Spacing), tileSize, tileSize);
}
public void updateRectangle(Vector2 Size, int tileSize)
{
if (pos.X + 1 > Size.X)
{
pos = new Vector2(pos.X - 1, pos.Y);
}
if (pos.Y + 1 > Size.Y)
{
pos = new Vector2(pos.X, pos.Y - 1);
}
housePos = new Rectangle((int)pos.X * (tileSize + 1), (int)pos.Y * (tileSize + 1), tileSize, tileSize);
}
public Rectangle GetRectangle()
{
return housePos;
}
public Vector2 getVector()
{
return new Vector2(housePos.X, housePos.Y);
}
}

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@ -7,10 +7,10 @@ using Microsoft.Xna.Framework.Graphics;
class Input class Input
{ {
private KeyboardState state = Keyboard.GetState(); private KeyboardState state = Keyboard.GetState();
GraphicsDeviceManager graphics; private GraphicsDeviceManager graphics;
Vector2 Size; private Vector2 Size;
int tileSize; private int tileSize;
int Spacing; private int Spacing;
public void init(GraphicsDeviceManager Graphics, Vector2 size, int TileSize, int SPacing) public void init(GraphicsDeviceManager Graphics, Vector2 size, int TileSize, int SPacing)
{ {
@ -35,46 +35,46 @@ class Input
return speed; return speed;
} }
public Vector2 changeSize() private Vector2 changeSize()
{ {
KeyboardState state = Keyboard.GetState(); KeyboardState state = Keyboard.GetState();
if (state.IsKeyDown(Keys.D) && Size.X < 100) if (state.IsKeyDown(Keys.D) && Size.X < 100)
{ {
Size.X++; Size.X++;
graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - 1; graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
} }
if (state.IsKeyDown(Keys.A) && Size.X > 2) if (state.IsKeyDown(Keys.A) && Size.X > 2)
{ {
Size.X--; Size.X--;
graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - 1; graphics.PreferredBackBufferWidth = (tileSize + Spacing) * (int)Size.X - Spacing;
} }
if (state.IsKeyDown(Keys.W) && Size.Y < (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height / 56) - 125/56) if (state.IsKeyDown(Keys.W) && Size.Y < (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height / tileSize) - 125 / tileSize)
{ {
Size.Y++; Size.Y++;
graphics.PreferredBackBufferHeight = 57 * (int)Size.Y - 1 + 100; graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 100;
} }
if (state.IsKeyDown(Keys.S) && Size.Y > 2) if (state.IsKeyDown(Keys.S) && Size.Y > 2)
{ {
Size.Y--; Size.Y--;
graphics.PreferredBackBufferHeight = 57 * (int)Size.Y - 1 + 100; graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 100;
} }
controlWindowSize();
return Size; return Size;
} }
private void controlWindowSize() public void controlWindowSize()
{ {
if (Size.X * tileSize + 20 > GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width) if (Size.X * tileSize + 5 > GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width)
{ {
tileSize--; tileSize--;
} }
if (Size.X * tileSize - 100 < GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width && tileSize < 56) if (Size.X * tileSize - 5 < GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width && tileSize < 56)
{ {
tileSize++; tileSize++;
} }
changeSize();
graphics.ApplyChanges(); graphics.ApplyChanges();
} }

