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Game1/Content/Clouds
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Game1/Content/Clouds
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@ -318,7 +318,7 @@ namespace Game1
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{
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for (int j = -1; j < input.getSize().Y + 1; j++)
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{
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spriteBatch.Draw(Rain, tractorUnit.getFarm().getRainPosition(input.getTileSize(), i, j), tractorUnit.getFarm().getDestinationRectangle(i, j), tractorUnit.getFarm().getRainAmount(i, j));
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spriteBatch.Draw(Rain, tractorUnit.getFarm().getRainPosition(input.getTileSize(), i, j), tractorUnit.getFarm().getDestinationRectangle(i, j, input.getSize()), tractorUnit.getFarm().getRainAmount(i, j, Time.GetTimeOfDay(), input.getSize()));
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}
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}
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@ -19,7 +19,6 @@ class Farm
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private System.Drawing.Color[][] RainfallMap;
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private float[][] whiteNoise;
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private float[][] perlinNoise;
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private int resetBitMap = 0;
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//initializes the crops
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@ -73,17 +72,38 @@ class Farm
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init(Size, housepos);
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RainPosition.X = r.Next(0, 1900);
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RainPosition.Y = r.Next(0, 1950);
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RainPosition.X = 5;
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RainPosition.Y = 5;
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RainfallMap = PerlinNoise.LoadImage("C:\\Users\\Joel\\source\\repos\\Oskars Repo\\Game1\\Content\\Rainfall.png");
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}
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public Rectangle getRainPosition(int TileSize, int x, int y)
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{
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return new Rectangle(x * TileSize, y * TileSize, TileSize, TileSize);
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float xtrunc = RainPosition.X - (float)Math.Truncate(RainPosition.X);
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float ytrunc = RainPosition.Y - (float)Math.Truncate(RainPosition.Y);
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if (xtrunc > 0.5)
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xtrunc = xtrunc - 1;
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if (ytrunc > 0.5)
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ytrunc = ytrunc - 1;
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xtrunc = -xtrunc;
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ytrunc = -ytrunc;
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//return new Rectangle((int)(xtrunc * TileSize) + x * TileSize,(int)(ytrunc * TileSize) + y * TileSize, TileSize, TileSize);
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return new Rectangle((int)(xtrunc * TileSize) + x * TileSize, (int)(ytrunc * TileSize) + y * TileSize, TileSize, TileSize);
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}
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public Rectangle getDestinationRectangle(int x, int y)
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public Rectangle getDestinationRectangle(int x, int y, Vector2 Size)
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{
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return new Rectangle(x + (int)Math.Round(RainPosition.X), y + (int)Math.Round(RainPosition.Y), 1, 1);
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Vector2 temp = new Vector2((int)Math.Round(RainPosition.X), (int)Math.Round(RainPosition.Y));
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if (RainPosition.X >= 1999 - Size.X)
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temp.X = (Size.X) - (1999 - (int)Math.Round(RainPosition.X));
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if (RainPosition.Y >= 1999 - Size.Y)
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temp.Y = (Size.Y) - (1999 - (int)Math.Round(RainPosition.Y));
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return new Rectangle(x + (int)temp.X, y + (int)temp.Y, 1, 1);
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}
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public void drawWeatherInformation(SpriteBatch spriteBatch, SpriteFont Bold, Input input)
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@ -102,14 +122,18 @@ class Farm
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{
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for (int j = 0; j < Size.Y; j++)
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{
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crops[i, j].updateCrop(Size, RainfallMap[(int)Math.Round(RainPosition.X) + i][(int)Math.Round(RainPosition.Y) + j].GetBrightness());
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Vector2 temp = new Vector2((int)Math.Round(RainPosition.X), (int)Math.Round(RainPosition.Y));
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if (RainPosition.X >= 1999 - Size.X)
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temp.X = (Size.X) - (1999 - (int)Math.Round(RainPosition.X));
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if (RainPosition.Y >= 1999 - Size.Y)
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temp.Y = (Size.Y) - (1999 - (int)Math.Round(RainPosition.Y));
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crops[i, j].updateCrop(Size, RainfallMap[(int)Math.Round(temp.X) + i][(int)Math.Round(temp.Y) + j].GetBrightness());
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}
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}
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Update = 0;
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}
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updateRainMapPosition();
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updateRainMapPosition(Size);
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}
