implement direction cost
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1015886a71
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8433934bcd
@ -35,12 +35,13 @@ class Astar
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var adjacentNodes = new List<Nodes>()
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{
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new Nodes(new Vector2(currentPos.X, currentPos.Y+1)),
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new Nodes(new Vector2(currentPos.X + 1, currentPos.Y)),
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new Nodes(new Vector2(currentPos.X, currentPos.Y - 1)),
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new Nodes(new Vector2(currentPos.X - 1, currentPos.Y)),
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new Nodes(new Vector2(currentPos.X, currentPos.Y+1), 0),
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new Nodes(new Vector2(currentPos.X + 1, currentPos.Y), 1),
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new Nodes(new Vector2(currentPos.X, currentPos.Y - 1), 2),
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new Nodes(new Vector2(currentPos.X - 1, currentPos.Y), -1),
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};
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//check if out of range
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for (int i = 3; i >=0; i--)
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{
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if (adjacentNodes[i].getCords().X < 0 || adjacentNodes[i].getCords().Y < 0)
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@ -56,12 +57,23 @@ class Astar
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item => crops[(int)item.getCords().X, (int)item.getCords().Y].Status != 0).ToList();
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}
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// Heuristic function, Manhattan method.
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public int ComputeHScore(Vector2 currentNode, Vector2 endNote)
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{
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return (int)(Math.Abs(endNote.X - currentNode.X) + Math.Abs(endNote.Y - currentNode.Y));
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}
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public int CalculateRotationCost(int currDir, int newDir)
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{
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if (currDir == newDir)
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return 0;
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else if (Math.Abs(currDir - newDir) == 1 || Math.Abs(currDir - newDir) == 3)
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return 1;
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else if (Math.Abs(currDir - newDir) == 0 || Math.Abs(currDir - newDir) == 2) //its for turning back, so it never should happen anyway, remove this check then?
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return 10;
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return 0;
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}
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public Path FindPath()
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{
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Path path = new Path();
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@ -72,6 +84,7 @@ class Astar
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Nodes target = new Nodes(targetPos);
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Nodes startPos = new Nodes (tractorPos);
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Nodes current = null;
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int direction = 6;
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int g = 0;
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//openList.Enqueue(startPos);
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@ -87,6 +100,7 @@ class Astar
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//closedList.Enqueue(current);
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openList.removeMin();
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//openList.Dequeue();
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direction = current.getDirection();
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if (current.getCords() == target.getCords())
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break;
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@ -99,9 +113,9 @@ class Astar
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//g++;
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foreach(var adjacentNode in adjacentNodes)
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{
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g = current.getG() + crops[(int)adjacentNode.getCords().X, (int)adjacentNode.getCords().Y].getCostOnMovement();
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if (closedList.Exists(adjacentNode.getCords()))
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continue;
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g = current.getG() + crops[(int)adjacentNode.getCords().X, (int)adjacentNode.getCords().Y].getCostOnMovement() + CalculateRotationCost(direction, adjacentNode.getDirection());
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if (!(openList.Exists(adjacentNode.getCords())))
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{
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@ -121,7 +135,9 @@ class Astar
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adjacentNode.setParent(current);
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}
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}
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}
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//openList.BuildMinHeap(openList.GetList());
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}
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@ -14,12 +14,19 @@ class Nodes
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private int H = 0;
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private Vector2 Coordinates;
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private Nodes Parent = null;
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private int Direction = 0;
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public Nodes(Vector2 coordinates)
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{
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Coordinates = coordinates;
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}
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public Nodes(Vector2 coordinates, int direction)
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{
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Coordinates = coordinates;
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Direction = direction;
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}
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public Nodes (Nodes node)
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{
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F = node.F;
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@ -82,4 +89,9 @@ class Nodes
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{
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Parent = parent;
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}
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public int getDirection()
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{
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return Direction;
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}
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}
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