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@ -6,60 +6,105 @@ using System;
class Tractor class Tractor
{ {
private Vector2 Position; static private Vector2 Position;
private Vector2 TargetPosition; private Vector2 TargetPosition;
private Vector2 Direction; private Vector2 Direction;
private int Spacing, sizeTile; private int Spacing, sizeTile;
private int Speed = 1; private int Speed = 1;
private Vector2 Size;
private Random r = new Random(); private Random r = new Random();
private Farm farm = new Farm();
private Vector2 housePos;
private String currentTask;
private SmartTractor smartTractor = new SmartTractor();
private int Score;
private int previousTask;
public void updateSizing(int newSize, int newSpacingSize) public void updateSizing(Input input, int Status, Vector2 newHousePos)
{ {
Spacing = newSpacingSize; Spacing = input.getSpacing();
sizeTile = newSize; sizeTile = input.getTileSize();
Size = input.getSize();
updatePosition(input.getSize(), Status);
housePos = newHousePos;
} }
private void updateDirection(Vector2 Size) /// Runs when the tractor reaches a tile
public void init(Rectangle house)
{
sizeTile = 56;
Spacing = 1;
farm.init(new Vector2(100, (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height / sizeTile) - 125 / sizeTile));
Position = housePos;
}
private int updateDirection(Vector2 Size, Vector2 newPosition) /// Runs when the tractor reaches a tile
{ {
Vector2 DeltaPosition = TargetPosition - Position; Vector2 DeltaPosition = TargetPosition - Position;
if (DeltaPosition.X == 0) if (DeltaPosition.X == 0)
{ {
if (DeltaPosition.Y == 0) if (DeltaPosition.Y == 0)
{ {
Direction = new Vector2(0, 0);
setTargetPosition(new Vector2(r.Next(0, (int)Size.X), r.Next(0, (int)Size.Y)) * (sizeTile + Spacing)); //Sets a random Target
/// Do Nothing - is currently located on the targetPos
return; if (housePos != Position)
{
int x = (int)Position.X / (sizeTile + Spacing);
int y = (int)Position.Y / (sizeTile + Spacing);
currentTask = currentTaskDecider(farm.getCrop(x, y).Status, 0);
farm.setCropStatus(x, y, Spacing);
setTargetPosition(housePos); //Returns to the farm
}
else
{
setTargetPosition(smartTractor.returnChoice()); //Sets a random Target
int xTarget = (int)TargetPosition.X / (sizeTile + Spacing);
int yTarget = (int)TargetPosition.Y / (sizeTile + Spacing);
currentTask = currentTaskDecider(farm.getCrop(xTarget, yTarget).Status, 1);
}
return 1;
} }
else if (DeltaPosition.Y > 0) else if (DeltaPosition.Y > 0)
{ {
Direction = new Vector2(0, 1); Direction = new Vector2(0, 1);
return; return 0;
} }
else if (DeltaPosition.Y < 0) else if (DeltaPosition.Y < 0)
{ {
Direction = new Vector2(0, -1); Direction = new Vector2(0, -1);
return; return 0;
} }
return 0;
} }
else if (DeltaPosition.X > 0) else if (DeltaPosition.X > 0)
{ {
Direction = new Vector2(1, 0); Direction = new Vector2(1, 0);
return; return 0;
} }
else if (DeltaPosition.X < 0) else if (DeltaPosition.X < 0)
{ {
Direction = new Vector2(-1, 0); Direction = new Vector2(-1, 0);
return; return 0;
} }
return 0;
} }
public void updatePosition(Vector2 Size) /// updates the position public void updatePosition(Vector2 Size, int Status) /// updates the position
{ {
for (int i = 0; i < Speed; i++)
farm.updateSize(Size, sizeTile, Spacing);
for (int i = 0; i < Speed; i++) //Where all the choices the tractor does comes from
{ {
updateDirection(Size); smartTractor.updateMap(Position, housePos, farm.getCrops(), Size, sizeTile, Spacing, Score);
Position = Position + Direction; Position = Position + Direction;
updateDirection(Size, Position);
} }
@ -100,8 +145,76 @@ class Tractor
return Speed; return Speed;
} }
public void setPos(Vector2 newPos)
{
Position = newPos;
}
public Farm getFarm()
{
return farm;
}
public Vector2 getTargetPosition() public Vector2 getTargetPosition()
{ {
return TargetPosition; return TargetPosition;
} }
public String getCurrentTask()
{
return currentTask;
}
public int getScore()
{
return Score;
}
private String currentTaskDecider(int Status, int Stage)
{
previousTask = Status;
if (previousTask == 3 && Stage != 1)
{
Score++;
}
if (Stage == 0)
{
if (Status == 0)
{
return "Returning with nothing after going out for a stroll";
}
else if (Status == 1)
{
return "Returning with nothing after planting seeds";
}
else if (Status == 2)
{
return "Returning with nothing after adding fertilizer";
}
else if (Status == 3)
{
return "Returning with Crops";
}
}
else
{
if (Status == 0)
{
return "Going for a stroll";
}
else if (Status == 1)
{
return "Planting seeds";
}
else if (Status == 2)
{
return "Adding fertilizer";
}
else if (Status == 3)
{
return "Going for Crops";
}
}
return null;
}
} }