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@ -144,13 +168,13 @@ class Farm
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return crops;
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}
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private void updateRainMapPosition()
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private void updateRainMapPosition(Vector2 Size)
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{
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float x, y;
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x = WindSpeed.X + GetRandomNumber(-1f, 1f) / 2000;
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y = WindSpeed.Y + GetRandomNumber(-1f, 1f) / 2000;
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if (x < 0.02f && x > -0.02f)
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x = -0.02f;
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if (x <= 1f && x >= -1f)
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{
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WindSpeed.X = x;
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}
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@ -160,31 +184,25 @@ class Farm
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WindSpeed.Y = y;
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}
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if (WindSpeed.X > 0 && RainPosition.X < 1900)
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{
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if (WindSpeed.X > 0 && RainPosition.X < 2000)
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RainPosition.X = RainPosition.X + WindSpeed.X;
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}
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else if (WindSpeed.X < 0 && RainPosition.X > 1)
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{
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else if (WindSpeed.X < 0 && RainPosition.X > 0)
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RainPosition.X = RainPosition.X + WindSpeed.X;
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}
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if (WindSpeed.Y > 0 && RainPosition.Y < 1900)
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{
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if (WindSpeed.Y > 0 && RainPosition.Y < 2000)
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RainPosition.Y = RainPosition.Y + WindSpeed.Y;
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}
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else if (WindSpeed.Y < 0 && RainPosition.Y > 1)
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{
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else if (WindSpeed.Y < 0 && RainPosition.Y > 0)
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RainPosition.Y = RainPosition.Y + WindSpeed.Y;
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}
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resetBitMap++;
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if (resetBitMap == 100000)
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{
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RainPosition.X = r.Next(700, 1300);
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RainPosition.Y = r.Next(700, 1300);
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resetBitMap = 0;
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}
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if (Math.Round(RainPosition.X) == 1999 && WindSpeed.X > 0)
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RainPosition.X = 1;
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else if (Math.Round(RainPosition.X) == 1 && WindSpeed.X < 0)
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RainPosition.X = 1999;
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if (Math.Round(RainPosition.Y) == 1999 - Size.Y - 1 && WindSpeed.Y > 0)
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RainPosition.Y = 1;
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if (Math.Round(RainPosition.Y) == 1 && WindSpeed.Y < 0)
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RainPosition.Y = 1999 - Size.Y - 1;
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}
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public void setNewHousePos(Vector2 pos, bool newState)
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@ -234,10 +252,21 @@ class Farm
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return holderIndex;
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}
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public Color getRainAmount(int x, int y)
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public Color getRainAmount(int x, int y, Color color, Vector2 Size)
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{
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return Color.FromNonPremultiplied(255, 255, 255, (int)(255 * RainfallMap[x + (int)Math.Round(RainPosition.X)][y + (int)Math.Round(RainPosition.Y)].GetBrightness()));
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Vector2 temp = new Vector2(x + (int)Math.Round(RainPosition.X), y + (int)Math.Round(RainPosition.Y));
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if (RainPosition.X >= 1999 - Size.X)
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temp.X = (Size.X) - (1999 - (int)Math.Round(RainPosition.X));
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if (RainPosition.Y >= 1999 - Size.Y)
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temp.Y = (Size.Y) - (1999 - (int)Math.Round(RainPosition.Y));
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if (RainfallMap[(int)temp.X][(int)temp.Y].GetBrightness() < 0.4f)
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{
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return Color.FromNonPremultiplied(color.R, color.G, color.B, (int)(0));
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}
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else
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{
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return Color.FromNonPremultiplied(color.R, color.G, color.B, (int)(255 * RainfallMap[(int)temp.X][(int)temp.Y].GetBrightness()));
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}
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}
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public float getProductionRate(int x, int y, int Type)
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