damnbroken
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@ -34,7 +34,7 @@ namespace Game1
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//Generates the map with some random values
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input.init(graphics, new Vector2(16,16), 56, 1); //Generates the starting size
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input.init(graphics, new Vector2(8,8), 56, 1); //Generates the starting size
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houseUnit.init(input.getTileSize(), input.getSpacing()); //Generates the house position
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tractorUnit.init(houseUnit.GetRectangle(), input); //Generates the Tractor
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tractorUnit.updateSizing(input, 0, houseUnit.getVector()); //Updates the first Size of the Tractor
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@ -106,10 +106,10 @@ namespace Game1
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spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getPath().getByIndex(i).getCords().X * (input.getSpacingTile()) + input.getTileSize() / 4, (int)tractorUnit.getPath().getByIndex(i).getCords().Y * (input.getSpacingTile()) + input.getTileSize() / 4, input.getTileSize()/2, input.getTileSize()/2), Color.Green);
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}
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spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getPath().getFinalDest().getCords().X * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), (int)tractorUnit.getPath().getFinalDest().getCords().Y * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), Convert.ToInt32(input.getTileSize()/1.5), Convert.ToInt32(input.getTileSize()/1.5)) , Color.Red); //Draws the current target of the tractor
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spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getPos().X, (int)tractorUnit.getPos().Y, input.getTileSize(), input.getTileSize()), Color.White);
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spriteBatch.Draw(house, houseUnit.GetRectangle(), Color.White);
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spriteBatch.DrawString(Bold, "Speed:" + tractorUnit.getSpeed().ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 20) , Color.White); //Draws the speed value
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spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getPath().getFinalDest().getCords().X * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), (int)tractorUnit.getPath().getFinalDest().getCords().Y * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), Convert.ToInt32(input.getTileSize() / 1.5), Convert.ToInt32(input.getTileSize() / 1.5)), Color.Red); //Draws the current target of the tractor
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spriteBatch.DrawString(Bold, "Tractor Speed:" + tractorUnit.getTractorSpeed().ToString(), new Vector2(100, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 20), Color.White);
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spriteBatch.DrawString(Bold, "Tile Size:" + input.getTileSize().ToString() + "pix", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 40), Color.White); //Draws the tile size
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spriteBatch.DrawString(Bold, "Matrix Size: " + input.getSize().X.ToString() + " X " + input.getSize().Y.ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 60), Color.White);
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@ -37,15 +37,15 @@ class Crops
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}
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else if (Status == 2)
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{
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return 2;
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return 20;
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}
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else if (Status == 3)
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{
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return 3;
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return 30;
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}
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else
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{
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return 4;
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return 40;
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}
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}
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@ -25,6 +25,10 @@ class Farm
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{
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x = r.Next(0, 2);
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}
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if (x == 2)
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{
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x = r.Next(1, 3);
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}
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crops[i, j] = new Crops();
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crops[i, j].Status = x;
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}
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@ -47,7 +47,7 @@ class Astar
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adjacentNodes.Remove(adjacentNodes[i]);
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else
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{
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if (adjacentNodes[i].getCords().X > Size.X || adjacentNodes[i].getCords().Y > Size.Y)
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if (adjacentNodes[i].getCords().X > Size.X - 1 || adjacentNodes[i].getCords().Y > Size.Y - 1)
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adjacentNodes.Remove(adjacentNodes[i]);
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}
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}
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@ -77,21 +77,24 @@ class Astar
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while (openList.Count > 0)
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{
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current = openList.Peek();
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//g = current.getG();
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closedList.Enqueue(current);
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openList.Dequeue();
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if (closedList.Peek().getCords() == target.getCords())
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break;
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if (closedList.Exists(target.getCords()))
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break;
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var adjacentNodes = GetAdjacentNodes(current.getCords());
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g++;
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//g++;
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foreach(var adjacentNode in adjacentNodes)
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{
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g = g + crops[(int)adjacentNode.getCords().X, (int)adjacentNode.getCords().Y].getCostOnMovement();
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if (closedList.Exists(adjacentNode.getCords()))
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continue;
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if (!(openList.Exists(adjacentNode.getCords())))
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{
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adjacentNode.setG(g);
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adjacentNode.setH(ComputeHScore(adjacentNode.getCords(), target.getCords()));
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adjacentNode.calculateF();
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@ -115,7 +118,9 @@ class Astar
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path.AddNode(current);
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current = current.getParent();
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}
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path.FlipArray();
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path = path.FlipArray();
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openList.Clear();
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closedList.Clear();
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return path;
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}
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@ -31,15 +31,19 @@ class Path
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return temp;
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}
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public void FlipArray()
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public Path FlipArray()
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{
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int j = Count;
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Nodes[] tempp = nodes;
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Nodes[] newnode = new Nodes[Count];
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Path newPath = new Path();
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for (int i = 0; i < Count; i++)
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{
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nodes[i] = tempp[j - 1];
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newnode[i] = tempp[j - 1];
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j--;
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newPath.AddNode(newnode[i]);
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}
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return newPath;
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}
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public Nodes getFinalDest()
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@ -41,7 +41,7 @@ class PriorityQueue
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{
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Nodes min = Peek();
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Nodes root = list[Count - 1];
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list.RemoveAt(0);
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list.RemoveAt(Count - 1);
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int i = 0;
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