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@ -20,9 +20,9 @@ class Farm
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private float[][] whiteNoise;
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private float[][] perlinNoise;
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private DayNightCycle Time;
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private float updatePerc = 0.25f;
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private float updatePerc = 0.10f;
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private float updateProgress = 0;
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private int nextUpdate = 0;
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private float nextUpdate = 0;
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private int productionUpdate = 0;
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@ -77,8 +77,8 @@ class Farm
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init(Size, housepos);
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RainPosition.X = r.Next(0, 1900);
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RainPosition.Y = r.Next(0, 1950);
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//RainfallMap = PerlinNoise.LoadImage("C:\\Users\\Joel\\source\\repos\\Oskars Repo\\Game1\\Content\\Rainfall.png");
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RainfallMap = PerlinNoise.LoadImage("C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/Rainfall.png");
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RainfallMap = PerlinNoise.LoadImage("C:\\Users\\Joel\\source\\repos\\Oskars Repo\\Game1\\Content\\Rainfall.png");
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//RainfallMap = PerlinNoise.LoadImage("C:/Users/oel/source/repos/Oscars Repo/Game1/Content/Rainfall.png");
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}
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public Rectangle getRainPosition(int TileSize, int x, int y, Vector2 Size)
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@ -137,10 +137,10 @@ class Farm
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Update = 0;
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}
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if (productionUpdate == 20)
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if (productionUpdate == 60)
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{
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nextUpdate = (int)(nextUpdate + Size.X * updatePerc);
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for (int i = (int)(updateProgress * Size.X); i < nextUpdate; i++)
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nextUpdate = updateProgress + updatePerc;
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for (int i = (int)(updateProgress * Size.X); i < nextUpdate * Size.X; i++)
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{
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for (int j = 0; j < Size.Y; j++)
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{
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@ -148,12 +148,13 @@ class Farm
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}
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}
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updateProgress = updateProgress + updatePerc;
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if (updateProgress > 1)
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if (updateProgress >= 1)
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{
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updateProgress = 0;
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}
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updateRainMapPosition(Size);
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productionUpdate = 0;
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nextUpdate = 0;
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}
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productionUpdate++;
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}
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@ -247,7 +248,7 @@ class Farm
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public CropTypes getPresetCropTypes(int Index)
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{
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return PresetCrops.getPresetCropTypes(Index - 1);
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return PresetCrops.getPresetCropTypes(Index);
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}
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public void setCropType(int x, int y, int Type)
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@ -18,7 +18,7 @@ class SmartTractor
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{
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//System.Threading.ThreadStart tractorThread = new System.Threading.ThreadStart(farm.UpdatePreferedCrops);
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ai.update(farm, Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target / (tileSize + Spacing), Rotation);
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farm.UpdatePreferedCrops(Size);
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//farm.UpdatePreferedCrops(Size);
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farm = ai.changeCropStatus();
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astar.update(farm.getCrops(), Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Rotation);
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//getTargetPosition(ai.newTarget());
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