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@ -0,0 +1,46 @@
using System;
using Microsoft.Xna.Framework;
using System;
class SmartTractor
{
private Crops[,] crops;
private Vector2 housePos;
private Vector2 tractorPos;
private Vector2 Size;
private int tileSize;
private int Score;
private int Spacing;
private Random r = new Random();
public Vector2 returnChoice()
{
return new Vector2(r.Next(0, (int)Size.X), r.Next(0, (int)Size.Y)) * (tileSize + Spacing);
}
public void updateMap(Vector2 newTractorPos, Vector2 newHousePos, Crops[,] newCropsStatus, Vector2 newSize, int newTileSize, int newSpacing, int newScore)
{
crops = newCropsStatus;
housePos = newHousePos;
tractorPos = newTractorPos;
Size = newSize;
tileSize = newTileSize;
Spacing = newSpacing;
Score = newScore;
}
}

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@ -0,0 +1 @@
PLZ WORK PLZPLZPLZLPZLXPZLXPZ

View File

@ -1 +1 @@
4d2592adfb4cd19156f3ef9ac9b8402e1aa87b33 e5b74bdf7392fcaaa637d1f384c05bda540e10ba

View File

@ -24,3 +24,66 @@ c:\users\joel\source\repos\Game1\Game1\obj\x86\Debug\Game1.pdb
c:\users\joel\source\repos\Game1\Game1\bin\Windows\x86\Debug\Content\Tile.xnb c:\users\joel\source\repos\Game1\Game1\bin\Windows\x86\Debug\Content\Tile.xnb
c:\users\joel\source\repos\Game1\Game1\bin\Windows\x86\Debug\Content\Tractor.xnb c:\users\joel\source\repos\Game1\Game1\bin\Windows\x86\Debug\Content\Tractor.xnb
c:\users\joel\source\repos\Game1\Game1\bin\Windows\x86\Debug\Content\Font.xnb c:\users\joel\source\repos\Game1\Game1\bin\Windows\x86\Debug\Content\Font.xnb
C:\Users\Joel\source\repos\Game1\Game1\bin\Windows\x86\Debug\Content\house.xnb
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Font.xnb
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\house.xnb
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Tile.xnb
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\tileunplantable.xnb
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Tractor.xnb
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Game1.exe
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Game1.pdb
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\MonoGame.Framework.dll
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.MediaFoundation.dll
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.dll
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.XAudio2.dll
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.DXGI.dll
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.Direct3D11.dll
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.Direct2D1.dll
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.XInput.dll
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\MonoGame.Framework.xml
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.MediaFoundation.xml
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.xml
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.XAudio2.xml
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.DXGI.xml
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.Direct3D11.xml
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.Direct2D1.xml
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.XInput.xml
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.csprojAssemblyReference.cache
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.csproj.CoreCompileInputs.cache
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.csproj.CopyComplete
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.exe
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.pdb
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Plantable.xnb
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Planted.xnb
C:\Users\Joel\source\repos\s425077\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Crop.xnb
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Crop.xnb
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Font.xnb
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\house.xnb
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Plantable.xnb
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Planted.xnb
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Tile.xnb
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\tileunplantable.xnb
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Content\Tractor.xnb
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Game1.exe
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\Game1.pdb
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\MonoGame.Framework.dll
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.MediaFoundation.dll
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.dll
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.XAudio2.dll
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.DXGI.dll
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.Direct3D11.dll
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.Direct2D1.dll
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.XInput.dll
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\MonoGame.Framework.xml
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.MediaFoundation.xml
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.xml
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.XAudio2.xml
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.DXGI.xml
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.Direct3D11.xml
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.Direct2D1.xml
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\bin\Windows\x86\Debug\SharpDX.XInput.xml
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.csprojAssemblyReference.cache
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.csproj.CoreCompileInputs.cache
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.csproj.CopyComplete
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.exe
D:\Ny mapp (2)\Ny mapp (2)\PotatoPlan\Tractor_VS\Game1\obj\x86\Debug\Game1.pdb