From 8483a5e947d85cbeedd62756c23ae6230c02ad19 Mon Sep 17 00:00:00 2001 From: BOTLester <58360400+BOTLester@users.noreply.github.com> Date: Wed, 8 Apr 2020 20:20:20 +0200 Subject: [PATCH] Create environment.md reupload --- environment.md | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 environment.md diff --git a/environment.md b/environment.md new file mode 100644 index 0000000..123e382 --- /dev/null +++ b/environment.md @@ -0,0 +1,28 @@ +# intelligent tractor environment implementation report + +The environment is a resizable two dimensional grid that has sprites for a farmhouse, crops and empty fields + +House: + +![](https://lh4.googleusercontent.com/tEGhmLT2PAgvXG313YaVewDrUhMYgvY1PPmPpISbcW2BRz4UPfDph3-86YDHjHl4YdyCYAx4qhzB2fTlmA2Gh5nyg6oLM92Nwg-UtV3tKw3nLBe3RZvr47efqYMElmaQASTr-xMt) + +The tractor (in white) and crop (in red) on the field: + +![](https://lh4.googleusercontent.com/vd2n3rGPXDMLaaGBGBtjxVRftNryut-NYPstA4_CJwtRDrIVKVoAt-YrSZhcTysnk4cPXNEtssbVx02O9-DHUlV_JkY7nudSqanG7vCnMVMXQHSDnVjhDG8q98OelzNfxNXsMrbH) + +The simulation can increase in speed or even be halted with the arrow keys, the current speed is displayed at the bottom left of the window The current environment spawns crops in randomly generated locations and the tractor tracks the location of crops and it will haul the target back to the house as well as fertilize newly planted crops. + +As a task is complete on a tile its stage level will increase by one all the way up to 4 depending when it is fully grown and can be harvested, + +1. The soil will not support crops. + +2. Soil is ready for crops to be planted. + +3. Crops are planted and need fertilization. + +4. Crops are ready for harvest. + + +After the crops have been harvested they will return to stage 2. + +A short video of how the project works:[video](https://uam-my.sharepoint.com/:v:/g/personal/domhof1_st_amu_edu_pl/Ec1ThqI2DSZNob2-6IrfPvYBe9_G2xfK8Ffn04dSklsWIQ?e=OrTqmy)