docs
This commit is contained in:
parent
df77db10af
commit
5dd6cd0020
@ -11,12 +11,12 @@ NuGet Packages used and requeired for the project to work ar as follows:
|
||||
In our project agent (tractor) moves on resizable grid, which starting size is dependant on primary screen resolution.
|
||||
The task of the agent is to go through all soil tiles and plant different types of crops, use proper fertilizer and collect crops when fully grown.
|
||||
Apart from Machine Learning Algorithms used in project there are also many different features implemented like:
|
||||
-Using A* algorithm to find an optimal path to previously selected target.
|
||||
-Target is found by scoring system which assign score to a tile based on few factors like production rate or distance.
|
||||
-Dynamically allocated cargo space for each fertilizer based on how often each fertilizer is used.
|
||||
-Day and night cycle and season system.
|
||||
-Using noise map generated for rainfall calculations to draw moving clouds.
|
||||
-... and few other.
|
||||
- Using A* algorithm to find an optimal path to previously selected target.
|
||||
- Target is found by scoring system which assign score to a tile based on few factors like production rate or distance.
|
||||
- Dynamically allocated cargo space for each fertilizer based on how often each fertilizer is used.
|
||||
- Day and night cycle and season system.
|
||||
- Using noise map generated for rainfall calculations to draw moving clouds.
|
||||
- ... and few other.
|
||||
|
||||
## Machine Learning Algorithms
|
||||
Project in its current state uses Machine Learning Algorithms to solve 2 problems. Light Gradient-Boosted Trees are used for both problems:
|
||||
|
Loading…
Reference in New Issue
Block a user